Rick Overman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PDF Documentation ? | The PDF is hyperlinked so you can browse it just like a the current web pages. It is also searchable... read more | 01/02/2003 (3:37 pm) |
| Documentation as PDF of CHM | Please read and comment on this [url=/index.php?sec=mg&mod=forums&page=result.thread&qt=8651]thread[... read more | 01/02/2003 (2:35 pm) |
| Hmm, what about documentation? | Please read and comment on this [url=/index.php?sec=mg&mod=forums&page=result.thread&qt=8651]thread[... read more | 01/02/2003 (2:34 pm) |
| PDF Documentation ? | I have been working on updating the documentation over the holidays. Using Doxygen you can gene... read more | 01/02/2003 (2:32 pm) |
| Can't get version 1.1.2 | Try starting from a fresh directory and not overwriting an existing get. Use Checkout Module, not up... read more | 12/30/2002 (12:38 pm) |
| CVS is not accepting my password | Ace the special characters in your login name are likely confusing the cvs server. e-mail me ricko@... read more | 12/25/2002 (3:58 pm) |
| ONE request for the next version. | For now just delete the ready.wav & set.wav :)... read more | 12/22/2002 (7:58 am) |
| Grrrrrrrr | Luc, good news we just released the demo, it should keep you busy until your card comes in.... read more | 12/21/2002 (9:12 am) |
| Need way to exclude uninteresting forums from "unread posts" vie | Looks like you will be very happy with the next site update. --Rick... read more | 12/17/2002 (7:56 pm) |
| New GG Site Design | Oops, the blue in the forums was a css mistake. Should be our favorite color now: black.... read more | 12/08/2002 (3:42 pm) |
| New GG Site Design | I think I will have to rename the menu nav graphics, too many browsers not noticing the change.... ... read more | 12/07/2002 (5:32 pm) |
| Using the Project Manager | Thanks for the feedback Joel, keep it coming. I put a ton of work into the PM and have heard very l... read more | 11/21/2002 (10:27 am) |
| IndieGamesCon '02 | The [url]www.indiegamescon.com[/url] site has been updated with the latest information. Ticket sale... read more | 09/20/2002 (10:25 pm) |
| Major audio problems - unreliable audio? | The core audio system is stable on Win32 (as far as I know). Mac and Linux OpenAL are working but n... read more | 08/12/2002 (8:03 am) |
| Torque for IGF Entry? | Just got word back and it looks like Torque games do qualify for the IGF! Let the competition begin... read more | 08/01/2002 (4:32 pm) |
| Torque for IGF Entry? | I read over the IGF terms and it seems like Torque Games would qualify for the IGF. I also just... read more | 08/01/2002 (3:39 pm) |
| The recent mingw changes (TARG_INLINED_ASM) | PS got this task entered in the Project Manager [url=http://www.garagegames.com/projectmanager/issue... read more | 06/28/2002 (1:14 pm) |
| The recent mingw changes (TARG_INLINED_ASM) | Hey all, just checked in a branch called 'Preprocessor_Cleanup' that contains my initial changes. P... read more | 06/28/2002 (1:11 pm) |
| What About "" STARSIEGE "" ??????? | Without a code patch there is not much that can be done about new exploits like that. --Rick... read more | 06/28/2002 (8:38 am) |
| The recent mingw changes (TARG_INLINED_ASM) | Just don’t have my old CodeWarrior on my new machine yet, will likely do that today. Also rec... read more | 06/26/2002 (8:54 am) |
| The recent mingw changes (TARG_INLINED_ASM) | fyi - looks like '#pragma once' is now obsolete and should not be used according to the latest gcc ... read more | 06/24/2002 (2:30 pm) |
| The recent mingw changes (TARG_INLINED_ASM) | Sorry for messing up the CodeWarrior build, we don’t have a copy here any longer and I always ... read more | 06/24/2002 (2:20 pm) |
| A concern about WorldCraft 3.4 aka Hammer | Valve has given GarageGames an explict OK to use Hammer for Torque games. [url=http://www.garagegam... read more | 06/16/2002 (3:42 pm) |
| MingW32 and GCC | Ok, it all compiles and links now. but... for some reason it does not generate a valid windows i386... read more | 06/14/2002 (2:48 pm) |
