Game Development Community

Aditya Kulkarni's Forum Posts

Thread Post Date Posted
t2dImageMapDatablock Datablock is invalid! Solution: http://www.garagegames.com/community/forums/viewthread/92207... read more 08/27/2012 (2:55 am)
'Initialize Project' Function Could Not Be Found ...Help! When a project is built, ideally a main should be created inside the game folder like so: a) Includ... read more 08/06/2012 (12:23 am)
Win7 Problem Ok done. I updated my display card drivers which fixed it.... read more 07/12/2012 (12:19 am)
Economics (Question) - Casual Games @Rich: Maddening? More like groping in the dark wearing shades. @Andy: Modular, modular. Gotcha! ... read more 02/12/2011 (4:42 am)
Box2d TGB/t2d Precompiled? [url]https://code.google.com/p/tgb-box2d-integration/[/url] Michael Worister did that as his thes... read more 01/22/2011 (12:28 am)
Efficient way to tell if object is within range? As far as I know, those are caused by physics, not collisions. You can disable physics altogether. ... read more 01/14/2011 (8:39 am)
Efficient way to tell if object is within range? Spawn a transparent t2dObject with the size that you want for your range, mount it on the turret. Us... read more 01/13/2011 (6:41 am)
Interface in TGB I was confused by this when I first fired up TGB...:) Project->GUI Builder OR Hit F10... read more 01/04/2011 (9:48 am)
OpenGl merge image Yup. You know it would be cool if you had a 'Enable 3D' in the settings page of a released game.... read more 12/07/2010 (5:31 am)
OpenGl merge image Anaglyphs. I saw some posts in the TGEA forums, but the code is beyond me. Dunno how I can render... read more 11/29/2010 (2:45 pm)
Questions, questions, questions Read this somewhere: "Good games let you master one simple thing, then another one, and then t... read more 10/24/2010 (12:54 pm)
Tilelayers not being deleted Confirmed, safeDelete does not work on tile layer. No timers, no attached mounts. I don't know why i... read more 10/14/2010 (6:37 am)
Looking for feedback for "Labyrinth" I will categorize myself as a casual gamer really. Didn't understand the stack puzzle (to gain movem... read more 10/11/2010 (10:07 am)
Selective Pause [b] Bouncing happily, does a somersault, lands painlessly on the right toe and points towards his p... read more 10/01/2010 (7:22 am)
1.7.5 - "The specified mode is not supported by this device." Great, thanks Patrick.... read more 09/25/2010 (4:28 pm)
Using schedule to scale a sprite. Good to hear.... read more 09/24/2010 (6:38 am)
Windows Locking/Unlocking 1.7.4. If you don't mind, could you take a look in there? Just sent you an email.... read more 09/22/2010 (5:05 pm)
Using schedule to scale a sprite. It's 'jumping' because the difference between the widths is high and is noticeable to the human eye.... read more 09/21/2010 (6:52 am)
Using schedule to scale a sprite. I am guessing what you want is a filling bar. Why the recursive code? It would be easier if you j... read more 09/21/2010 (6:21 am)
Control more than one character Your idea is correct. [EDIT]Bind functions to your keys (up,down etc) instead of using behaviour... read more 09/14/2010 (5:57 am)
Sound pitch parameter Change nameofmysound to your soundhandle. Example: [code] new AudioProfile(nameofsound) { f... read more 09/02/2010 (5:14 am)
Researching Software Copy Protection Finally figured it out.... read more 09/01/2010 (7:28 am)
Researching Software Copy Protection @Chaim: We're having the exact same problems. i.e.R6002. Distributor tried it and it wouldn't wrap, ... read more 09/01/2010 (5:34 am)
Sound pitch parameter [url]http://www.torquepowered.com/community/forums/viewthread/92561[/url]... read more 08/31/2010 (4:56 am)
Time [code] %obj.setTimerOn(2000);//callback every 2 seconds [/code] if objClass is the className ... read more 08/30/2010 (7:25 am)
The site wish list I had already posted this a while back, but oh well. Better search functionality is one. Seco... read more 08/28/2010 (5:30 am)
Appdata in a Mac Hey thanks Ronny!... read more 08/28/2010 (5:00 am)
Depth First Maze Generator (and solver) Wow, that's awesome. Patrick, love the things that you do with scripting.... read more 08/27/2010 (4:57 am)
quit() crashes due to Theora I do delete all objects in scenewindow2D and popDialog before executing 'quit', doesn't work. I r... read more 08/26/2010 (11:37 am)
Quick and dirty way to display score on screen? Found Patrick's code really easy and helpful. It's also good to look at...:) [url] http://www.torq... read more 08/25/2010 (6:27 pm)
onLevelLoaded not being called Are you creating two seperate windows and loading the levels into it? I think you're just using ... read more 08/25/2010 (4:51 am)
Dynamic Shadow In TGB? Yes! cool effect...is it source level code?... read more 08/21/2010 (8:13 am)
Font Cache Directory Problem Well, I can't believe I did that. Had 2 copies open, one in Torsion the other in the editor. U... read more 08/13/2010 (6:24 am)
Reference Object on loadScene in the function William found, T2DProject...i use [code] %path = expandFilename("~/data/lev... read more 08/06/2010 (1:51 pm)
Reference Object on loadScene obvious i know, but did you 'saveScene' again before loading it?... read more 08/06/2010 (12:49 pm)
Reference Object on loadScene Make sure canSaveDynamicFields = 1 for your objects. E.g. [code] new t2dAnimatedSprite(%anima... read more 08/06/2010 (10:59 am)
GUI Builder doesn't save dynamic fields try setting it dynamically through script...works for me... read more 08/06/2010 (5:47 am)
Play Theora yup it crashes for me too, but the generated file works great...... read more 08/05/2010 (2:10 pm)
Sorted Set methods you might be interested in: [code] reorderChild(child1, child2); bringToFront(object)... read more 08/05/2010 (11:22 am)
Sorted Set [url] http://www.torquepowered.com/community/forums/viewthread/112443 [/url] I have no idea wha... read more 08/05/2010 (11:19 am)
Play Theora ok got it working, found this: http://tdn.garagegames.com/wiki/Image:TheoraGoodies.zip using the ... read more 08/05/2010 (7:51 am)
Play Theora well if theoraFile is defined in the gui, setfile is not needed...but i also tried it your way @patr... read more 08/05/2010 (5:52 am)
some dude help me ? (rookie need somehelp ) maybe that behaviour depends on objects which are not created in other levels...just a guess... read more 08/05/2010 (5:39 am)
some dude help me ? (rookie need somehelp ) Ok doood, here goes: ->Click on the object ->On the right hand side, under 'Edit' select '... read more 08/04/2010 (2:50 pm)
Play Theora like the plague? haha...... read more 08/04/2010 (2:18 pm)
Play Theora Kevin, I would but there's no code and no error messages. I just popped in the control inside a g... read more 08/04/2010 (2:09 pm)
TGB 1.7.5 For the storage, you can use xml. It's persistent and you can save/load levels and custom data witho... read more 08/04/2010 (11:37 am)
TGB 1.7.5 [quote] How far away is T2D ? [/quote] I would like to know this one too. They haven't updated th... read more 08/04/2010 (11:30 am)
Function overloading You can use 2 things here: 1) Attach a class to a function [code] function className::func() { ... read more 08/04/2010 (7:37 am)
Camera zoom in slow motion this is what i use in my project [code] function zoomMove(%amount) { sceneWindow2D.dismount(... read more 08/04/2010 (5:13 am)
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