Pedro Vicente's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiMLTextCtrl | @Johnny Thanks, but the same still happens. I have this console error [quote]Failed to load p... read more | 08/17/2011 (1:44 pm) |
| GuiMLTextCtrl | I came up with this code. It displays the text. *Problem* is, if I call the TextGUI object, the ... read more | 08/17/2011 (12:30 pm) |
| GuiMLTextCtrl | @Peter Thanks. FYI, you can use MarkupLite tags like this [url.] my url [/url.] (remove the &q... read more | 08/17/2011 (12:27 pm) |
| How to set app version in XCode4 ? | @Randy [quote]Okay, found out how to change the version. [/quote] could you please share how t... read more | 08/17/2011 (8:02 am) |
| BUG: wrong level loaded | Thanks Michael. A solution that avoids this behavior was posted here [url]http://www.garagegames.c... read more | 08/15/2011 (8:48 am) |
| iTorque 2D engine efficiency boost | @Daniel I am not using the "standard" sceneWindow2D.loadLevel function supplied by the ... read more | 08/15/2011 (8:40 am) |
| iTorque 2D engine efficiency boost | @Daniel I tried the game. Fun to play. I am doing a game and my main issue now is level interface... read more | 08/14/2011 (9:51 pm) |
| BUG: wrong level loaded | a little bit of Torsion debugging shows that the issue is when the "home" button is presse... read more | 08/14/2011 (7:26 pm) |
| BUG: wrong level loaded | file datablocks.cs [code] new t2dImageMapDatablock(BackgroundImageMap) { imageNam... read more | 08/14/2011 (4:40 pm) |
| BUG: wrong level loaded | file main.cs PART3 [code] function loadSceneGraph( %scenegraph_name ) { %scenegraph = ... read more | 08/14/2011 (1:23 pm) |
| BUG: wrong level loaded | file main.cs PART2 [code] //------------------------------------------------------------------... read more | 08/14/2011 (1:17 pm) |
| BUG: wrong level loaded | file main.cs PART1 [code] // main.cs // (c) Pedro Vicente // iTorque2D, Torque2D minimal templ... read more | 08/14/2011 (1:15 pm) |
| BUG: wrong level loaded | file level_02.cs [code] //----------------------------------------------------------------------... read more | 08/14/2011 (1:14 pm) |
| BUG: wrong level loaded | file level_01.cs [code] //------------------------------------------------------------------... read more | 08/14/2011 (1:12 pm) |
| BUG: wrong level loaded | file menu.cs [code] //--------------------------------------------------------------------------... read more | 08/14/2011 (1:09 pm) |
| iTorque 2D engine efficiency boost | @Johnny There is a resource about Box2D integration with Torque [url=http://www.garagegames.com/... read more | 08/11/2011 (11:20 am) |
| iTorque 2D engine efficiency boost | @Daniel It looks impressive. And thanks for the credits regarding my resource. I did that post ad... read more | 08/10/2011 (9:56 am) |
| iT2D 1.5 Preview 2 - GPF when changing scenes | @Craig best search tool is in Google, type site:garagegames.com "my search string" ... read more | 08/08/2011 (7:35 am) |
| iT2D 1.5 Preview 2 - GPF when changing scenes | I uploaded a new resource [url=http://www.garagegames.com/community/blogs/view/21169]Torque Minim... read more | 08/07/2011 (9:21 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard [quote]I used standard t2dSceneObject types for the interface.[/quote] I uploaded a n... read more | 08/07/2011 (7:34 pm) |
| Mentionable 1.5 Improvements | yes, these posts are very useful [quote]the other will open the new Visual Studio 2010 solution[/... read more | 07/29/2011 (12:43 pm) |
| A Convex Curve | T2dShapeVector maybe? just an idea [url]http://www.garagegames.com/community/forums/viewthread/... read more | 07/28/2011 (3:06 pm) |
| angry birds like | the original Box2d site [url]http://www.box2d.org/[/url] ... read more | 07/27/2011 (9:56 pm) |
| BUG: Extra output in t2dTextObject | @Scott 1) setting the size of the t2dtextobject object larger makes the fonts look like in post #... read more | 07/22/2011 (12:59 pm) |
| Cannibal Cookout Released :) | @Scott. I'm interested. Just sent you an email.... read more | 07/22/2011 (12:26 pm) |
