Luis E Pabon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hard copy of Reference Manual | If manufacturing costs are too much GG, at least consider making printer-friendly pdf files and/or e... read more | 12/23/2011 (10:29 am) |
| PUSH a Box and Jump over it | Check the "onEnemyCollision" functions. The PSK comes with an example for drill collision... read more | 12/20/2011 (1:30 am) |
| PUSH a Box and Jump over it | Make the Box an enemy, but an enemy that does not do bounce or damage to the player.... read more | 12/13/2011 (11:57 pm) |
| Stack Overflow versus World of Warcraft | How about having one rating per opponent? Like the preferred/avoided system on Xbox Live.... read more | 12/13/2011 (7:07 pm) |
| Stack Overflow versus World of Warcraft | Your idea has merit. My first thought when I read this thread (and Manni's reply) was Dark Souls.... read more | 12/13/2011 (6:55 pm) |
| Cannot access GG site without using incognito mode | It's too late to be of help to you, but in my experience clearing the cache is enough for those prob... read more | 12/08/2011 (10:09 pm) |
| Feature Request | Marc's way is the best. Nowadays, I have my projects in the standard Torque folder only as long as ... read more | 12/05/2011 (7:54 am) |
| Path Problem when a new Level loads in Editor / Tilemaps | I have been working with Landixus on a project, and I have been having the same problem. I did some... read more | 12/03/2011 (10:36 am) |
| Big Budgets, Big Publishers and AAA Games | I've been pleasantly surprised by the large amount of quality games on IOS, and not just smaller gam... read more | 12/02/2011 (5:44 pm) |
| Making Hidden Object game workflow | A way you could make it is by having a certain amount of rooms per level, and you simply move the ca... read more | 11/29/2011 (12:46 pm) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Aw crap. I'm a bit too busy to look today. If you'd like I could email you the pskActor file, sinc... read more | 11/28/2011 (9:35 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Aha! I found the code. The only new line is the one that sets mJumpDownPlatform to NULL. This i... read more | 11/27/2011 (11:22 pm) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Sorry Jorge, I ended up taking a long Thanksgiving weekend off. I did find the project folder for t... read more | 11/27/2011 (12:53 pm) |
| deleted | Most of the Torquescript should copy exactly the same, specially from TGB to iTorque2D. You would n... read more | 11/27/2011 (8:56 am) |
| TGB sys requirements concerns | I'm running it on a Mac Mini with an Intel GMA pretty well.... read more | 11/27/2011 (8:54 am) |
| Programming on a cell phone? | I'd say your best bet would be to have a netbook for code writing, and leave the content creation fo... read more | 11/24/2011 (6:43 pm) |
| Polygon Collision Detection | That engine looks pretty interesting. Is the source available with a purchase? I'd like to see if ... read more | 11/22/2011 (12:49 pm) |
| Can't run TGBGame in OSX Lion | Really!? Please post a changelog soon!... read more | 11/22/2011 (8:50 am) |
| "View All Unread" does not update automatically - LOGGED (GGC-1145) | Bloodknight, doesn't Torque3D appear at the top of your forum view under the "My Products"... read more | 11/21/2011 (1:25 pm) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | Updated with new experience and better formatting.... read more | 11/21/2011 (10:14 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | I had to do this a while ago, but I'm not sure where I put the code for that project. There's a spo... read more | 11/21/2011 (9:05 am) |
| Original music for your game | That sounds great! I'm going to be checking the music later. I need some for a game.... read more | 11/20/2011 (10:41 pm) |
| Original music for your game | Would simple modifications such as changing the pitch or volume require extra permissions?... read more | 11/20/2011 (6:20 pm) |
| Some Scenes Buttons Only Work Under Certain Simulator Settings | Does the Xcode debug say anything when you press the buttons in the iPhone simulator?... read more | 11/20/2011 (4:48 pm) |
