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Guy Allard's Forum Posts

Thread Post Date Posted
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) And while we're at it, let's not forget that network MaskBits are almost at their limit too.... read more 04/18/2011 (11:38 am)
Dedicated server gets slower over time Interesting, I'm also seeing this happen on dedicated servers that have been up for several hours. ... read more 04/13/2011 (8:09 am)
T3D 1.1 Preview (and Betas) - Toggle netGraph keybind invalid. - RESOLVED related to [url=http://www.garagegames.com/community/forums/viewthread/122661]this[/url]... read more 04/11/2011 (9:30 am)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) I think its a really cool feature, and am surprised there's so little mention of it. Being able to... read more 04/07/2011 (7:52 am)
[Bug 1.1 Beta] EndGame & Mission Ended never reach for Game Core - RESOLVED *bump* Any code available yet?... read more 03/26/2011 (1:56 pm)
Animation stops I've seen this happening with AIPlayers added to unmodified T3D 1.1B3, using the gideon model. They ... read more 02/09/2011 (1:13 am)
MissionArea Editor - RESOLVED It's ridiculous querying for a specifically named mission area object when it is only possible to ha... read more 02/05/2011 (4:05 am)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED My setup and issues are also exactly as described by Dusty. Same PS version, same error.... read more 02/01/2011 (1:20 pm)
[T3D 1.1 Beta 3] Grid appears - LOGGED I have posted about this issue several times. I use the latest DX, DXSDK and ATI drivers, and the is... read more 02/01/2011 (12:32 pm)
IE Web Plugin and Data Execution Prevention (DEP) Thanks again Manoel. Which part would need signing, the Activex part or the dll?... read more 01/22/2011 (8:54 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Thanks Manoel, I tried out your suggestions today and so far things seem to be working well. ... read more 01/21/2011 (10:27 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Ah, Manoel, thanks. There's some really usefull information there. It looks like you've also dealt ... read more 01/20/2011 (1:23 pm)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain I did manage to change the manifest so that it worked with the .exe, but made no difference to the w... read more 01/20/2011 (10:46 am)
zipped folder access Ah, thanks Bank, I thought that the feature removal gremlins had been at work here too.... read more 01/12/2011 (5:54 pm)
T3D 1.1 Beta3 - possible issue with sim::postevent I still think it's a bug, as in the header, it states that a value of 0 will be interpreted as curre... read more 01/12/2011 (5:53 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED I'm also seeing this issue with a project I'm working on. Photoshop runs OK. I install the pack... read more 01/12/2011 (10:58 am)
AIPlayer - broken rotation - RESOLVED (THREED-2482) does adding movePtr->clamp(); before the return at the end of AIPlayer::getAIMove help? Player a... read more 01/08/2011 (5:30 pm)
Advice required - Players glide until a trigger is activated then animate properly Also, try adding mJetting = false; to the Player constructor as this is initialized to random gar... read more 01/06/2011 (8:03 pm)
Search not working? Not working.... read more 12/18/2010 (5:11 pm)
how to print out loaded dataBlock names?? Don't know how to do the console functions, that's a bit more complicated.... read more 12/18/2010 (1:52 pm)
SimGroup delete console method So this potentially could lead to memory leaks / object accumulation via missionCleanup/clientMissio... read more 12/18/2010 (1:49 pm)
how to print out loaded dataBlock names?? Getting the datablocks is easy enough, open up the console and type [b]datablockgroup.listobjects(... read more 12/17/2010 (12:53 pm)
Enabling prepass buffer in basic lighting Hmm, it works as long as you don't change light managers. Switching light managers causes graphical ... read more 12/09/2010 (6:19 pm)
Enabling prepass buffer in basic lighting Indeed, I just noticed that too :)... read more 12/09/2010 (5:18 pm)
How to know the current process is a pure client? localClientConnection only exists when the game is run in single player mode, and the client and ser... read more 11/29/2010 (1:39 pm)