| MingW32 and GCC | I just checked a few changes into the HEAD. Still needs a little work on the platformWin32 code but... read more | 06/14/2002 (10:19 am) |
| Will Torque Support Cg | Cg is very cool, definitely the most developer friendly solution presented so far. I really wish nV... read more | 06/14/2002 (9:05 am) |
| MingW32 and GCC | Ok, so I spent a few minutes today working on minGW and got almost all the asm stuff working with no... read more | 06/13/2002 (5:00 pm) |
| MingW32 and GCC | I would ignore the OpenGL-to-Direct3D DLL for starters. The list you posted looks long but really... read more | 06/13/2002 (1:52 pm) |
| MingW32 and GCC | What file is that in? I thought we had moved everything to .asm files. --Rick... read more | 06/13/2002 (11:11 am) |
| Nice Engine. | I added a link on the download page yesterday just to make the download easier to find. For all pra... read more | 06/12/2002 (9:45 am) |
| Pixel Shaders??? | The Torque uses OpenGL directly so you can just get the vertex extension and start using shaders rig... read more | 06/10/2002 (9:08 am) |
| What About "" STARSIEGE "" ??????? | There is a Mecha game being built with the Torque Game engine. Check out this recent snapshot galley... read more | 06/10/2002 (8:14 am) |
| How would I verify a license holder? | I will add a line to everyones profile and under their name on forum posts so you can tell at a glan... read more | 06/07/2002 (9:49 am) |
| What About "" STARSIEGE "" ??????? | You'd have to talk to Sierra about that one. Personally I am just waiting for someone to recreate t... read more | 06/07/2002 (9:46 am) |
| Torque Version? | The engine is currently up to 1.1.1 You can download the latest verion from CVS using the Release_1... read more | 06/07/2002 (9:43 am) |
| Website ER's | edit your preferences: [url]http://www.garagegames.com/index.php?sec=my&mod=home&page=pref[/url]. Y... read more | 06/06/2002 (11:27 am) |
| Tribes 2 patch "update"... | The Tribes2 patch was done using the Tribes2 source and build machine. Development on Tribes2 stopp... read more | 06/06/2002 (11:22 am) |
| PlatformGL header cleanup | Seems like a logical solution. What platform? --Rick... read more | 05/29/2002 (10:36 pm) |
| The inspiration still lives on.... | I can also remember playing Arctic Fox, way back in the day, endless hours of amazement and fun. Ye... read more | 05/29/2002 (9:44 pm) |
| When will be able to search the BODY TEXT of the forums? | Back in the day we had body searching using MySQL's LIKE text matching, which performs a brute force... read more | 05/28/2002 (12:24 pm) |
| Can I use Terragen files for terrains in Torque? | Yes the terrain generator can load a greyscale png. --Rick... read more | 05/25/2002 (10:40 pm) |
| Torque and rsync! | Rsync is one of the most efficient ways to update files that I am aware of. Coupled with Mark’... read more | 05/21/2002 (2:52 pm) |
| MarkF or GG staff :) | I think iterating through the canvas group and telling the controls to reload their skins would be t... read more | 05/16/2002 (9:27 am) |
| Congrats on the T2 Mod! | Here is the only official info I have seen posted on the Tribes2 update we are working on. [url=http... read more | 04/29/2002 (10:02 pm) |
| Congrats on the T2 Mod! | My apologies Yacine, I was not ignoring you. Unfortunately we are not at liberty to discuss specific... read more | 04/29/2002 (9:43 pm) |
| Congrats on the T2 Mod! | Some time ago I was asked in an interview if GarageGames would be working on Tribes2 again and at th... read more | 04/29/2002 (9:12 pm) |
| paged forums | MySQL just added Full Text search in version 3.23 and are providing boolean full text searches in 4.... read more | 04/26/2002 (9:46 am) |
| paged forums | Our forum use has increased exponentially and many of the assumptions we made early on just don̵... read more | 04/26/2002 (9:29 am) |
| CVS changelog | Tim Gift wrote some custom code to parse and create the web cvs log.... read more | 04/23/2002 (8:27 am) |
| Audio | HawkVoice is a great project BUT it uses mostly patented codecs, great for just messing around but i... read more | 04/14/2002 (8:15 am) |