Rick Overman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| VectorC compiler. Wha'ts your thoughts? | I have been talking with the crew at CodePlay on and off for the last 6 months, great groupof guys. ... read more | 04/09/2002 (11:07 am) |
| Worldcraft To Hammer | It is ok to build models with World Craft for use with the Torque engine. But Valve has decided not... read more | 04/04/2002 (9:14 am) |
| CodeWarrior and NASM | The CodeWarrior makefiles use NASM and link to CW obj's just fine.... read more | 04/02/2002 (6:46 pm) |
| New Site Error Tracking | So far it has found 15 bugs (although very minor) that I didn't even knew existed. For such little ... read more | 03/31/2002 (4:24 pm) |
| AudioEmitter distance problem | I have been bumped. I have a ton of things on my mind and on my plate as of late. If you guys can ... read more | 03/28/2002 (7:00 am) |
| UMMM should I be hearing it? | OpenAL Drivers Here: [url]http://www.garagegames.com/docs/torque/gstarted/openal.html[/url] No mu... read more | 03/28/2002 (6:29 am) |
| Logins and Cookies | Finally someone who feels my pain ...not just another dood it's just a cookie, how hard can it be. ... read more | 03/28/2002 (6:26 am) |
| Request: View thread when replying | we agree too but until that task bubbles to the top of our queue try this: I know this works for ... read more | 03/28/2002 (6:23 am) |
| cvs and @ symbol in usernames | The @ sign will cause problems. Please have that person e-mail me and I will change their username.... read more | 03/18/2002 (8:27 am) |
| What if? | ...because our license with Sierra specifically says we cannot license the engine to other major gam... read more | 03/15/2002 (4:22 pm) |
| No PNGs in OpenGL | The Voodoo cards only support 8-bit textures, PNG's are 24-bit. There is a tool we provide called t... read more | 03/15/2002 (4:17 pm) |
| Jeff Tunnell @ Underdogs | How messed up - they are "honoring" Jeff by hosting cracked copies of his games. Go Figure.... read more | 03/10/2002 (5:25 pm) |
| TGE Graphical/Tech Improvements - Anyone tried... | It is very easy to add new processor extensions like nohbody suggested. If you do add some SSE2 rou... read more | 03/09/2002 (6:20 pm) |
| Torque plugin for winamp? | I just downloaded the new WinAmp3 beta SDK and got the examples to comple easily. Would be very int... read more | 03/08/2002 (10:12 pm) |
| Getting Torque to compile with VS6 | ...now I am getting a little confused. So it the TorqueSDK.dsw that doesn't open, you have not e... read more | 03/01/2002 (7:30 am) |
| anyone know what this error is (form the compus tut) | What this means is you have a file callled guiCompassCtrl.cc that calls a function called dglDrawBit... read more | 03/01/2002 (7:12 am) |
| Vehicle Cameras | Kevin can you update your email on the MyGarage Preferences page. All your forum notifications are ... read more | 02/28/2002 (2:33 pm) |
| Getting Torque to compile with VS6 | You'll at least have to restart VC6. ...but with windows who knows a reboot is never a bad idea.... read more | 02/28/2002 (9:46 am) |
| Getting Torque to compile with VS6 | It's in the [url=http://www.garagegames.com/docs/torque.sdk/gstarted/compilers.win32.vc6.html]VC6 Se... read more | 02/28/2002 (8:19 am) |
| Unable to log in to CVS server | It is back up.... read more | 02/27/2002 (8:41 am) |
| Unable to log in to CVS server | Working on it now. I will update this thread as soon as I know what is going on. --Rick... read more | 02/27/2002 (7:35 am) |
| sound format? | yeah those wav files add up but they are what you really want to use to 95% of your effects. If you... read more | 02/25/2002 (7:42 am) |
| CVS-Can't download the dev_stable!help please! | you logged in right? E-mail me your CVS output log and I'll get you up and running. --Rick... read more | 02/18/2002 (5:43 pm) |
| To any of the GG staff that worked on Tribes 2 | yes. I don't recall any changes to that code.... read more | 02/18/2002 (5:41 pm) |
