Pedro Vicente's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Script editor for Mac | @Richard. Script debugging in the Mac is really a much needed piece of software :-) Resorting to ech... read more | 04/28/2011 (8:39 pm) |
| Porting to iTorque2D from TGB (C++) | @Allistair. Thanks for the info. I am doing an app where I actually want to avoid multitouch :-) ... read more | 04/21/2011 (2:05 pm) |
| Porting to iTorque2D from TGB (C++) | @Allistair. Thanks. I tried to use your source files (I use a version control system, so it's easy t... read more | 04/20/2011 (8:48 pm) |
| Fill Battle Tutorial Help | @William. Thanks. I just uploaded a new tutorial [url]http://tdn.garagegames.com/wiki/TGB/Tutorial... read more | 04/12/2011 (6:43 pm) |
| Fill Battle Tutorial Help | Excellent tutorial about C++/Torque integration. One thing that I would do differently would be t... read more | 04/07/2011 (8:43 pm) |
| New to TGB, need help in Tetris | I would recommend: 1) buy a Torsion license 2) try to make the Tetris tutorial work with TGB 1.7.5... read more | 04/07/2011 (8:04 pm) |
| Incremental Build Releases | @Scott [quote]If people are still experiencing that from a fresh download then there may be somet... read more | 03/24/2011 (10:43 pm) |
| Incremental Build Releases | @ Allistair [quote] This would definitely be helpful, take TGB 1.7.5 for example, Torsion debuggi... read more | 03/24/2011 (6:10 pm) |
| t2dTileLayer loaded by script in Tetris game | @David you are right on spot, I don't need my shapes to be t2dTileLayer instances at all, with th... read more | 01/19/2010 (12:49 am) |
| t2dTileLayer loaded by script in Tetris game | @Mark thanks, I could, but I am learning Torque Script, and I like to keep things simple, C/C++ l... read more | 01/19/2010 (12:21 am) |
| t2dTileLayer loaded by script in Tetris game | thanks, David. A reply to 1) is posted in #1 and #2. 2) that' right. Having the "shape"... read more | 01/18/2010 (12:28 pm) |
| t2dTileLayer loaded by script in Tetris game | TetrisGame.ShapeStartingPosition is defined at the upper middle of the wall. The wall is 12X18, ... read more | 01/17/2010 (11:39 pm) |
| t2dTileLayer loaded by script in Tetris game | [code] function TetrisGame::onLevelLoaded( %this, %scenegraph ) { // set the starting posit... read more | 01/17/2010 (11:38 pm) |
| Windows 7 Issue with TGB | I have the same problem. Where are these "program compatibility options" ?... read more | 11/26/2009 (7:55 pm) |