Game Development Community

Rick Overman's Forum Posts

Thread Post Date Posted
PDF Documentation ? The PDF is hyperlinked so you can browse it just like a the current web pages. It is also searchable... read more 01/02/2003 (3:37 pm)
Documentation as PDF of CHM Please read and comment on this [url=/index.php?sec=mg&mod=forums&page=result.thread&qt=8651]thread[... read more 01/02/2003 (2:35 pm)
Hmm, what about documentation? Please read and comment on this [url=/index.php?sec=mg&mod=forums&page=result.thread&qt=8651]thread[... read more 01/02/2003 (2:34 pm)
PDF Documentation ? I have been working on updating the documentation over the holidays. Using Doxygen you can gene... read more 01/02/2003 (2:32 pm)
Can't get version 1.1.2 Try starting from a fresh directory and not overwriting an existing get. Use Checkout Module, not up... read more 12/30/2002 (12:38 pm)
CVS is not accepting my password Ace the special characters in your login name are likely confusing the cvs server. e-mail me ricko@... read more 12/25/2002 (3:58 pm)
ONE request for the next version. For now just delete the ready.wav & set.wav :)... read more 12/22/2002 (7:58 am)
Grrrrrrrr Luc, good news we just released the demo, it should keep you busy until your card comes in.... read more 12/21/2002 (9:12 am)
Need way to exclude uninteresting forums from "unread posts" vie Looks like you will be very happy with the next site update. --Rick... read more 12/17/2002 (7:56 pm)
New GG Site Design Oops, the blue in the forums was a css mistake. Should be our favorite color now: black.... read more 12/08/2002 (3:42 pm)
New GG Site Design I think I will have to rename the menu nav graphics, too many browsers not noticing the change.... ... read more 12/07/2002 (5:32 pm)
Using the Project Manager Thanks for the feedback Joel, keep it coming. I put a ton of work into the PM and have heard very l... read more 11/21/2002 (10:27 am)
IndieGamesCon '02 The [url]www.indiegamescon.com[/url] site has been updated with the latest information. Ticket sale... read more 09/20/2002 (10:25 pm)
Major audio problems - unreliable audio? The core audio system is stable on Win32 (as far as I know). Mac and Linux OpenAL are working but n... read more 08/12/2002 (8:03 am)
Torque for IGF Entry? Just got word back and it looks like Torque games do qualify for the IGF! Let the competition begin... read more 08/01/2002 (4:32 pm)
Torque for IGF Entry? I read over the IGF terms and it seems like Torque Games would qualify for the IGF. I also just... read more 08/01/2002 (3:39 pm)
The recent mingw changes (TARG_INLINED_ASM) PS got this task entered in the Project Manager [url=http://www.garagegames.com/projectmanager/issue... read more 06/28/2002 (1:14 pm)
The recent mingw changes (TARG_INLINED_ASM) Hey all, just checked in a branch called 'Preprocessor_Cleanup' that contains my initial changes. P... read more 06/28/2002 (1:11 pm)
What About "" STARSIEGE "" ??????? Without a code patch there is not much that can be done about new exploits like that. --Rick... read more 06/28/2002 (8:38 am)
The recent mingw changes (TARG_INLINED_ASM) Just don’t have my old CodeWarrior on my new machine yet, will likely do that today. Also rec... read more 06/26/2002 (8:54 am)
The recent mingw changes (TARG_INLINED_ASM) fyi - looks like '#pragma once' is now obsolete and should not be used according to the latest gcc ... read more 06/24/2002 (2:30 pm)
The recent mingw changes (TARG_INLINED_ASM) Sorry for messing up the CodeWarrior build, we don’t have a copy here any longer and I always ... read more 06/24/2002 (2:20 pm)
A concern about WorldCraft 3.4 aka Hammer Valve has given GarageGames an explict OK to use Hammer for Torque games. [url=http://www.garagegam... read more 06/16/2002 (3:42 pm)
MingW32 and GCC Ok, it all compiles and links now. but... for some reason it does not generate a valid windows i386... read more 06/14/2002 (2:48 pm)
