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David McDonald's Forum Posts

Thread Post Date Posted
Key no longer valid Folks, I am experiencing this issue (long time torsion user) not sure what caused it. I uninstalled... read more 09/06/2011 (1:11 am)
Milkshape DTs Exporter Multires - option not there Ahh your blood is worth bottlin' Forest for the trees and all that, I made the silly assumption the... read more 06/08/2011 (4:03 pm)
Milkshape DTs Exporter Multires - option not there that's what the Docs say...however doing that I don't get the option My exporter is version 2.6.1 a... read more 06/07/2011 (7:14 pm)
ACK anims not playing in multiplayer I'm assuming this would then be the same issue regarding AI gliding/not animating that has been repo... read more 06/02/2011 (3:31 pm)
ACK and T3D, AIPlayer is gliding Was there any progress here Rex? I've popped over to the BAG site and not seen any updates either. ... read more 05/31/2011 (6:39 pm)
BVH to DSQ The ACK packages work with T3D if all you are after is the models and animations at this stage. I b... read more 03/03/2011 (3:30 pm)
Crouching (and other triggers) for AI Thanks Twisted. There's a few instances we will be playing with (including the one that spurred my ... read more 02/17/2011 (1:02 pm)
where's the water foam? I'll throw my hat in the "it's not working" ring as well. We used to have some very nice ... read more 02/15/2011 (1:51 pm)
L3DT Pro will not activate. no, the issue only occurred since Torquepowered returned to garage Games (Aaron, the publisher had t... read more 02/12/2011 (2:16 am)
L3DT Pro will not activate. This problem has reared it's head again since we've gone back to Garage Games from Torquepowered ;-)... read more 02/11/2011 (5:23 pm)
Unity vs Torque: Different Business Strategies The current state of affairs also highlights one important consideration. While Unity may be solid a... read more 11/20/2010 (9:53 pm)
The case for Torque 3D Devin, A fine summary and post there. *applause* A few years back when my team moved over from M... read more 11/17/2010 (11:21 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 darkseer [at] badunclegames [dot] com... read more 11/13/2010 (10:29 pm)
Anyone notice engine crashing on SetCanvas / ForestKitEditor / CameraBookMark? We're still seeing this issue in 1.1 Beta 3. Did either of you (or anyone else) find a cause/solutio... read more 11/06/2010 (8:23 am)
T3D 1.1 B3 Visible Mesh collision different from B2 - LOGGED We've experienced a similar issue with some housing we have that worked fin in B2. While we will eve... read more 09/24/2010 (2:53 pm)
World editor crash on one project name only - RESOLVED No Scott, not sure what changed but it hasn't resurfaced thanks... read more 09/20/2010 (8:30 am)
[BUG 1.0] MessageHud: de/activateKeyboard unknown function I'll chime in and give this one a little bump as well. Recently noticed the same errors popping up i... read more 09/19/2010 (11:12 pm)
M.A.C.K. & F.A.C.K. on T3D... I'd like to second (or 5th?) everyonés comments here. Would love some news. The BAG site men... read more 09/16/2010 (4:08 am)
Projectile Spread Center (Solved) Could you post what the cause and solution was? Comes in handy if someone else runs into the same i... read more 09/07/2010 (10:19 am)
T3D on Amazon EC2? @Konrad, Very eagre to see Overseer in action. The alpha you speak of? Your project or an alpha for ... read more 08/26/2010 (11:36 pm)
Profiling memory usage It would be very nice to see a resource from TP outling the core components a dedicated server needs... read more 08/26/2010 (11:33 pm)
T3D 1.1 Beta 2 - Precipitation with Dedicated server causes FPS to drastically drop Good point Steve. I am pretty sure it will be number of nodes but will test when I am back near my d... read more 08/23/2010 (9:49 pm)
T3D 1.1 Beta 2 - Precipitation with Dedicated server causes FPS to drastically drop After a little more investigation: It appears the issue is with rivers of any decent length. We h... read more 08/23/2010 (9:08 pm)
T3D on Amazon EC2? Yeah I managed to find some TGEA/TGE posts around it but they were runnign a dedicated Ubuntu server... read more 08/20/2010 (2:26 pm)
How can i use hardware instancing in Beta2? @Tom, Appreciate that explanation of causes/impacts. The HW mesh instancing seems to work nicely. ... read more 08/06/2010 (11:27 pm)
