Game Development Community

Mark Davies's Forum Posts

Thread Post Date Posted
Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller Hey Scott, That looks really good, much better compared to the original which was already a good ... read more 12/18/2010 (3:17 am)
Seamless Level Transitions. That's an interesting question. I think you are talking about having basically one large level compr... read more 12/12/2010 (6:26 am)
Neodefender 2 released for iPhone and iPad Congrats Scott! I've not been on here much lately, so I only just saw your post. I will definitel... read more 12/12/2010 (6:15 am)
Accessing Internet Justin, Thanks for your feedback. It appears as though the kind of thing I had in mind is pretty ... read more 12/01/2010 (6:41 am)
Accessing Internet I am also interested in this. I am (have been for some time) thinking of having the ability to post ... read more 11/30/2010 (9:06 am)
How to create a loading bar or loading screen in iphone? I do do something similar to what Richard is talking about. In my I case I load a gui and add some t... read more 11/28/2010 (7:09 am)
Software Filming Ronny, thanks for the feedback. If there is a trial version I will definitely try it out. Rennie... read more 11/28/2010 (7:00 am)
Software Filming I was planning to use Screenflow, there is a free trial version that you could use to try it out: ... read more 11/27/2010 (3:23 am)
Do Tilemaps work in 1.4? Eyal, I agree it would be bad if we lose this forum and all of the knowledge base, which is conside... read more 11/24/2010 (6:15 am)
Do Tilemaps work in 1.4? Not sure about tilemaps, but from what I have read on the forums the particle effects are broken in ... read more 11/23/2010 (10:41 am)
Do Tilemaps work in 1.4? Yes, I think so. Or, I hope so ;). I have just upgraded one of my iPods to iOS 4.1, so I will find o... read more 11/21/2010 (9:15 pm)
Do Tilemaps work in 1.4? I'm using version 1.3.1 and I'm able to get tilemaps and particle effects to work. There are a coupl... read more 11/21/2010 (6:08 am)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 BTW, those new screenshots look great. I like the artwork.... read more 11/20/2010 (7:42 am)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Scott, Thanks for the podcast link. Very interesting information!... read more 11/19/2010 (9:53 pm)
so many variables (solved) Rennie, In programming, these are referred to as conditional statements, where the condition of a... read more 11/19/2010 (9:52 pm)
NeoDefender 2 : Video Feedback Please Looks awesome, nice job!... read more 11/15/2010 (5:53 am)
NeoDefender 2 : Video Feedback Please Scott, Thanks for your feedback regarding the workflow. It's great to have a musician working for... read more 11/14/2010 (7:15 am)
NeoDefender 2 : Video Feedback Please Hey Scott, The new version looks great. The only issue I can see now is that the MeYuMe logo does... read more 11/13/2010 (9:33 pm)
Using iPhone 4 Retina Display - Higher Res Art I agree, progress is inevitable. It won't be long before surround sound is the norm, and eventually ... read more 11/10/2010 (8:25 pm)
Using iPhone 4 Retina Display - Higher Res Art You think the sound quality is bad? I use Sony Studio monitor headphones and I think the sound is pr... read more 11/10/2010 (8:51 am)
Time Advance, Velocities and Jerks I have iPod versions 1, 2, and 3. There is definitely a big improvement going from v2 to v3. My fram... read more 11/09/2010 (7:49 am)
3rd Time a Charm? I used to feel a bit paranoid about the fact that someone could easily unpack the game and grab the ... read more 11/06/2010 (9:30 pm)
MeYuMe Launches Asiad Puzzle - Traditional Match 3 Congrats on the new game. It looks good! Hope it does well. Is this one also published through Appul... read more 11/06/2010 (4:57 am)
Camera Too Big!!! All, thanks for the responses. I have a much better understanding now. I think in my case I will sti... read more 11/05/2010 (3:43 am)
Camera Too Big!!! Justin, thanks for the clarification. What about the new 960x640 iPods/iPhones? Since the screen is ... read more 11/04/2010 (7:56 am)
