Game Development Community

Guy Allard's Forum Posts

Thread Post Date Posted
How to get "onMiddleMouseDragged" function working? The GuiControl class which GameTSCtrl inherits from has onMiddleMouseDragged defined. All you need t... read more 08/14/2012 (1:00 am)
Building Torque3D 1.2 - everything sorted and still not working? That platform SDK is ancient. [url=http://www.microsoft.com/en-us/download/details.aspx?id=24826]Try... read more 08/13/2012 (3:28 am)
Problems with Nvidia Optimus and Torque3D 1.2? In [url=http://www.garagegames.com/community/forums/viewthread/129061]this thread[/url], Christoper ... read more 08/13/2012 (12:46 am)
Refactoring game entities with components @Daniel, Not promoting the competition here, but if you haven't already done it, I would recommend... read more 08/07/2012 (6:54 am)
How to Increase Online Player Limitations I don't think that there is an enforced limit. in core\scripts\server\defaults.cs there is $Pref:... read more 08/07/2012 (2:25 am)
Refactoring game entities with components One thing I struggle with understanding is how you would handle the networking with such a system. ... read more 08/06/2012 (6:37 am)
Refactoring game entities with components T3D has the framework for a component system in place in engine\component. This was started several ... read more 08/06/2012 (5:51 am)
I am looking for procedural terrain generation resources The quick fix that I use: in engine\source\T3D\fx\fxShapeReplicator.cpp, function: DefineEngineFu... read more 08/04/2012 (2:34 am)
I am looking for procedural terrain generation resources @Frank, [url=http://www.garagegames.com/community/forums/viewthread/21747/]this thread[/url]. The r... read more 08/04/2012 (1:34 am)
Hiding TSStatic %obj.setHidden(true); to hide it %obj.setHidden(false); to unhide it... read more 07/31/2012 (11:13 am)
Hiding TSStatic I just tested this with a bullet enabled build, and setHidden hides the TSStatic OK but it's collisi... read more 07/31/2012 (10:26 am)
T3D 1.2 - mObjToWorld doesn't properly store objects rotation Ah, ok I didn't realise that you already had the animated meshes working. I must make time to check ... read more 07/30/2012 (11:04 am)
T3D 1.2 - mObjToWorld doesn't properly store objects rotation Beat me to it. Every mesh has a root node transform that gets applied to the verts. Now that you'... read more 07/30/2012 (10:50 am)
I am looking for procedural terrain generation resources The createNew function uses the Noise2D class which actually seems to include a lot of useful stuff.... read more 07/30/2012 (1:47 am)
I am looking for procedural terrain generation resources Yeah, the editor creates a new terrain by calling: [code] %obj = TerrainBlock::createNew( %terrain... read more 07/25/2012 (3:16 am)
File Writing on Non-Admin accounts I also thought that TGE and TGEA were 'sandboxed' to some extent, and unable to read/write/exec file... read more 07/23/2012 (1:01 am)
File Writing on Non-Admin accounts The problem is that modern versions of windows expect programs to use different directories for exec... read more 07/22/2012 (9:38 am)
Chat and Client Sockets AH, I didn't realize the link was dead. Thx Michael.... read more 07/17/2012 (9:59 am)
Chat and Client Sockets Take a look at [url=http://www.garagegames.com/community/blogs/view/5457]this thread[/url]. It's a... read more 07/17/2012 (8:13 am)
Little app which can help your work with the projectGenerator. Good stuff, that looks useful.... read more 07/17/2012 (5:56 am)
Torque 3D Community Edition Discussion Thread @Steve, I'm considering it. Any idea if the way I use an AIPlayerData datablock interferes with othe... read more 07/16/2012 (11:26 am)
Torque 3D Community Edition Discussion Thread Yep, all good, thx :)... read more 07/16/2012 (2:39 am)
Torque 3D Community Edition Discussion Thread Hmm, I seem to be unable to commit. Alfio, can you check permissions for me?... read more 07/16/2012 (2:13 am)
Torque 3D Community Edition Discussion Thread OK, good, I'll follow your lead.... read more 07/14/2012 (10:54 am)
Torque 3D Community Edition Discussion Thread Do we have any guidelines for commenting engine changes? Would be good if we could standardise thing... read more 07/14/2012 (10:05 am)
