Darthuvius's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So You Want To Make An Arena Shooter | Hi! Thanks for reading through the tutorials! Have you set breakpoints in the two components around ... read more | 11/15/2010 (3:16 am) |
| So You Want To Make An Arena Shooter | Well, I use the method in the blaster tutorial for limiting the rate of fire, http://docs.torquep... read more | 09/13/2010 (4:10 pm) |
| So You Want To Make An Arena Shooter | There's some keyboard mappings in the AnimatedCharacterComponent. The arrow keys are mapped to rotat... read more | 09/11/2010 (7:32 pm) |
| So You Want To Make An Arena Shooter | Hi Doni! You can change the input map to use whatever button you want, actually the FireProjectil... read more | 09/09/2010 (6:32 pm) |
| So You Want To Make An Arena Shooter | Hi! Thanks for checking out the tutorials, part 5 probably needs to be clearer. I uploaded new versi... read more | 09/08/2010 (7:33 pm) |
| Character / Environment packs | I'm getting some good use out of Microsoft's RPG Starter Kit which is free and available here, [u... read more | 08/23/2010 (3:58 pm) |
| Torque X - 2D Features status and poll | I'd like A* pathfinding or something similar to be implemented into the builder. If I'm using til... read more | 08/16/2010 (12:02 am) |
| So You Want To Make An Arena Shooter | ah thanks for that, I usually set that flag from within TXB. I probably need to update all of the tu... read more | 08/13/2010 (8:53 pm) |
| So You Want To Make An Arena Shooter | Hi again, regarding that error in the _orcHitCollisionDelegate, there was a typo in the tutorial ... read more | 08/13/2010 (4:24 pm) |
| So You Want To Make An Arena Shooter | thanks for the feedback. I've been unable to code for a bit but I will try to finish up these tutori... read more | 07/23/2010 (7:34 pm) |
| Still problem with my sound | Have you guys checked out the documentation that comes with XNA regarding XACT? there are tons of tu... read more | 06/26/2010 (10:11 pm) |
| Still problem with my sound | Can you post the contents of your GameSounds.xap file? You can read it from within Visual Studio.... read more | 06/17/2010 (9:01 am) |
| Has anybody got this paths component to work | Here is a link to the code from John Kalanakis's book, which does include some good components. [... read more | 06/17/2010 (8:54 am) |
| Sound tutorial and Null refrence error | Hey thanks for trying the shooter tutorials. I can only think that maybe you didn't create a Sounds ... read more | 06/15/2010 (11:16 pm) |
| You guys preferred canvas size to work with as a base? | 1280x720 from beginning to end.... read more | 05/19/2010 (3:02 pm) |
| Torque X audio error | I don't include the wav files in my Visual Studio Project and the sounds still work. I don't know if... read more | 05/18/2010 (12:21 pm) |
| TBX: issue with ContentNodeGenerator.exe | Yes this is annoying, a major bug. I add a lot of images just to see how they look and then delete t... read more | 05/14/2010 (8:17 am) |
| So You Want To Make An Arena Shooter | Thanks for the feedback! I like writing the tutorials. Yes, Sounds is the name of the category you g... read more | 05/13/2010 (8:17 am) |
| Torque X and the 50 MB limit | "Reasonable men adjust themselves to their environment. Unreasonablemen attempt to change their... read more | 05/11/2010 (7:48 pm) |
| Help with the sound effects ! | At the moment you do need to add audio in code. Have a look at this thread, it uses XACT which was i... read more | 05/11/2010 (8:07 am) |
| Help reviewing | I'll check on how the forum works and let you know. When you entered the Game Submission forum, was ... read more | 05/07/2010 (11:20 am) |
| Slow Motion Method | That sounds better Ron, can you share your component with us?... read more | 05/07/2010 (11:18 am) |
| Torque Orc and Starter Resources (Torque 2D) | The short answer is yes, the long answer might tie you up in courts for years.... read more | 05/06/2010 (11:19 pm) |
| Help reviewing | I'd be happy to help you playtest your game. Also please check out the Press A to Continue Forums, ... read more | 05/06/2010 (11:12 pm) |
| What do you want in a Spawner? | Hi! I'm currently using Willams method to give the APS a list of objects to randomly choose from whe... read more | 05/06/2010 (1:51 pm) |
