Game Development Community

Rick Overman's Forum Posts

Thread Post Date Posted
Is Release_1_1_2 really stable?? Version 1.1.2 is STABLE. The Discreet SDK for 3D Studio Max is only compatible with Visual C++ 6. ... read more 07/15/2003 (10:08 am)
AudioEmitters - Upgrading Brett, Edward, Looks like you are both mathing great progress addressing some of the Audio issues... read more 07/02/2003 (11:46 am)
What is New_Demo_Branch? Tim Gift please, answer... Back in January we said we would be refocusing our efforts on the Torque and that is what we have be... read more 07/02/2003 (11:11 am)
Torque Wiki As you all know I did a little work on the forums (while on vacation) and also had a bit of time to ... read more 06/23/2003 (1:40 pm)
CVS notification No mailing list but it's pretty easy to monitor [url]http://www.garagegames.com/docs/torque.sdk/chan... read more 06/23/2003 (11:21 am)
Missing Forums...? The Product forums are still there you just need to go through the product pages to reach them. ... read more 06/20/2003 (6:08 am)
Forum Update Uploaded Threads by person query fixed. Mark As Read count fixed. Edit notify email address link fixed. ... read more 06/19/2003 (1:12 pm)
GG has been slashdotted... A rough night CNN + Slashdot + a server move YIKES! What timing.... read more 06/18/2003 (9:38 pm)
'No Servers Found' I had to restart the Master Server after our move, everything should be working fine now.... read more 06/18/2003 (9:25 pm)
Forum Update Uploaded It was reporting the incorrect number and I did not have time to fix it since we were getting slamme... read more 06/18/2003 (8:52 pm)
GG has been slashdotted... I think I can I think I can I think I can I think I can...... read more 06/18/2003 (4:22 pm)
Does CVS 1.1.2 contains different files than the ZIP-File? Thanks Jackie, that is the correct way to access the other mods. Also see the following in the [u... read more 05/07/2003 (11:37 am)
Can't checkout from CVS Mike, Before you can do a get you must go to WinCVS Admin->Login and enter your password. --Ri... read more 05/07/2003 (11:35 am)
Publishing Companies Tim is totally right, unless you are a proven AAA team you have very little chance of getting the at... read more 05/03/2003 (7:52 pm)
Jeff gg read There is no need to flame Dark Assassin. Obviously there was a customer complaint and we took the h... read more 03/30/2003 (8:42 am)
jpg vs. png terrain files BM8's are 8-bit palettized textures for use with ANCIENT Voodoo2's. Don't use them as the code will... read more 03/19/2003 (7:48 am)
Order on CD? [b]Alex[/b], thank you for explaining the benefits of using CVS on a slow connection. [b]Brian[/b... read more 03/19/2003 (7:45 am)
STL and the TGE memory manager We have done many tests and profiling in the past and decided that we did not want to make it a fund... read more 03/17/2003 (4:01 pm)
All this Open Source stuff got me thinking . . . Just email me what you want to work on and I will keep track so that there is no duplicated effort. ... read more 03/17/2003 (3:39 pm)
License Freedoms & Restrictions Whew, thank you for posting those links, I had forgotten that those faq forum were still active. (de... read more 03/17/2003 (12:08 pm)
jpg vs. png terrain files Use Jpg with a reasonable quality level. The jpg's will be much smaller which is key for a download... read more 03/17/2003 (10:49 am)
License Freedoms & Restrictions I searched all the FAQ's and cannot find that quote can you please post a link to it.... read more 03/17/2003 (10:46 am)
TGE 2.0 feature wishlist [b]Just for fun[/b] as everyone posts their wishes include next to each item an estimate of how many... read more 03/07/2003 (9:02 am)
"Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin This is a good article. I recommend everyone here read it if you are even considering a MMPOG and be... read more 03/07/2003 (8:38 am)
When a TGE game hits your fav magazine WhooHoo!... read more 03/06/2003 (5:17 pm)
Sounds not playing properly?! The last several OpenAL drivers have done nothing but cause problems with the Torque. ...humm one o... read more 03/06/2003 (9:25 am)
Indoor Levels ? Yes it is possible. Marble Blast is an interior only game. It only uses a skybox and interiror pie... read more 03/05/2003 (1:48 pm)
how many people are in the community? Over 23,000 members as of Jan 2003 and rapidly growing since the launch of the game publishing arm o... read more 03/05/2003 (1:44 pm)
Pluggable terrain engine Hey guys, my apologies for seeing this thread earlier as some misinformation/assumptions about GG di... read more 03/04/2003 (9:34 am)
Download size? The first time you pull the code down with CVS will take the longest -- after that CVS will only dow... read more 02/12/2003 (7:24 pm)
Any Portland, Oregon GG people? Field trip to GarageGames!... read more 02/12/2003 (7:21 pm)
Is Torque suitable for turn-based game? It could mostly (if not all) be done via scripting.... read more 02/09/2003 (1:24 pm)
Anyone remove all multiplayer & server code? FYI MarbleBlast is a single player game and it still contains all the networking code.... read more 02/05/2003 (7:34 am)
message of the day weirdness (linux) oops, we forgot the update the motd with the Linux launch. A new motd has been uploaded. How abou... read more 02/04/2003 (7:36 am)
TGE for sale amjr, The Torque Game Engine is non-transferable, please check the [url=/pg/product/eula.php?id=... read more 02/04/2003 (6:44 am)
Deleting My Shortcuts? A few people have mentioned that they are having this problem. I made a little javascript code twee... read more 01/27/2003 (6:01 am)
Updated Pages Thanks for the feedback. The new plans also display the developers picture if they have uploade... read more 01/26/2003 (2:05 pm)
Problem compiling Loson our records don't show you as an SDK owner, please email me and explain ricko@garagegames.com... read more 01/26/2003 (8:44 am)
Bringing a 2D game over to the Torque environment? Linux Marble Blast is in Beta testing and should hit the "shelves" soon. --Rick... read more 01/25/2003 (3:48 pm)
Bringing a 2D game over to the Torque environment? One thing to consider is you would get Macintosh and Linux ports for very little additional work. Ma... read more 01/25/2003 (1:08 pm)
OpenAL not working on integrated soundcards Can you email me as much detail as you can about the sound cards (ricko@garagegames.com) and include... read more 01/18/2003 (4:13 am)
CVS problems :( Please use the SDK Forums.... read more 01/18/2003 (4:07 am)
PDF Documentation ? I am beginning to wonder how deep this documentation rabbit hole goes... What started out as my c... read more 01/13/2003 (7:53 am)
Ignition Problem We plan to have an offline machine registration process by the end of this month (Jan 2003). You wi... read more 01/08/2003 (6:17 am)
PDF Documentation ? Just to be clear -- I do not have my mind made up. It really doesn't matter what I think at all, it... read more 01/07/2003 (12:30 pm)
A message to Garage Games. All this feedback is greatly appreciated. --Rick... read more 01/05/2003 (7:17 pm)
PDF Documentation ? In summary so far: [code] PDF HTML ----------------------------------- ... read more 01/03/2003 (2:00 pm)
Ignition Problem Thanks for posting this bug. Great timing, Tim is working on an ignition update now. When finished... read more 01/03/2003 (8:14 am)
Some Suggestions Go to MyGarage->Preferences at the bottom of the form you can set the maximum results from a query (... read more 01/02/2003 (7:06 pm)
PDF Documentation ? You can copy-paste from a PDF [b]by pressing 'v'[/b] to enter text selelction mode then just copy-pa... read more 01/02/2003 (4:39 pm)