T3D 1.1 Beta 2 - tcpObject does not appear to be implemented - RESOLVED @Devon, thanks. the parent::onConnected didn't help - but some more debugging and patience has fo... read more 08/06/2010 (3:28 am)
Site searching headache It doesn't appear to search the private forums though (as someone else mentioned) which means we mis... read more 08/03/2010 (6:22 am)
Site searching headache Search is useless. The end result of this poor search facility will be numerous repeats of requests ... read more 08/02/2010 (8:46 am)
TimeOfDay not synched between clients @Devin, We had a similar issue with a dedicated server and the clients not syncing. This thread ad... read more 08/01/2010 (8:18 am)
Synchronising the time between server and clients and daytimer Sorry Svengali, not using AFX here as yet so can't really help. Ours is all hunky dory with Konrads ... read more 07/31/2010 (1:00 pm)
Why WAS Torque3D documentation so poor? @Bryan cheers mate your blood's worth bottling! All fixed.... read more 07/23/2010 (12:41 am)
Why WAS Torque3D documentation so poor? Hi folks, I haven't found a reference to this issue. I can't get any data in the CHM. I've turned ... read more 07/22/2010 (11:46 pm)
Synchronising the time between server and clients and daytimer OK, We seemed to have solved it. mAnimateTime and mAnimateSpeed were declared as above however my o... read more 07/12/2010 (3:39 pm)
Synchronising the time between server and clients and daytimer Hoping to get this back on track, @Konrad, the question is still valid about mAnimateTime and mAnim... read more 07/08/2010 (9:13 pm)
Interesting AI Videos Guinness, a meal in a glass! gotta love it. Isn't Guinness to the irish, like our Fosters is to a... read more 07/08/2010 (5:53 pm)
Synchronising the time between server and clients and daytimer Since I kicked off this thread I might join in on the derailment. [quote]Certainly, use of unlice... read more 07/08/2010 (12:33 am)
Day and night cycle If you are using the scattersky object then check your night time colour and settings. I use the Tim... read more 07/06/2010 (7:45 pm)
Synchronising the time between server and clients and daytimer Many thanks, I'll get my code-jockey onto it straight away. Regards.... read more 07/04/2010 (3:32 pm)
Synchronising the time between server and clients and daytimer Ok while working a myriad of other things I finally had time to revisit the time issue (Pardon the p... read more 06/29/2010 (6:22 am)
Synchronising the time between server and clients and daytimer Thanks Manoel. Do you know how to extract the current daytimer information from the daytimer object ... read more 06/23/2010 (6:43 am)
[BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED It makes the load up slower and let's face it, none of us want errors spamming anything ;-)... read more 06/22/2010 (3:24 pm)
[BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED experiencing exactly the same issue. No problems running local client/server. We only see this on th... read more 06/22/2010 (6:49 am)
GPU Compatibility Bugs Not sure if this will help but have you run the cleanshaders.bat to clean out all the procedural sha... read more 06/07/2010 (8:04 pm)
Z-fighting issue with leaves Thanks Steve. I've seen that thread before and was the reason I stepped away from trying to solve t... read more 06/07/2010 (7:50 pm)
Custom Characters/Monsters - Very low rate! A nice render in the image there. I'd suggest showing some videos of your work as well. Are you abl... read more 06/05/2010 (5:32 pm)
Patch management on XP, Vista and Win 7 Excellent thanks guys will give that a go. The service option looks like a good choice further down... read more 06/04/2010 (5:19 pm)
Adding a bounds box----and animating it? Thanks Steve. I have exported my character running on the spot without a bounds box at all and it s... read more 04/27/2010 (6:11 pm)
World editor crash on one project name only - RESOLVED Ok. So I finally got to do some comparisons in debug mode: 1.1 Alpha Project Alba works fine, ... read more 03/24/2010 (3:27 pm)
World editor crash on one project name only - RESOLVED Will check that out, and what's wrong with Jess? ;-) I'll do a clean build (the only step not do... read more 03/11/2010 (7:27 pm)
M.A.C.K. and 3ds Max I can't seem to even get to the Brokeass site now.... read more 11/11/2009 (4:22 am)
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