Pedro Vicente's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Board game and Tile Maps - Lack of Documentation Question | @Alkor Check out this resource [url]http://www.garagegames.com/community/forums/viewthread/125... read more | 06/27/2011 (12:56 pm) |
| Need some adv ice - ITorque2D vs Everything else | @Juntaou purely preference. When I started learning Torque I followed the tutorials (many use the... read more | 06/27/2011 (12:46 pm) |
| Need some adv ice - ITorque2D vs Everything else | I just position objects by code; something like %obj.setPosition( 10, 10 ); and if it does n... read more | 06/25/2011 (12:51 pm) |
| Need some adv ice - ITorque2D vs Everything else | @Steve iTorque2D works fine for me; I never use the Editor, I do all in code (either C++ or scrip... read more | 06/24/2011 (1:14 pm) |
| iAd | @Mark [quote]and why would you need to integrated it with the CAEAGLLayer?[/quote] I meant usi... read more | 06/21/2011 (12:56 am) |
| iAd | @GG staff Are there any plans to support iAds in the near future? The problem here seems to be... read more | 06/20/2011 (1:44 pm) |
| iAd | So, the iOS developer network has a video from WWDC 2010 that shows fairly well how to enable iAd. ... read more | 06/17/2011 (12:37 am) |
| Retina how-to (iPhone 4 resolution) | @All I added a new resource that shows how to enable Retina [url]http://www.garagegames.com/c... read more | 06/03/2011 (2:13 pm) |
| game wont run in landscape or show updates on device. help!?!(unresolved) | @Juntaou I mean the Torque script .cs files, somewhere this variable must be initialized, either ... read more | 06/02/2011 (11:28 am) |
| game wont run in landscape or show updates on device. help!?!(unresolved) | @Juntaou if you're not getting this variable in the C++ code [code]iDeviceOrientation = Con::g... read more | 06/01/2011 (9:59 pm) |
| image size issues (resolved*[ref for engine debugging]) | @Michael [quote]READ. READ CODE. CODE[/quote] better than this is [b]STEP. STEP CODE. CODE... read more | 06/01/2011 (2:22 pm) |
| image size issues (resolved*[ref for engine debugging]) | @Rennie you can get Torsion running in a Mac: 1) install Virtual Box 2) install Windows in it... read more | 06/01/2011 (1:01 pm) |
| game wont run in landscape or show updates on device. help!?!(unresolved) | @Juntaou I would try to find the root cause of the problem. If you followed the default template ... read more | 06/01/2011 (9:48 am) |
| game wont run in landscape or show updates on device. help!?!(unresolved) | @Juntaou In the C++ code (function CreateCanvas) there is this code [code] iDeviceType = Con:... read more | 05/30/2011 (3:44 pm) |
| Puzzle/Jigsaw script? | @Andrea I am also doing a puzzle game. There are many ways you can do it, the one I am doing is to ... read more | 05/29/2011 (2:31 pm) |
| book on torque 2D | @Jimmy "2D Game Building for Teens" is an OK book. The reviews at Amazon only mention t... read more | 05/28/2011 (3:27 pm) |
| Torque 2D is this all I need? | @Aaron Check out the book "2D Game Building for Teens" [url]http://www.garagegames.c... read more | 05/23/2011 (8:18 pm) |
| Social gaming network | Thanks, Michael.... read more | 05/20/2011 (10:37 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | by draw I mean call setStaticTile to make the tile at x, y visible; either tile or sprite would work... read more | 05/18/2011 (3:32 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | I think for that type of game I would use t2dTileLayer. If you want not to draw all the tiles in a r... read more | 05/18/2011 (2:37 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | I use setStaticTile of t2dTileLayer to draw a tile at index (x,y) of the array. when we define a t2d... read more | 05/18/2011 (1:48 pm) |
| Free Assets (images and effects) | Yes!, specially the "PlanetCute" series has some fantastic tiles. [url]http://www.lostg... read more | 05/18/2011 (10:42 am) |
| The Game of Life Tutorial Help | @William. Thanks. @David. You're welcome. I uploaded a new tutorial [url]http://tdn.garagegames.... read more | 05/18/2011 (12:18 am) |
| xcode script debugging | Hi Nigel Yes, it works with Torsion just fine. I tried it some time ago with Torque2D actually. R... read more | 05/17/2011 (4:37 pm) |
