Game Development Community

Corey Punches's Forum Posts

Thread Post Date Posted
Torque Constructor 1.03 is up Yes, thanks guys re-downloaded and was able to register just fine. :)... read more 08/07/2007 (3:30 pm)
Torque Constructor 1.03 is up Hey Kenneth I deinstalled, redownloaded, and installed to a different directory and got the same r... read more 08/03/2007 (3:21 pm)
Torque Constructor 1.03 is up I'm having the same issue as Gustavo, it won't accept my ignition key from my account page. Here'... read more 08/03/2007 (2:21 pm)
Intel releases open source multi-core tool I was just pondering the same thing myself :) I read an article about it posted on Digg and then fol... read more 07/25/2007 (9:48 am)
Design Doc Software I use an app called OmniOutliner from the Omni group. [url=http://www.omnigroup.com/applications/... read more 07/19/2007 (11:36 am)
AFX on other engines What about support for [url=http://www.unity3d.com]Unity[/url]? I've only played around with the... read more 07/02/2007 (10:09 am)
0.94 exporter cannot be used with BLender 2.44?!? Thanks for the link to the fixes Joseph! :)... read more 06/28/2007 (9:29 am)
Server Pause vs. Client Pause I got this to work finally. It does appear that when $timeScale is set to 0 commandToServer won't wo... read more 06/15/2007 (10:48 am)
1 random element and I will make a game out of it. "One Blinking Button" The entire game revolves around one large blinking button that fills the sc... read more 06/13/2007 (1:42 pm)
Compiling 1.5.2 on XCODE I posted in your other thread also, but it just occured to me that you might want to take a look at ... read more 05/23/2007 (8:43 am)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm I'd try downloading the source package again, maybe it got corrupted? Have you tried to open /Torque... read more 05/23/2007 (8:40 am)
Serve different missions I believe that you would need a seperate server process for each mission. It may be possible to have... read more 05/18/2007 (8:42 am)
Perpetual Busy Loop/Crash in RunApplicationEventLoop @Rob - lol, good catch! My Dockbar (even reduced) stretches 75% across the bottom of my screen.... read more 05/01/2007 (10:53 am)
60 sec end mission function Maybe it's like a "bonus" round where you have 60 seconds to collect as many widgets as you can for ... read more 04/30/2007 (6:43 am)
Enabling ASM on OSX Intel Ah excellent :)... read more 04/23/2007 (1:52 pm)
Enabling ASM on OSX Intel Does anyone know if these fixes were rolled into 1.5.1?... read more 04/23/2007 (9:52 am)
Problems with Portals using Constructor I *think* portals are supported in the current version of Constructor but you need to export with th... read more 04/23/2007 (9:46 am)
Modernization Kit Beta @T Squared - would you mind sharing the settings you used for the water in those shots, it look grea... read more 04/20/2007 (9:29 pm)
My Warehouse Looks nice. Did you use constructor to build it?... read more 04/20/2007 (9:48 am)
Mac version of Torsion? Thanks for the info Tom.... read more 04/16/2007 (3:26 pm)
Mac version of Torsion? @Tom - I already have Torsion for Windows but I'll be moving all my development work over to OSX ver... read more 04/16/2007 (1:09 pm)
Call animations Rojalee, I don't believe there is a kneel animation sequence that ships with TGE.... read more 04/12/2007 (9:45 am)
Modernization Kit Beta Hmm just dropped the 1.5.1 code into a clean 1.5.1 and tried to compile. Got this result: [code] ... read more 04/11/2007 (4:52 pm)
Modernization Kit Beta Weirdly with 00009 I don't have the same DRL issue as before, everything works fine no matter what m... read more 03/26/2007 (10:48 am)
Modernization Kit Beta I just discovered that my frame-rate issues are tied to enabling DRL and my screen resolution. If I'... read more 03/23/2007 (7:23 pm)
Modernization Kit Beta Thanks for the reply Jeff. I'm fairly certain my drivers are up to date, but I'll take a look when I... read more 03/23/2007 (11:19 am)
Modernization Kit Beta Hi Alex, I downloaded the kit last night and after a couple of tries got everything to compile suc... read more 03/22/2007 (11:09 am)
TGB Install Question Thanks for the answer Matthew. So, if I'm understanding this correctly, it's ok for me to install TG... read more 07/21/2006 (9:36 am)
TGB Install Question I've had this question too and came to the conclusion that if you were ok to install in multiple mac... read more 07/19/2006 (1:20 pm)
Playing Animations with key presses Thanks Tavershima, I'll give that a try. I was thinking about doing something similar to that alread... read more 07/15/2006 (6:23 pm)
Playing Animations with key presses I can't even get my mannequin to move, so I'll be watching this thread closely ;)... read more 07/15/2006 (11:33 am)
Deployment What I usually do is after I build the project I just zip the folder I specified as the output foder... read more 07/15/2006 (11:28 am)
Max Resolution 800 x 600? Thanks all - answered my questions.... read more 06/28/2006 (12:45 pm)
Max Resolution 800 x 600? Hmm, yeah I can choose higher res when running full-screen. I don't suppose there is a way to run it... read more 06/28/2006 (12:18 pm)
Max Resolution 800 x 600? Yes, I have looked at edit->preferences->Audoi Visual The resolution control doesn't list anythin... read more 06/28/2006 (12:02 pm)
Can't access private forums. Rather than starting another thread about this I'd like to add that I have the exact same problem as... read more 06/26/2006 (11:08 am)
Torque 1.3 Great! Thanks for the info Ben.... read more 09/09/2004 (11:04 am)
Lighting Pack version 1.1.5 Q&A Ack! It appears I should learn to read. I neglected to add game/fx/fxlight.cc and collision/polyconc... read more 09/04/2004 (7:08 pm)
Lighting Pack version 1.1.5 Q&A I'm having a problem getting map2dif to link. I'm using a clean release 1.2.2 and applied the patch ... read more 09/04/2004 (6:29 pm)
Linux distro suggestions? Anyone tried Quark under Cedega(formerly WineX), or Crossover? I can run Evercrack flawlessly under ... read more 06/28/2004 (10:45 am)
Has anyone tried this? I kind of been thinking about this same thing. Except in my case I want the player to have the abili... read more 05/24/2004 (10:50 am)
Teleprt between servers Thanks guys, you've been a big help.... read more 05/21/2004 (10:09 am)
Torque Book: 3D Game Programming All In One I received my copy of the book today. All I can say is: THANK YOU Ken! I wish this had been availabl... read more 05/13/2004 (11:14 am)
Book on Torque: "3D Game Programming All in One" by Ken Finney I ordered mine from B&N a couple of days ago (when I first saw this thread :)) and I hope to receive... read more 05/07/2004 (8:15 am)
Creating player stats & skills for RPG game Just out of curiousity how are you planning to "store" the player object so that skills/stats are pe... read more 05/12/2003 (8:50 am)
ISO Start Up Advice I probably would recommend that anyone experiment with the script files before the engine source fil... read more 01/28/2003 (1:22 pm)
ISO Start Up Advice Hi Stu, There is another compiler you can use under windows that is free if you don't feel like bu... read more 01/28/2003 (12:11 pm)
Racing example broken? Or if you are running from a command prompt just do: torqueDemo -game fps -mod racing... read more 01/28/2003 (12:02 pm)
Racing example broken? Nevermind..I'm an idiot :) I just figured out that the racing example is a mod for the fps.... read more 01/18/2003 (11:35 am)
yes I bought the SDK I have it... read more 01/18/2003 (11:13 am)