Game Development Community

Svengali's Forum Posts

Thread Post Date Posted
Looking for a side project Hi Philip, You are going to get so many replies I bet. I too have a project that is dying for more h... read more 03/27/2012 (9:55 am)
Read this book when you get a chance... You are so right, the future of wonderment belongs to us in the indie dev world, and our unorthodox ... read more 02/04/2012 (7:29 pm)
Looking To Team Up ( 6 Members Ready To Go ) Hey shoot me an email at svengali(a)atroxnoctis.com. I have a live project that is doing some incred... read more 02/04/2012 (6:27 pm)
Lets make a list of Resources that can help us all in making great games! The resources that exist can help create almost any type of game. However, a few key parts that can... read more 02/03/2012 (10:52 pm)
Animated Santa, and Christmas Pack [image]www.atroxnoctis.com/image/HappyHoliday.PNG[/image] Great models guys! We are running some ... read more 12/22/2011 (12:07 pm)
Spell description, easy question? You don't need to be so modest, we you should see how barbaric some of the script we're running is. ... read more 12/20/2011 (8:10 am)
Spell description, easy question? Perfect! Thank you Jeff! Wow that whole InfoBox::onResize() is pretty interesting. Once I get a seco... read more 12/17/2011 (7:52 pm)
A simple question that is hiding from me, anyone got a second? Got it!, after tracing back through a ton of script. And yes GameConnection::onDrop()is the winner, ... read more 12/14/2011 (12:58 pm)
Need help to finish your game? Wow, sounds like you are offering a valuable service. I love your description of whom you help. It s... read more 12/14/2011 (7:28 am)
Key no longer valid Hi, I hate to be a pain but, my key is no longer working for torsion also. I've been working around ... read more 12/13/2011 (3:47 pm)
Bugs Resolved 666 - RESOLVED Hilarious!... read more 12/08/2011 (10:30 am)
UAISK problem When I was having issues integrating the AFX and UAISK into an existing afx project, although the fi... read more 12/05/2011 (1:46 pm)
AFX for T3D 1.1 and 1.2 I love the object highlighting! One more reason AFX is so awsome!... read more 12/03/2011 (9:12 am)
AFX for T3D 1.1 and 1.2 And I thought I was going to take the day off... Thank you and great fast work Jeff!... read more 12/03/2011 (7:54 am)
MMORPG Development Team Needed My name is Svengali, lol. I see you guys are starting your project. An MMO is a huge undertaking,... read more 12/02/2011 (9:00 am)
Databases and Torque 3d [url]www.atroxnoctis.com/files/pgSQLTorque.zip[/url] And yes there are some security concerns wit... read more 11/30/2011 (7:13 am)
Databases and Torque 3d If you like, I still have our working files for postgreSQL on beta 3 should be good on 1.1 or 1.2. C... read more 11/29/2011 (1:46 pm)
Databases and Torque 3d We tryed all the Database solutions for our project. While at first we did like the postgreSQL, we h... read more 11/29/2011 (7:55 am)
AFX for T3D 1.1 and 1.2 Uhg... We use AFX2 and ACK together and ACK uses 2 or 3 masks itself. I agree with Steve that my con... read more 11/25/2011 (3:32 pm)
AFX for T3D 1.1 and 1.2 Nice, I hadn't installed 1.2 yet. Sorry they switched the install builder, that might be my fault, I... read more 11/25/2011 (1:20 pm)
AFX for T3D 1.1 and 1.2 We are looking forward to some new AFX goodness! The best thing is we should be just about ready to ... read more 11/25/2011 (8:56 am)
Green Ear is Defunct now I'm in the same boat as all of you, we had planned to use it to pipe live events into our game world... read more 11/13/2011 (6:23 am)
Torque 3D 1.1 - Sluggish with RTS What are your machines specs? Even our best machine can't use 1.1 to it's full potential, which f... read more 11/13/2011 (6:16 am)
Unity Nominated Best Game Engine Finalist where is TORQUE 3D One more thing to consider is that while Unity has many games on the market at this time, T3D has ve... read more 11/12/2011 (8:37 am)
Reducing AFX resource usage? The best way is to streamline everything, although tedious. We pulled all the art files, and then pu... read more 10/05/2011 (8:00 am)
