Luis E Pabon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPsk GuiAnalogStick Control | I had the same problem, but I didn't get around to fixing it. Is the callback written in the code? ... read more | 10/20/2011 (3:33 pm) |
| iTorque 2D Easter Eggs | In the script. In at least one project, every time I check $Game::Player on the debugger it returns... read more | 10/17/2011 (3:31 pm) |
| iTorque 2D Easter Eggs | I'm getting $Game::Player set to 1337 consistently. Is that an Easter Egg by any chance?... read more | 10/17/2011 (3:18 pm) |
| Mac version of Torsion? | At the moment GarageGames doesn't have a Mac person, so it will take some time for them to get aroun... read more | 10/16/2011 (7:54 pm) |
| Per project source modifications | See, this is why I like this forum. So obvious, yet I didn't think of that. Thanks!... read more | 10/15/2011 (2:42 pm) |
| Give us an update.... please? | I am bumping the thread to find out if there's been any developments with Torsion. I do most of my ... read more | 10/13/2011 (2:55 am) |
| Itorque 1.5 | I believe there is an update on the way.... read more | 10/04/2011 (4:36 pm) |
| mAtan giving error message even when it works | I fixed my equation to "Y / X", but it still displays the error message. By using: [cod... read more | 10/03/2011 (4:57 pm) |
| How do I mount a item to the Actor? | In the player::onAddToScene method, add code to spawn and mount an object.... read more | 10/03/2011 (9:22 am) |
| HD images in GUI | Sweet, it worked! Now I have two ways to use Unified GUIs, each one useful in its own way. I think... read more | 10/02/2011 (11:29 pm) |
| HD images in GUI | I see. I guess that I can make a sprite-based GUI like you say, or have separate GUI files, and use... read more | 10/01/2011 (11:05 pm) |
| Guide for updating your project to iT2D 1.5 | @Conor - Thanks so much for this! It only took me a few minutes to upgrade a project while followin... read more | 10/01/2011 (10:49 pm) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | Due to an increase in my workload, I will only be taking paid 2d (TGB/iTGB) projects for now.... read more | 09/30/2011 (4:32 pm) |
| Anybody need a musician? | John, I tried contacting you at your posted email address and the message failed.... read more | 09/29/2011 (5:46 pm) |
| (iPSK) Getting stuck on SolidPlatforms | I'm emailing you a copy of PSK Tutorial that I've verified is having the issue. I added a giant cop... read more | 09/29/2011 (1:49 am) |
| (iPSK) Getting stuck on SolidPlatforms | Phillip, do you have any idea what it could be? Does it occur on your build?... read more | 09/26/2011 (11:36 am) |
| (iPSK) Getting stuck on SolidPlatforms | It's happening on the iTorque version of the PSK, both on device and PC. ... read more | 09/24/2011 (10:44 pm) |
| How to deploy Behaviors to device Urgent Please Help (Question for Mr. Philip Oshea and Michael Perry) | Yeah, you got it right. The only annoying thing is that you have to keep track of your behaviors, b... read more | 09/24/2011 (10:43 pm) |
| How to deploy Behaviors to device Urgent Please Help (Question for Mr. Philip Oshea and Michael Perry) | What I did to solve that was manually execute the behavior scripts in game/main.cs... read more | 09/24/2011 (7:23 pm) |
| [Solved] Getting an object my clicking on it | Didn't think of that, thanks. Do you know if this method works on the iPhone hardware as well? Th... read more | 09/23/2011 (10:50 am) |
| [Solved] PSK not generating an .app file on Xcode (iTorque) | I reinstalled everything in the following order: TGB PSK iTorque iPSK Then, I copied the exe ... read more | 09/16/2011 (12:08 pm) |
| [Solved] PSK not generating an .app file on Xcode (iTorque) | I'm still not sure how, but I got it working. Thanks to Landixus for his assistance!... read more | 09/06/2011 (11:08 pm) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Could I get a copy?... read more | 09/04/2011 (1:02 pm) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | Birdies Run got an official press release by Computec Media. Thus, I have updated that entry in my ... read more | 08/31/2011 (1:06 am) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | Profile updated as I now own iTorque 2D and can take work for it.... read more | 08/26/2011 (3:46 pm) |
