Game Development Community

Luis E Pabon's Forum Posts

Thread Post Date Posted
Adding Push Animation State There's a callback for when the player hits a wall: [code]function PlayerClass::onWallCollision( %t... read more 11/01/2010 (5:37 pm)
Add more animations and variations (FSM) You shouldn't need to worry about transition states. The engine handles them well enough for most p... read more 11/01/2010 (5:31 pm)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED Andrew, I see that you own the Pro license. Have you tried rebuilding with the changes in the previ... read more 11/01/2010 (5:14 pm)
Change Max Speed of Dragon Actors have a MaxMove property. You can increase it when in the skateboard.... read more 04/27/2010 (5:52 pm)
PSKActor rotation on slope platforms A ghetto solution that wouldn't involve modding the source would be to set Triggers on the ground to... read more 04/27/2010 (5:51 pm)
Afterimage effect for PSK 1.2 http://www.torquepowered.com/community/forums/viewthread/111909 This is the thread I used. If yo... read more 04/21/2010 (11:04 pm)
Afterimage effect for PSK 1.2 Have you read the threads about managing the actor puppets? The animations are stored in the puppet... read more 04/16/2010 (12:08 pm)
Turning off enemy/player collisions temporarily? (Workaround found) Thank you very much for this information.... read more 04/15/2010 (1:28 pm)
Trouble implementing XInput I take it there's none?... read more 04/13/2010 (6:45 am)
Creating new enemies I had this exact problem just days ago. :) One of the functions in the AIController behavior has ... read more 03/22/2010 (11:41 am)
Change animations at runtime You need to work with Run and NewRun as two separate states. Also, on the return statement you need... read more 03/22/2010 (11:34 am)
Change animations at runtime You could register the left and right animations as different states. Here's some sample code to ... read more 03/20/2010 (9:36 pm)
Trouble overwriting state methods for PlayerClass Problem solved. I misunderstood the documentation, and didn't know that I had to register the state... read more 03/20/2010 (9:26 pm)
Selecting Linkpoints Thanks for reminding me of the non-PSK documentation. :) I'm noticing something odd when getting ... read more 03/17/2010 (12:20 pm)
Page«First 1 2 3 4 5 Next»