| "Build" Causes Main Character to Disappear | It should be in "Torque Game Builder 1.7.5 Pro\games\yourgame" By default it's called T... read more | 11/20/2011 (4:39 pm) |
| "Build" Causes Main Character to Disappear | If you run the game through TGB, it uses a different .exe file than the one in the game's directory.... read more | 11/20/2011 (12:00 pm) |
| Using Embarcadero's Rad Studio XE2 C++ builder | What happens if you run the project code in Embarcadero?... read more | 11/18/2011 (7:43 pm) |
| "Build" Causes Main Character to Disappear | Try running it straight from the game's exe.... read more | 11/18/2011 (7:18 pm) |
| Frame property in t2dStaticSprite | If your static sprite's imagemap is in a cell format, you can use the frame property to select the f... read more | 11/18/2011 (7:16 pm) |
| TGB on a Mac ? | Just posting to confirm that it still happens on a fresh TGB install.... read more | 11/14/2011 (3:21 pm) |
| Need a Mac Build - Paid [CLOSED] | Is this an iTorque project or plain Torque 2d? In any case, shoot me an email at turkeyfried (at)... read more | 11/14/2011 (9:14 am) |
| Implementation Advice Sought | Would the player character work in a similar manner to Lemmings?... read more | 11/13/2011 (5:00 pm) |
| A very basic "how to" question | This is a bit old, but I thought you would like to know about the $timeScale variable. You can &quo... read more | 11/09/2011 (8:12 pm) |
| Small problem with SpawnPoints (Solved) | This is a quick fix, but it might be all you need: [code] //create random number %x = ... read more | 11/09/2011 (8:10 pm) |
| Increasing an actors gravity doesn't seem to increase downward velocity while falling? | Strange, it should work there. Could you check if the gravity is being overwritten anywhere? Edi... read more | 11/09/2011 (8:04 pm) |
| Make a Player Shield | No. I didn't even remember those fields, actually.... read more | 11/07/2011 (9:01 pm) |
| Make a Player Shield | Here's what I would do: 1) In the player's onAddToScene method, I would create a t2dSceneObject tha... read more | 11/07/2011 (8:00 am) |
| alxStop Not Working [SOLVED] | Can you use alxStopAll() instead? I've also had trouble with alxStop, so I switched to that.... read more | 11/06/2011 (7:16 pm) |
| Make a Player Shield | What do you plan to do with the shield? Damage reduction? Projectile deflecting?... read more | 11/06/2011 (2:48 pm) |
| 2D Art Packs | I agree. Fonts and particles would be very useful!... read more | 11/06/2011 (1:02 am) |
| Autorun in Script? | Use the pskActor.Direction property to set a run direction.... read more | 11/05/2011 (8:03 am) |
| Legacy behavior question | I removed the Legacy folder from my projects, and nothing happened.... read more | 11/05/2011 (8:02 am) |
| The site wish list | Search filtering or sorting would be awesome. The search improved a lot after Summer, and adding th... read more | 11/03/2011 (8:14 am) |
| PSK Parallax Scroller not working | I had this problem. On your playet's onAddToScene, add [code]$ParallaxScrollTarget = %this;[/cod... read more | 10/30/2011 (2:18 pm) |
| [SOLVED] Quick question regarding Game Center | Yeah that did it. The Game Center is working perfectly now. Thanks!... read more | 10/29/2011 (12:19 pm) |
| [SOLVED] Quick question regarding Game Center | I commented out the ifdef TORQUE_ALLOW_GAMEKIT and endif statements in the gamecenter code, and tha... read more | 10/29/2011 (10:57 am) |
| [SOLVED] Quick question regarding Game Center | I am not sure if I have. The platformiPhone folder appears in the Xcode solution, so I assumed it w... read more | 10/29/2011 (10:35 am) |
| [SOLVED] Quick question regarding Game Center | Thanks for the help. I added the TORQUE_ALLOW_GAMEKIT flag on the GameCenter.h file, which finally ... read more | 10/29/2011 (10:23 am) |
| iPsk GuiAnalogStick Control | Nice! Did you get this working on 1.4 or 1.5?... read more | 10/28/2011 (10:34 pm) |
| How I can implement a multi-language system within the PSK? | http://docs.garagegames.com/torque-3d/reference/group__Localization.html This is for Torque 3d, b... read more | 10/24/2011 (9:03 am) |