Aditya Kulkarni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| t2dImageMapDatablock Datablock is invalid! | Solution: http://www.garagegames.com/community/forums/viewthread/92207... read more | 08/27/2012 (2:55 am) |
| 'Initialize Project' Function Could Not Be Found ...Help! | When a project is built, ideally a main should be created inside the game folder like so: a) Includ... read more | 08/06/2012 (12:23 am) |
| Win7 Problem | Ok done. I updated my display card drivers which fixed it.... read more | 07/12/2012 (12:19 am) |
| Economics (Question) - Casual Games | @Rich: Maddening? More like groping in the dark wearing shades. @Andy: Modular, modular. Gotcha! ... read more | 02/12/2011 (4:42 am) |
| Box2d TGB/t2d Precompiled? | [url]https://code.google.com/p/tgb-box2d-integration/[/url] Michael Worister did that as his thes... read more | 01/22/2011 (12:28 am) |
| Efficient way to tell if object is within range? | As far as I know, those are caused by physics, not collisions. You can disable physics altogether. ... read more | 01/14/2011 (8:39 am) |
| Efficient way to tell if object is within range? | Spawn a transparent t2dObject with the size that you want for your range, mount it on the turret. Us... read more | 01/13/2011 (6:41 am) |
| Interface in TGB | I was confused by this when I first fired up TGB...:) Project->GUI Builder OR Hit F10... read more | 01/04/2011 (9:48 am) |
| OpenGl merge image | Yup. You know it would be cool if you had a 'Enable 3D' in the settings page of a released game.... read more | 12/07/2010 (5:31 am) |
| OpenGl merge image | Anaglyphs. I saw some posts in the TGEA forums, but the code is beyond me. Dunno how I can render... read more | 11/29/2010 (2:45 pm) |
| Questions, questions, questions | Read this somewhere: "Good games let you master one simple thing, then another one, and then t... read more | 10/24/2010 (12:54 pm) |
| Tilelayers not being deleted | Confirmed, safeDelete does not work on tile layer. No timers, no attached mounts. I don't know why i... read more | 10/14/2010 (6:37 am) |
| Looking for feedback for "Labyrinth" | I will categorize myself as a casual gamer really. Didn't understand the stack puzzle (to gain movem... read more | 10/11/2010 (10:07 am) |
| Selective Pause | [b] Bouncing happily, does a somersault, lands painlessly on the right toe and points towards his p... read more | 10/01/2010 (7:22 am) |
| 1.7.5 - "The specified mode is not supported by this device." | Great, thanks Patrick.... read more | 09/25/2010 (4:28 pm) |
| Using schedule to scale a sprite. | Good to hear.... read more | 09/24/2010 (6:38 am) |
| Windows Locking/Unlocking | 1.7.4. If you don't mind, could you take a look in there? Just sent you an email.... read more | 09/22/2010 (5:05 pm) |
| Using schedule to scale a sprite. | It's 'jumping' because the difference between the widths is high and is noticeable to the human eye.... read more | 09/21/2010 (6:52 am) |
| Using schedule to scale a sprite. | I am guessing what you want is a filling bar. Why the recursive code? It would be easier if you j... read more | 09/21/2010 (6:21 am) |
| Control more than one character | Your idea is correct. [EDIT]Bind functions to your keys (up,down etc) instead of using behaviour... read more | 09/14/2010 (5:57 am) |
| Sound pitch parameter | Change nameofmysound to your soundhandle. Example: [code] new AudioProfile(nameofsound) { f... read more | 09/02/2010 (5:14 am) |
| Researching Software Copy Protection | Finally figured it out.... read more | 09/01/2010 (7:28 am) |
| Researching Software Copy Protection | @Chaim: We're having the exact same problems. i.e.R6002. Distributor tried it and it wouldn't wrap, ... read more | 09/01/2010 (5:34 am) |
| Sound pitch parameter | [url]http://www.torquepowered.com/community/forums/viewthread/92561[/url]... read more | 08/31/2010 (4:56 am) |