| ourObject.Name why null? | I read here that you can only have around 30 object types, http://www.torquepowered.com/community/f... read more | 05/02/2010 (8:30 am) |
| ourObject.Name why null? | I guess you can have objects with the same name, even templates. Although having two templates named... read more | 05/01/2010 (4:16 pm) |
| ourObject.Name why null? | So I realize now that its related to the fact that there can never be more than one SceneObject with... read more | 05/01/2010 (1:59 pm) |
| Some basic questions about TXB and TX2d | I don't know if your setup will currently build games, you could try. It is probably best if you ... read more | 04/30/2010 (6:52 pm) |
| Some basic questions about TXB and TX2d | In order to play your TorqueX created games on the Xbox you need to have at least a trial membership... read more | 04/30/2010 (9:40 am) |
| Particle Collisions | Yeah I figured he did. I looked at the torquex emitter code, I think I made a sceneobject out of eve... read more | 04/28/2010 (8:00 pm) |
| Particle Collisions | Yeah, I set my collision polygon as a cone shape but the problem is that it is always this cone shap... read more | 04/28/2010 (3:38 pm) |
| Particle Collisions | A per particle flamethrower would be nice, I'm not sure if performance would be good for that though... read more | 04/28/2010 (2:52 pm) |
| sprite edge flickering | That looks like the TGB Adventure kit sprites? 128x128. I've had this problem too, its driving me in... read more | 04/28/2010 (12:43 pm) |
| Mounting problems | Do you have the source code? I see you have creators club Torque but I'm not sure if you get source ... read more | 04/25/2010 (8:05 pm) |
| What do you want in a Spawner? | Thanks for that, I'll try it out. Oh, I was thinking about how to keep track of all objects spawn... read more | 04/25/2010 (7:56 pm) |
| Current Torque Games on XBLIG | Did you find bugs in Invader? I liked some of the voiceovers, if you update I would suggest adding m... read more | 04/24/2010 (10:52 pm) |
| How do I mount rotated objects? | There's two methods for mounting in code, [code=c#] public void Mount(T2DSceneObject mountee, st... read more | 04/24/2010 (3:24 pm) |
| Game interface, are we REALLY in 2010? | Fable III is currently slated to have no interface. It's not a FPS but I think it might be interesti... read more | 04/23/2010 (8:24 pm) |
| What do you want in a Spawner? | Well, here is the APS lol. Hey Ron, how did you check that outstanding spawn count? Did you check th... read more | 04/23/2010 (4:57 pm) |
| T2DResolveCollisionDelegate - or maybe not? | You know, I think I have run into the same problems you have. I have custom collision delegates for ... read more | 04/23/2010 (11:32 am) |
| T2DResolveCollisionDelegate - or maybe not? | I think this would be ignoring it when the player isn't able to collide with anything. I'm using it ... read more | 04/23/2010 (11:08 am) |
| T2DResolveCollisionDelegate - or maybe not? | would this work? ourObject.Collision.ResolveCollision = null;... read more | 04/23/2010 (10:11 am) |
| Invader in XNA Review | Hello, I checked out Invader. Pretty neat. I was playing the second level for what seemed like ages ... read more | 04/22/2010 (5:23 pm) |
| What do you want in a Spawner? | I got the APS to randomly pick from a list of possible spawns, I don't like how the menu looks in th... read more | 04/16/2010 (3:22 pm) |
| What do you want in a Spawner? | Your spawner sounds pretty good. I would like alot of the spawning stuff in the APS to be randomized... read more | 04/16/2010 (11:52 am) |
| [Solved] References Errors When Creating Xbox Pro Project | Thanks, I followed your instructions and got my game to work on xbox. Maybe it is an installation is... read more | 04/15/2010 (6:46 pm) |
| Managing in-game lives in TorqueX | Hi, I'm using Schilling's gamekit, and have attached his takesdamage component to my PC. After readi... read more | 04/03/2010 (11:00 pm) |
| Torque X Development Roadmap: Release 3.2.1 - Any update? | I'd like some info from Kalanakis as well. Maybe they are rethinking the roadmap seeing as how XNA i... read more | 03/17/2010 (11:09 am) |
| Spawn Object Bug (Engine Code Fix Inside) | yeah i checked out your spawner, I couldn't get it to work for a template but maybe I was doing some... read more | 02/20/2010 (3:00 pm) |