Torque 3D Community Edition Activation THX... read more 07/14/2012 (2:06 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included Here's a possible fix for all of the issues I mentioned above. If we assume that the ghost is wor... read more 07/13/2012 (11:28 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included All of the issues I'm seeing can be traced back to the warpTicks being set in the interpolation part... read more 07/12/2012 (11:58 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included @steve, yeah, that will most likely stop them gliding in 99.9% of cases (until you hit the one that ... read more 07/12/2012 (9:17 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included @Steve, relating to the issue of the pose update, I'm pretty sure that these are due to the same roo... read more 07/12/2012 (8:45 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included Here's a couple of images of some debug output for an AIPlayer that animated OK, and one that didn't... read more 07/12/2012 (4:18 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included Now this is bugging me: AIPlayer is stationary in the level. The position and velocity of the s... read more 07/12/2012 (2:36 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included @Ivan, I searched for your post but couldn't find it. That solution will almost work, but there are... read more 07/12/2012 (1:17 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included @Ahsan, My machine i'm seeing this on is also not high spec, and I'm pretty sure that the core of t... read more 07/11/2012 (10:23 am)
Tower Wars Beta! Very nice :)... read more 07/09/2012 (4:40 am)
Large RPG loading and rendering issues Apologies if this is something you're already aware of - run a debug build from within visual studio... read more 07/08/2012 (1:08 pm)
Setting constant for shader for shapebase Have you read [url=http://gameclay.com/documentation/per-shape-shader-values-t3d]this article?[/url]... read more 06/29/2012 (2:05 am)
T3D 1.2 - AIPlayers don't aim correctly using the new weapons :) the credit for that goes to Steve and [url=http://www.garagegames.com/community/blogs/view/15595]... read more 06/17/2012 (11:21 am)
Large RPG loading and rendering issues Can you set things up to step through your object creation code with a debugger, then you might be a... read more 06/15/2012 (7:28 am)
Large RPG loading and rendering issues Have you tried echoing something in the onRemove function too? That might give you a hint about when... read more 06/14/2012 (11:33 am)
Mesh particle emitters! Sweet!... read more 06/11/2012 (12:12 am)
Improved Particle System Showoff thread Some very nice effects there :)... read more 06/07/2012 (2:18 am)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle This was supposedly fixed, [url=http://www.garagegames.com/community/forums/viewthread/111049]here[/... read more 06/06/2012 (1:35 am)
Strange thing happening with collisions of AI with a non-square bounding box See [url=http://www.garagegames.com/community/forums/viewthread/121461]this thread[/url].... read more 05/24/2012 (1:05 pm)
Adding a new function to engine - Help needed Not being patronising, but you're not compiling your changes into a debug build then running a relea... read more 05/17/2012 (10:44 am)
ShapeBaseImage skinning @Ferdinand, this looks like a bug to me. I would suggest submitting a formal bug report for it. I'... read more 02/23/2012 (10:31 am)
Decal problems It's not the issue I was thinking of then. I notice decal problems with low visible distances (<1... read more 11/11/2011 (10:51 am)
Decal problems What's your visible distance setting for your missions levelInfo? For me, 1.1Final seems to have an... read more 11/10/2011 (9:43 am)
True blending Take a look at the animation transition stuff as what that does is interpolate betweeen 2 different ... read more 11/08/2011 (4:12 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! @Dusty, I recommend steering clear of the web plugin. Trying to support multiple browsers and multip... read more 11/01/2011 (12:57 pm)