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Darthuvius's Forum Posts

Thread Post Date Posted
So You Want To Make An Arena Shooter Hi! Thanks for reading through the tutorials! Have you set breakpoints in the two components around ... read more 11/15/2010 (3:16 am)
So You Want To Make An Arena Shooter Well, I use the method in the blaster tutorial for limiting the rate of fire, http://docs.torquep... read more 09/13/2010 (4:10 pm)
So You Want To Make An Arena Shooter There's some keyboard mappings in the AnimatedCharacterComponent. The arrow keys are mapped to rotat... read more 09/11/2010 (7:32 pm)
So You Want To Make An Arena Shooter Hi Doni! You can change the input map to use whatever button you want, actually the FireProjectil... read more 09/09/2010 (6:32 pm)
So You Want To Make An Arena Shooter Hi! Thanks for checking out the tutorials, part 5 probably needs to be clearer. I uploaded new versi... read more 09/08/2010 (7:33 pm)
Character / Environment packs I'm getting some good use out of Microsoft's RPG Starter Kit which is free and available here, [u... read more 08/23/2010 (3:58 pm)
Torque X - 2D Features status and poll I'd like A* pathfinding or something similar to be implemented into the builder. If I'm using til... read more 08/16/2010 (12:02 am)
So You Want To Make An Arena Shooter ah thanks for that, I usually set that flag from within TXB. I probably need to update all of the tu... read more 08/13/2010 (8:53 pm)
So You Want To Make An Arena Shooter Hi again, regarding that error in the _orcHitCollisionDelegate, there was a typo in the tutorial ... read more 08/13/2010 (4:24 pm)
So You Want To Make An Arena Shooter thanks for the feedback. I've been unable to code for a bit but I will try to finish up these tutori... read more 07/23/2010 (7:34 pm)
Still problem with my sound Have you guys checked out the documentation that comes with XNA regarding XACT? there are tons of tu... read more 06/26/2010 (10:11 pm)
Still problem with my sound Can you post the contents of your GameSounds.xap file? You can read it from within Visual Studio.... read more 06/17/2010 (9:01 am)
Has anybody got this paths component to work Here is a link to the code from John Kalanakis's book, which does include some good components. [... read more 06/17/2010 (8:54 am)
Sound tutorial and Null refrence error Hey thanks for trying the shooter tutorials. I can only think that maybe you didn't create a Sounds ... read more 06/15/2010 (11:16 pm)
You guys preferred canvas size to work with as a base? 1280x720 from beginning to end.... read more 05/19/2010 (3:02 pm)
Torque X audio error I don't include the wav files in my Visual Studio Project and the sounds still work. I don't know if... read more 05/18/2010 (12:21 pm)
TBX: issue with ContentNodeGenerator.exe Yes this is annoying, a major bug. I add a lot of images just to see how they look and then delete t... read more 05/14/2010 (8:17 am)
So You Want To Make An Arena Shooter Thanks for the feedback! I like writing the tutorials. Yes, Sounds is the name of the category you g... read more 05/13/2010 (8:17 am)
Torque X and the 50 MB limit "Reasonable men adjust themselves to their environment. Unreasonablemen attempt to change their... read more 05/11/2010 (7:48 pm)
Help with the sound effects ! At the moment you do need to add audio in code. Have a look at this thread, it uses XACT which was i... read more 05/11/2010 (8:07 am)
Help reviewing I'll check on how the forum works and let you know. When you entered the Game Submission forum, was ... read more 05/07/2010 (11:20 am)
Slow Motion Method That sounds better Ron, can you share your component with us?... read more 05/07/2010 (11:18 am)
Torque Orc and Starter Resources (Torque 2D) The short answer is yes, the long answer might tie you up in courts for years.... read more 05/06/2010 (11:19 pm)
Help reviewing I'd be happy to help you playtest your game. Also please check out the Press A to Continue Forums, ... read more 05/06/2010 (11:12 pm)
What do you want in a Spawner? Hi! I'm currently using Willams method to give the APS a list of objects to randomly choose from whe... read more 05/06/2010 (1:51 pm)
