Game Development Community

Don Bates's Forum Posts

Thread Post Date Posted
Why I can't access the Private forum Doesn't matter, I have AFX 2.0 for T3D and still don't have access to the AFX private forum.... read more 01/07/2012 (3:36 pm)
CLI has stopped working Command Line Interpreter, I had an installation of PHP 5.x on this machine that I was no longer usin... read more 03/24/2011 (11:35 am)
CLI has stopped working Uninstalled T3D beta 3 and re-installed it and got the same error many times at the end when it ran ... read more 03/23/2011 (11:16 pm)
CLI has stopped working Oh, I should have been more specific, sorry. This occurs when creating a new project. I don't beli... read more 03/23/2011 (10:27 pm)
AFX price for T3D lol, I bought it in December, oh well :)... read more 03/22/2011 (10:25 pm)
TDN login broken heh, crache magic. I was on it during the past week so I know its not going away at all. Just some ... read more 01/27/2011 (5:49 pm)
TDN login broken oh, now Chrome is doing it too, and IE 9, Opera... etc... read more 01/27/2011 (3:26 pm)
TDN login broken Verified, my Firefox does it too. My main browser is Google Chrome, I do web development so I have a... read more 01/27/2011 (3:23 pm)
Game design Schools Thanks for the move, wasn't really sure where I should go with this. And thanks for the info, check... read more 01/27/2011 (12:18 am)
TDN login broken Sweet, tyvm :)... read more 01/25/2011 (12:28 pm)
Can't find any info on how to submit content packs @Twisted Jenius, I like to 70/30 industry standard way of handling the payments. Might encourage mo... read more 01/24/2011 (12:13 am)
Can't find any info on how to submit content packs @Erik & Eric, Thank you for the replies, I thought this was an important but relatively overlook... read more 01/23/2011 (2:08 pm)
Can't find any info on how to submit content packs Yeah, after ten years there's only 23 art packs available? There should be hundreds after ten years... read more 01/22/2011 (10:43 pm)
Can't find any info on how to submit content packs I have a feeling great things will happen this year, can't explain it...... read more 01/22/2011 (7:00 pm)
Can't find any info on how to submit content packs @eb, yeah, that doesn't help sell the main product, T3D; if there's only a few add ons available. W... read more 01/22/2011 (6:18 pm)
Can't find any info on how to submit content packs @Michael, Understood. I have a lot of work to do so this isn't an immediate need, but will need it i... read more 01/22/2011 (5:43 pm)
Can't find any info on how to submit content packs @eb, was that during IAC's reign of error?... read more 01/22/2011 (5:40 pm)
Wetness Marcus, this is really useful, maybe it should go in the resources area. Thank you for sharing this... read more 01/21/2011 (9:04 pm)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED Nice work Ivan :) Tom! Good to see you're still here and with some good news about some continue... read more 12/18/2010 (7:37 pm)
GenEpak Works Fine With T3D Beta 3 I got it to run fine in Beta 3, glad this was available :)... read more 12/07/2010 (7:20 am)
AFX/AFXA License Confirmation AFX2 for T3D here...... read more 12/03/2010 (9:20 pm)
Yack Pack port to Torque 3D Hmmm, the dialog works but I can't get sound to work yet...... read more 11/30/2010 (7:31 am)
MACK, Modern Soldier, Adam - which will work in T3D? shapes/actors/ACK/player.cs? I'm looking but can't find it :(... read more 11/29/2010 (5:44 am)
Yack Pack port to Torque 3D @David Stoesz, thank you for posting: "I found the problem, there is a config.cs in scripts/... read more 11/29/2010 (1:44 am)
Crash Bug: deleting terrain textures renders terrain useless - LOGGED My apologies for not getting back sooner, I hadn't tried to replicate it as of yet...... read more 11/28/2010 (1:10 am)
Infected BrokeAss Game sites I can get on the site but have no access to the forums concerning Mack & Fack. Is this going to... read more 08/30/2010 (8:06 pm)
