Guy Allard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Web Deployment...is it working yet? | I think that a lot of the disappointment with the web functionality goes back to the whole Instant A... read more | 10/20/2011 (10:42 am) |
| T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780) | OOH, good catch! Flying vehicle uses MissionArea::getServerObject(), and I've been seeing some hid... read more | 10/20/2011 (10:14 am) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | Agree with Nathan here, the whole isssue of the projectile sourceObject is entirely due to script ab... read more | 10/16/2011 (5:59 am) |
| Precision Errors and Streaming | Not tried it myself, but a few others have attempted it. I think it's pretty doable for a single pla... read more | 10/12/2011 (11:15 am) |
| Precision Errors and Streaming | Yeah, what you really want is for things close to the camera to be given the best chance of renderin... read more | 10/11/2011 (9:12 am) |
| Precision Errors and Streaming | The way T3D does its matrix stack magic encourages precision errors with the rendering at pretty low... read more | 10/11/2011 (1:38 am) |
| [bug] Ghosts are created in the reverse order - LOGGED | ** bump just in case this has been forgotten, I notice it doesn't have a THREED code. It's still an... read more | 10/04/2011 (10:27 am) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | @Bloodknight, It's definately the other way round. Detail400 is displayed at size 400px and larger.... read more | 10/03/2011 (10:53 am) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | No, the cheetah isn't set up for billboards. I'm trying the stock shapes in the stock unmodified eng... read more | 10/03/2011 (8:24 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | How the heck did you track that down? Seems like such a small fix :)... read more | 09/29/2011 (9:54 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | @David, first tests of this are positive :) Clientside timescale modifications appear to be correcte... read more | 09/29/2011 (3:24 am) |
| Your more experienced opinion on a function | You can simplify that a lot [code] function movingLight::onMouseUp(%this) { // get the curr... read more | 09/28/2011 (11:17 am) |
| Hit Spheres | The mesh that you placed for testing, did you place it as a TSStatic? They're not derived from Shape... read more | 09/28/2011 (12:36 am) |
| Allowing only 1 instance of the client to run on a single computer | To only allow 1 instance of your game, edit the script [b]core\main.cs[/b] in [b]function onStart... read more | 09/26/2011 (10:42 am) |
| What is the difference between SimObject::clearNotify() and SimObject::deleteNotify()? | deleteNotify asks for a notification to be sent when a specific object is deleted. So an AI migh... read more | 09/25/2011 (9:07 am) |
| Hit Spheres | There's some stuff [url=http://www.garagegames.com/community/forums/viewthread/125689]here[/url] tha... read more | 09/24/2011 (12:02 pm) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | @ Scott, thanks for keeping us updated with this. @ Henry, I think the multiple ticks per tick is... read more | 09/23/2011 (12:35 pm) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | ** EDIT I think Henry is on to something :) In MoveList::collectMove the moves for the connectio... read more | 09/23/2011 (11:50 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | Also, simply disabling the $timescale in the clients console will not prevent clients from using oth... read more | 09/22/2011 (3:16 am) |
| Decals are disappear in a moment - LOGGED (THREED-2636) | Yeah, I see this also with low visible distances. The decal visibility seems to get affected by the ... read more | 09/22/2011 (1:04 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | Yeah, it is a very old issue. I'm not convinced by your 'fix'. What you're saying is that the corre... read more | 09/22/2011 (1:01 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | bump... read more | 09/08/2011 (12:34 pm) |
| T3D 1.1 final (and earlier) - setSkinName() does not work with collada models - DUPLICATE (THREED-1314) | bumped... read more | 09/08/2011 (12:31 pm) |
| Need help with implementing Vigenere cipher into TorqueScript | Here's a tip, when posting code for others to read, use the code /code tags to format things into so... read more | 09/07/2011 (1:46 am) |
| Decals and TSStatic Collision Meshes | if you want to get things working, in TSStatic.h after [code] Vector<S32> mCollisionDet... read more | 08/21/2011 (11:48 am) |
