Pedro Vicente's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| new itgb game released: Are You Quick Enough? | Congratulations Johnny. As I look now it's #2 in U.S Top Free Apps for iPhone ! I tried the ga... read more | 09/27/2011 (5:33 am) |
| Game code in C++, editing in TGB? Opinions / info. please :) | @Darbotron Welcome to the forum. [quote]Essentially I want to get the editing benefits of the ... read more | 09/15/2011 (4:31 pm) |
| XCode 4.1 Lion issues [SOLVED] | These issues have been solved: 1) it was the white color xib provided with the project :-) wor... read more | 09/13/2011 (6:42 pm) |
| facebook connect | OpenFeint has a new SDK version 2.12.2; it seems that the Facebook integration has been improved ... read more | 09/13/2011 (6:10 pm) |
| Displaying a tile with a lower size | @rennie yes, each tile can respond to mouse with the pickTile function. There is also a setTileSc... read more | 09/13/2011 (10:27 am) |
| Displaying a tile with a lower size | @rennie I was trying to achieve this effect: [image]http://www.space-research.org/games/garage... read more | 09/12/2011 (11:49 am) |
| Displaying a tile with a lower size | Scott, right; easy fix :-)... read more | 09/12/2011 (11:34 am) |
| Mentionable 1.5 Improvements | @rennie here's an example of the 128x128 images I display with %obj.setSize( 64, 64 ) in retina: ... read more | 09/11/2011 (4:50 pm) |
| Mentionable 1.5 Improvements | @Scott that approach works fine at startup; the only problem with it is that if the user puts the... read more | 09/10/2011 (2:47 pm) |
| Mentionable 1.5 Improvements | yes, so far that seems to be the only option. My first try was to remove the MainWindow.xib file.... read more | 09/10/2011 (1:04 pm) |
| Mentionable 1.5 Improvements | "google is your friend", so the issue reported above in #28 is identified here: [url=ht... read more | 09/10/2011 (11:41 am) |
| Reloading/restarting a level | @rennie yes, in retina, a 128x128 pixel size image appears as 64x64 space if you set %obj.setSize( ... read more | 09/09/2011 (4:00 pm) |
| Reloading/restarting a level | yes, correct. That is Option 2 above. Or you can just have one image version of 128x128 pixels and a... read more | 09/09/2011 (12:00 pm) |
| Reloading/restarting a level | yes, the device does everything for you. Good news for us programmers. Basically we just have to su... read more | 09/09/2011 (11:09 am) |
| Reloading/restarting a level | @rennie [quote]retina would involve using 2 images of the same image[/quote] That depends. The... read more | 09/09/2011 (9:09 am) |
| Reloading/restarting a level | @rennie If you look at the very first line of every .t2d file is always [code] %levelContent ... read more | 09/08/2011 (7:53 pm) |
| Reloading/restarting a level | that code above in #1 basically does what sceneWindow2D.endLevel(); sceneWindow2D.loadLevel(); d... read more | 09/08/2011 (5:12 pm) |
| Reloading/restarting a level | @rennie [quote]Yes, I do get a split second of blackness. [/quote] this should not happen when... read more | 09/08/2011 (1:54 pm) |
| Mentionable 1.5 Improvements | Michael, thank you so much for including me in the credits, I am really honored to be part of it. :-... read more | 09/08/2011 (11:59 am) |
| Reloading/restarting a level | @Rennie What's this "blacking of and reloading of the game scene"? Does it mean you get... read more | 09/07/2011 (8:48 pm) |
| Reloading/restarting a level | I created 2 functions just for this for my own projects: [code] // .............................. read more | 09/07/2011 (8:32 pm) |
| y the farfenugen??? | @Rennie You should try Torsion, it gives output where those parsing errors happen.... read more | 09/07/2011 (12:59 pm) |
| facebook connect | Hi Scott I have not tried the Facebook SDK yet, it's on my list of things to do...it seems that i... read more | 09/05/2011 (2:58 pm) |
| facebook connect | @Scott Yes, I noticed that this is working very well in "Cannibal Cookout" (I just post... read more | 09/04/2011 (2:09 pm) |
| facebook connect | I think Rennie (Rennie, correct me if I'm wrong) means the feature where you can post any text to yo... read more | 09/04/2011 (11:14 am) |
