Game Development Community

Stadi Thompson's Forum Posts

Thread Post Date Posted
Shopping for 3D Modeling App If you are fluent in creating 3D assets, and have money to through around, Max or Maya. If you are n... read more 07/28/2010 (7:56 am)
Problem with art I bought from dexsoft-games i always have problems with dexsoft art, paths are alway not relative, even had the problem you are ... read more 05/26/2010 (5:29 pm)
Next T3D 1.1 release? @ Henry Todd: I agree with a lot of things you said, shouldn't QA be us?? You can stick a bunch o... read more 05/26/2010 (11:25 am)
1.1Beta bugs/quirks spotting similar normal maps issue also. i read somewhere inverting one of the channels in image edi... read more 03/22/2010 (12:09 am)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED [b][i] "To recap... i suck... HDR was broken... its now fixed and will be in 1.1 beta 2." ... read more 03/13/2010 (9:15 pm)
optimal texture format and compression optimization (DDS vs jpg) you must crank up anisotropic filtering (in 1.1 beta) to get the most out of your DDS mipmaps, other... read more 03/12/2010 (11:00 am)
Reducing draw calls / increasing performance use auto billboarding for anything you can. it will help tremendously.... read more 03/12/2010 (10:56 am)
Can't see wind emitter. forest and wind is not in the binary yet, will be there in 1.1 final. right now it is only in the be... read more 03/12/2010 (10:50 am)
Mocap files for Horses http://www.kinetic-impulse.com/horse_motion_capture_data/index.html there is a poser kit that has... read more 03/09/2010 (9:04 am)
how can i just use bloom effect? http://www.torquepowered.com/community/forums/viewthread/111975 you can tweak the values to only ... read more 03/08/2010 (8:43 am)
Collision setup weirdness depending on the situation, and if the tent has a low poly count, you could export to collada with n... read more 03/05/2010 (9:35 am)
T3D terrain texture blend. thanks pilotcap32, was thinking of something completely different. you cant set transparency of the ... read more 03/05/2010 (9:13 am)
Upcoming(?) Terrain improvements im all for paging terrain. the more features the better IMO. i dont think games like WOW would be le... read more 03/05/2010 (9:03 am)
Upcoming(?) Terrain improvements Not many games I have played use paging terrain. Not sure if thats the highest on there list right n... read more 03/04/2010 (7:13 pm)
T3D terrain texture blend. i never had a problem with terrain texture blending in T3D, always seems to blend fine for me. may b... read more 03/04/2010 (11:37 am)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED @Tom great news!!!... read more 03/03/2010 (4:03 pm)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED *Edit: Yeah, nevermind... ... read more 03/03/2010 (4:00 pm)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED water is still dark with HDR on, but that is also a known bug with hdr.... read more 03/03/2010 (1:28 pm)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED didnt really want to turn this to which looks better thread, its an option in the game, those who li... read more 03/02/2010 (6:31 pm)
How Does Torque 3D Handle Non-Square Textures in Memory if you use non power of 2 textures on terrain they will appear grainy and non mipmapped. always use ... read more 02/25/2010 (10:55 am)
T3D Animation Render Problem please explain your problem in detail. we cant tell just by looking at the video. how are you animat... read more 02/24/2010 (12:49 pm)
Material copy/clone function in 1.1Beta sounds like it would be very useful, i haven't ran into the feature either. you could also open the ... read more 02/24/2010 (12:41 pm)
terrain difficulties A lot of us are experiencing the same issue you are having in beta 1 , so its a bug (the team uses a... read more 02/24/2010 (12:32 pm)
Baking ambient occlusion tool does it automatcally embed the AO map into the diffuse texture map. or do you have to photoshop the ... read more 02/24/2010 (8:47 am)
RESOLVED Terrain Detail Swaps Itself (cosmetic only) Details have issue period in Beta 1.1, they disappear. Clicking them will make them come back. It is... read more 02/24/2010 (8:29 am)
Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED Giorgio, T3D MMOKit is already available to T3D owners such as yourself. You can get access to it at... read more 02/23/2010 (2:42 pm)
[Major BUG 1.1beta1] UV Texture Tiling not working Works like a charm, thank you so much!... read more 02/23/2010 (1:57 am)
[Bug] Visible animation distance and Wind Emitter thought i would bump this, still a bug in beta1... read more 02/22/2010 (6:37 pm)
Advanced DTS Q? cant tell which version of torque you are using because there are none licensed to your username. if... read more 02/22/2010 (2:00 pm)
DTS/DSQ exporter for MAYA 9 | 8.5 http://docs.torquepowered.com/artist/official/exporter_files/maya_exporters/Maya2DTS_All_Versions.zi... read more 02/22/2010 (1:56 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED hehe, yeah i doubled the sky brightness, forgot to mention that.... read more 02/18/2010 (4:47 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? @ Jamie, i thought the same. but there there is a radius setting in forest kit so you can brush shap... read more 02/18/2010 (4:11 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED downloaded your mission, turn up the brightness to 3, exposure to 4, and paly with the ambient scale... read more 02/18/2010 (1:31 pm)
FPS Question... if it ran well on your 9800 it should run well on your 5770, so something is wrong besides the optim... read more 01/26/2010 (12:57 pm)
Importing Nurbs Object into T3D? convert nurbs to polys... read more 01/16/2010 (12:18 am)
MMORPGs you do not need to start with 1000's of servers, rarely do indie companies do. they build up to that... read more 01/10/2010 (4:02 pm)
Confused about heightmap height scaling you have to set the height on import. using the scale value after does nothing.... read more 01/05/2010 (2:14 pm)
Dropping the camera navigate the world camera till you are above the ground, select "place player at camera" f... read more 01/02/2010 (1:50 am)
Is it possible to combine 2 textures to create a single texture? yes you can do it, there is a layer option in the material rollout, look closely, i never noticed it... read more 01/02/2010 (1:48 am)
Terrain Coordinates terrain places itself based on the camera, set position to 0,0,0 to zero it, you may have to adjust ... read more 01/02/2010 (1:45 am)
Ground Cover rendering sounds like a problem with the material, try a dds with alpha channel, make sure the material is map... read more 01/02/2010 (1:39 am)
how can I use fog? create the object called "level info", the parameters exist in that object.... read more 12/30/2009 (4:02 am)
Terrain isn't painting try using a png or dds, create a new material, make sure your slope is set to 0-90 to be able to pai... read more 12/30/2009 (4:00 am)
Confused about heightmap height scaling try 20 meters per pixels or higher, will increase the overall scale of the overall map. 4096 is pret... read more 12/30/2009 (3:51 am)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) @ Black Tengu, far from a few pictures, please look at the previous Repopulation blogs at the bot... read more 12/21/2009 (2:15 am)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) @Black Tengu "How many AAA quality MMOs have you seen with Torque3D?" Right now one ... read more 12/21/2009 (12:24 am)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) if you want to pay rent on your successful game, then UDK is great. you will never own it unless you... read more 12/20/2009 (2:22 am)
My water looks un realistic you have to play with the settings, it doesnt look good default. play with the values and you will g... read more 12/14/2009 (1:04 pm)
[BUG 1.1a] Heightmap Y-axis Inverted some programs/engines read heightmaps like that. L3dT has an invert Y in there export options. a wor... read more 12/08/2009 (1:34 pm)
HDR SETTINGS - We really need help. "I'm not using scattersky, am using skybox/sun etc." its suppose to work when your not ... read more 12/08/2009 (1:07 pm)
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