Game Development Community

Bob Dobbs's Forum Posts

Thread Post Date Posted
Torque X CEV 4.0 for Absolute Beginners Hey Jester, let me have a little look over this and trawl the old CEV3.1 to 4 forums n mail threads.... read more 03/04/2011 (12:59 am)
Torque X and XNA 4.0 and Visual Studio 2010 you might want to watch [url]http://www.garagegames.com/community/resources/view/20870[/url] to ge... read more 03/02/2011 (12:47 am)
CEV 4.0 issues PLEASE HELP ME!!! double check your setting the startup object correctly in your games properties. Right click game, ... read more 02/28/2011 (6:24 pm)
Torque X CEV 4.0 for Absolute Beginners Holy cows Jester that is a brilliant list ! I will update this tutorial and post a new tutorial on h... read more 02/28/2011 (4:00 pm)
Torque X CEV 4.0 for Absolute Beginners Think Pinot is a bit snowed under at the mo, as long as you have the source code version of TorqueX ... read more 02/27/2011 (5:50 am)
CEV 4.0 issues PLEASE HELP ME!!! I'm afraid I left the bonny glens looong ago and still in Tokyo. Feel free to pitch, but if its Dev ... read more 02/26/2011 (7:10 pm)
Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] I'm no pro, but I wouldn't say its anything radically different in XNA4. Matt H had noticed Bins cle... read more 02/26/2011 (6:54 pm)
Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] Hey Jacob, sounds like your hitting the same issues as I was with my high number of sprites. Most re... read more 02/26/2011 (6:39 pm)
can i put an offer on TX? Ah so it will still be on sale eh ? Well thats a small mercy !... read more 02/26/2011 (11:17 am)
can i put an offer on TX? Hmm I think MS picking up the tab is negligible, "once bitten twice shy" the CreatorsClub ... read more 02/24/2011 (1:13 am)
can i put an offer on TX? Hey Dan, Well you've got access to CEV4 its pretty much yours and ours for the taking and making. ... read more 02/23/2011 (4:09 pm)
CEV 4.0 issues PLEASE HELP ME!!! Hey Guys I have put up a detailed list and video tutorial for any of you struggling or especially to... read more 02/22/2011 (5:37 am)
So now what? Hey Guys I have put up a detailed list and video tutorial for any of you struggling or especially to... read more 02/22/2011 (5:36 am)
So now what? Hey John , let me do a wee video tomorrow sometime. If its the PSK as well as the CEV4 your getting ... read more 02/17/2011 (12:23 pm)
So now what? Hmmm, that sounds like its holding onto an old reference of 3.1.5 somehow...In your solution go to G... read more 02/17/2011 (9:35 am)
So now what? Hey John did u try my steps above ? I just use the drop down next to the play icon (run) and select ... read more 02/17/2011 (6:11 am)
CEV 4.0 issues PLEASE HELP ME!!! Have a wee looky at this, I made a list on getting a project from 3.1 to 4.0 [url]http://www.gara... read more 02/15/2011 (12:37 am)
Project Gert: Moonbreaker has made it! Congratulations Will, logging into XBLIG now to purchase =)... read more 02/10/2011 (3:31 am)
Optimization tips for large number of sprites ? Cheers Pino ! As ever gratefully appreciated ! I'm up to my eyes in learning Python at the mo with t... read more 02/01/2011 (3:56 am)
Optimization tips for large number of sprites ? Hey Guys, I'm just catching up after a brief busy spell starting at new job and been having a try th... read more 01/30/2011 (7:15 pm)
Game crashes when it reaches 1.8GB of memory usage What's occurring after 1.8GB usage ? resources appearing as whited out blocks ? or lag ? if its lag ... read more 01/26/2011 (3:42 pm)
So now what? Hey Aaron, you'll need to diddle around with Pino's XboxProjectGenerator.exe (its on the trac site) ... read more 01/24/2011 (1:37 pm)
So now what? Shame to see a taleneted programmer go....=( Suburn's 2D sprite implementation isn't even 100% th... read more 01/24/2011 (6:13 am)
Optimization tips for large number of sprites ? @Pino - Hey no probs, understand your busy.Had you had any other ideas in addition to the stuff you ... read more 01/24/2011 (3:52 am)
So now what? I thought Mr Dan Pascal had all but disappeared from the TX scene...you don't know me, but I used yo... read more 01/21/2011 (10:06 am)
