Guy Allard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to get "onMiddleMouseDragged" function working? | The GuiControl class which GameTSCtrl inherits from has onMiddleMouseDragged defined. All you need t... read more | 08/14/2012 (1:00 am) |
| Building Torque3D 1.2 - everything sorted and still not working? | That platform SDK is ancient. [url=http://www.microsoft.com/en-us/download/details.aspx?id=24826]Try... read more | 08/13/2012 (3:28 am) |
| Problems with Nvidia Optimus and Torque3D 1.2? | In [url=http://www.garagegames.com/community/forums/viewthread/129061]this thread[/url], Christoper ... read more | 08/13/2012 (12:46 am) |
| Refactoring game entities with components | @Daniel, Not promoting the competition here, but if you haven't already done it, I would recommend... read more | 08/07/2012 (6:54 am) |
| How to Increase Online Player Limitations | I don't think that there is an enforced limit. in core\scripts\server\defaults.cs there is $Pref:... read more | 08/07/2012 (2:25 am) |
| Refactoring game entities with components | One thing I struggle with understanding is how you would handle the networking with such a system. ... read more | 08/06/2012 (6:37 am) |
| Refactoring game entities with components | T3D has the framework for a component system in place in engine\component. This was started several ... read more | 08/06/2012 (5:51 am) |
| I am looking for procedural terrain generation resources | The quick fix that I use: in engine\source\T3D\fx\fxShapeReplicator.cpp, function: DefineEngineFu... read more | 08/04/2012 (2:34 am) |
| I am looking for procedural terrain generation resources | @Frank, [url=http://www.garagegames.com/community/forums/viewthread/21747/]this thread[/url]. The r... read more | 08/04/2012 (1:34 am) |
| Hiding TSStatic | %obj.setHidden(true); to hide it %obj.setHidden(false); to unhide it... read more | 07/31/2012 (11:13 am) |
| Hiding TSStatic | I just tested this with a bullet enabled build, and setHidden hides the TSStatic OK but it's collisi... read more | 07/31/2012 (10:26 am) |
| T3D 1.2 - mObjToWorld doesn't properly store objects rotation | Ah, ok I didn't realise that you already had the animated meshes working. I must make time to check ... read more | 07/30/2012 (11:04 am) |
| T3D 1.2 - mObjToWorld doesn't properly store objects rotation | Beat me to it. Every mesh has a root node transform that gets applied to the verts. Now that you'... read more | 07/30/2012 (10:50 am) |
| I am looking for procedural terrain generation resources | The createNew function uses the Noise2D class which actually seems to include a lot of useful stuff.... read more | 07/30/2012 (1:47 am) |
| I am looking for procedural terrain generation resources | Yeah, the editor creates a new terrain by calling: [code] %obj = TerrainBlock::createNew( %terrain... read more | 07/25/2012 (3:16 am) |
| File Writing on Non-Admin accounts | I also thought that TGE and TGEA were 'sandboxed' to some extent, and unable to read/write/exec file... read more | 07/23/2012 (1:01 am) |
| File Writing on Non-Admin accounts | The problem is that modern versions of windows expect programs to use different directories for exec... read more | 07/22/2012 (9:38 am) |
| Chat and Client Sockets | AH, I didn't realize the link was dead. Thx Michael.... read more | 07/17/2012 (9:59 am) |
| Chat and Client Sockets | Take a look at [url=http://www.garagegames.com/community/blogs/view/5457]this thread[/url]. It's a... read more | 07/17/2012 (8:13 am) |
| Little app which can help your work with the projectGenerator. | Good stuff, that looks useful.... read more | 07/17/2012 (5:56 am) |
| Torque 3D Community Edition Discussion Thread | @Steve, I'm considering it. Any idea if the way I use an AIPlayerData datablock interferes with othe... read more | 07/16/2012 (11:26 am) |
| Torque 3D Community Edition Discussion Thread | Yep, all good, thx :)... read more | 07/16/2012 (2:39 am) |
| Torque 3D Community Edition Discussion Thread | Hmm, I seem to be unable to commit. Alfio, can you check permissions for me?... read more | 07/16/2012 (2:13 am) |
| Torque 3D Community Edition Discussion Thread | OK, good, I'll follow your lead.... read more | 07/14/2012 (10:54 am) |