| xcode script debugging | @Nigel VirtualBox is another virtualization option for running Windows in the Mac. It has a "... read more | 05/17/2011 (3:39 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | Rennie, no problem. There are 2 different things here (this is the case of my example in the tutoria... read more | 05/17/2011 (12:25 am) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | Yes, if you have a grid game, you'll probably need a 2D array to organize your data in some way. Tor... read more | 05/16/2011 (8:19 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | An array is a data structure that stores consecutive elements of the same type. Elements are organiz... read more | 05/16/2011 (7:09 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | I am developing a game for the iPhone, so I need a Mac. Most of the game code logic is in C++, some ... read more | 05/16/2011 (3:46 pm) |
| xcode script debugging | @Nigel See comment #3 for debug tools [url]http://www.garagegames.com/community/forums/viewthr... read more | 05/16/2011 (3:03 pm) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | Hi Rennie If you're serious about software development, you need source control :) Here's my s... read more | 05/16/2011 (2:42 pm) |
| Drawing Basic Shapes in TorqueScript? | Hi Novack That is the polygon point list: 4 points, then the x,y coordinate of each one. Referenc... read more | 05/15/2011 (8:05 pm) |
| Drawing Basic Shapes in TorqueScript? | Here's the output [image]http://www.space-research.org/games/garage_games/125919.png[/image]... read more | 05/15/2011 (7:19 pm) |
| Drawing Basic Shapes in TorqueScript? | T2dShapeVector to the rescue ! This took me a while to find too. This is something that could use... read more | 05/15/2011 (7:18 pm) |
| Evaluating iTorque - Some questions first | @Jason See comment #5 in this thread. [url]http://www.garagegames.com/community/forums/viewthr... read more | 05/14/2011 (11:38 am) |
| Evaluating iTorque - Some questions first | @Jason You're welcome. Regarding the C++ issue here is an old thread on how to possibly do every... read more | 05/13/2011 (2:54 pm) |
| Evaluating iTorque - Some questions first | Thanks Michael. Yes, that code can be adapted for a general purpose function to connect 2 sprites si... read more | 05/12/2011 (10:26 pm) |
| Evaluating iTorque - Some questions first | Here's the example, before and after mounting [image]http://www.space-research.org/games/garage_g... read more | 05/12/2011 (8:55 pm) |
| Evaluating iTorque - Some questions first | @Jason It's possible to mount 2 sprites connected not at the default (center) point. Here's some co... read more | 05/12/2011 (8:21 pm) |
| XCode Crash. Calls Non Existent Behavior | Hi Rennie You're welcome, glad I could help. The Debug window toolbar is shown in this link. S... read more | 05/11/2011 (7:31 pm) |
| XCode Crash. Calls Non Existent Behavior | here's a good resource [url]http://developer.apple.com/library/mac/#documentation/IDEs/Conceptua... read more | 05/11/2011 (11:01 am) |
| XCode Crash. Calls Non Existent Behavior | Rennie What I usually do is to set up some breakpoints in XCode. That way one can trace every cod... read more | 05/11/2011 (2:48 am) |
| How do I create a Score on iTorque 2D | @Claudio Here's an implementation of a score using t2dTextObject. To use this class: 1) Open t... read more | 05/10/2011 (4:24 am) |
| How do I create a Score on iTorque 2D | @Claudio To display text in iTGB there is the class t2dTextObject. Regarding the documentation... read more | 05/10/2011 (2:28 am) |
| Set brush class itorque? | @Anna I never tried collisions with tile layers, but to set a class to a t2dTileLayer instance in... read more | 05/09/2011 (11:23 pm) |
| Retina how-to (iPhone 4 resolution) | Besides the change to the scale factor of the view to 2.0, there is another change that must be done... read more | 05/08/2011 (4:55 pm) |
| iT2D 1.4.1 preview - iPad portrait mode not supported - FIXED | @Michael I posted a comment in another thread at [url]http://www.garagegames.com/community/forum... read more | 05/07/2011 (9:56 pm) |
| Retina how-to (iPhone 4 resolution) | @Jonas. Thanks for posting this resource. I am also trying to get Retina Display, and I have some... read more | 05/07/2011 (9:46 pm) |
| TGB Script editor for Mac | @Richard, you're welcome. I never had the need to create a New Project in Torsion. Here's what I do ... read more | 04/29/2011 (12:30 pm) |
| IPhone screen orientation AND commonConfig.xml issues | @Michael. Thanks. Yes, the only way I got it to read the correct commonConfig.xml file was to delete... read more | 04/29/2011 (11:52 am) |