john m ingato's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPhone OS 4 license changes - How does it affect iTorque? | [quote]Because they want you to buy a Mac to make iPhone Games. They don't like the idea that people... read more | 04/17/2010 (4:19 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | One thing I really don't get is why Apple would want to stop Adobe from being able to package flash ... read more | 04/15/2010 (8:20 pm) |
| iPad Development Changes/Tips | @Henry Shilling off topic, I'm Just curious as a fairly new developer, how do you find these people ... read more | 04/06/2010 (11:15 pm) |
| Game crashing on startup for some people | OK, I had a friend test it on there iPhone and it started up just fine. Has anybody experienced this... read more | 04/06/2010 (11:12 pm) |
| T2D iPhone 1.3.1 GUI Editor Profiles Not Loading | what I do is exec my guiProfiles.cs in my managed/datablocks.cs file and then they show up, but if y... read more | 03/23/2010 (6:13 pm) |
| MP3 sound effects | I usually use an mp3 as my background audio and then wav files as sound effects. I don't create a... read more | 03/14/2010 (1:56 pm) |
| my objects are loosing scope when I am writing my on collision function | There is no %this for the onCollision. Replace it with %srcObj... read more | 02/20/2010 (12:38 am) |
| Preview of my first Torque game : Invaders World Tour | It looks pretty good. Very professional looking! I'd like to know how you got all those particle eff... read more | 02/19/2010 (3:26 am) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | oh man, I didn't even think of trying to mount an object to the camera. That would of been a good id... read more | 02/13/2010 (11:08 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | Cool. Ill give it a shot. I appreciate all the help -John... read more | 02/13/2010 (6:43 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | well, here's what I was to accomplish. I'm making a sniper game and I have the camera bobbing around... read more | 02/13/2010 (6:26 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | Well, that would be ideal. That was the solution I was hoping for, but the command seems to get call... read more | 02/13/2010 (5:45 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | Ok, I found a solution. Here's what I did in case anybody else wants to do it. I editied the file gu... read more | 02/13/2010 (4:01 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | OK, I figured out that my functions were not actually getting run twice. It just seems that whenever... read more | 02/13/2010 (2:39 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | I would would use a sprite, but I'm panning the camera around when I drag so I'd have to reposition ... read more | 02/13/2010 (4:05 am) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | ah, I see. I didn't realize that. Thank you for clarifying that. Does the t2dSceneWindow::onMouseDow... read more | 02/12/2010 (10:13 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | Hi Mark, Excuse my ingorance, but I'm not sure I follow. I created this project starting with 1.3. I... read more | 02/12/2010 (9:54 pm) |
| Gui Mouse Events and iphoneTouch Events **SOLVED** | I can't imaging that you can't use the oniPhoneTouch events and have functioning gui at the same tim... read more | 02/12/2010 (9:11 pm) |
| Double tap the fire button for special attack. | try setting a global variable when they press either left or right, then play the appropriate animat... read more | 02/12/2010 (12:06 pm) |
| running Torsion with WineBottler | cool, Worked like a charm! Thanks... read more | 02/10/2010 (11:14 pm) |
| running Torsion with WineBottler | Wait...you can debug with torsion on the device? Man, that would be awesome. I guess I'm probably do... read more | 02/10/2010 (7:40 pm) |
| running Torsion with WineBottler | Yeah. That's what I figured, but torsion won't let you select that to use with the debugger... read more | 02/10/2010 (6:50 pm) |
| running Torsion with WineBottler | Well, it seems that I can now get it to debug. It just takes a few tries before it works. I don't kn... read more | 02/10/2010 (1:47 pm) |
| running Torsion with WineBottler | Yeah, it does look like that. I didn't even think of that. It runs fine in the simulator and on the ... read more | 02/10/2010 (12:23 pm) |
