Game Development Community

john m ingato's Forum Posts

Thread Post Date Posted
iPhone OS 4 license changes - How does it affect iTorque? [quote]Because they want you to buy a Mac to make iPhone Games. They don't like the idea that people... read more 04/17/2010 (4:19 pm)
iPhone OS 4 license changes - How does it affect iTorque? One thing I really don't get is why Apple would want to stop Adobe from being able to package flash ... read more 04/15/2010 (8:20 pm)
iPad Development Changes/Tips @Henry Shilling off topic, I'm Just curious as a fairly new developer, how do you find these people ... read more 04/06/2010 (11:15 pm)
Game crashing on startup for some people OK, I had a friend test it on there iPhone and it started up just fine. Has anybody experienced this... read more 04/06/2010 (11:12 pm)
T2D iPhone 1.3.1 GUI Editor Profiles Not Loading what I do is exec my guiProfiles.cs in my managed/datablocks.cs file and then they show up, but if y... read more 03/23/2010 (6:13 pm)
MP3 sound effects I usually use an mp3 as my background audio and then wav files as sound effects. I don't create a... read more 03/14/2010 (1:56 pm)
my objects are loosing scope when I am writing my on collision function There is no %this for the onCollision. Replace it with %srcObj... read more 02/20/2010 (12:38 am)
Preview of my first Torque game : Invaders World Tour It looks pretty good. Very professional looking! I'd like to know how you got all those particle eff... read more 02/19/2010 (3:26 am)
Gui Mouse Events and iphoneTouch Events **SOLVED** oh man, I didn't even think of trying to mount an object to the camera. That would of been a good id... read more 02/13/2010 (11:08 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** Cool. Ill give it a shot. I appreciate all the help -John... read more 02/13/2010 (6:43 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** well, here's what I was to accomplish. I'm making a sniper game and I have the camera bobbing around... read more 02/13/2010 (6:26 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** Well, that would be ideal. That was the solution I was hoping for, but the command seems to get call... read more 02/13/2010 (5:45 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** Ok, I found a solution. Here's what I did in case anybody else wants to do it. I editied the file gu... read more 02/13/2010 (4:01 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** OK, I figured out that my functions were not actually getting run twice. It just seems that whenever... read more 02/13/2010 (2:39 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** I would would use a sprite, but I'm panning the camera around when I drag so I'd have to reposition ... read more 02/13/2010 (4:05 am)
Gui Mouse Events and iphoneTouch Events **SOLVED** ah, I see. I didn't realize that. Thank you for clarifying that. Does the t2dSceneWindow::onMouseDow... read more 02/12/2010 (10:13 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** Hi Mark, Excuse my ingorance, but I'm not sure I follow. I created this project starting with 1.3. I... read more 02/12/2010 (9:54 pm)
Gui Mouse Events and iphoneTouch Events **SOLVED** I can't imaging that you can't use the oniPhoneTouch events and have functioning gui at the same tim... read more 02/12/2010 (9:11 pm)
Double tap the fire button for special attack. try setting a global variable when they press either left or right, then play the appropriate animat... read more 02/12/2010 (12:06 pm)
running Torsion with WineBottler cool, Worked like a charm! Thanks... read more 02/10/2010 (11:14 pm)
running Torsion with WineBottler Wait...you can debug with torsion on the device? Man, that would be awesome. I guess I'm probably do... read more 02/10/2010 (7:40 pm)
running Torsion with WineBottler Yeah. That's what I figured, but torsion won't let you select that to use with the debugger... read more 02/10/2010 (6:50 pm)
running Torsion with WineBottler Well, it seems that I can now get it to debug. It just takes a few tries before it works. I don't kn... read more 02/10/2010 (1:47 pm)
running Torsion with WineBottler Yeah, it does look like that. I didn't even think of that. It runs fine in the simulator and on the ... read more 02/10/2010 (12:23 pm)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone Is there a way to disable just the fps echos in script instead of source code?... read more 02/10/2010 (2:28 am)