Camera Too Big!!! That's interesting about the collision boundaries. I will take a look at mine to see if I see the sa... read more 11/04/2010 (4:10 am)
Camera Too Big!!! Hmm, not sure, I think the problem you are talking about might be just an issue (bug?) in the collis... read more 11/03/2010 (7:52 am)
Camera Too Big!!! That's a good idea. I like the idea of detecting the device and setting the camera resolution to the... read more 11/03/2010 (5:20 am)
Camera Too Big!!! I think you can use whatever you want. The only issue I am aware of is that when the camera and scre... read more 11/03/2010 (1:58 am)
Camera Too Big!!! Working with the real resolution is easier, but sometimes it is better to use a different camera siz... read more 11/02/2010 (7:16 am)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Scott, Thanks for the feedback. Definitely keep me posted. ... read more 11/01/2010 (11:24 pm)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Scott, How would you describe your experiences so far with Appular? i.e. would you recommend them... read more 11/01/2010 (8:48 am)
Temple Racer: The Beginning. As for the people who help and those that don't, there are those who genuinely want to help and ther... read more 10/31/2010 (8:41 am)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Hey Scott, The new games look really nice. I can see that you've added a lot of new things to IWT... read more 10/31/2010 (4:15 am)
Temple Racer: The Beginning. Hey Rennie, Congrats on completing your game. Nice trailer also, it looks like an interesting gam... read more 10/31/2010 (4:10 am)
About GuiBitmapButtonCtrl() problem:( - solved Yes, you need to remove the .png, otherwise if you specify a button filename as xxxx.png it will ass... read more 10/25/2010 (10:13 pm)
GUI Resources not being cached Scott, That's interesting. Have you seen any noticeble slow down whenever you load a menu? I'm st... read more 10/25/2010 (4:57 am)
Temple Racer: The Beginning Hey Rennie, You should post a video on you tube. I am hoping to start publishing some previews and... read more 10/25/2010 (4:50 am)
Temple Racer: The Beginning Hey rennie, Congrats! I will definitely purchase it also.... read more 10/23/2010 (2:40 am)
Mouse Visible When Filming. Not Good. Rennie, Is this for your iPhone game? If so, have you tried using the simulator? That uses the regu... read more 10/21/2010 (11:26 pm)
anybody know how to make a physic game ? Thanks marc. I guess the physics I need must be very basic because I haven't had any problems. ... read more 10/21/2010 (6:20 am)
anybody know how to make a physic game ? I think it depends on how much physics you want to implement. iTorque does have a physics engine. It... read more 10/21/2010 (4:30 am)
How bad is iTorque? Personnally I don't make much use of the editors. I think the GUI editor is poor, and I've never use... read more 10/19/2010 (3:16 am)
Pausing audio Hi All, Just letting you know that I've ported the audio fix to the iPhone and it's working corre... read more 10/18/2010 (9:21 pm)
How bad is iTorque? Unless you specifically need to use version 1.4 because of it's features I would recommend using ver... read more 10/16/2010 (3:26 am)
how to Integrate Xcode and ITorque ? Thanks for your feedback Marc. I come from a background where I've mostly done low level code that i... read more 10/10/2010 (6:51 am)
how to Integrate Xcode and ITorque ? Good, I thought that was what you meant so I am glad I understood your question correctly. I totally... read more 10/09/2010 (6:51 am)
how to Integrate Xcode and ITorque ? David, I could be wrong but I think he is asking if it is possible to use iTGB to generate a menu fr... read more 10/09/2010 (5:35 am)
where can find the ITorque 2D API Here is a link to the object API. There are also some more documents that describe the scripting l... read more 10/07/2010 (8:45 am)
Have spring or chain function in ITorque Hi Apppothk, Yes, I think I know what you are trying to do. Are you trying to create an object co... read more 10/07/2010 (8:40 am)
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