Philip J. Stroh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D1.2 Cheetah | How do you disable the players physicsRep or create and enable a physicsRep for the vehicle? Thanks.... read more | 12/17/2015 (8:24 pm) |
| Torque 3D Embedded Browser (WebKit) | @Eric - I would buy an add-on for webkit!... read more | 12/29/2011 (7:13 pm) |
| T3D 1.1 Crash on exit (PhysX) (with solution) | Thanks Rex, you are the man!!!... read more | 08/09/2011 (10:02 am) |
| Torque 3D Embedded Browser (WebKit) | I will be trying soon as well as soon as I finish my other work. I'll post as well when I get to it.... read more | 06/08/2011 (6:56 am) |
| Torque 3D Embedded Browser (WebKit) | Has anyone tried to implement the webkit for the Torque 3D 1.1 Final Version yet?... read more | 06/07/2011 (1:31 pm) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | Thanks a lot Tom! I appreciate it:)... read more | 04/08/2011 (10:05 am) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | @Tom I just sent you the email with the .DIF file attached. Thanks. ... read more | 04/01/2011 (10:08 am) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | @Jameson: Do you suggest that I bring over the animation code from the ShapeBase to the PhysicsShape... read more | 03/16/2011 (1:05 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | @deepscratch: I got the PhysicsShape class to work with animations by inheriting from the ShapeBase ... read more | 03/16/2011 (6:29 am) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | I created the office building as a TSStatic object using a Collada model. It turns out that the j... read more | 03/16/2011 (6:13 am) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | Thanks for the info.... read more | 03/15/2011 (2:14 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | How do I create the XML files for the PxMultiActor datablock?... read more | 03/15/2011 (1:25 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | Thanks for guiding me in the right direction. I appreciate it!:)... read more | 03/15/2011 (12:24 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | I tried doing that with the PhysicsShape object, but I did not have success yet. Are you saying that... read more | 03/15/2011 (12:04 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | I just looked at the pxMultiActor class, and it inherits off the GameBase class.... read more | 03/15/2011 (11:57 am) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | I have a physics door (PhysicsShape), and I have an animation called "openDoor" that I wan... read more | 03/15/2011 (11:41 am) |
| Torque 3D Embedded Browser (WebKit) | @Brian: I've been side tracked with other things right now. When I get a chance I will look at it, b... read more | 03/09/2011 (1:55 pm) |
| Torque 3D Embedded Browser (WebKit) | As far as zlib is concerned, you can try opening the zconf.h source file under the zlib project and ... read more | 03/02/2011 (8:51 am) |
| Torque 3D Embedded Browser (WebKit) | Rerun GenerateProjects. Not sure if this will help.... read more | 02/27/2011 (6:11 pm) |
| Torque 3D Embedded Browser (WebKit) | @Brian: I know you got it to work because you have the latest Firefox install, but you could have al... read more | 02/18/2011 (2:40 pm) |
| Torque 3D Embedded Browser (WebKit) | @Brian: You need to look at the MyGameTSCtrl class in the source code that came with the original we... read more | 02/18/2011 (2:36 pm) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | I do have objects that are within close proximity of each other and I don't have the jittery objects... read more | 02/17/2011 (12:26 pm) |
| PhysX Fluid in Torque 3D | Thanks for info eb!... read more | 02/17/2011 (12:22 pm) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | I created a collada model to replace the interior instance (.dif file), but now all my objects are k... read more | 02/17/2011 (11:25 am) |
| PhysX Fluid in Torque 3D | Can you clarify what you mean by "segmented sides for the bucket"? I need to be able to re... read more | 02/17/2011 (11:23 am) |
| PhysX Fluid in Torque 3D | Thx.... read more | 02/10/2011 (11:19 am) |