| new HEAD layout?? | You scared me there for a minute. :)... read more | 02/11/2002 (9:39 pm) |
| Recent Screenshots! (Come on everybody!!!) | Please post screenshots to the Snapshot Gallery. Thanks, --Rick... read more | 02/11/2002 (9:27 pm) |
| Engine or T2 script? | Tribes1 and Starsiege used a different engine, NOT the Torque. The bmp's are not true bmp's becau... read more | 02/11/2002 (12:41 pm) |
| Engine or T2 script? | Mission boundry and spawn points are Tribes2 code that I do not have. The engine itself has very fe... read more | 02/11/2002 (11:13 am) |
| Engine or T2 script? | Not really enough information to go on.... read more | 02/10/2002 (10:41 pm) |
| Editor keeps crashing! | We have been having several reports of crashes with Windows XP and we are still trying to zero in on... read more | 02/06/2002 (4:51 pm) |
| What tool did T2 team use when editing scripts? | We use [url=http://www.premia.com/products/codewright/]CodeWright[/url]. The reason goes way back a... read more | 02/06/2002 (4:48 pm) |
| 640.0f? | Without the 'f' most compilers will default to doubles and the resulting math operations will be muc... read more | 02/06/2002 (4:42 pm) |
| About Adding Console Functions | Both methods are fine. Sometimes one is more convient to use than the other.... read more | 02/06/2002 (11:48 am) |
| Previous Message View Feature | It's on my todo list.... read more | 02/06/2002 (11:45 am) |
| vertex/pixel shaders | Correct. All objects in the engine render themselves, if someone wants to add some special shader r... read more | 02/06/2002 (11:44 am) |
| Game Developers Conference 2002 | Here is what I do. I buy an Expo pass and then buy the conference proceededings (around $100). The... read more | 02/05/2002 (5:59 pm) |
| Gmax scripts and Tge... | Also see this [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3408... read more | 02/05/2002 (5:26 pm) |
| gMax game pak for Torque? | Discreet has done a great job a marketing this new gMax product and now all the end users are scream... read more | 02/05/2002 (5:25 pm) |
| DIF or DTS for buildings | DIF's also support per-pixel lighting (lightmaps) DTS's only support per-vertex lighting. I woul... read more | 02/05/2002 (11:24 am) |
| gMax game pak for Torque? | GarageGames talked to Discreet last year at Game Developers Conference about gMax but Discreet's dis... read more | 02/05/2002 (11:21 am) |
| *.dso files convert to *.cs files | Converting .dso's to .cs files is not advisible.... read more | 02/05/2002 (8:40 am) |
| Don't you people use packages? | One of our Associates, Dusty Wilson, is writing a packages tutorial. I will post it as soon as it i... read more | 02/05/2002 (8:36 am) |
| Question on cross Platform Compiling | You will need to compile you game on the Mac with CodeWarrior. Yes, CodeWarrior does allow some... read more | 02/01/2002 (10:39 am) |
| Graphics Card Troubles | grrr I knew I didn't like XP. Now I have to buy it and install it. This will take a while guys han... read more | 01/30/2002 (4:32 pm) |
| terrain file format | The code that writes the terrain files to disk is pretty simple. :) It's so nice having source code... read more | 01/30/2002 (12:56 pm) |
| Max number of objects in Mission Group == 1024 ? | Yes that is a real limit. Nothing really enforcing it other than the network code, which could be e... read more | 01/30/2002 (8:30 am) |
| Don't you people use packages? | I totally agree with you Jim. --Rick... read more | 01/29/2002 (8:26 pm) |
| Don't you people use packages? | Single-player, multi-player are irrelevant. It is simple function overloading, use it for what ever... read more | 01/29/2002 (1:25 pm) |
| Don't you people use packages? | Packages are simply a way to overload script functions. Look at the way we setup and initialize mo... read more | 01/29/2002 (9:57 am) |
| Don't you people use packages? | Packages are by far the way to go! In fact the main and most the other scripts are designed wit... read more | 01/28/2002 (11:49 pm) |