ACK+AFX+UAISK Yeah, we have huge issues with using up video memory. It is not actually AFX, well it is in the sens... read more 09/30/2011 (1:45 pm)
T3D Lobby I haven't seen any resources on any form of a lobby that I can remeber. What we did to create a lobb... read more 09/17/2011 (8:13 am)
I swear the forum ate my answer, anyone remember this? I figured it out, and as normal I'm a dambass. I forgot to put the max ammo in the defaultPlayer dat... read more 09/08/2011 (1:46 pm)
I swear the forum ate my answer, anyone remember this? Sure, all the datablocks for the weapons are basicly the same other than names(there's like 30+ guns... read more 09/08/2011 (1:23 pm)
I swear the forum ate my answer, anyone remember this? The weapons not even being used, from the time of weapon mount the guns just cycles through the whol... read more 09/08/2011 (9:46 am)
T3D 1.1 and Objectview, about to cause me to start drinking - DUPLICATE (THREED-1986) AH! I knew I wasn't crazy. Thanks for your help! I thought I had seen this thread before, but I coul... read more 09/04/2011 (6:43 pm)
ACK+AFX+UAISK I converted it to 1.1 for my uses, I know of the animation problems you speak of, but I fixed those ... read more 08/31/2011 (9:15 am)
ACK+AFX+UAISK OMG I finished the merge. Do not even worry about player.h or player.cpp, they only activate the mel... read more 08/30/2011 (10:01 pm)
Where to obtain RTS Starter kit? (I've searched for an hour now) my bad double post... read more 08/25/2011 (6:39 am)
Where to obtain RTS Starter kit? (I've searched for an hour now) At this point, next to nothing would work in it anyways, when we licensed it two years ago, it was a... read more 08/25/2011 (6:26 am)
Return of the 2gig limit, the nightmare continues... Help!?! Well, zib bombs out at the same 2 gig, but usually the file after the installer.... read more 08/22/2011 (4:42 pm)
Return of the 2gig limit, the nightmare continues... Help!?! Thank you, our first release was like 4 gig, and we just used a auto extractor and spanned rar files... read more 08/22/2011 (4:09 pm)
Making Rpg. Need help with cursor and quests Almost everything you are looking for is already in a resource, instead of posting a ton of links in... read more 07/29/2011 (8:31 am)
Zoning an out side area The areas that are organic, ie trees, grass, rocks, I have no issues with, its the buildings that ju... read more 07/26/2011 (1:00 pm)
ACK+AFX+UAISK? Forum ate our messages again... I got your reply last night, jest let me know when you are ready, I'... read more 07/20/2011 (10:48 am)
ACK+AFX+UAISK I heard that somewhere. Finally got that damn server running so let me know when you are ready, I wi... read more 07/19/2011 (9:55 pm)
ACK+AFX+UAISK Hmm, and I replied yesterday too, lol. Maybe we were on that elusive mirror that appears when GG sit... read more 07/19/2011 (9:29 am)
Do you need TGB Pro for PSK Pro? I haven't yet, but plan to do so in the very near future, our product also uses all three. Honestly ... read more 07/18/2011 (8:35 pm)
afx2 and thirdperson setup I've found, fighting with the camera for over a year now, that the AFX cam is very hard to override.... read more 07/08/2011 (7:45 am)
Hello, Anybody there? Yeah, only our login server reports to a masterserver, and the rest sit just waiting for connections... read more 07/08/2011 (7:25 am)
Hello, Anybody there? Hello, I'm suppose to be watching a movie in Japanese, debugging our next map, writing the n... read more 07/06/2011 (10:59 pm)
Unable to build a package? Installer woes... Thanks! you saved me two days in a row. I should be significantly less trouble from here on out. ... read more 07/01/2011 (10:49 am)
AFX 2 for T3D 1.1 Final - Released @David That's great to hear. Apparently, I came off a little stronger than intended. I personally h... read more 06/23/2011 (6:35 pm)
AFX 2 for T3D 1.1 Final - Released Thank You Jeff! I can't wait to bust in to the new AFX sweetness. I love the intermingling with Twis... read more 06/22/2011 (8:24 am)
Search Engine Sucks Hilarious and true! I've seen the search engine go through many changes over the last couple of year... read more 06/19/2011 (12:35 pm)
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