Guy Allard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A hand with something that's probably simple... | [code]for( %x = 0, %x < $AIManager::botCount, %x++)[/code] should be [code]for(%x = 0; %x < ... read more | 10/03/2009 (12:01 am) |
| Dependancy on ShapeBase | Thanks Jeff, that clarifies things.... read more | 09/26/2009 (10:08 pm) |
| Basic lighting shadows | OK, Thanks Tom. ... read more | 09/26/2009 (10:25 am) |
| Small Mack Pack error | There's a simple one-line solution for this, already built into TGE 1.5.2: In engine\ts\tsShapeCo... read more | 11/18/2008 (11:59 am) |
| Adding adjustable Yaw to the RTS camera | Setting the pitch for the camera update when the yaw has changed certainly looks like another bug. ... read more | 09/29/2008 (1:43 pm) |
| Adding adjustable Yaw to the RTS camera | A couple of other things you could try: In game, pull down the console and type $RTSCamera.incr... read more | 09/29/2008 (9:03 am) |
| TGEA 1.7.1 Bug: sgShadowProjector bad pointer after db swap | The following fix appears to be stable for me: in ShapeBase::onNewDataBlock after: mShapeInstan... read more | 09/16/2008 (8:34 am) |
| Blue Marble - To Guy Allard | Sorry to take a while to respond to this. The atmosphere shader needs a slightly different eye po... read more | 07/27/2008 (10:56 am) |
| Solved: Rtskit 1.5.2 For Linux | Nice. How is the performance under linux?... read more | 06/30/2008 (8:59 am) |
| Thinking about barricade | I think the ambient lighting is fed to the shaders via the PC_AMBIENT_COLOR shader constant. The val... read more | 06/21/2008 (1:55 am) |
| Getting RTS kit to compile with VS .NET 2003 | I'm assuming your using the latest RTSStarterKit, which has been ported to use the TGE1.5.2 codebase... read more | 06/18/2008 (4:36 am) |
| Resticting the mouse cursor | Cheers for that. They've added the mouse lock back in to 1.7.1, but the cursor is still free to wan... read more | 06/14/2008 (1:34 am) |
| Rts creature pack - rts-sk scripts needed | A little more info: The ideal place for this would be to play the defend / takeDamage animations ... read more | 06/08/2008 (1:56 am) |
| Bad | I experience the same thing when exiting from both the mission editor and gui editor in DEBUG builds... read more | 05/29/2008 (7:38 am) |
| Making attacks on server | The actual attack is currently performed server side, and the application of damage is performed by ... read more | 05/20/2008 (8:46 am) |
| Mount Nodes in the RTSSK | There is no mounting as standard in the kit. The easiest way would be the old fashioned way :)... read more | 05/17/2008 (12:21 pm) |
| Making Projectile Render with RTSCamera | I think that the problem here is that the RTSCamera doesn't do everything that it's needed to do. ... read more | 05/13/2008 (10:10 am) |
| Getting terrain block with mega terrain | Thanks Matt, that's exactly what I was looking for.... read more | 05/08/2008 (9:49 am) |
| Jerking rtsplayers after porting to 1.52 | After looking closely at my RTS 1.5.2 builds and comparing the units movement to 1.3, I know what yo... read more | 05/01/2008 (9:10 am) |
| Adding "simple" collision for trigger and onCollision callback | Nice work!... read more | 05/01/2008 (9:00 am) |
| Bad fog on scaled objects | I don't quite follow - on line 668 of processedShaderMaterial.cc the scale is being removed from V... read more | 03/31/2008 (12:13 pm) |
| Bad fog on scaled objects | So does that mean that the eye position is being given using a different transformation than everyth... read more | 03/31/2008 (10:57 am) |
| Implementing collision detection in RTS | Collision avoidance using something like a radius search is definately the way to go, rather than co... read more | 03/31/2008 (9:28 am) |
| Bad fog on scaled objects | Looking at TGEA 1.7, this fix seems to be in there (or at least something similar in ProcessedShader... read more | 03/27/2008 (1:49 pm) |
