Game Development Community

Guy Allard's Forum Posts

Thread Post Date Posted
A hand with something that's probably simple... [code]for( %x = 0, %x < $AIManager::botCount, %x++)[/code] should be [code]for(%x = 0; %x < ... read more 10/03/2009 (12:01 am)
Dependancy on ShapeBase Thanks Jeff, that clarifies things.... read more 09/26/2009 (10:08 pm)
Basic lighting shadows OK, Thanks Tom. ... read more 09/26/2009 (10:25 am)
Small Mack Pack error There's a simple one-line solution for this, already built into TGE 1.5.2: In engine\ts\tsShapeCo... read more 11/18/2008 (11:59 am)
Adding adjustable Yaw to the RTS camera Setting the pitch for the camera update when the yaw has changed certainly looks like another bug. ... read more 09/29/2008 (1:43 pm)
Adding adjustable Yaw to the RTS camera A couple of other things you could try: In game, pull down the console and type $RTSCamera.incr... read more 09/29/2008 (9:03 am)
TGEA 1.7.1 Bug: sgShadowProjector bad pointer after db swap The following fix appears to be stable for me: in ShapeBase::onNewDataBlock after: mShapeInstan... read more 09/16/2008 (8:34 am)
Blue Marble - To Guy Allard Sorry to take a while to respond to this. The atmosphere shader needs a slightly different eye po... read more 07/27/2008 (10:56 am)
Solved: Rtskit 1.5.2 For Linux Nice. How is the performance under linux?... read more 06/30/2008 (8:59 am)
Thinking about barricade I think the ambient lighting is fed to the shaders via the PC_AMBIENT_COLOR shader constant. The val... read more 06/21/2008 (1:55 am)
Getting RTS kit to compile with VS .NET 2003 I'm assuming your using the latest RTSStarterKit, which has been ported to use the TGE1.5.2 codebase... read more 06/18/2008 (4:36 am)
Resticting the mouse cursor Cheers for that. They've added the mouse lock back in to 1.7.1, but the cursor is still free to wan... read more 06/14/2008 (1:34 am)
Rts creature pack - rts-sk scripts needed A little more info: The ideal place for this would be to play the defend / takeDamage animations ... read more 06/08/2008 (1:56 am)
Bad I experience the same thing when exiting from both the mission editor and gui editor in DEBUG builds... read more 05/29/2008 (7:38 am)
Making attacks on server The actual attack is currently performed server side, and the application of damage is performed by ... read more 05/20/2008 (8:46 am)
Mount Nodes in the RTSSK There is no mounting as standard in the kit. The easiest way would be the old fashioned way :)... read more 05/17/2008 (12:21 pm)
Making Projectile Render with RTSCamera I think that the problem here is that the RTSCamera doesn't do everything that it's needed to do. ... read more 05/13/2008 (10:10 am)
Getting terrain block with mega terrain Thanks Matt, that's exactly what I was looking for.... read more 05/08/2008 (9:49 am)
Jerking rtsplayers after porting to 1.52 After looking closely at my RTS 1.5.2 builds and comparing the units movement to 1.3, I know what yo... read more 05/01/2008 (9:10 am)
Adding "simple" collision for trigger and onCollision callback Nice work!... read more 05/01/2008 (9:00 am)
Bad fog on scaled objects I don't quite follow - on line 668 of processedShaderMaterial.cc the scale is being removed from V... read more 03/31/2008 (12:13 pm)
Bad fog on scaled objects So does that mean that the eye position is being given using a different transformation than everyth... read more 03/31/2008 (10:57 am)
Implementing collision detection in RTS Collision avoidance using something like a radius search is definately the way to go, rather than co... read more 03/31/2008 (9:28 am)
Bad fog on scaled objects Looking at TGEA 1.7, this fix seems to be in there (or at least something similar in ProcessedShader... read more 03/27/2008 (1:49 pm)
