Bob Dobbs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X CEV 4.0 for Absolute Beginners | Hey Jester, let me have a little look over this and trawl the old CEV3.1 to 4 forums n mail threads.... read more | 03/04/2011 (12:59 am) |
| Torque X and XNA 4.0 and Visual Studio 2010 | you might want to watch [url]http://www.garagegames.com/community/resources/view/20870[/url] to ge... read more | 03/02/2011 (12:47 am) |
| CEV 4.0 issues PLEASE HELP ME!!! | double check your setting the startup object correctly in your games properties. Right click game, ... read more | 02/28/2011 (6:24 pm) |
| Torque X CEV 4.0 for Absolute Beginners | Holy cows Jester that is a brilliant list ! I will update this tutorial and post a new tutorial on h... read more | 02/28/2011 (4:00 pm) |
| Torque X CEV 4.0 for Absolute Beginners | Think Pinot is a bit snowed under at the mo, as long as you have the source code version of TorqueX ... read more | 02/27/2011 (5:50 am) |
| CEV 4.0 issues PLEASE HELP ME!!! | I'm afraid I left the bonny glens looong ago and still in Tokyo. Feel free to pitch, but if its Dev ... read more | 02/26/2011 (7:10 pm) |
| Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] | I'm no pro, but I wouldn't say its anything radically different in XNA4. Matt H had noticed Bins cle... read more | 02/26/2011 (6:54 pm) |
| Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] | Hey Jacob, sounds like your hitting the same issues as I was with my high number of sprites. Most re... read more | 02/26/2011 (6:39 pm) |
| can i put an offer on TX? | Ah so it will still be on sale eh ? Well thats a small mercy !... read more | 02/26/2011 (11:17 am) |
| can i put an offer on TX? | Hmm I think MS picking up the tab is negligible, "once bitten twice shy" the CreatorsClub ... read more | 02/24/2011 (1:13 am) |
| can i put an offer on TX? | Hey Dan, Well you've got access to CEV4 its pretty much yours and ours for the taking and making. ... read more | 02/23/2011 (4:09 pm) |
| CEV 4.0 issues PLEASE HELP ME!!! | Hey Guys I have put up a detailed list and video tutorial for any of you struggling or especially to... read more | 02/22/2011 (5:37 am) |
| So now what? | Hey Guys I have put up a detailed list and video tutorial for any of you struggling or especially to... read more | 02/22/2011 (5:36 am) |
| So now what? | Hey John , let me do a wee video tomorrow sometime. If its the PSK as well as the CEV4 your getting ... read more | 02/17/2011 (12:23 pm) |
| So now what? | Hmmm, that sounds like its holding onto an old reference of 3.1.5 somehow...In your solution go to G... read more | 02/17/2011 (9:35 am) |
| So now what? | Hey John did u try my steps above ? I just use the drop down next to the play icon (run) and select ... read more | 02/17/2011 (6:11 am) |
| CEV 4.0 issues PLEASE HELP ME!!! | Have a wee looky at this, I made a list on getting a project from 3.1 to 4.0 [url]http://www.gara... read more | 02/15/2011 (12:37 am) |
| Project Gert: Moonbreaker has made it! | Congratulations Will, logging into XBLIG now to purchase =)... read more | 02/10/2011 (3:31 am) |
| Optimization tips for large number of sprites ? | Cheers Pino ! As ever gratefully appreciated ! I'm up to my eyes in learning Python at the mo with t... read more | 02/01/2011 (3:56 am) |
| Optimization tips for large number of sprites ? | Hey Guys, I'm just catching up after a brief busy spell starting at new job and been having a try th... read more | 01/30/2011 (7:15 pm) |
| Game crashes when it reaches 1.8GB of memory usage | What's occurring after 1.8GB usage ? resources appearing as whited out blocks ? or lag ? if its lag ... read more | 01/26/2011 (3:42 pm) |
| So now what? | Hey Aaron, you'll need to diddle around with Pino's XboxProjectGenerator.exe (its on the trac site) ... read more | 01/24/2011 (1:37 pm) |
| So now what? | Shame to see a taleneted programmer go....=( Suburn's 2D sprite implementation isn't even 100% th... read more | 01/24/2011 (6:13 am) |
| Optimization tips for large number of sprites ? | @Pino - Hey no probs, understand your busy.Had you had any other ideas in addition to the stuff you ... read more | 01/24/2011 (3:52 am) |