Allowing a condition, only if... [code]if(%starIsMounted == flase)[/code] false is misspelled. Why not just use !%starIsMounted ... read more 02/03/2010 (4:01 am)
Distance between touch points I figured it out. When %touchCount is 2 the the %touchX and %touchY have multiple values... read more 01/26/2010 (3:25 am)
Distance between touch points Well' yes and no. That will get me the distance if I know the position of both touches, but it seems... read more 01/26/2010 (12:09 am)
[T2Di 1.3] _behavior0 and other Weird Echos on iPhone did anybody figure out where the code is to comment out the fps. It's driving me crazy!! ... read more 01/23/2010 (7:51 pm)
Open Feint Tutorial OpenfeintsettingdisableChat had been removed since OF 2.4. Instead use OpenFeintSettingDisableUserGe... read more 01/19/2010 (12:48 pm)
What would you like to see addressed in Torque 2D? Another thing I'd like to see in the editor is the ability to hold down shift when you move items ar... read more 01/13/2010 (2:07 pm)
No sound on iphone are you sure $GuiAudioType is being set?... read more 01/13/2010 (11:41 am)
Per Level Datablock system... ok, well how about having a gui in the editor for managing which datablocks get added to the level? ... read more 01/12/2010 (4:16 pm)
Per Level Datablock system... You could always add the sprites to your scene but out of view of the camera. ... read more 01/12/2010 (3:51 pm)
Running Windows Apps on OSX Easily @Ronny: I didn't even realize that was there. Thanks! ... read more 01/10/2010 (2:09 pm)
Running Windows Apps on OSX Easily Has anybody gotten PVRTextTool or Torsion to work with this? I tried installing PVRTexTool and I got... read more 01/09/2010 (10:47 pm)
Can't get Opne Feint to work with 1.3 Hey, that was quick. You were absolutely right. I was missing 3 of them. MapKit, CoreLocation, and C... read more 01/09/2010 (9:06 pm)
1.3 Release - A documented fix(es) list hey, just a quick question. Are all these fixed included in the download in my account or do I need ... read more 01/08/2010 (6:44 pm)
Maze Craze Available on app store!!!! hmm, I just realized there is no private message system on here. I guess I'll need your email to sen... read more 01/08/2010 (1:28 pm)
HUD power meter What does the meter look like? Is it a solid color? Maybe you could get away with resizing it instea... read more 01/06/2010 (7:59 pm)
I need to find a good way to do physics for the ball in a pong style game You can probably get a good idea of how to do it by following [url=http://tdn.garagegames.com/wiki/T... read more 01/03/2010 (3:23 am)
What would you like to see addressed in Torque 2D? One thing I'd like to see is better support for particles on the iphone. Right now you basically can... read more 12/26/2009 (2:22 pm)
[discussion] In App purchase So has anybody got this to successfully work? I was under the impression that you would still have a... read more 12/22/2009 (7:20 pm)
accepting incoming calls cool, that's fine with me. Is the simulator supposed to exit the game when I select simulate incomin... read more 12/21/2009 (5:22 pm)
Attack of the Dust Bunnies now in the AppStore Looks sweet. I'm gonna go dl it. It makes my game look amateur :( though I'm a one man operation. O... read more 12/21/2009 (2:41 am)
[T2D iPhone 1.0 Beta(1.3] Sound broken... works for me... read more 12/20/2009 (8:03 pm)
Particle performance....maybe convert to sprite sheet. So I finished the effect and exported it. Put it into a sprite sheet using unCaos(great tool) and it... read more 12/18/2009 (2:02 am)
Particle performance....maybe convert to sprite sheet. I went ahead and got TimelineFX. It actually comes with 1000's of prebuilt effects so I was easily a... read more 12/17/2009 (10:22 pm)
Particle performance....maybe convert to sprite sheet. I just found on the forums that ctrl-P will take a screenshot and save it to a file. I tried it and ... read more 12/17/2009 (5:07 pm)
Particle performance....maybe convert to sprite sheet. I'm assuming with timeline fx I would have to recreate the effect right? I suck at creating particle... read more 12/17/2009 (11:56 am)
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