Luis E Pabon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Square Wave Function | Check out the Path objects. You can make it so pressing a direction will move you to the next node ... read more | 05/16/2012 (9:53 am) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | I know it's not nice to bump ancient threads, but this one just helped me. In my case, the bug happ... read more | 05/15/2012 (5:39 pm) |
| Cannot load from AppData folder *Updated code, still stuck* | The file should be in your AppData folder. It's hidden, so that might be why your scan didn't pick ... read more | 05/15/2012 (3:16 pm) |
| Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working | Could you post/send your console.log file when you try running the exe I sent you? Actually, send... read more | 05/15/2012 (11:01 am) |
| iTorque 2d 1.5.1 Release?? | Hey Michael, just wanted to verify if you got my message. I just got a new phone and have been utte... read more | 05/15/2012 (12:02 am) |
| Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working | 1) For the level-loading, look for the "defaultlevel" variable, or something like that. I... read more | 05/15/2012 (12:01 am) |
| Can't figure out how triggers work on T2D 1.7.6 Window 7 64bit | I'd recommend using them with behaviors.... read more | 05/14/2012 (6:54 pm) |
| Cannot load from AppData folder *Updated code, still stuck* | I've had no luck so far. Is there some way I can force the game to look for the data in the AppData... read more | 05/12/2012 (8:15 pm) |
| Tutorial wanted: Emulate controls while programming on PC | What I do is run this on the game start code: [code] moveMap.bindCmd(keyboard, "left", &... read more | 05/12/2012 (12:00 pm) |
| iTorque 2d 1.5.1 Release?? | Awesome!... read more | 05/11/2012 (2:35 pm) |
| Cannot load from AppData folder *Updated code, still stuck* | I'm running on Windows 7 64-bit. @Vlad - http://docs.garagegames.com/tgb/official/ Check in the ... read more | 05/09/2012 (6:10 pm) |
| Cannot load from AppData folder *Updated code, still stuck* | That didn't work, unfortunately. If it helps, I noticed that if I called writeFile right before l... read more | 05/08/2012 (9:04 pm) |
| iTorque 2d 1.5.1 Release?? | ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME!!!... read more | 05/07/2012 (3:19 pm) |
| What would you like to see addressed in Torque 2D? | I would like the directory organization to be closer to the one used in iTorque.... read more | 05/07/2012 (10:44 am) |
| Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. | Try executing the behaviors on your main.cs... read more | 04/29/2012 (6:29 pm) |
| iTorque 2d 1.5.1 Release?? | I agree. I need the compatibility fixes to be available soon, as it's getting harder and harder to ... read more | 04/25/2012 (6:28 pm) |
| Questions about Torque 2D and iTorque 2D | There's an unofficial iTorque version of the platformer kit, but be warned that it is harder to inst... read more | 04/24/2012 (3:28 pm) |
| Respawn all enemies on death | Didn't think of doing this, thanks!... read more | 04/23/2012 (8:58 pm) |
| Player Movement Questions | The variables you're looking for are: [code] MaxMoveSpeed = 16; GroundAccel = 1000; ... read more | 04/23/2012 (3:48 pm) |
| TGB + Steam API? | And Yet It Moves is a good example of a TGB game that uses Steamworks.... read more | 04/20/2012 (9:24 am) |
| Problem with coordinates onTouchDown | Surely you mean "The New iPad"? ;)... read more | 04/12/2012 (9:19 am) |
| iTorque 2d 1.5.1 Release?? | Congrats on the baby!... read more | 04/08/2012 (10:08 am) |
| Quick Question (easily answered too, I bet) | Just a warning, particles don't transfer. However, you can write down the attributes and set the sa... read more | 04/01/2012 (8:53 am) |
| Which Platforms can I deploy to with Torque 2D? | Torque 2D deploys to Windows and OSX. Torque 3D is very different from 2D. Torquescript and the ... read more | 03/27/2012 (11:41 am) |
| $pref::game::logo_bitmap | For free: With global variables, sometimes you want to have them better organized. By using &quo... read more | 03/17/2012 (10:43 am) |