Horsepack Purchase Thread Too bad this resource is gone, wish it would've been sold through garage games as that is the only p... read more 07/17/2010 (7:35 pm)
Creating an attitude HUD (aircraft) The video was removed from you tube due to terms of use violation? I wonder what thats about... ... read more 07/08/2010 (7:28 pm)
Scale the player I'm on 1.1 Beta 1 and wish I had AFX, I'll get it soon but not soon enough...... read more 06/03/2010 (11:32 am)
Scale the player I found that, in TGEA but not in Torque 3D in Torque 3D its: function Armor::onAdd(%this, %obj... read more 06/02/2010 (5:31 pm)
Scale the player Armor::onAdd() That is really really strange to edit the armor and not player but it works! Th... read more 06/02/2010 (2:16 pm)
Scale the player "06/02/2010 (3:15 pm) in player.cs under function PLAYERDATA:onAdd view plainprint? %obj.s... read more 06/02/2010 (2:08 pm)
getting vehicles to work against physics objects YAY! Disabling the physics got me back into vehicles once again. So now I know it's the physics section ... read more 05/31/2010 (2:24 pm)
getting vehicles to work against physics objects YAY! I can't use vehicles at all since patching in GMK, was hoping this code would help but I guess its s... read more 05/22/2010 (3:01 pm)
Is the forest creation tool Collidable and Radius supposed to create a bounding area? - LOGGED if you don't have that would using the visible mesh as the collision mesh work or would it hinder pe... read more 05/11/2010 (9:43 pm)
Is there a way of resetting a terrains base texture Hmmm, I posted this while in "Torque 3D 1.1 Beta 1 Bugs", have no idea how this got here s... read more 05/08/2010 (11:11 am)
MYSQL Ok, Here's a thought: have Torque 3D connect to a server script that handles the mysql connection. ... read more 04/22/2010 (5:35 pm)
Lights on water Just curious, would a glowing decal on the surface of the water work?... read more 04/21/2010 (7:45 pm)
Waiting for ever "Make sure that the .mis file that it is loading for the mission is present in the "levels... read more 04/08/2010 (1:05 am)
Constructor 1.06 for windows released Yeah I unblocked it, that wasn't it. I had to extract the files to a temp directory and then move t... read more 12/24/2009 (2:24 am)
Constructor 1.06 for windows released @Cyberkada - Thank you for that tidbit about running as administrator. Constructor 1.03 was running... read more 12/16/2009 (5:24 pm)
Funny alpha issue on tree Worked for me too :) Thanks, I appreciate the info! :)... read more 06/21/2009 (1:39 am)
we still need atlas terrain in T3D @Tom, Wow, GTA always seemed to be bigger than that. If a map size like that could be achieved in T... read more 06/17/2009 (6:15 pm)
we still need atlas terrain in T3D @Rene Uh, I was simply providing examples of large non=MMO worlds. I wasn't aware of any limitation... read more 06/17/2009 (3:56 pm)
we still need atlas terrain in T3D "I have been racking my brian to think of a game that has a bigger world that was T3D is capabl... read more 06/16/2009 (5:27 pm)
My concerns about TGEA I remember years back, some community members made "how-to" submissions that ended up beco... read more 06/16/2009 (11:43 am)
we still need atlas terrain in T3D One thing I noticed in TGEA with Atlas, you can view the entire thing, actually I had like 3 or 4 of... read more 06/15/2009 (9:25 pm)
Collision problem w/ slice and knife tool Windows Vista Home Premium (32 bit), Service Pack 2 Gateway AMD Athlon 64 X2 Dual Core 4400+ 2.3... read more 06/15/2009 (6:48 pm)
Collision problem w/ slice and knife tool I couldn't extract it directly into the constructor directory, I had to extract it into a temporary ... read more 06/15/2009 (4:05 pm)
My concerns about TGEA On a more humorous note: If they stop doing updates to TGEA at least you know there won't be any ... read more 06/15/2009 (3:49 pm)
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