So now what? Awww CEV 4.0 is just going into RC; keep the chin up, onwards and upwards eh ? I think we'll be g... read more 01/20/2011 (5:17 pm)
Optimization tips for large number of sprites ? Cheers Nikos, gives me some more food for thought.I don't really use much background animation. Been... read more 01/05/2011 (3:41 am)
Locating online, higher education coursework for game engine development and usage gameinstitute.com ? or too basic/generic ?... read more 12/31/2010 (9:33 am)
Animation shows up white at runtime no prob.If you get the same issue on Xbox but not PC, your hitting memory problems... read more 12/31/2010 (6:17 am)
Animation shows up white at runtime Checking its properly referenced in Visual Studio ? ie in the data\images folder ? Sometimes upperca... read more 12/30/2010 (7:27 am)
Animation shows up white at runtime I've had this happen a few times. perhaps the material is too large ? what are the dimensions of ... read more 12/29/2010 (8:24 pm)
Optimization tips for large number of sprites ? Hey Jacob, thanks for your insights, I will have a look into those links later and have a proper loo... read more 12/28/2010 (12:12 am)
Newbie Questions Hey, as far as I know 1) Torque 360 is for XDK licensed developers only (http://en.wikipedia.org/... read more 12/17/2010 (6:44 am)
Chu's Dynasty is Live! Thanks Community Hurrah !お疲れ様です!... read more 12/12/2010 (5:08 am)
Chu's Dynasty In Review! Just had a 2-3 hour stint going through Chu again, definitely more fluid and less "clacky"... read more 12/03/2010 (8:54 am)
[SOLVED] Within field of camera view ? Found a way albeit a bit shabby. [code] float cameraX = _camera.Position.X; float cameraY = _ca... read more 12/02/2010 (12:02 pm)
t2dtrigger collision poly denial WOW this fixed something I've been scratching my head on for months !... read more 12/02/2010 (5:14 am)
Chu's Dynasty In Review! Ooooh ! Need to catch up and try the new version ! ... read more 12/01/2010 (10:51 am)
Messy Tilemaps & alternatives to 1Tile : 1File Thanks ! I already gave that a stab, I've been messing around with different settings in the T2DS... read more 11/22/2010 (4:37 am)
Messy Tilemaps & alternatives to 1Tile : 1File How would one restrict world movement to whole pixels at a time ? ... read more 11/20/2010 (3:03 pm)
Messy Tilemaps & alternatives to 1Tile : 1File @Duncan "constrain the world movement to whole pixels"... So unless I was moving my camera... read more 11/20/2010 (6:40 am)
Messy Tilemaps & alternatives to 1Tile : 1File Additionally, I guess I should go 2D Static Sprites for "structures" and keep my "til... read more 11/19/2010 (12:41 am)
Spot Lights / Spotlights in TX2D [SOLVED] Thanks Alex, that's really given me some ideas to mull over, managed to get something *slightly"... read more 11/08/2010 (9:53 am)
Spot Lights / Spotlights in TX2D [SOLVED] Thanks, that's a bit of food for thought for me; and I tweaked my settings when making normal maps a... read more 11/04/2010 (5:55 pm)
Spot Lights / Spotlights in TX2D [SOLVED] I'm mebbe a bit late to this party but I've just started looking at lighting tests and ideas for lig... read more 11/04/2010 (2:43 pm)
The New Xbox 360 Dash Update Hmm they've removed the "rate" feature as well..seems odd even for XBLA and XB titles... read more 11/03/2010 (2:44 pm)
The New Xbox 360 Dash Update I just applied the upgrade here in Japan and it still says "indies games" in the "oth... read more 11/02/2010 (5:55 pm)
Windows 7 I've heard a lot of people having issues with the editor on win 7 but I'm running on Win7 64bit Ulti... read more 10/29/2010 (4:56 pm)
How do you guys keep framerate with 30-50 enemies? Hmmm I've got about 300 enemies on screen consisting of 3 separate layers with each layer with 30 fr... read more 10/23/2010 (11:23 pm)
Particles aren't being saved in my Project? Yeah, the TX2D particles are in XML format and the ones in the 2D effects pack are TGB format ONLY w... read more 10/15/2010 (7:46 pm)
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