| avoid this post, it was stupid. | Now I'm curious...... read more | 03/14/2012 (10:40 am) |
| iTorque 2d 1.5.1 Release?? | Great, hopefully the Preview can be used to submit games. IOS 5.1 is here and there's always a chan... read more | 03/08/2012 (11:49 am) |
| Game Center works in Sandbox, but not in release | @Ray - A good trick in Xcode is to add the plist and other project setting files to the project, in ... read more | 02/17/2012 (10:11 am) |
| Is there a future for iT2D? | I'm glad to read this new info! Marble Blast Ultra is actually what brought me to Torque in the fir... read more | 02/15/2012 (11:38 pm) |
| I've haven't been this excited in a while...I'm going to be up all night! | Best of luck! Be sure to post blogs with footage when it's closer to release.... read more | 02/09/2012 (5:01 pm) |
| [WANTED, PAID] Programmer/scripter for TGB | Good to hear! Please make a blog post about the game when it is finished, so we can see it.... read more | 02/08/2012 (11:17 am) |
| Post if you use Behaviors, Please | I use the hell out of behaviors, specially in PSK titles.... read more | 02/08/2012 (11:15 am) |
| Splash Screen | Ah, I see! I remember reading it once before, and somehow my brain translated it as "you nee... read more | 02/05/2012 (12:51 pm) |
| Resource, scrollers problem ! help | Yeah, if you don't see any negative side effects (I can't think of any), just disable filter pad in ... read more | 02/04/2012 (7:33 pm) |
| How do I make this enemy? | I'm afraid I don't have the time to write code at the moment. I can review code you post though.... read more | 02/04/2012 (7:28 pm) |
| Resource, scrollers problem ! help | That IS odd. Could you upload the project? If it's something simple I can check it out and tell yo... read more | 02/04/2012 (10:59 am) |
| Resource, scrollers problem ! help | If the problem is what I think it is, try resizing the scroller image file to a power of two size: 1... read more | 02/03/2012 (10:01 pm) |
| Torque Education Materials Update | Awesome stuff. It would be nice to see interviews with associates in the future.... read more | 02/03/2012 (9:54 pm) |
| Torque 2D (TGB) 1.7.6 Released | I would like future versions of Torque 2d to use the simplified file structure of iTorque.... read more | 02/03/2012 (9:53 pm) |
| Mac version of Torsion? | At the moment, I have been using a large amount of echo statements when debugging on the mac-side. ... read more | 01/31/2012 (10:28 pm) |
| iTorque 2d 1.5.1 Release?? | I am very excited about this! I just hit a few bugs in a project that should be easy to fix with th... read more | 01/29/2012 (4:46 pm) |
| The site wish list | Share/like buttons for the blogs/resources would be nice.... read more | 01/18/2012 (10:23 am) |
| Reattach to ladder without leaving trigger. | THANK YOU SO MUCH! I've been having trouble with rebuilding the solution, so this just saved me a... read more | 01/10/2012 (7:13 pm) |
| iTorque 2d 1.5.1 Release?? | Thanks Michael, I love how even in the weekend you can get help here! Are there any side effects ... read more | 01/07/2012 (4:32 pm) |
| iTorque 2d 1.5.1 Release?? | By any chance, is there a work-around for ITGB-145 at the moment? I have 2 projects in which this b... read more | 01/07/2012 (10:46 am) |
| iTorque 2d 1.5.1 Release?? | That list is exciting!... read more | 01/06/2012 (6:41 pm) |
| iTorque 2d 1.5.1 Release?? | I don't know if this should be high priority, but the ability to port particle effects and tilemaps ... read more | 01/06/2012 (9:15 am) |
| enemy detects player | Add an update method that schedules itself to repeat over and over. In it, add a call to a function... read more | 01/02/2012 (6:05 pm) |
| How do I make this enemy? | Yeah. I'm afraid I don't have time to write sample code at the moment. My recommendation is that y... read more | 01/02/2012 (6:04 pm) |
| How do I make this enemy? | First, make a new datablock for your monster (basically copy all the Drill files and rename/adjust).... read more | 12/31/2011 (12:23 pm) |