Mitchell Talmadge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Interactive Terrain | Santiago, I believe all projects build off the same source. Not too sure though.... read more | 07/23/2011 (7:34 am) |
| Gravity on different objects | Well very surprisingly, I fixed everything with my lack of C++ skills. Should I post a resource for ... read more | 07/23/2011 (6:03 am) |
| Site going down every night? | Thanks Matthew :)... read more | 07/20/2011 (5:59 pm) |
| Advanced lighting + point light = no light? | Any ideas? Edit: That's weird, I just played today and it started working and I haven't done anyt... read more | 07/20/2011 (3:27 am) |
| Server capacity | Thanks a lot Ted :)... read more | 07/16/2011 (7:51 pm) |
| Advanced lighting + point light = no light? | This is the planet when using basic lighting: [image]http://i896.photobucket.com/albums/ac161/Pew... read more | 07/12/2011 (10:06 pm) |
| Advanced lighting + point light = no light? | Bump..... read more | 07/11/2011 (10:20 pm) |
| T3D vs TGEA? | Ok so since the start of this topic, I've built a computer with i7 and HD4650, and it runs a lot smo... read more | 07/07/2011 (4:16 am) |
| Gravity on different objects | [quote] "ShapeBase::_updateMeshVisibility() - Mesh visibility size mismatch!" in engine/... read more | 07/02/2011 (4:05 am) |
| Gravity on different objects | Ok new problem: When I run torque and load the blank mission, I get this error: "String::St... read more | 06/30/2011 (8:39 pm) |
| Gravity on different objects | Does anyone know what this means? I'm clueless. Edit: Aha!! I figured it out. I totally left this... read more | 06/29/2011 (8:32 pm) |
| Gravity on different objects | Ok so I did everything right, I followed post #11 and skipped those parts, added the console methods... read more | 06/27/2011 (7:26 pm) |
| Gravity on different objects | Well I was just noticing how there was a lot of code that isn't there anymore. Such as: [quote] ... read more | 06/27/2011 (6:01 pm) |
| Default soldier gun glitched. | Fix would be great.... read more | 06/24/2011 (5:59 am) |
| Spherical Terrain in T3D | This would be really nice to know how to do. :)... read more | 06/22/2011 (2:08 am) |
| Site going down every night? | Lol Sherman, I also thought about that once :P... read more | 06/22/2011 (12:35 am) |
| GUI method for displaying 3d models ? | Thanks for this thread Jeff! I never knew you could place a mission in the background!... read more | 06/19/2011 (11:52 pm) |
| Torsion | Oh. I thought the sale was over :o... read more | 06/18/2011 (9:18 pm) |
| Compiling all .cs files? | What if someone edits the code? I have a login system, couldn't someone who knows TorqueScript be ab... read more | 06/16/2011 (4:11 pm) |
| Compiling all .cs files? | What about main.cs in the root directory, the script has it so it won't compile, but what is the rea... read more | 06/16/2011 (11:16 am) |
| Compiling all .cs files? | Thanks Michael!... read more | 06/12/2011 (4:35 pm) |
| T3D vs TGEA? | AMD Athlon 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), 2.93 GB Ram, ATI Radeon Xpress 2... read more | 06/12/2011 (4:34 pm) |
| T3D vs TGEA? | Even on the templates it seems to lag. I haven't tried adding cubes yet. I'll do that next.... read more | 06/12/2011 (3:01 pm) |
| T3D vs TGEA? | Alright so lowering the resolution and graphics makes it a lot faster, but sometimes I will play and... read more | 06/12/2011 (2:33 pm) |
| Question about logo guidelines... | Oh sweet! Thanks!... read more | 06/12/2011 (1:07 pm) |
| T3D vs TGEA? | Alright. I'll retry T3D and then if I still don't like it, I'll take a look at TGEA. The game I'm tr... read more | 06/12/2011 (1:05 pm) |
| Mesh Remodeling In-game? | Thanks, Ted!... read more | 06/05/2011 (3:50 pm) |
| Mesh Remodeling In-game? | Bump...... read more | 06/05/2011 (3:38 pm) |
| MD5 Hash | I cannot believe I missed that. Holly .. Wow. Thanks everyone!... read more | 05/30/2011 (7:26 pm) |
| MD5 Hash | All the include references are pointing to the correct locations. I am using the files from post #19... read more | 05/29/2011 (1:40 am) |
| MD5 Hash | This is so weird. I just made a new project and tried putting the stringmd5 files in the console fol... read more | 05/28/2011 (11:23 pm) |
| MD5 Hash | I'm pretty sure I'm doing everything right, but just in case, could someone please post some step by... read more | 05/28/2011 (2:29 pm) |
| MD5 Hash | Weird. I put them in the right directory (console) and I have not changed the files at all. I just t... read more | 05/28/2011 (12:07 pm) |
| MD5 Hash | Can I get some help please? I'm using Visual 2010 Express. Thanks :)... read more | 05/27/2011 (7:40 pm) |
| MD5 Hash | I tried it and when I built the project I got these errors: [code] c:\torque\torque 3d pro 1.1 p... read more | 05/15/2011 (12:16 pm) |
| Libcurl implementation | Ok, I'm sorry for being a bit of an idiot, but where can I get this "Full" libcurl?... read more | 03/26/2011 (6:53 pm) |
| HTTPObject Problem [Solved] | I have the pro version, and I've seen that thread before. Thanks for the reply though! I decided to ... read more | 02/21/2011 (2:37 am) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Just as JulianR said, this still doesn't work.... read more | 02/19/2011 (5:33 pm) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Thank you sir!... read more | 02/19/2011 (4:58 pm) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Where can I find the HttpObject.cpp file?... read more | 02/19/2011 (10:54 am) |
| what's different between pushDialogControl and pushDialog | PushDialog puts a Gui on top of another, good for things such as popup menus, inventories, etc. S... read more | 02/18/2011 (8:29 pm) |
| Voxel Perlin | Or just a Perlin Noise Generator... read more | 02/16/2011 (10:19 am) |
| I was wondering.. | Thank you again for the advice. I was able to save up 100 bucks, and without much hesitation, I boug... read more | 01/25/2011 (6:08 pm) |
| I was wondering.. | Ok. Thanks for the help guys :)... read more | 01/22/2011 (11:40 am) |
| Terrain lag | Thanks! :)... read more | 10/31/2010 (11:01 am) |
| Terrain lag | Alright, so I tried lowering the detail of the terrain, which didn't really help, but then I tried d... read more | 10/30/2010 (5:43 am) |
| [Fixed] Bummed out :( | Lol [i]Also "bumbed" has 2 "m"'s and no second "b". "bummed out&q... read more | 03/28/2010 (7:26 pm) |
| [Fixed] Bummed out :( | Well here is a pic from a tutorial: http://docs.torquepowered.com/torque-3d/official/content/documen... read more | 03/27/2010 (1:07 pm) |