Luis E Pabon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding Push Animation State | There's a callback for when the player hits a wall: [code]function PlayerClass::onWallCollision( %t... read more | 11/01/2010 (5:37 pm) |
| Add more animations and variations (FSM) | You shouldn't need to worry about transition states. The engine handles them well enough for most p... read more | 11/01/2010 (5:31 pm) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | Andrew, I see that you own the Pro license. Have you tried rebuilding with the changes in the previ... read more | 11/01/2010 (5:14 pm) |
| Change Max Speed of Dragon | Actors have a MaxMove property. You can increase it when in the skateboard.... read more | 04/27/2010 (5:52 pm) |
| PSKActor rotation on slope platforms | A ghetto solution that wouldn't involve modding the source would be to set Triggers on the ground to... read more | 04/27/2010 (5:51 pm) |
| Afterimage effect for PSK 1.2 | http://www.torquepowered.com/community/forums/viewthread/111909 This is the thread I used. If yo... read more | 04/21/2010 (11:04 pm) |
| Afterimage effect for PSK 1.2 | Have you read the threads about managing the actor puppets? The animations are stored in the puppet... read more | 04/16/2010 (12:08 pm) |
| Turning off enemy/player collisions temporarily? (Workaround found) | Thank you very much for this information.... read more | 04/15/2010 (1:28 pm) |
| Trouble implementing XInput | I take it there's none?... read more | 04/13/2010 (6:45 am) |
| Creating new enemies | I had this exact problem just days ago. :) One of the functions in the AIController behavior has ... read more | 03/22/2010 (11:41 am) |
| Change animations at runtime | You need to work with Run and NewRun as two separate states. Also, on the return statement you need... read more | 03/22/2010 (11:34 am) |
| Change animations at runtime | You could register the left and right animations as different states. Here's some sample code to ... read more | 03/20/2010 (9:36 pm) |
| Trouble overwriting state methods for PlayerClass | Problem solved. I misunderstood the documentation, and didn't know that I had to register the state... read more | 03/20/2010 (9:26 pm) |
| Selecting Linkpoints | Thanks for reminding me of the non-PSK documentation. :) I'm noticing something odd when getting ... read more | 03/17/2010 (12:20 pm) |