MingW32 and GCC I just checked a few changes into the HEAD. Still needs a little work on the platformWin32 code but... read more 06/14/2002 (10:19 am)
Will Torque Support Cg Cg is very cool, definitely the most developer friendly solution presented so far. I really wish nV... read more 06/14/2002 (9:05 am)
MingW32 and GCC Ok, so I spent a few minutes today working on minGW and got almost all the asm stuff working with no... read more 06/13/2002 (5:00 pm)
MingW32 and GCC I would ignore the OpenGL-to-Direct3D DLL for starters. The list you posted looks long but really... read more 06/13/2002 (1:52 pm)
MingW32 and GCC What file is that in? I thought we had moved everything to .asm files. --Rick... read more 06/13/2002 (11:11 am)
Nice Engine. I added a link on the download page yesterday just to make the download easier to find. For all pra... read more 06/12/2002 (9:45 am)
Pixel Shaders??? The Torque uses OpenGL directly so you can just get the vertex extension and start using shaders rig... read more 06/10/2002 (9:08 am)
What About "" STARSIEGE "" ??????? There is a Mecha game being built with the Torque Game engine. Check out this recent snapshot galley... read more 06/10/2002 (8:14 am)
How would I verify a license holder? I will add a line to everyones profile and under their name on forum posts so you can tell at a glan... read more 06/07/2002 (9:49 am)
What About "" STARSIEGE "" ??????? You'd have to talk to Sierra about that one. Personally I am just waiting for someone to recreate t... read more 06/07/2002 (9:46 am)
Torque Version? The engine is currently up to 1.1.1 You can download the latest verion from CVS using the Release_1... read more 06/07/2002 (9:43 am)
Website ER's edit your preferences: [url]http://www.garagegames.com/index.php?sec=my&mod=home&page=pref[/url]. Y... read more 06/06/2002 (11:27 am)
Tribes 2 patch "update"... The Tribes2 patch was done using the Tribes2 source and build machine. Development on Tribes2 stopp... read more 06/06/2002 (11:22 am)
PlatformGL header cleanup Seems like a logical solution. What platform? --Rick... read more 05/29/2002 (10:36 pm)
The inspiration still lives on.... I can also remember playing Arctic Fox, way back in the day, endless hours of amazement and fun. Ye... read more 05/29/2002 (9:44 pm)
When will be able to search the BODY TEXT of the forums? Back in the day we had body searching using MySQL's LIKE text matching, which performs a brute force... read more 05/28/2002 (12:24 pm)
Can I use Terragen files for terrains in Torque? Yes the terrain generator can load a greyscale png. --Rick... read more 05/25/2002 (10:40 pm)
Torque and rsync! Rsync is one of the most efficient ways to update files that I am aware of. Coupled with Mark’... read more 05/21/2002 (2:52 pm)
MarkF or GG staff :) I think iterating through the canvas group and telling the controls to reload their skins would be t... read more 05/16/2002 (9:27 am)
Congrats on the T2 Mod! Here is the only official info I have seen posted on the Tribes2 update we are working on. [url=http... read more 04/29/2002 (10:02 pm)
Congrats on the T2 Mod! My apologies Yacine, I was not ignoring you. Unfortunately we are not at liberty to discuss specific... read more 04/29/2002 (9:43 pm)
Congrats on the T2 Mod! Some time ago I was asked in an interview if GarageGames would be working on Tribes2 again and at th... read more 04/29/2002 (9:12 pm)
paged forums MySQL just added Full Text search in version 3.23 and are providing boolean full text searches in 4.... read more 04/26/2002 (9:46 am)
paged forums Our forum use has increased exponentially and many of the assumptions we made early on just don̵... read more 04/26/2002 (9:29 am)
CVS changelog Tim Gift wrote some custom code to parse and create the web cvs log.... read more 04/23/2002 (8:27 am)
Audio HawkVoice is a great project BUT it uses mostly patented codecs, great for just messing around but i... read more 04/14/2002 (8:15 am)