| Decals and TSStatic Collision Meshes | Yeah, the decalType setting for TSStatics is useless. If collision type is VisibleMesh or Collisio... read more | 08/21/2011 (11:33 am) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Daniel, yes, in the video I posted the AIPlayer is using setAimObject to target me.... read more | 08/18/2011 (6:40 am) |
| Boombot source art | You can make it re-skinnable by using a hex editor (such as XVI32) to hack a couple of lines in the ... read more | 08/17/2011 (9:18 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | At the moment, animation triggers can only be accessed from the engine which is pretty limiting. Wha... read more | 08/17/2011 (9:07 am) |
| Control Speed of AiPlayer Rotation? | @Steve - [url=http://www.garagegames.com/community/resources/view/21188]try this[/url]... read more | 08/17/2011 (3:02 am) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | **BUMP** This thread is marked as resolved but the issue is still present in stock T3D 1.1final. ... read more | 08/17/2011 (2:04 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | looks an almost identical fix to [url=http://www.garagegames.com/community/forums/viewthread/118893/... read more | 08/03/2011 (1:43 pm) |
| About T3D for Android platform | I think TGE would be a better candidate than T3D for porting to android. It already renders using Op... read more | 08/03/2011 (5:10 am) |
| How would YOU do tracer fire? | @Steve, yeah, it's just a spotlight mounted to a node out in front of the player.... read more | 06/29/2011 (11:03 am) |
| Let's share our YouTube Channels (dev based) ! | [url]www.youtube.com/user/GuyAllard01[/url] Not a lot there yet, maybe more to come if I get time. ... read more | 06/29/2011 (9:51 am) |
| How would YOU do tracer fire? | Like Steve said, but with some glow added to the material too :) [youtube=xH-QP8TLXKY width=425 hei... read more | 06/29/2011 (8:55 am) |
| T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED | Also, if I initialize the stateblock as I posted above, everything then works fine.... read more | 06/14/2011 (6:12 am) |
| T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED | Hmm, this is tricky. I performed a clean T3D 1.1 final install. FPS example: Deathball desert... read more | 06/14/2011 (2:05 am) |
| T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED | Just noticed this was marked as resolved, but the issue is still present in 1.1 final.... read more | 06/13/2011 (11:13 am) |
| T3D 1.1P - Custom mouse cursor is not used - CONFIRMED (THREED-1997) | *bumped* just in case someone would like to log it, still an issue with 1.1 final.... read more | 06/12/2011 (12:40 pm) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | I've had problems with drawLine occasionally not doing its job properly. If you look at all of the ... read more | 06/12/2011 (11:52 am) |
| T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) | S2P, not sure these are the same issue. I notice the issues you were having were on an Nvidia card. ... read more | 06/11/2011 (9:57 am) |
| T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) | This was logged some time ago as a bug with earlier T3D versions on certain ATI hardware, but doesn'... read more | 06/11/2011 (7:55 am) |
| Extending Player class | Which version of T3D are you using? The reload variable is needed for the latest versions (1.1Beta3 ... read more | 05/23/2011 (3:44 am) |
| Extending Player class | It's crashing because you're calling Parent::~Player in the destructor. The WeakRefBase class from w... read more | 05/23/2011 (1:44 am) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | Agreed, removing the console from the client will prevent this. BUT, this should not be possible... read more | 05/09/2011 (1:14 pm) |
| Windows 7 Security Permission issue | Can the engine write to those locations? I always thought that writes were restricted to levels bene... read more | 05/09/2011 (11:09 am) |
| File I/O with TS | You need to use the FileObject class. If you havent already downloaded it, the [url=http://docs.tor... read more | 05/08/2011 (1:00 am) |
| How much of the templates am I allowed to use? | The AFX EUlA states: Licensee may not distribute demonstration and included spell effects, "... read more | 05/07/2011 (12:06 pm) |
| Node Transform | I use the following to get the node position for ShapeBase derived objects. It can be used for any n... read more | 04/29/2011 (11:12 am) |