| deleted | This sounds interesting! Check your inbox.... read more | 08/20/2011 (1:00 pm) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | My current workload has a little extra room now. Taking new offers. Also updated the first post.... read more | 08/15/2011 (3:14 pm) |
| [Solved] OnMouseDown and other callbacks (T3D 1.1) | Found the culprit. It turns out the problem was with a ShapeNameHud that was the same size as the p... read more | 07/21/2011 (12:35 pm) |
| Random Idle Animation? | You can use the setAnimation(%animationName) command to change an animation on the fly. You can do ... read more | 06/27/2011 (11:02 am) |
| 3d artist looking for payed work | Really pretty environments there. :)... read more | 06/21/2011 (5:32 pm) |
| 3d artist looking for payed work | Your link is sending me back to the forum.... read more | 06/19/2011 (11:20 am) |
| Trouble setting new values in a datablock [SOLVED] | Thanks for the replies! :) Most of my previous scripting has been in TGB, where things work slightl... read more | 06/10/2011 (10:02 am) |
| Trouble setting new values in a datablock [SOLVED] | I received a response that solved it. I'm sure I won't be the last person with this question, so he... read more | 06/09/2011 (2:04 pm) |
| Legends of Etherell : Antavia [Commission] | Aviticus, I'm waiting for your email. In the meantime, to expedite things I'll be sending you my in... read more | 05/23/2011 (6:06 pm) |
| Lives manipulation | You can use the Lives attribute on an actor to set the amount of lives. [code] $Game::Player.lives... read more | 05/23/2011 (2:34 am) |
| Legends of Etherell : Antavia [Commission] | Sending you an email... read more | 05/19/2011 (4:15 pm) |
| Actor Rotation. | Are you rotating the actor or the puppet? Use %this.getAnimationPuppet() and rotate that.... read more | 04/11/2011 (1:42 pm) |
| New AI template crushes the game | Try creating a new animation with the new AI's name.... read more | 12/31/2010 (7:01 pm) |
| Where to find PSK Documents? | The framework section covers the basics pretty well. Do you have the pro version of the PSK? If so... read more | 12/29/2010 (8:35 am) |
| Where to find PSK Documents? | Most of the functions are available in the TDN. Many are without explanations, but you can ask abou... read more | 12/29/2010 (8:25 am) |
| [paid]Grabbing Weapon before can fire | Check your email Landixus. :)... read more | 12/28/2010 (5:02 pm) |
| Looking for a Coder/Scripter | Sending you an email.... read more | 11/22/2010 (8:00 pm) |
| Question About Recording Lives when switching Levels | When the player character is created, make the Lives stat load from a global variable such as $Game:... read more | 11/19/2010 (1:57 pm) |
| Projectile damage player | I'm not sure if %referenceObject is already saved to the projectile, but if not, just go to the crea... read more | 11/18/2010 (1:33 pm) |
| Projectile damage player | There's a few ways you can do this. The ones I list here are in projectilemethods.cs, createProject... read more | 11/16/2010 (4:38 am) |
| Binding functions to modifier keys | Thank you very much for the help! I've been trying to figure this out for a long time.... read more | 11/09/2010 (6:16 pm) |
| Binding functions to modifier keys | I'd like to extend the author's request to any tips towards this matter, even if they require modify... read more | 11/07/2010 (9:04 am) |
| Adding Push Animation State | There's no premade behavior for it, but it requires very little scripting to implement. I'd recomme... read more | 11/01/2010 (11:01 pm) |
| Adding Push Animation State | I would do the movement by modifying the linearvelocity of the crate in the same direction as the pl... read more | 11/01/2010 (7:00 pm) |
| Adding Push Animation State | What do you mean Landixus?... read more | 11/01/2010 (6:40 pm) |