| BUG: Extra output in t2dTextObject | @Conor Good catch, the right of the O is showing up on the left of the P yes.... read more | 07/22/2011 (10:23 am) |
| iTGB iPhone Font Rendering Quality - how to improve this? | Did anyone found a good combination of font size that looks good? I am looking for a display size... read more | 07/21/2011 (7:42 pm) |
| BUG: Extra output in t2dTextObject | Changing the font size until they look right is a process of trial and error. 1) Does anyone foun... read more | 07/21/2011 (7:32 pm) |
| t2dStaticSprite render issue | Note 2: indeed it is; my mistake, thanks Michael. ... read more | 07/17/2011 (11:39 am) |
| t2dStaticSprite render issue | oops... apparently user error. Google is your friend (replace with your favorite search engine)..... read more | 07/17/2011 (12:38 am) |
| t2dStaticSprite render issue | Now an iPad screenshot using the above code: there is a clearly visible distortion [image]http://... read more | 07/16/2011 (10:15 pm) |
| t2dStaticSprite render issue | I did this image in GIMP: a 768x1024 image where I pasted the image rendered by Torque (the green sq... read more | 07/16/2011 (10:11 pm) |
| Forum How Walkthrough Needed | Click on the link "Add Your Reply (MarkupLite is enabled)"; a page shows several tags t... read more | 07/15/2011 (6:53 pm) |
| Anyone implement iAds in their T2D iPhone game | @Johnny Yes, definitively interested in the resource, thanks. ... read more | 07/12/2011 (1:05 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard [quote]I avoid Objective-C (and TorqueScript) whenever I possibly can[/quote] I can c... read more | 07/12/2011 (12:57 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Rennie I meant iPad resolution in general (not having to press the 2x button); any game looks be... read more | 07/12/2011 (12:32 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Rennie Regarding Temple Racer, one thing that could use improvement is the art; here are some re... read more | 07/12/2011 (11:41 am) |
| Anyone implement iAds in their T2D iPhone game | @Hitesh The problem with #5 is that the UIViewController instance is not integrated with the othe... read more | 07/12/2011 (9:30 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Rennie Also bought Temple Racer [quote] Yeah, whenever Apple updates the contracts (from a n... read more | 07/12/2011 (9:14 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard I bought Vine King and I have a couple questions and suggestions: 1) There is a bug ... read more | 07/12/2011 (9:08 am) |
| BUG report. "sgx error: background gpu access not permitted" [SOLVED] | This is easy to reproduce and there is a solution available. To reproduce, just create an empty pr... read more | 07/12/2011 (8:33 am) |
| Hi Scott I did the same myself this weekend, using this code [url]http://www.garagegames.com/com... read more | 07/10/2011 (2:15 pm) | |
| @An Ngunyen yes, it helps, thanks. I got the OpenFeint (OF) SDK in code running but I am still impl... read more | 07/06/2011 (9:21 pm) | |
| game wont run in landscape or show updates on device. help!?!(unresolved) | @Juntaou. It's difficult to say what might be wrong without having the source code. To avoid problem... read more | 07/06/2011 (8:04 pm) |
| Game Center Support | @Justin Thanks for the post My goal is to have 1) OpenFeint 2) iAd 3) GameCenter 4) Facebo... read more | 07/04/2011 (4:20 pm) |
| Open Feint Tutorial | @Eyal. Thanks for the post. @Scott. [quote]Let me know if you want to use any of the social st... read more | 07/04/2011 (3:37 pm) |
| Thanks Michael I have OpenFeint running, thanks to this excellent tutorial [url]http://www.gar... read more | 07/04/2011 (1:40 pm) | |
| Facebook has an iOS SDK; did anyone ever integrated this with iTorque? Any future plans to to so? Wh... read more | 07/04/2011 (12:43 pm) | |
| Audio - what am I missing | I am missing something here too. Trying to play a mp3 in my game I get the same as the original post... read more | 06/28/2011 (11:54 pm) |
| The Cellular Automata Laboratory Help | @Alkor I started coding in TGB, then continued in iTGB, so yes, they both are iTGB compatible, th... read more | 06/27/2011 (3:42 pm) |