Svengali's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for a side project | Hi Philip, You are going to get so many replies I bet. I too have a project that is dying for more h... read more | 03/27/2012 (9:55 am) |
| Read this book when you get a chance... | You are so right, the future of wonderment belongs to us in the indie dev world, and our unorthodox ... read more | 02/04/2012 (7:29 pm) |
| Looking To Team Up ( 6 Members Ready To Go ) | Hey shoot me an email at svengali(a)atroxnoctis.com. I have a live project that is doing some incred... read more | 02/04/2012 (6:27 pm) |
| Lets make a list of Resources that can help us all in making great games! | The resources that exist can help create almost any type of game. However, a few key parts that can... read more | 02/03/2012 (10:52 pm) |
| Animated Santa, and Christmas Pack | [image]www.atroxnoctis.com/image/HappyHoliday.PNG[/image] Great models guys! We are running some ... read more | 12/22/2011 (12:07 pm) |
| Spell description, easy question? | You don't need to be so modest, we you should see how barbaric some of the script we're running is. ... read more | 12/20/2011 (8:10 am) |
| Spell description, easy question? | Perfect! Thank you Jeff! Wow that whole InfoBox::onResize() is pretty interesting. Once I get a seco... read more | 12/17/2011 (7:52 pm) |
| A simple question that is hiding from me, anyone got a second? | Got it!, after tracing back through a ton of script. And yes GameConnection::onDrop()is the winner, ... read more | 12/14/2011 (12:58 pm) |
| Need help to finish your game? | Wow, sounds like you are offering a valuable service. I love your description of whom you help. It s... read more | 12/14/2011 (7:28 am) |
| Key no longer valid | Hi, I hate to be a pain but, my key is no longer working for torsion also. I've been working around ... read more | 12/13/2011 (3:47 pm) |
| Bugs Resolved 666 - RESOLVED | Hilarious!... read more | 12/08/2011 (10:30 am) |
| UAISK problem | When I was having issues integrating the AFX and UAISK into an existing afx project, although the fi... read more | 12/05/2011 (1:46 pm) |
| AFX for T3D 1.1 and 1.2 | I love the object highlighting! One more reason AFX is so awsome!... read more | 12/03/2011 (9:12 am) |
| AFX for T3D 1.1 and 1.2 | And I thought I was going to take the day off... Thank you and great fast work Jeff!... read more | 12/03/2011 (7:54 am) |
| MMORPG Development Team Needed | My name is Svengali, lol. I see you guys are starting your project. An MMO is a huge undertaking,... read more | 12/02/2011 (9:00 am) |
| Databases and Torque 3d | [url]www.atroxnoctis.com/files/pgSQLTorque.zip[/url] And yes there are some security concerns wit... read more | 11/30/2011 (7:13 am) |
| Databases and Torque 3d | If you like, I still have our working files for postgreSQL on beta 3 should be good on 1.1 or 1.2. C... read more | 11/29/2011 (1:46 pm) |
| Databases and Torque 3d | We tryed all the Database solutions for our project. While at first we did like the postgreSQL, we h... read more | 11/29/2011 (7:55 am) |
| AFX for T3D 1.1 and 1.2 | Uhg... We use AFX2 and ACK together and ACK uses 2 or 3 masks itself. I agree with Steve that my con... read more | 11/25/2011 (3:32 pm) |
| AFX for T3D 1.1 and 1.2 | Nice, I hadn't installed 1.2 yet. Sorry they switched the install builder, that might be my fault, I... read more | 11/25/2011 (1:20 pm) |
| AFX for T3D 1.1 and 1.2 | We are looking forward to some new AFX goodness! The best thing is we should be just about ready to ... read more | 11/25/2011 (8:56 am) |
| Green Ear is Defunct now | I'm in the same boat as all of you, we had planned to use it to pipe live events into our game world... read more | 11/13/2011 (6:23 am) |
| Torque 3D 1.1 - Sluggish with RTS | What are your machines specs? Even our best machine can't use 1.1 to it's full potential, which f... read more | 11/13/2011 (6:16 am) |
| Unity Nominated Best Game Engine Finalist where is TORQUE 3D | One more thing to consider is that while Unity has many games on the market at this time, T3D has ve... read more | 11/12/2011 (8:37 am) |
| Reducing AFX resource usage? | The best way is to streamline everything, although tedious. We pulled all the art files, and then pu... read more | 10/05/2011 (8:00 am) |