ourObject.Name why null? I read here that you can only have around 30 object types, http://www.torquepowered.com/community/f... read more 05/02/2010 (8:30 am)
ourObject.Name why null? I guess you can have objects with the same name, even templates. Although having two templates named... read more 05/01/2010 (4:16 pm)
ourObject.Name why null? So I realize now that its related to the fact that there can never be more than one SceneObject with... read more 05/01/2010 (1:59 pm)
Some basic questions about TXB and TX2d I don't know if your setup will currently build games, you could try. It is probably best if you ... read more 04/30/2010 (6:52 pm)
Some basic questions about TXB and TX2d In order to play your TorqueX created games on the Xbox you need to have at least a trial membership... read more 04/30/2010 (9:40 am)
Particle Collisions Yeah I figured he did. I looked at the torquex emitter code, I think I made a sceneobject out of eve... read more 04/28/2010 (8:00 pm)
Particle Collisions Yeah, I set my collision polygon as a cone shape but the problem is that it is always this cone shap... read more 04/28/2010 (3:38 pm)
Particle Collisions A per particle flamethrower would be nice, I'm not sure if performance would be good for that though... read more 04/28/2010 (2:52 pm)
sprite edge flickering That looks like the TGB Adventure kit sprites? 128x128. I've had this problem too, its driving me in... read more 04/28/2010 (12:43 pm)
Mounting problems Do you have the source code? I see you have creators club Torque but I'm not sure if you get source ... read more 04/25/2010 (8:05 pm)
What do you want in a Spawner? Thanks for that, I'll try it out. Oh, I was thinking about how to keep track of all objects spawn... read more 04/25/2010 (7:56 pm)
Current Torque Games on XBLIG Did you find bugs in Invader? I liked some of the voiceovers, if you update I would suggest adding m... read more 04/24/2010 (10:52 pm)
How do I mount rotated objects? There's two methods for mounting in code, [code=c#] public void Mount(T2DSceneObject mountee, st... read more 04/24/2010 (3:24 pm)
Game interface, are we REALLY in 2010? Fable III is currently slated to have no interface. It's not a FPS but I think it might be interesti... read more 04/23/2010 (8:24 pm)
What do you want in a Spawner? Well, here is the APS lol. Hey Ron, how did you check that outstanding spawn count? Did you check th... read more 04/23/2010 (4:57 pm)
T2DResolveCollisionDelegate - or maybe not? You know, I think I have run into the same problems you have. I have custom collision delegates for ... read more 04/23/2010 (11:32 am)
T2DResolveCollisionDelegate - or maybe not? I think this would be ignoring it when the player isn't able to collide with anything. I'm using it ... read more 04/23/2010 (11:08 am)
T2DResolveCollisionDelegate - or maybe not? would this work? ourObject.Collision.ResolveCollision = null;... read more 04/23/2010 (10:11 am)
Invader in XNA Review Hello, I checked out Invader. Pretty neat. I was playing the second level for what seemed like ages ... read more 04/22/2010 (5:23 pm)
What do you want in a Spawner? I got the APS to randomly pick from a list of possible spawns, I don't like how the menu looks in th... read more 04/16/2010 (3:22 pm)
What do you want in a Spawner? Your spawner sounds pretty good. I would like alot of the spawning stuff in the APS to be randomized... read more 04/16/2010 (11:52 am)
[Solved] References Errors When Creating Xbox Pro Project Thanks, I followed your instructions and got my game to work on xbox. Maybe it is an installation is... read more 04/15/2010 (6:46 pm)
Managing in-game lives in TorqueX Hi, I'm using Schilling's gamekit, and have attached his takesdamage component to my PC. After readi... read more 04/03/2010 (11:00 pm)
Torque X Development Roadmap: Release 3.2.1 - Any update? I'd like some info from Kalanakis as well. Maybe they are rethinking the roadmap seeing as how XNA i... read more 03/17/2010 (11:09 am)
Spawn Object Bug (Engine Code Fix Inside) yeah i checked out your spawner, I couldn't get it to work for a template but maybe I was doing some... read more 02/20/2010 (3:00 pm)
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