Game Development Community

Rick Overman's Forum Posts

Thread Post Date Posted
VectorC compiler. Wha'ts your thoughts? I have been talking with the crew at CodePlay on and off for the last 6 months, great groupof guys. ... read more 04/09/2002 (11:07 am)
Worldcraft To Hammer It is ok to build models with World Craft for use with the Torque engine. But Valve has decided not... read more 04/04/2002 (9:14 am)
CodeWarrior and NASM The CodeWarrior makefiles use NASM and link to CW obj's just fine.... read more 04/02/2002 (6:46 pm)
New Site Error Tracking So far it has found 15 bugs (although very minor) that I didn't even knew existed. For such little ... read more 03/31/2002 (4:24 pm)
AudioEmitter distance problem I have been bumped. I have a ton of things on my mind and on my plate as of late. If you guys can ... read more 03/28/2002 (7:00 am)
UMMM should I be hearing it? OpenAL Drivers Here: [url]http://www.garagegames.com/docs/torque/gstarted/openal.html[/url] No mu... read more 03/28/2002 (6:29 am)
Logins and Cookies Finally someone who feels my pain ...not just another dood it's just a cookie, how hard can it be. ... read more 03/28/2002 (6:26 am)
Request: View thread when replying we agree too but until that task bubbles to the top of our queue try this: I know this works for ... read more 03/28/2002 (6:23 am)
cvs and @ symbol in usernames The @ sign will cause problems. Please have that person e-mail me and I will change their username.... read more 03/18/2002 (8:27 am)
What if? ...because our license with Sierra specifically says we cannot license the engine to other major gam... read more 03/15/2002 (4:22 pm)
No PNGs in OpenGL The Voodoo cards only support 8-bit textures, PNG's are 24-bit. There is a tool we provide called t... read more 03/15/2002 (4:17 pm)
Jeff Tunnell @ Underdogs How messed up - they are "honoring" Jeff by hosting cracked copies of his games. Go Figure.... read more 03/10/2002 (5:25 pm)
TGE Graphical/Tech Improvements - Anyone tried... It is very easy to add new processor extensions like nohbody suggested. If you do add some SSE2 rou... read more 03/09/2002 (6:20 pm)
Torque plugin for winamp? I just downloaded the new WinAmp3 beta SDK and got the examples to comple easily. Would be very int... read more 03/08/2002 (10:12 pm)
Getting Torque to compile with VS6 ...now I am getting a little confused. So it the TorqueSDK.dsw that doesn't open, you have not e... read more 03/01/2002 (7:30 am)
anyone know what this error is (form the compus tut) What this means is you have a file callled guiCompassCtrl.cc that calls a function called dglDrawBit... read more 03/01/2002 (7:12 am)
Vehicle Cameras Kevin can you update your email on the MyGarage Preferences page. All your forum notifications are ... read more 02/28/2002 (2:33 pm)
Getting Torque to compile with VS6 You'll at least have to restart VC6. ...but with windows who knows a reboot is never a bad idea.... read more 02/28/2002 (9:46 am)
Getting Torque to compile with VS6 It's in the [url=http://www.garagegames.com/docs/torque.sdk/gstarted/compilers.win32.vc6.html]VC6 Se... read more 02/28/2002 (8:19 am)
Unable to log in to CVS server It is back up.... read more 02/27/2002 (8:41 am)
Unable to log in to CVS server Working on it now. I will update this thread as soon as I know what is going on. --Rick... read more 02/27/2002 (7:35 am)
sound format? yeah those wav files add up but they are what you really want to use to 95% of your effects. If you... read more 02/25/2002 (7:42 am)
CVS-Can't download the dev_stable!help please! you logged in right? E-mail me your CVS output log and I'll get you up and running. --Rick... read more 02/18/2002 (5:43 pm)
To any of the GG staff that worked on Tribes 2 yes. I don't recall any changes to that code.... read more 02/18/2002 (5:41 pm)
new HEAD layout?? You scared me there for a minute. :)... read more 02/11/2002 (9:39 pm)
Recent Screenshots! (Come on everybody!!!) Please post screenshots to the Snapshot Gallery. Thanks, --Rick... read more 02/11/2002 (9:27 pm)
Engine or T2 script? Tribes1 and Starsiege used a different engine, NOT the Torque. The bmp's are not true bmp's becau... read more 02/11/2002 (12:41 pm)
Engine or T2 script? Mission boundry and spawn points are Tribes2 code that I do not have. The engine itself has very fe... read more 02/11/2002 (11:13 am)
Engine or T2 script? Not really enough information to go on.... read more 02/10/2002 (10:41 pm)
Editor keeps crashing! We have been having several reports of crashes with Windows XP and we are still trying to zero in on... read more 02/06/2002 (4:51 pm)
What tool did T2 team use when editing scripts? We use [url=http://www.premia.com/products/codewright/]CodeWright[/url]. The reason goes way back a... read more 02/06/2002 (4:48 pm)
640.0f? Without the 'f' most compilers will default to doubles and the resulting math operations will be muc... read more 02/06/2002 (4:42 pm)
About Adding Console Functions Both methods are fine. Sometimes one is more convient to use than the other.... read more 02/06/2002 (11:48 am)
Previous Message View Feature It's on my todo list.... read more 02/06/2002 (11:45 am)
vertex/pixel shaders Correct. All objects in the engine render themselves, if someone wants to add some special shader r... read more 02/06/2002 (11:44 am)
Game Developers Conference 2002 Here is what I do. I buy an Expo pass and then buy the conference proceededings (around $100). The... read more 02/05/2002 (5:59 pm)
Gmax scripts and Tge... Also see this [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3408... read more 02/05/2002 (5:26 pm)
gMax game pak for Torque? Discreet has done a great job a marketing this new gMax product and now all the end users are scream... read more 02/05/2002 (5:25 pm)
DIF or DTS for buildings DIF's also support per-pixel lighting (lightmaps) DTS's only support per-vertex lighting. I woul... read more 02/05/2002 (11:24 am)
gMax game pak for Torque? GarageGames talked to Discreet last year at Game Developers Conference about gMax but Discreet's dis... read more 02/05/2002 (11:21 am)
*.dso files convert to *.cs files Converting .dso's to .cs files is not advisible.... read more 02/05/2002 (8:40 am)
Don't you people use packages? One of our Associates, Dusty Wilson, is writing a packages tutorial. I will post it as soon as it i... read more 02/05/2002 (8:36 am)
Question on cross Platform Compiling You will need to compile you game on the Mac with CodeWarrior. Yes, CodeWarrior does allow some... read more 02/01/2002 (10:39 am)
Graphics Card Troubles grrr I knew I didn't like XP. Now I have to buy it and install it. This will take a while guys han... read more 01/30/2002 (4:32 pm)
terrain file format The code that writes the terrain files to disk is pretty simple. :) It's so nice having source code... read more 01/30/2002 (12:56 pm)
Max number of objects in Mission Group == 1024 ? Yes that is a real limit. Nothing really enforcing it other than the network code, which could be e... read more 01/30/2002 (8:30 am)
Don't you people use packages? I totally agree with you Jim. --Rick... read more 01/29/2002 (8:26 pm)
Don't you people use packages? Single-player, multi-player are irrelevant. It is simple function overloading, use it for what ever... read more 01/29/2002 (1:25 pm)
Don't you people use packages? Packages are simply a way to overload script functions. Look at the way we setup and initialize mo... read more 01/29/2002 (9:57 am)
Don't you people use packages? Packages are by far the way to go! In fact the main and most the other scripts are designed wit... read more 01/28/2002 (11:49 pm)