Game Development Community

Luis E Pabon's Forum Posts

Thread Post Date Posted
Square Wave Function Check out the Path objects. You can make it so pressing a direction will move you to the next node ... read more 05/16/2012 (9:53 am)
Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 I know it's not nice to bump ancient threads, but this one just helped me. In my case, the bug happ... read more 05/15/2012 (5:39 pm)
Cannot load from AppData folder *Updated code, still stuck* The file should be in your AppData folder. It's hidden, so that might be why your scan didn't pick ... read more 05/15/2012 (3:16 pm)
Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working Could you post/send your console.log file when you try running the exe I sent you? Actually, send... read more 05/15/2012 (11:01 am)
iTorque 2d 1.5.1 Release?? Hey Michael, just wanted to verify if you got my message. I just got a new phone and have been utte... read more 05/15/2012 (12:02 am)
Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working 1) For the level-loading, look for the "defaultlevel" variable, or something like that. I... read more 05/15/2012 (12:01 am)
Can't figure out how triggers work on T2D 1.7.6 Window 7 64bit I'd recommend using them with behaviors.... read more 05/14/2012 (6:54 pm)
Cannot load from AppData folder *Updated code, still stuck* I've had no luck so far. Is there some way I can force the game to look for the data in the AppData... read more 05/12/2012 (8:15 pm)
Tutorial wanted: Emulate controls while programming on PC What I do is run this on the game start code: [code] moveMap.bindCmd(keyboard, "left", &... read more 05/12/2012 (12:00 pm)
iTorque 2d 1.5.1 Release?? Awesome!... read more 05/11/2012 (2:35 pm)
Cannot load from AppData folder *Updated code, still stuck* I'm running on Windows 7 64-bit. @Vlad - http://docs.garagegames.com/tgb/official/ Check in the ... read more 05/09/2012 (6:10 pm)
Cannot load from AppData folder *Updated code, still stuck* That didn't work, unfortunately. If it helps, I noticed that if I called writeFile right before l... read more 05/08/2012 (9:04 pm)
iTorque 2d 1.5.1 Release?? ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME!!!... read more 05/07/2012 (3:19 pm)
What would you like to see addressed in Torque 2D? I would like the directory organization to be closer to the one used in iTorque.... read more 05/07/2012 (10:44 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. Try executing the behaviors on your main.cs... read more 04/29/2012 (6:29 pm)
iTorque 2d 1.5.1 Release?? I agree. I need the compatibility fixes to be available soon, as it's getting harder and harder to ... read more 04/25/2012 (6:28 pm)
Questions about Torque 2D and iTorque 2D There's an unofficial iTorque version of the platformer kit, but be warned that it is harder to inst... read more 04/24/2012 (3:28 pm)
Respawn all enemies on death Didn't think of doing this, thanks!... read more 04/23/2012 (8:58 pm)
Player Movement Questions The variables you're looking for are: [code] MaxMoveSpeed = 16; GroundAccel = 1000; ... read more 04/23/2012 (3:48 pm)
TGB + Steam API? And Yet It Moves is a good example of a TGB game that uses Steamworks.... read more 04/20/2012 (9:24 am)
Problem with coordinates onTouchDown Surely you mean "The New iPad"? ;)... read more 04/12/2012 (9:19 am)
iTorque 2d 1.5.1 Release?? Congrats on the baby!... read more 04/08/2012 (10:08 am)
Quick Question (easily answered too, I bet) Just a warning, particles don't transfer. However, you can write down the attributes and set the sa... read more 04/01/2012 (8:53 am)
Which Platforms can I deploy to with Torque 2D? Torque 2D deploys to Windows and OSX. Torque 3D is very different from 2D. Torquescript and the ... read more 03/27/2012 (11:41 am)
$pref::game::logo_bitmap For free: With global variables, sometimes you want to have them better organized. By using &quo... read more 03/17/2012 (10:43 am)