| ACK+AFX+UAISK | Yeah, we have huge issues with using up video memory. It is not actually AFX, well it is in the sens... read more | 09/30/2011 (1:45 pm) |
| T3D Lobby | I haven't seen any resources on any form of a lobby that I can remeber. What we did to create a lobb... read more | 09/17/2011 (8:13 am) |
| I swear the forum ate my answer, anyone remember this? | I figured it out, and as normal I'm a dambass. I forgot to put the max ammo in the defaultPlayer dat... read more | 09/08/2011 (1:46 pm) |
| I swear the forum ate my answer, anyone remember this? | Sure, all the datablocks for the weapons are basicly the same other than names(there's like 30+ guns... read more | 09/08/2011 (1:23 pm) |
| I swear the forum ate my answer, anyone remember this? | The weapons not even being used, from the time of weapon mount the guns just cycles through the whol... read more | 09/08/2011 (9:46 am) |
| T3D 1.1 and Objectview, about to cause me to start drinking - DUPLICATE (THREED-1986) | AH! I knew I wasn't crazy. Thanks for your help! I thought I had seen this thread before, but I coul... read more | 09/04/2011 (6:43 pm) |
| ACK+AFX+UAISK | I converted it to 1.1 for my uses, I know of the animation problems you speak of, but I fixed those ... read more | 08/31/2011 (9:15 am) |
| ACK+AFX+UAISK | OMG I finished the merge. Do not even worry about player.h or player.cpp, they only activate the mel... read more | 08/30/2011 (10:01 pm) |
| Where to obtain RTS Starter kit? (I've searched for an hour now) | my bad double post... read more | 08/25/2011 (6:39 am) |
| Where to obtain RTS Starter kit? (I've searched for an hour now) | At this point, next to nothing would work in it anyways, when we licensed it two years ago, it was a... read more | 08/25/2011 (6:26 am) |
| Return of the 2gig limit, the nightmare continues... Help!?! | Well, zib bombs out at the same 2 gig, but usually the file after the installer.... read more | 08/22/2011 (4:42 pm) |
| Return of the 2gig limit, the nightmare continues... Help!?! | Thank you, our first release was like 4 gig, and we just used a auto extractor and spanned rar files... read more | 08/22/2011 (4:09 pm) |
| Making Rpg. Need help with cursor and quests | Almost everything you are looking for is already in a resource, instead of posting a ton of links in... read more | 07/29/2011 (8:31 am) |
| Zoning an out side area | The areas that are organic, ie trees, grass, rocks, I have no issues with, its the buildings that ju... read more | 07/26/2011 (1:00 pm) |
| ACK+AFX+UAISK? | Forum ate our messages again... I got your reply last night, jest let me know when you are ready, I'... read more | 07/20/2011 (10:48 am) |
| ACK+AFX+UAISK | I heard that somewhere. Finally got that damn server running so let me know when you are ready, I wi... read more | 07/19/2011 (9:55 pm) |
| ACK+AFX+UAISK | Hmm, and I replied yesterday too, lol. Maybe we were on that elusive mirror that appears when GG sit... read more | 07/19/2011 (9:29 am) |
| Do you need TGB Pro for PSK Pro? | I haven't yet, but plan to do so in the very near future, our product also uses all three. Honestly ... read more | 07/18/2011 (8:35 pm) |
| afx2 and thirdperson setup | I've found, fighting with the camera for over a year now, that the AFX cam is very hard to override.... read more | 07/08/2011 (7:45 am) |
| Hello, Anybody there? | Yeah, only our login server reports to a masterserver, and the rest sit just waiting for connections... read more | 07/08/2011 (7:25 am) |
| Hello, Anybody there? | Hello, I'm suppose to be watching a movie in Japanese, debugging our next map, writing the n... read more | 07/06/2011 (10:59 pm) |
| Unable to build a package? Installer woes... | Thanks! you saved me two days in a row. I should be significantly less trouble from here on out. ... read more | 07/01/2011 (10:49 am) |
| AFX 2 for T3D 1.1 Final - Released | @David That's great to hear. Apparently, I came off a little stronger than intended. I personally h... read more | 06/23/2011 (6:35 pm) |
| AFX 2 for T3D 1.1 Final - Released | Thank You Jeff! I can't wait to bust in to the new AFX sweetness. I love the intermingling with Twis... read more | 06/22/2011 (8:24 am) |
| Search Engine Sucks | Hilarious and true! I've seen the search engine go through many changes over the last couple of year... read more | 06/19/2011 (12:35 pm) |