| PhysX Fluid in Torque 3D | If I want to fill a bucket with PhysX Fluid, does the bucket need to be a physX object?... read more | 02/10/2011 (10:30 am) |
| PhysX Fluid in Torque 3D | I think I will wait for the 3.0 release as well. Thanks for the info.... read more | 02/10/2011 (8:41 am) |
| PhysX Fluid in Torque 3D | Is it possible to use the latest PhysX with Torque 3D? Or do we have to use the 2.8.3 version?... read more | 02/10/2011 (6:42 am) |
| PhysX Fluid in Torque 3D | I fixed the problem I was having with the blue cubes showing up in the wrong place (wrong orientatio... read more | 02/09/2011 (6:39 pm) |
| PhysX Fluid in Torque 3D | @deepscratch: I checked out some of your physics videos you posted. Cool stuff!! I have a questio... read more | 02/09/2011 (5:56 pm) |
| PhysX Fluid in Torque 3D | In the meantime, I'm going to continue to look at how to use PxFluid in Torque. I work for a corp... read more | 02/09/2011 (10:33 am) |
| PhysX Fluid in Torque 3D | How do you control the position and the orientation of the emitter? I have blue rectangles coming... read more | 02/09/2011 (8:13 am) |
| PhysX Fluid in Torque 3D | Thanks eb:)... read more | 02/08/2011 (7:37 am) |
| PhysX Fluid in Torque 3D | I see a pxFluid class under the PhysX folder in the engine source code. Does anybody know how to ... read more | 02/08/2011 (7:06 am) |
| Torque 3D Embedded Browser (WebKit) | Look at the following thread. I don't know if this will help. [url]http://www.garagegames.com/com... read more | 02/06/2011 (1:06 pm) |
| Torque 3D Embedded Browser (WebKit) | @Alan: You are getting the following types of errors in your console.log file: "GFXD3D9Shade... read more | 02/06/2011 (12:51 pm) |
| GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems | @Scott: Once again thanks for setting me straight on the mounting of the flyer. It turns out that... read more | 02/06/2011 (11:40 am) |
| SFXProfile Sound Problem When Using Gui Slider Control | It turns out that the fix for my problem here is in the following two threads: 1. [url]http://www... read more | 02/06/2011 (11:39 am) |
| Torque 3D Embedded Browser (WebKit) | I'm just porting the webkit classes created by Josh, including the MyGameTSCtrl class. Just the usua... read more | 02/06/2011 (9:39 am) |
| GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems | Your the man Scott! Thanks for taking the time to help me with this problem. I really appreciate it.... read more | 02/05/2011 (7:47 pm) |
| GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems | Thanks for clearing that up. Here is the code I use to mount the player to the FlyingVehicle: ... read more | 02/05/2011 (2:41 pm) |
| Torque 3D Embedded Browser (WebKit) | @Alan: I also copied all the folders from "C:\Qt\QtCustom4.7.1\plugins" to my "game\p... read more | 02/05/2011 (12:55 pm) |
| Torque 3D Embedded Browser (WebKit) | Also, when I created a new project, I created a "Full" build, not an "Empty" bui... read more | 02/05/2011 (12:23 pm) |
| GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems | Thanks for the reply Scott. I changed it so that I am using "DefineEngineMethod" to cha... read more | 02/05/2011 (11:44 am) |
| Torque 3D Embedded Browser (WebKit) | Are you using the MyGameTSCtrl class in the game/art/gui/playGui.gui as shown below? "%guiCo... read more | 02/05/2011 (11:15 am) |
| GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems | Here is a description of what I am doing in-game in order to be more clear: I have a Wright Flyer... read more | 02/04/2011 (7:30 am) |
| Torque 3D Embedded Browser (WebKit) | @Alan: Did you create a new project in Beta 3, then move the webkit files over to the new project?... read more | 02/03/2011 (6:36 am) |
| Torque 3D Embedded Browser (WebKit) | I forgot to mention that you also have to change some code in the WebTextureMap class that is locate... read more | 02/01/2011 (6:12 am) |
| Torque 3D Embedded Browser (WebKit) | I was able to use QT 4.7.1 with Beta 3. I used Konrad's code changes to get the webkit to work in... read more | 02/01/2011 (6:09 am) |