| Time | [code] %obj.setTimerOn(2000);//callback every 2 seconds [/code] if objClass is the className ... read more | 08/30/2010 (7:25 am) |
| The site wish list | I had already posted this a while back, but oh well. Better search functionality is one. Seco... read more | 08/28/2010 (5:30 am) |
| Appdata in a Mac | Hey thanks Ronny!... read more | 08/28/2010 (5:00 am) |
| Depth First Maze Generator (and solver) | Wow, that's awesome. Patrick, love the things that you do with scripting.... read more | 08/27/2010 (4:57 am) |
| quit() crashes due to Theora | I do delete all objects in scenewindow2D and popDialog before executing 'quit', doesn't work. I r... read more | 08/26/2010 (11:37 am) |
| Quick and dirty way to display score on screen? | Found Patrick's code really easy and helpful. It's also good to look at...:) [url] http://www.torq... read more | 08/25/2010 (6:27 pm) |
| onLevelLoaded not being called | Are you creating two seperate windows and loading the levels into it? I think you're just using ... read more | 08/25/2010 (4:51 am) |
| Dynamic Shadow In TGB? Yes! | cool effect...is it source level code?... read more | 08/21/2010 (8:13 am) |
| Font Cache Directory Problem | Well, I can't believe I did that. Had 2 copies open, one in Torsion the other in the editor. U... read more | 08/13/2010 (6:24 am) |
| Reference Object on loadScene | in the function William found, T2DProject...i use [code] %path = expandFilename("~/data/lev... read more | 08/06/2010 (1:51 pm) |
| Reference Object on loadScene | obvious i know, but did you 'saveScene' again before loading it?... read more | 08/06/2010 (12:49 pm) |
| Reference Object on loadScene | Make sure canSaveDynamicFields = 1 for your objects. E.g. [code] new t2dAnimatedSprite(%anima... read more | 08/06/2010 (10:59 am) |
| GUI Builder doesn't save dynamic fields | try setting it dynamically through script...works for me... read more | 08/06/2010 (5:47 am) |
| Play Theora | yup it crashes for me too, but the generated file works great...... read more | 08/05/2010 (2:10 pm) |
| Sorted Set | methods you might be interested in: [code] reorderChild(child1, child2); bringToFront(object)... read more | 08/05/2010 (11:22 am) |
| Sorted Set | [url] http://www.torquepowered.com/community/forums/viewthread/112443 [/url] I have no idea wha... read more | 08/05/2010 (11:19 am) |
| Play Theora | ok got it working, found this: http://tdn.garagegames.com/wiki/Image:TheoraGoodies.zip using the ... read more | 08/05/2010 (7:51 am) |
| Play Theora | well if theoraFile is defined in the gui, setfile is not needed...but i also tried it your way @patr... read more | 08/05/2010 (5:52 am) |
| some dude help me ? (rookie need somehelp ) | maybe that behaviour depends on objects which are not created in other levels...just a guess... read more | 08/05/2010 (5:39 am) |
| some dude help me ? (rookie need somehelp ) | Ok doood, here goes: ->Click on the object ->On the right hand side, under 'Edit' select '... read more | 08/04/2010 (2:50 pm) |
| Play Theora | like the plague? haha...... read more | 08/04/2010 (2:18 pm) |
| Play Theora | Kevin, I would but there's no code and no error messages. I just popped in the control inside a g... read more | 08/04/2010 (2:09 pm) |
| TGB 1.7.5 | For the storage, you can use xml. It's persistent and you can save/load levels and custom data witho... read more | 08/04/2010 (11:37 am) |
| TGB 1.7.5 | [quote] How far away is T2D ? [/quote] I would like to know this one too. They haven't updated th... read more | 08/04/2010 (11:30 am) |
| Function overloading | You can use 2 things here: 1) Attach a class to a function [code] function className::func() { ... read more | 08/04/2010 (7:37 am) |
| Camera zoom in slow motion | this is what i use in my project [code] function zoomMove(%amount) { sceneWindow2D.dismount(... read more | 08/04/2010 (5:13 am) |