Game Development Community

Luis E Pabon's Forum Posts

Thread Post Date Posted
Hard copy of Reference Manual If manufacturing costs are too much GG, at least consider making printer-friendly pdf files and/or e... read more 12/23/2011 (10:29 am)
PUSH a Box and Jump over it Check the "onEnemyCollision" functions. The PSK comes with an example for drill collision... read more 12/20/2011 (1:30 am)
PUSH a Box and Jump over it Make the Box an enemy, but an enemy that does not do bounce or damage to the player.... read more 12/13/2011 (11:57 pm)
Stack Overflow versus World of Warcraft How about having one rating per opponent? Like the preferred/avoided system on Xbox Live.... read more 12/13/2011 (7:07 pm)
Stack Overflow versus World of Warcraft Your idea has merit. My first thought when I read this thread (and Manni's reply) was Dark Souls.... read more 12/13/2011 (6:55 pm)
Cannot access GG site without using incognito mode It's too late to be of help to you, but in my experience clearing the cache is enough for those prob... read more 12/08/2011 (10:09 pm)
Feature Request Marc's way is the best. Nowadays, I have my projects in the standard Torque folder only as long as ... read more 12/05/2011 (7:54 am)
Path Problem when a new Level loads in Editor / Tilemaps I have been working with Landixus on a project, and I have been having the same problem. I did some... read more 12/03/2011 (10:36 am)
Big Budgets, Big Publishers and AAA Games I've been pleasantly surprised by the large amount of quality games on IOS, and not just smaller gam... read more 12/02/2011 (5:44 pm)
Making Hidden Object game workflow A way you could make it is by having a certain amount of rooms per level, and you simply move the ca... read more 11/29/2011 (12:46 pm)
[solved] Re-activate collisions on one-way platforms before touching the ground Aw crap. I'm a bit too busy to look today. If you'd like I could email you the pskActor file, sinc... read more 11/28/2011 (9:35 am)
[solved] Re-activate collisions on one-way platforms before touching the ground Aha! I found the code. The only new line is the one that sets mJumpDownPlatform to NULL. This i... read more 11/27/2011 (11:22 pm)
[solved] Re-activate collisions on one-way platforms before touching the ground Sorry Jorge, I ended up taking a long Thanksgiving weekend off. I did find the project folder for t... read more 11/27/2011 (12:53 pm)
deleted Most of the Torquescript should copy exactly the same, specially from TGB to iTorque2D. You would n... read more 11/27/2011 (8:56 am)
TGB sys requirements concerns I'm running it on a Mac Mini with an Intel GMA pretty well.... read more 11/27/2011 (8:54 am)
Programming on a cell phone? I'd say your best bet would be to have a netbook for code writing, and leave the content creation fo... read more 11/24/2011 (6:43 pm)
Polygon Collision Detection That engine looks pretty interesting. Is the source available with a purchase? I'd like to see if ... read more 11/22/2011 (12:49 pm)
Can't run TGBGame in OSX Lion Really!? Please post a changelog soon!... read more 11/22/2011 (8:50 am)
"View All Unread" does not update automatically - LOGGED (GGC-1145) Bloodknight, doesn't Torque3D appear at the top of your forum view under the "My Products"... read more 11/21/2011 (1:25 pm)
[TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] Updated with new experience and better formatting.... read more 11/21/2011 (10:14 am)
[solved] Re-activate collisions on one-way platforms before touching the ground I had to do this a while ago, but I'm not sure where I put the code for that project. There's a spo... read more 11/21/2011 (9:05 am)
Original music for your game That sounds great! I'm going to be checking the music later. I need some for a game.... read more 11/20/2011 (10:41 pm)
Original music for your game Would simple modifications such as changing the pitch or volume require extra permissions?... read more 11/20/2011 (6:20 pm)