avoid this post, it was stupid. Now I'm curious...... read more 03/14/2012 (10:40 am)
iTorque 2d 1.5.1 Release?? Great, hopefully the Preview can be used to submit games. IOS 5.1 is here and there's always a chan... read more 03/08/2012 (11:49 am)
Game Center works in Sandbox, but not in release @Ray - A good trick in Xcode is to add the plist and other project setting files to the project, in ... read more 02/17/2012 (10:11 am)
Is there a future for iT2D? I'm glad to read this new info! Marble Blast Ultra is actually what brought me to Torque in the fir... read more 02/15/2012 (11:38 pm)
I've haven't been this excited in a while...I'm going to be up all night! Best of luck! Be sure to post blogs with footage when it's closer to release.... read more 02/09/2012 (5:01 pm)
[WANTED, PAID] Programmer/scripter for TGB Good to hear! Please make a blog post about the game when it is finished, so we can see it.... read more 02/08/2012 (11:17 am)
Post if you use Behaviors, Please I use the hell out of behaviors, specially in PSK titles.... read more 02/08/2012 (11:15 am)
Splash Screen Ah, I see! I remember reading it once before, and somehow my brain translated it as "you nee... read more 02/05/2012 (12:51 pm)
Resource, scrollers problem ! help Yeah, if you don't see any negative side effects (I can't think of any), just disable filter pad in ... read more 02/04/2012 (7:33 pm)
How do I make this enemy? I'm afraid I don't have the time to write code at the moment. I can review code you post though.... read more 02/04/2012 (7:28 pm)
Resource, scrollers problem ! help That IS odd. Could you upload the project? If it's something simple I can check it out and tell yo... read more 02/04/2012 (10:59 am)
Resource, scrollers problem ! help If the problem is what I think it is, try resizing the scroller image file to a power of two size: 1... read more 02/03/2012 (10:01 pm)
Torque Education Materials Update Awesome stuff. It would be nice to see interviews with associates in the future.... read more 02/03/2012 (9:54 pm)
Torque 2D (TGB) 1.7.6 Released I would like future versions of Torque 2d to use the simplified file structure of iTorque.... read more 02/03/2012 (9:53 pm)
Mac version of Torsion? At the moment, I have been using a large amount of echo statements when debugging on the mac-side. ... read more 01/31/2012 (10:28 pm)
iTorque 2d 1.5.1 Release?? I am very excited about this! I just hit a few bugs in a project that should be easy to fix with th... read more 01/29/2012 (4:46 pm)
The site wish list Share/like buttons for the blogs/resources would be nice.... read more 01/18/2012 (10:23 am)
Reattach to ladder without leaving trigger. THANK YOU SO MUCH! I've been having trouble with rebuilding the solution, so this just saved me a... read more 01/10/2012 (7:13 pm)
iTorque 2d 1.5.1 Release?? Thanks Michael, I love how even in the weekend you can get help here! Are there any side effects ... read more 01/07/2012 (4:32 pm)
iTorque 2d 1.5.1 Release?? By any chance, is there a work-around for ITGB-145 at the moment? I have 2 projects in which this b... read more 01/07/2012 (10:46 am)
iTorque 2d 1.5.1 Release?? That list is exciting!... read more 01/06/2012 (6:41 pm)
iTorque 2d 1.5.1 Release?? I don't know if this should be high priority, but the ability to port particle effects and tilemaps ... read more 01/06/2012 (9:15 am)
enemy detects player Add an update method that schedules itself to repeat over and over. In it, add a call to a function... read more 01/02/2012 (6:05 pm)
How do I make this enemy? Yeah. I'm afraid I don't have time to write sample code at the moment. My recommendation is that y... read more 01/02/2012 (6:04 pm)
How do I make this enemy? First, make a new datablock for your monster (basically copy all the Drill files and rename/adjust).... read more 12/31/2011 (12:23 pm)