Smart Packer Pro - Build in less than a minute a single executable I just had a quick test of the trial version, and managed to package up a T3D project. It ran fine, ... read more 11/25/2010 (5:14 pm)
Norton I've been wondering about this also. Any T3D project, the first time the .exe is run, Norton Sona... read more 11/24/2010 (5:13 pm)
Smart Packer Pro - Build in less than a minute a single executable That looks like a great piece of kit. Can you explain the difference between Smart Packer and V P... read more 11/24/2010 (9:00 am)
C++ plug-in No, there is no framework in place for external plugins. However, if you are a pro licensee, then... read more 11/22/2010 (11:13 am)
how do I flip the X? watch the vid hmm, why not? if your rendering the squares using uv coordinates: [code] 0,0-------1,0 | ... read more 11/21/2010 (9:32 am)
how do I flip the X? watch the vid If you're rendering to a texture then mapping that onto the model, just reverse the U texture coordi... read more 11/21/2010 (7:24 am)
Is the "RTS Prototype" suitable for multiple player(LAN Mode)? The RTS prototype does not work correctly in multiplayer. See this thread http://www.torquepower... read more 11/18/2010 (7:08 am)
AFX Survey (Please Respond) 1. Yes 2. No 3. Yes 4. Yes 5. AFX is a great tool, and you've kept it constantly updated through... read more 11/12/2010 (7:07 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Julian, that mission name, dividingbridge12 doesn't have any spaces in it, so yes, it will work. We'... read more 11/07/2010 (11:53 am)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Looking in platformWin32\winWindow.cpp, function torque_winmain The arguments passed to the engi... read more 11/07/2010 (8:12 am)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Hmm, no, forward slashes don't work either. Are you sure that it actually loaded correctly? You s... read more 11/07/2010 (7:06 am)
Reticle Just be aware that this won't work in a multiplayer setup as the raycasts are performed server-side,... read more 11/06/2010 (6:38 pm)
How to speed up scenes with some hundreds of animated characters? 200+ AI entities running at an acceptable framerate in a multiplayer environment is certainly achiev... read more 11/06/2010 (6:28 pm)
Implementing a Paging System for Coordinates A couple of useful links related to this: 1) Game Programming Gems, Vol. 4, chapter 2.3 covers a ... read more 11/02/2010 (3:05 pm)
Decal Road - How to make go over a bridge The decal should go on the bridge OK. Assuming the bridge is a TSStatic, try setting decalType = &qu... read more 11/01/2010 (6:18 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED It's definately broken. Putting the file name in quotes does not work. e.g. "FPS Example.... read more 11/01/2010 (5:10 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Yeah, a very frustrating issue. I keep meaning to report this. ... read more 11/01/2010 (2:39 pm)
Not a bug but - $Typemasks for Markers Only Work In Editor This behaviour goes all the way back to early TGE, and I think that it is by design and not a bug. ... read more 10/28/2010 (8:23 am)
sky.h & sky.cpp -gone? Yeah, they are gone. You now have a choice of using scatterSky with time of day to give you day/n... read more 10/11/2010 (8:21 pm)
Drag objects into scope? Yeah, from script you could force it using scopeToClient. You could hold the inventory items in a si... read more 10/10/2010 (7:55 am)
ModMaker Weapons dont work with dedicated server? There is a bug in the inventory scripts which prevents weapon selection from working properly on a d... read more 10/08/2010 (8:34 am)
New weapon pick up problem with dedicated server reported this as a bug here: http://www.torquepowered.com/community/forums/viewthread/121325... read more 10/08/2010 (7:07 am)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED Here's another report: http://www.torquepowered.com/community/forums/viewthread/118617 and ano... read more 10/08/2010 (7:06 am)
Z-Fighting when more than 1000 units from origin I've noticed this also. Some things I've observed: It appears to be much more of an issue with T3... read more 09/21/2010 (5:15 pm)
applyImpulse on surface vs in air. Have you tried adding a small vertical component to the knockback impulse so that it lifts the playe... read more 09/21/2010 (4:20 pm)