| Torque 3D Community Edition Discussion Thread | Do we have any guidelines for commenting engine changes? Would be good if we could standardise thing... read more | 07/14/2012 (10:05 am) |
| Torque 3D Community Edition Activation | THX... read more | 07/14/2012 (2:06 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | Here's a possible fix for all of the issues I mentioned above. If we assume that the ghost is wor... read more | 07/13/2012 (11:28 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | All of the issues I'm seeing can be traced back to the warpTicks being set in the interpolation part... read more | 07/12/2012 (11:58 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | @steve, yeah, that will most likely stop them gliding in 99.9% of cases (until you hit the one that ... read more | 07/12/2012 (9:17 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | @Steve, relating to the issue of the pose update, I'm pretty sure that these are due to the same roo... read more | 07/12/2012 (8:45 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | Here's a couple of images of some debug output for an AIPlayer that animated OK, and one that didn't... read more | 07/12/2012 (4:18 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | Now this is bugging me: AIPlayer is stationary in the level. The position and velocity of the s... read more | 07/12/2012 (2:36 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | @Ivan, I searched for your post but couldn't find it. That solution will almost work, but there are... read more | 07/12/2012 (1:17 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | @Ahsan, My machine i'm seeing this on is also not high spec, and I'm pretty sure that the core of t... read more | 07/11/2012 (10:23 am) |
| Tower Wars Beta! | Very nice :)... read more | 07/09/2012 (4:40 am) |
| Large RPG loading and rendering issues | Apologies if this is something you're already aware of - run a debug build from within visual studio... read more | 07/08/2012 (1:08 pm) |
| Setting constant for shader for shapebase | Have you read [url=http://gameclay.com/documentation/per-shape-shader-values-t3d]this article?[/url]... read more | 06/29/2012 (2:05 am) |
| T3D 1.2 - AIPlayers don't aim correctly using the new weapons | :) the credit for that goes to Steve and [url=http://www.garagegames.com/community/blogs/view/15595]... read more | 06/17/2012 (11:21 am) |
| Large RPG loading and rendering issues | Can you set things up to step through your object creation code with a debugger, then you might be a... read more | 06/15/2012 (7:28 am) |
| Large RPG loading and rendering issues | Have you tried echoing something in the onRemove function too? That might give you a hint about when... read more | 06/14/2012 (11:33 am) |
| Mesh particle emitters! | Sweet!... read more | 06/11/2012 (12:12 am) |
| Improved Particle System Showoff thread | Some very nice effects there :)... read more | 06/07/2012 (2:18 am) |
| T3D 1.2 - Player doesn't call advanceTime for controlled vehicle | This was supposedly fixed, [url=http://www.garagegames.com/community/forums/viewthread/111049]here[/... read more | 06/06/2012 (1:35 am) |
| Strange thing happening with collisions of AI with a non-square bounding box | See [url=http://www.garagegames.com/community/forums/viewthread/121461]this thread[/url].... read more | 05/24/2012 (1:05 pm) |
| Adding a new function to engine - Help needed | Not being patronising, but you're not compiling your changes into a debug build then running a relea... read more | 05/17/2012 (10:44 am) |
| ShapeBaseImage skinning | @Ferdinand, this looks like a bug to me. I would suggest submitting a formal bug report for it. I'... read more | 02/23/2012 (10:31 am) |
| Decal problems | It's not the issue I was thinking of then. I notice decal problems with low visible distances (<1... read more | 11/11/2011 (10:51 am) |
| Decal problems | What's your visible distance setting for your missions levelInfo? For me, 1.1Final seems to have an... read more | 11/10/2011 (9:43 am) |
| True blending | Take a look at the animation transition stuff as what that does is interpolate betweeen 2 different ... read more | 11/08/2011 (4:12 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | @Dusty, I recommend steering clear of the web plugin. Trying to support multiple browsers and multip... read more | 11/01/2011 (12:57 pm) |