| So now what? | I thought Mr Dan Pascal had all but disappeared from the TX scene...you don't know me, but I used yo... read more | 01/21/2011 (10:06 am) |
| So now what? | Awww CEV 4.0 is just going into RC; keep the chin up, onwards and upwards eh ? I think we'll be g... read more | 01/20/2011 (5:17 pm) |
| Optimization tips for large number of sprites ? | Cheers Nikos, gives me some more food for thought.I don't really use much background animation. Been... read more | 01/05/2011 (3:41 am) |
| Locating online, higher education coursework for game engine development and usage | gameinstitute.com ? or too basic/generic ?... read more | 12/31/2010 (9:33 am) |
| Animation shows up white at runtime | no prob.If you get the same issue on Xbox but not PC, your hitting memory problems... read more | 12/31/2010 (6:17 am) |
| Animation shows up white at runtime | Checking its properly referenced in Visual Studio ? ie in the data\images folder ? Sometimes upperca... read more | 12/30/2010 (7:27 am) |
| Animation shows up white at runtime | I've had this happen a few times. perhaps the material is too large ? what are the dimensions of ... read more | 12/29/2010 (8:24 pm) |
| Optimization tips for large number of sprites ? | Hey Jacob, thanks for your insights, I will have a look into those links later and have a proper loo... read more | 12/28/2010 (12:12 am) |
| Newbie Questions | Hey, as far as I know 1) Torque 360 is for XDK licensed developers only (http://en.wikipedia.org/... read more | 12/17/2010 (6:44 am) |
| Chu's Dynasty is Live! Thanks Community | Hurrah !お疲れ様です!... read more | 12/12/2010 (5:08 am) |
| Chu's Dynasty In Review! | Just had a 2-3 hour stint going through Chu again, definitely more fluid and less "clacky"... read more | 12/03/2010 (8:54 am) |
| [SOLVED] Within field of camera view ? | Found a way albeit a bit shabby. [code] float cameraX = _camera.Position.X; float cameraY = _ca... read more | 12/02/2010 (12:02 pm) |
| t2dtrigger collision poly denial | WOW this fixed something I've been scratching my head on for months !... read more | 12/02/2010 (5:14 am) |
| Chu's Dynasty In Review! | Ooooh ! Need to catch up and try the new version ! ... read more | 12/01/2010 (10:51 am) |
| Messy Tilemaps & alternatives to 1Tile : 1File | Thanks ! I already gave that a stab, I've been messing around with different settings in the T2DS... read more | 11/22/2010 (4:37 am) |
| Messy Tilemaps & alternatives to 1Tile : 1File | How would one restrict world movement to whole pixels at a time ? ... read more | 11/20/2010 (3:03 pm) |
| Messy Tilemaps & alternatives to 1Tile : 1File | @Duncan "constrain the world movement to whole pixels"... So unless I was moving my camera... read more | 11/20/2010 (6:40 am) |
| Messy Tilemaps & alternatives to 1Tile : 1File | Additionally, I guess I should go 2D Static Sprites for "structures" and keep my "til... read more | 11/19/2010 (12:41 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Thanks Alex, that's really given me some ideas to mull over, managed to get something *slightly"... read more | 11/08/2010 (9:53 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | Thanks, that's a bit of food for thought for me; and I tweaked my settings when making normal maps a... read more | 11/04/2010 (5:55 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | I'm mebbe a bit late to this party but I've just started looking at lighting tests and ideas for lig... read more | 11/04/2010 (2:43 pm) |
| The New Xbox 360 Dash Update | Hmm they've removed the "rate" feature as well..seems odd even for XBLA and XB titles... read more | 11/03/2010 (2:44 pm) |
| The New Xbox 360 Dash Update | I just applied the upgrade here in Japan and it still says "indies games" in the "oth... read more | 11/02/2010 (5:55 pm) |
| Windows 7 | I've heard a lot of people having issues with the editor on win 7 but I'm running on Win7 64bit Ulti... read more | 10/29/2010 (4:56 pm) |
| How do you guys keep framerate with 30-50 enemies? | Hmmm I've got about 300 enemies on screen consisting of 3 separate layers with each layer with 30 fr... read more | 10/23/2010 (11:23 pm) |
| Particles aren't being saved in my Project? | Yeah, the TX2D particles are in XML format and the ones in the 2D effects pack are TGB format ONLY w... read more | 10/15/2010 (7:46 pm) |