Some Scenes Buttons Only Work Under Certain Simulator Settings Does the Xcode debug say anything when you press the buttons in the iPhone simulator?... read more 11/20/2011 (4:48 pm)
"Build" Causes Main Character to Disappear It should be in "Torque Game Builder 1.7.5 Pro\games\yourgame" By default it's called T... read more 11/20/2011 (4:39 pm)
"Build" Causes Main Character to Disappear If you run the game through TGB, it uses a different .exe file than the one in the game's directory.... read more 11/20/2011 (12:00 pm)
Using Embarcadero's Rad Studio XE2 C++ builder What happens if you run the project code in Embarcadero?... read more 11/18/2011 (7:43 pm)
"Build" Causes Main Character to Disappear Try running it straight from the game's exe.... read more 11/18/2011 (7:18 pm)
Frame property in t2dStaticSprite If your static sprite's imagemap is in a cell format, you can use the frame property to select the f... read more 11/18/2011 (7:16 pm)
TGB on a Mac ? Just posting to confirm that it still happens on a fresh TGB install.... read more 11/14/2011 (3:21 pm)
Need a Mac Build - Paid [CLOSED] Is this an iTorque project or plain Torque 2d? In any case, shoot me an email at turkeyfried (at)... read more 11/14/2011 (9:14 am)
Implementation Advice Sought Would the player character work in a similar manner to Lemmings?... read more 11/13/2011 (5:00 pm)
A very basic "how to" question This is a bit old, but I thought you would like to know about the $timeScale variable. You can &quo... read more 11/09/2011 (8:12 pm)
Small problem with SpawnPoints (Solved) This is a quick fix, but it might be all you need: [code] //create random number %x = ... read more 11/09/2011 (8:10 pm)
Increasing an actors gravity doesn't seem to increase downward velocity while falling? Strange, it should work there. Could you check if the gravity is being overwritten anywhere? Edi... read more 11/09/2011 (8:04 pm)
Make a Player Shield No. I didn't even remember those fields, actually.... read more 11/07/2011 (9:01 pm)
Make a Player Shield Here's what I would do: 1) In the player's onAddToScene method, I would create a t2dSceneObject tha... read more 11/07/2011 (8:00 am)
alxStop Not Working [SOLVED] Can you use alxStopAll() instead? I've also had trouble with alxStop, so I switched to that.... read more 11/06/2011 (7:16 pm)
Make a Player Shield What do you plan to do with the shield? Damage reduction? Projectile deflecting?... read more 11/06/2011 (2:48 pm)
2D Art Packs I agree. Fonts and particles would be very useful!... read more 11/06/2011 (1:02 am)
Autorun in Script? Use the pskActor.Direction property to set a run direction.... read more 11/05/2011 (8:03 am)
Legacy behavior question I removed the Legacy folder from my projects, and nothing happened.... read more 11/05/2011 (8:02 am)
The site wish list Search filtering or sorting would be awesome. The search improved a lot after Summer, and adding th... read more 11/03/2011 (8:14 am)
PSK Parallax Scroller not working I had this problem. On your playet's onAddToScene, add [code]$ParallaxScrollTarget = %this;[/cod... read more 10/30/2011 (2:18 pm)
[SOLVED] Quick question regarding Game Center Yeah that did it. The Game Center is working perfectly now. Thanks!... read more 10/29/2011 (12:19 pm)
[SOLVED] Quick question regarding Game Center I commented out the ifdef TORQUE_ALLOW_GAMEKIT and endif statements in the gamecenter code, and tha... read more 10/29/2011 (10:57 am)
[SOLVED] Quick question regarding Game Center I am not sure if I have. The platformiPhone folder appears in the Xcode solution, so I assumed it w... read more 10/29/2011 (10:35 am)
[SOLVED] Quick question regarding Game Center Thanks for the help. I added the TORQUE_ALLOW_GAMEKIT flag on the GameCenter.h file, which finally ... read more 10/29/2011 (10:23 am)
iPsk GuiAnalogStick Control Nice! Did you get this working on 1.4 or 1.5?... read more 10/28/2011 (10:34 pm)
How I can implement a multi-language system within the PSK? http://docs.garagegames.com/torque-3d/reference/group__Localization.html This is for Torque 3d, b... read more 10/24/2011 (9:03 am)