Stadi Thompson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shopping for 3D Modeling App | If you are fluent in creating 3D assets, and have money to through around, Max or Maya. If you are n... read more | 07/28/2010 (7:56 am) |
| Problem with art I bought from dexsoft-games | i always have problems with dexsoft art, paths are alway not relative, even had the problem you are ... read more | 05/26/2010 (5:29 pm) |
| Next T3D 1.1 release? | @ Henry Todd: I agree with a lot of things you said, shouldn't QA be us?? You can stick a bunch o... read more | 05/26/2010 (11:25 am) |
| 1.1Beta bugs/quirks | spotting similar normal maps issue also. i read somewhere inverting one of the channels in image edi... read more | 03/22/2010 (12:09 am) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | [b][i] "To recap... i suck... HDR was broken... its now fixed and will be in 1.1 beta 2." ... read more | 03/13/2010 (9:15 pm) |
| optimal texture format and compression optimization (DDS vs jpg) | you must crank up anisotropic filtering (in 1.1 beta) to get the most out of your DDS mipmaps, other... read more | 03/12/2010 (11:00 am) |
| Reducing draw calls / increasing performance | use auto billboarding for anything you can. it will help tremendously.... read more | 03/12/2010 (10:56 am) |
| Can't see wind emitter. | forest and wind is not in the binary yet, will be there in 1.1 final. right now it is only in the be... read more | 03/12/2010 (10:50 am) |
| Mocap files for Horses | http://www.kinetic-impulse.com/horse_motion_capture_data/index.html there is a poser kit that has... read more | 03/09/2010 (9:04 am) |
| how can i just use bloom effect? | http://www.torquepowered.com/community/forums/viewthread/111975 you can tweak the values to only ... read more | 03/08/2010 (8:43 am) |
| Collision setup weirdness | depending on the situation, and if the tent has a low poly count, you could export to collada with n... read more | 03/05/2010 (9:35 am) |
| T3D terrain texture blend. | thanks pilotcap32, was thinking of something completely different. you cant set transparency of the ... read more | 03/05/2010 (9:13 am) |
| Upcoming(?) Terrain improvements | im all for paging terrain. the more features the better IMO. i dont think games like WOW would be le... read more | 03/05/2010 (9:03 am) |
| Upcoming(?) Terrain improvements | Not many games I have played use paging terrain. Not sure if thats the highest on there list right n... read more | 03/04/2010 (7:13 pm) |
| T3D terrain texture blend. | i never had a problem with terrain texture blending in T3D, always seems to blend fine for me. may b... read more | 03/04/2010 (11:37 am) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | @Tom great news!!!... read more | 03/03/2010 (4:03 pm) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | *Edit: Yeah, nevermind... ... read more | 03/03/2010 (4:00 pm) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | water is still dark with HDR on, but that is also a known bug with hdr.... read more | 03/03/2010 (1:28 pm) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | didnt really want to turn this to which looks better thread, its an option in the game, those who li... read more | 03/02/2010 (6:31 pm) |
| How Does Torque 3D Handle Non-Square Textures in Memory | if you use non power of 2 textures on terrain they will appear grainy and non mipmapped. always use ... read more | 02/25/2010 (10:55 am) |
| T3D Animation Render Problem | please explain your problem in detail. we cant tell just by looking at the video. how are you animat... read more | 02/24/2010 (12:49 pm) |
| Material copy/clone function in 1.1Beta | sounds like it would be very useful, i haven't ran into the feature either. you could also open the ... read more | 02/24/2010 (12:41 pm) |
| terrain difficulties | A lot of us are experiencing the same issue you are having in beta 1 , so its a bug (the team uses a... read more | 02/24/2010 (12:32 pm) |
| Baking ambient occlusion tool | does it automatcally embed the AO map into the diffuse texture map. or do you have to photoshop the ... read more | 02/24/2010 (8:47 am) |
| RESOLVED Terrain Detail Swaps Itself (cosmetic only) | Details have issue period in Beta 1.1, they disappear. Clicking them will make them come back. It is... read more | 02/24/2010 (8:29 am) |
| Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED | Giorgio, T3D MMOKit is already available to T3D owners such as yourself. You can get access to it at... read more | 02/23/2010 (2:42 pm) |
| [Major BUG 1.1beta1] UV Texture Tiling not working | Works like a charm, thank you so much!... read more | 02/23/2010 (1:57 am) |
| [Bug] Visible animation distance and Wind Emitter | thought i would bump this, still a bug in beta1... read more | 02/22/2010 (6:37 pm) |
| Advanced DTS Q? | cant tell which version of torque you are using because there are none licensed to your username. if... read more | 02/22/2010 (2:00 pm) |
| DTS/DSQ exporter for MAYA 9 | 8.5 | http://docs.torquepowered.com/artist/official/exporter_files/maya_exporters/Maya2DTS_All_Versions.zi... read more | 02/22/2010 (1:56 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | hehe, yeah i doubled the sky brightness, forgot to mention that.... read more | 02/18/2010 (4:47 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | @ Jamie, i thought the same. but there there is a radius setting in forest kit so you can brush shap... read more | 02/18/2010 (4:11 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | downloaded your mission, turn up the brightness to 3, exposure to 4, and paly with the ambient scale... read more | 02/18/2010 (1:31 pm) |
| FPS Question... | if it ran well on your 9800 it should run well on your 5770, so something is wrong besides the optim... read more | 01/26/2010 (12:57 pm) |
| Importing Nurbs Object into T3D? | convert nurbs to polys... read more | 01/16/2010 (12:18 am) |
| MMORPGs | you do not need to start with 1000's of servers, rarely do indie companies do. they build up to that... read more | 01/10/2010 (4:02 pm) |
| Confused about heightmap height scaling | you have to set the height on import. using the scale value after does nothing.... read more | 01/05/2010 (2:14 pm) |
| Dropping the camera | navigate the world camera till you are above the ground, select "place player at camera" f... read more | 01/02/2010 (1:50 am) |
| Is it possible to combine 2 textures to create a single texture? | yes you can do it, there is a layer option in the material rollout, look closely, i never noticed it... read more | 01/02/2010 (1:48 am) |
| Terrain Coordinates | terrain places itself based on the camera, set position to 0,0,0 to zero it, you may have to adjust ... read more | 01/02/2010 (1:45 am) |
| Ground Cover rendering | sounds like a problem with the material, try a dds with alpha channel, make sure the material is map... read more | 01/02/2010 (1:39 am) |
| how can I use fog? | create the object called "level info", the parameters exist in that object.... read more | 12/30/2009 (4:02 am) |
| Terrain isn't painting | try using a png or dds, create a new material, make sure your slope is set to 0-90 to be able to pai... read more | 12/30/2009 (4:00 am) |
| Confused about heightmap height scaling | try 20 meters per pixels or higher, will increase the overall scale of the overall map. 4096 is pret... read more | 12/30/2009 (3:51 am) |
| Reasons Why Torque 3D is better than Unreal UDK (FOR ME) | @ Black Tengu, far from a few pictures, please look at the previous Repopulation blogs at the bot... read more | 12/21/2009 (2:15 am) |
| Reasons Why Torque 3D is better than Unreal UDK (FOR ME) | @Black Tengu "How many AAA quality MMOs have you seen with Torque3D?" Right now one ... read more | 12/21/2009 (12:24 am) |
| Reasons Why Torque 3D is better than Unreal UDK (FOR ME) | if you want to pay rent on your successful game, then UDK is great. you will never own it unless you... read more | 12/20/2009 (2:22 am) |
| My water looks un realistic | you have to play with the settings, it doesnt look good default. play with the values and you will g... read more | 12/14/2009 (1:04 pm) |
| [BUG 1.1a] Heightmap Y-axis Inverted | some programs/engines read heightmaps like that. L3dT has an invert Y in there export options. a wor... read more | 12/08/2009 (1:34 pm) |
| HDR SETTINGS - We really need help. | "I'm not using scattersky, am using skybox/sun etc." its suppose to work when your not ... read more | 12/08/2009 (1:07 pm) |