| Mentionable 1.5 Improvements | This is a strange problem that started happening out of nowhere: When I run any iTGB project I st... read more | 09/04/2011 (10:57 am) |
| Mentionable 1.5 Improvements | @Michael I have a suggestion for the final release: The XCode4 projects with the examples have... read more | 09/04/2011 (10:34 am) |
| Cannibal Cookout Released :) | @Scott sure thing, I will send feedback in [url=https://testflightapp.com/dashboard/]TestFlight[/ur... read more | 08/29/2011 (12:37 pm) |
| Cannibal Cookout Released :) | just tried the new version; it looks amazing in the iPad... read more | 08/29/2011 (11:21 am) |
| GuiMLTextCtrl | I solved this by creating an extra GuiControl instance and by adding the GuiMLTextCtrl to it; co... read more | 08/28/2011 (1:45 pm) |
| v1.5 Preview 2 Available | [h1]v1.7.4 to v1.5 Transition Guide[/h1] In this post and follow-ups I'll add items to do when po... read more | 08/27/2011 (4:24 pm) |
| iTorque 2D engine efficiency boost | @Michael [quote]Add new functionality for iPhone 4 rendering (960x640).[/quote] Here's what I ... read more | 08/24/2011 (7:49 pm) |
| Game Center Support | I got this working by doing [code] GameCenterSubmitScore( %my_score, "Leaderboard_ID" ... read more | 08/24/2011 (11:21 am) |
| Game Center Support | here is goes: category is the string that I pass in script, "leaderboard_reference", th... read more | 08/23/2011 (4:31 pm) |
| Game Center Support | @Michael when I call the function I get an error return code; so, this is more a question for any... read more | 08/23/2011 (2:24 pm) |
| Game Center Support | @Michael I had been putting the string extra parameter on and off for testing purposes; originall... read more | 08/23/2011 (12:21 pm) |
| Game Center Support | @Michael sure, not a problem. Function is ( I actually added a bool return value just to have ... read more | 08/23/2011 (11:09 am) |
| Game Center Support | @Michael The function is above on my #51 comment. It's exactly the same as the one you have in 1.... read more | 08/23/2011 (10:47 am) |
| Game Center Support | @Michael My post was not clear. I am using 1.4.1 and the function is being called. What I did was... read more | 08/23/2011 (9:44 am) |
| Game Center Support | I am using the 1.5 Preview 2 "submitScore" function but running in some problems: my us... read more | 08/23/2011 (8:45 am) |
| Mentionable 1.5 Improvements | @Michael This may be a long shot, but is there any chance of licensees to have svn (read only :-)... read more | 08/22/2011 (6:19 pm) |
| [FIXED] iTorque2D not starting in device | this apparently was too many t2dImageMapDatablock instances loaded at start; I now use ipad/iphone s... read more | 08/22/2011 (2:36 pm) |
| Anyone implement iAds in their T2D iPhone game | Does this work in landscape? I managed to get my version working but in portrait *only*. I will p... read more | 08/22/2011 (11:24 am) |
| Size and Gravity Question | Rennie, are you doing a Angry Birds like game? I believe Angry Birds is all about Box2D, so you migh... read more | 08/22/2011 (9:52 am) |
| [FIXED] iTorque2D not starting in device | Yes, iOS SDK 4.3. More details: it happens both on device and simulator, both iphone and ipad. ... read more | 08/22/2011 (7:30 am) |
| Mentionable 1.5 Improvements | @Michael [quote]ADDED: t2dTileLayer objects have a new checkbox: Render Grid. This makes it easie... read more | 08/21/2011 (8:13 pm) |
| My First Game | @Michael Congrats on the game. [quote]For example, this game project drove me to simply a pro... read more | 08/20/2011 (9:54 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | not sure if this what you're looking, but ... [quote]void GuiMLTextCtrl::setAlpha ( float alp... read more | 08/17/2011 (6:19 pm) |
| GuiMLTextCtrl | @Peter. I tried [code] Position = "0 0"; Extent = "100 100"; [/code]... read more | 08/17/2011 (5:48 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard Thanks. For now I am happy with using only t2dSceneObjects; they are instantiated when eac... read more | 08/17/2011 (1:57 pm) |