Getting your selection's name? From the errors you're getting, it looks like %building isn't actually a building. Without looking a... read more 03/25/2008 (10:08 am)
3D Radar -TGEA help James, I finally bit the bullet and got myself a TGEA license. I've got the basics of the contr... read more 03/18/2008 (10:44 am)
Implementing collision detection in RTS Instead of doing a comparison of the distances between each unit, would a containerRadiusSearch for ... read more 03/13/2008 (12:38 pm)
GuiRadarCtrl help needed Solar Battles is looking awesome! I have a spherical radar that I wrote a while back. It works in... read more 03/13/2008 (11:37 am)
Tank Pack and TGE 1.4 Bought the pack this morning, and thanks to this thread, was able to get it up and running under TGE... read more 03/08/2008 (3:26 am)
AFX 1.1 for TGE WOOTS!... read more 03/06/2008 (1:06 pm)
RTS Thug - Efficient replacement model @ Geom - Cheers for the stats - just goes to show how important it is to use optimized models. ... read more 03/04/2008 (8:42 am)
RTS Thug - Efficient replacement model Nice work Thak!... read more 03/03/2008 (9:18 am)
Digging in to RTS Brandon - The building marker isn't rotating because the default RTS kit already has the mouse z... read more 02/20/2008 (9:51 am)
Digging in to RTS [b]Point 6[/b] I implemented this a while back for a project I was working on. It can be done easil... read more 02/19/2008 (9:07 am)
Melee tutorials ? The server side melee tutorial works. I added it to my 1.5.2 project a couple of days ago. All of th... read more 01/21/2008 (9:19 am)
AFX/AFXA License Confirmation AFX combo for TGE :)... read more 01/18/2008 (7:40 am)
Inheritance Problems It's a bit of a pain, the script inheritance doesn't quite work the way you might expect it to. Y... read more 01/14/2008 (9:51 am)
Terrain Grid project Man, that is pretty much an identical solution to the one that I've come up with for the demo I'm wo... read more 12/31/2006 (1:23 am)
RTSKit and TGE1.5 how-to OK, I see. Would it be possible to start a new thread for discussing that, so we can keep this on... read more 12/20/2006 (12:48 am)
RTSKit and TGE1.5 how-to I'm a bit confused here. Why would you want to run starter.fps from the RTSKit? You've got the s... read more 12/19/2006 (8:31 am)
The RTS to 1.5 update for Mac Do you have a debugger for the Mac? Ideally, you need to try and find which engine function the cr... read more 12/02/2006 (10:55 am)
RTSKit and TGE1.5 how-to Ah, looks like you did a release build in visual studio. Was that the default option? Mine always de... read more 11/02/2006 (12:09 am)
RTSKit and TGE1.5 how-to 11) Run it: Navigate to the RTSKitMerge\SDK\example directory. Right-click on some white-space, an... read more 10/28/2006 (4:19 am)
RTSKit and TGE1.5 how-to 9) Prepare VS2005 to compile: Navigate to the RTSKitMerge\SDK\VS2005 folder, and double-click on th... read more 10/28/2006 (4:19 am)
RTSKit and TGE1.5 how-to 6) Copy the starter.RTS directory: Browse to the RTSKitMerge\RTSStarterKit\example directory. Righ... read more 10/28/2006 (4:19 am)
1.5 and RTS Kit OK, the 1.5 release was important for our team, as it's probably the last engine update that we will... read more 10/26/2006 (2:14 am)
GG site issues? Thanks for that m8.... read more 10/02/2006 (1:42 pm)
Getiing your game to be listed on the master server. Same here... read more 10/02/2006 (1:24 pm)
GG site issues? Site bugs forum? That's not in my list of forums. Maybe it's a bug eh? Would you be so kind as t... read more 10/02/2006 (1:05 pm)
Water blocks and square size Ah, sweet... read more 10/01/2006 (3:55 am)