| [T2Di 1.3] _behavior0 and other Weird Echos on iPhone | Is there a way to disable just the fps echos in script instead of source code?... read more | 02/10/2010 (2:28 am) |
| Allowing a condition, only if... | [code]if(%starIsMounted == flase)[/code] false is misspelled. Why not just use !%starIsMounted ... read more | 02/03/2010 (4:01 am) |
| Distance between touch points | I figured it out. When %touchCount is 2 the the %touchX and %touchY have multiple values... read more | 01/26/2010 (3:25 am) |
| Distance between touch points | Well' yes and no. That will get me the distance if I know the position of both touches, but it seems... read more | 01/26/2010 (12:09 am) |
| [T2Di 1.3] _behavior0 and other Weird Echos on iPhone | did anybody figure out where the code is to comment out the fps. It's driving me crazy!! ... read more | 01/23/2010 (7:51 pm) |
| Open Feint Tutorial | OpenfeintsettingdisableChat had been removed since OF 2.4. Instead use OpenFeintSettingDisableUserGe... read more | 01/19/2010 (12:48 pm) |
| What would you like to see addressed in Torque 2D? | Another thing I'd like to see in the editor is the ability to hold down shift when you move items ar... read more | 01/13/2010 (2:07 pm) |
| No sound on iphone | are you sure $GuiAudioType is being set?... read more | 01/13/2010 (11:41 am) |
| Per Level Datablock system... | ok, well how about having a gui in the editor for managing which datablocks get added to the level? ... read more | 01/12/2010 (4:16 pm) |
| Per Level Datablock system... | You could always add the sprites to your scene but out of view of the camera. ... read more | 01/12/2010 (3:51 pm) |
| Running Windows Apps on OSX Easily | @Ronny: I didn't even realize that was there. Thanks! ... read more | 01/10/2010 (2:09 pm) |
| Running Windows Apps on OSX Easily | Has anybody gotten PVRTextTool or Torsion to work with this? I tried installing PVRTexTool and I got... read more | 01/09/2010 (10:47 pm) |
| Can't get Opne Feint to work with 1.3 | Hey, that was quick. You were absolutely right. I was missing 3 of them. MapKit, CoreLocation, and C... read more | 01/09/2010 (9:06 pm) |
| 1.3 Release - A documented fix(es) list | hey, just a quick question. Are all these fixed included in the download in my account or do I need ... read more | 01/08/2010 (6:44 pm) |
| Maze Craze Available on app store!!!! | hmm, I just realized there is no private message system on here. I guess I'll need your email to sen... read more | 01/08/2010 (1:28 pm) |
| HUD power meter | What does the meter look like? Is it a solid color? Maybe you could get away with resizing it instea... read more | 01/06/2010 (7:59 pm) |
| I need to find a good way to do physics for the ball in a pong style game | You can probably get a good idea of how to do it by following [url=http://tdn.garagegames.com/wiki/T... read more | 01/03/2010 (3:23 am) |
| What would you like to see addressed in Torque 2D? | One thing I'd like to see is better support for particles on the iphone. Right now you basically can... read more | 12/26/2009 (2:22 pm) |
| [discussion] In App purchase | So has anybody got this to successfully work? I was under the impression that you would still have a... read more | 12/22/2009 (7:20 pm) |
| accepting incoming calls | cool, that's fine with me. Is the simulator supposed to exit the game when I select simulate incomin... read more | 12/21/2009 (5:22 pm) |
| Attack of the Dust Bunnies now in the AppStore | Looks sweet. I'm gonna go dl it. It makes my game look amateur :( though I'm a one man operation. O... read more | 12/21/2009 (2:41 am) |
| [T2D iPhone 1.0 Beta(1.3] Sound broken... | works for me... read more | 12/20/2009 (8:03 pm) |
| Particle performance....maybe convert to sprite sheet. | So I finished the effect and exported it. Put it into a sprite sheet using unCaos(great tool) and it... read more | 12/18/2009 (2:02 am) |
| Particle performance....maybe convert to sprite sheet. | I went ahead and got TimelineFX. It actually comes with 1000's of prebuilt effects so I was easily a... read more | 12/17/2009 (10:22 pm) |
| Particle performance....maybe convert to sprite sheet. | I just found on the forums that ctrl-P will take a screenshot and save it to a file. I tried it and ... read more | 12/17/2009 (5:07 pm) |
| Particle performance....maybe convert to sprite sheet. | I'm assuming with timeline fx I would have to recreate the effect right? I suck at creating particle... read more | 12/17/2009 (11:56 am) |