Rick Overman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multithreading | You need to be very careful when implementing multi-threaded code. While it can elegantly solve num... read more | 01/22/2001 (1:57 pm) |
| Looking for a good texture artist | Just wanted to let you know you can also post a job in the Marketplace. [url=http://garagegames.cli... read more | 01/22/2001 (8:02 am) |
| Multithreading | Hey Pat I will get a reply to you today. Good question, sorry to leave it hanging for so long. --R... read more | 01/22/2001 (7:56 am) |
| 3d modeling program ? | Was surprised we did not have that in our resource database... we do now. Here is the [url=http://ga... read more | 01/22/2001 (7:48 am) |
| C programming question | Engaged to be married in March. Happy I could help, that's what we are all about. --Rick... read more | 01/18/2001 (9:48 am) |
| Another question, hehe | Eric and John Lanz are working at Dynamix, both working on Tribes2. Eric is working on missions, Jo... read more | 01/18/2001 (8:43 am) |
| Another question, hehe | yeah I will mail it to you. --Rick... read more | 01/18/2001 (8:00 am) |
| Another question, hehe | Mr. Sepsis is currenly working for Multitude on a product called FireTalk: an internet voice chat pr... read more | 01/17/2001 (10:00 pm) |
| C programming question | Here you go. [code]void foobar(float argscores[10][6]) { argscores[0][0] = 1.0f; } ... read more | 01/17/2001 (9:30 pm) |
| Question for RIckO or anyone else. | I couldn't remember myself... do'h getting old. Went downstairs and dug though box, after box until... read more | 01/17/2001 (9:14 pm) |
| Why the tribe like enviroment at Dynamix? | Sorry about that, I won't make any more assumptions. I am sure everyone there has had a different e... read more | 01/16/2001 (5:04 pm) |
| Why the tribe like enviroment at Dynamix? | I hesitate to respond because I am no longer at Dynamix and don't really feel like I know enough to ... read more | 01/16/2001 (3:00 pm) |
| HP Poster: Rules of the Garage | Hey that's our Garage! :) --Rick PS Here is the text for those of you who don't have Adobe Acro... read more | 01/16/2001 (9:11 am) |
| rough timeline for GG 3D engine... | Good question and one that has not been discussed. There are a ton of hobbist engines out there, but... read more | 01/15/2001 (2:37 pm) |
| rough timeline for GG 3D engine... | Due to the number of lawyers involved in closing the licensing deal for the V12 engine it would be u... read more | 01/13/2001 (6:51 pm) |
| C++ | "How to code a game" is a pretty broad question, but that is what this site is all about. To sta... read more | 01/07/2001 (7:30 pm) |
| Looks nice | Thanks. Not very difficult but I think it makes it much more obvious. --Rick... read more | 01/04/2001 (2:29 pm) |
| Sound FX | Did you find this Sound Effects resource that I posted a while back? I just search for 'sound'. [... read more | 12/29/2000 (10:58 am) |
| reading different variables from a single textfile | Let me get this right you have a TEXT data-file that you are trying to read data from. 'int, aps... read more | 12/18/2000 (9:21 pm) |
| Game Technology Seminars 2001 | The Game Technology Seminar website and schedule have been updated at [url]www.techsem.com[/url]. ... read more | 12/17/2000 (8:04 pm) |
| Chat Room | ok, it's live. [url=http://garagegames.clipper.net/index.php?sec=mg&mod=forums&page=ircChat]Chat ... read more | 12/12/2000 (11:54 am) |
| Chat Room | The code is basically DONE. The java chat client (jPilot jIRC) I want to use is tied to our domai... read more | 12/12/2000 (11:04 am) |
| really advanced AI | You might want to start by checking out this site and see what approach fits your game the best. ... read more | 12/10/2000 (10:31 pm) |
| Design Forum Needed | done.... read more | 12/09/2000 (4:48 pm) |
| New "Latest Resources" Menu | Shoot I need to get to work! Thanks for all the resource submissions Bryan. --Rick... read more | 12/09/2000 (1:09 pm) |
| n/a ? | I think he is refering to the primary skill that gets listed right below your name. It defaults to ... read more | 12/07/2000 (10:43 am) |
| AI for a 1-6 player chess game.... | I would look into PHP for a web based game. Java would work too, but I have just never been too kee... read more | 12/04/2000 (8:11 pm) |
| OpenGL and raster graphics | I have seen a few applications (not games) that run with the software OpenGL rasterizer and with any... read more | 12/01/2000 (10:48 pm) |
| Where can I find game engines to license? | My understanding is that with the Lithtech license you [b]do not[/b] get source code, only libraries... read more | 12/01/2000 (5:52 pm) |
| Looking for a little business related help | I am sure Jeff will want to reply to this thread. He should be back from his San Francisco trip tom... read more | 11/30/2000 (7:51 pm) |
| Project categories | RE: Using space as a category seperator. I know it seems kind of weird to do it that way but it w... read more | 11/30/2000 (8:52 am) |
| Project categories | FYI: I think you are right New Post is kind of confusing, I just switched the link to [b]Post Reply[... read more | 11/30/2000 (8:46 am) |
| Where can I find game engines to license? | Well I wish we had our Technology section done because I would just point you in that direction. Bu... read more | 11/30/2000 (7:35 am) |
| Forums | We definately want feedback on forum topics. Tim, Jeff and myself brainstormed to get the rough... read more | 11/30/2000 (7:27 am) |
| Just a test! | Thanks for dropping by and checking out the new site, hope you like what you see. --Rick... read more | 11/29/2000 (9:38 pm) |