| Getting your selection's name? | From the errors you're getting, it looks like %building isn't actually a building. Without looking a... read more | 03/25/2008 (10:08 am) |
| 3D Radar -TGEA help | James, I finally bit the bullet and got myself a TGEA license. I've got the basics of the contr... read more | 03/18/2008 (10:44 am) |
| Implementing collision detection in RTS | Instead of doing a comparison of the distances between each unit, would a containerRadiusSearch for ... read more | 03/13/2008 (12:38 pm) |
| GuiRadarCtrl help needed | Solar Battles is looking awesome! I have a spherical radar that I wrote a while back. It works in... read more | 03/13/2008 (11:37 am) |
| Tank Pack and TGE 1.4 | Bought the pack this morning, and thanks to this thread, was able to get it up and running under TGE... read more | 03/08/2008 (3:26 am) |
| AFX 1.1 for TGE | WOOTS!... read more | 03/06/2008 (1:06 pm) |
| RTS Thug - Efficient replacement model | @ Geom - Cheers for the stats - just goes to show how important it is to use optimized models. ... read more | 03/04/2008 (8:42 am) |
| RTS Thug - Efficient replacement model | Nice work Thak!... read more | 03/03/2008 (9:18 am) |
| Digging in to RTS | Brandon - The building marker isn't rotating because the default RTS kit already has the mouse z... read more | 02/20/2008 (9:51 am) |
| Digging in to RTS | [b]Point 6[/b] I implemented this a while back for a project I was working on. It can be done easil... read more | 02/19/2008 (9:07 am) |
| Melee tutorials ? | The server side melee tutorial works. I added it to my 1.5.2 project a couple of days ago. All of th... read more | 01/21/2008 (9:19 am) |
| AFX/AFXA License Confirmation | AFX combo for TGE :)... read more | 01/18/2008 (7:40 am) |
| Inheritance Problems | It's a bit of a pain, the script inheritance doesn't quite work the way you might expect it to. Y... read more | 01/14/2008 (9:51 am) |
| Terrain Grid project | Man, that is pretty much an identical solution to the one that I've come up with for the demo I'm wo... read more | 12/31/2006 (1:23 am) |
| RTSKit and TGE1.5 how-to | OK, I see. Would it be possible to start a new thread for discussing that, so we can keep this on... read more | 12/20/2006 (12:48 am) |
| RTSKit and TGE1.5 how-to | I'm a bit confused here. Why would you want to run starter.fps from the RTSKit? You've got the s... read more | 12/19/2006 (8:31 am) |
| The RTS to 1.5 update for Mac | Do you have a debugger for the Mac? Ideally, you need to try and find which engine function the cr... read more | 12/02/2006 (10:55 am) |
| RTSKit and TGE1.5 how-to | Ah, looks like you did a release build in visual studio. Was that the default option? Mine always de... read more | 11/02/2006 (12:09 am) |
| RTSKit and TGE1.5 how-to | 11) Run it: Navigate to the RTSKitMerge\SDK\example directory. Right-click on some white-space, an... read more | 10/28/2006 (4:19 am) |
| RTSKit and TGE1.5 how-to | 9) Prepare VS2005 to compile: Navigate to the RTSKitMerge\SDK\VS2005 folder, and double-click on th... read more | 10/28/2006 (4:19 am) |
| RTSKit and TGE1.5 how-to | 6) Copy the starter.RTS directory: Browse to the RTSKitMerge\RTSStarterKit\example directory. Righ... read more | 10/28/2006 (4:19 am) |
| 1.5 and RTS Kit | OK, the 1.5 release was important for our team, as it's probably the last engine update that we will... read more | 10/26/2006 (2:14 am) |
| GG site issues? | Thanks for that m8.... read more | 10/02/2006 (1:42 pm) |
| Getiing your game to be listed on the master server. | Same here... read more | 10/02/2006 (1:24 pm) |
| GG site issues? | Site bugs forum? That's not in my list of forums. Maybe it's a bug eh? Would you be so kind as t... read more | 10/02/2006 (1:05 pm) |
| Water blocks and square size | Ah, sweet... read more | 10/01/2006 (3:55 am) |