Guimo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Materials explained? | Hi Dan, Exactly the problem... how do I set the rendering operations for the second (stage 1) pass?... read more | 12/01/2011 (4:34 pm) |
| Materials explained? | Hi Malcolm, My problem is not creating a simple material. I was wondering about the texture opera... read more | 11/30/2011 (9:14 pm) |
| Materials and paths? | Ok, I got tired of the limitations so I coded my own GuiWSObjectView and added some additional trick... read more | 11/22/2011 (3:23 pm) |
| Are materials unique? | Thanks Fyodor, I think it is completely unintuitive. I agree on the base matching, that is, when th... read more | 11/17/2011 (3:00 pm) |
| Are materials unique? | Thanks Fyodor but what I understand after thinkering on this is that I can define materials as. m... read more | 11/17/2011 (3:25 am) |
| Are materials unique? | Thanks Fyodor, but that's exactly my problem. I need the same material to be altered. Else I have to... read more | 11/17/2011 (2:06 am) |
| Are materials unique? | OOOOOhhhh... I can't believe GG has polished so many things and one of the most basic things is not.... read more | 11/16/2011 (5:53 pm) |
| Where is my TGE download link (2011)? | Please I need my TGE, I need to compile my server on Linux but can't find my TGE download. Please... read more | 10/16/2011 (6:18 pm) |
| Torque 3D 1.1 Released -- AFX port progressing | So good!!! Go Jeff!!!!... read more | 06/05/2011 (7:26 am) |
| AFX/AFXA License Confirmation | AFX TGE Combo AFX T3D... read more | 03/06/2011 (10:08 pm) |
| AFX Survey (Please Respond) | Guimo - guimo at spritekin dot com 1. Are you an active AFX user? In other words, up until the re... read more | 03/06/2011 (9:15 pm) |
| Slowing down Torque | Just in case someone is interested. Not like something anyone will need anytime but just as a mere c... read more | 07/28/2010 (1:43 am) |
| Contact for PrairieGames | yeah... I was relying in those models for my game. I got just to the point where I need all the mode... read more | 12/07/2009 (7:59 pm) |
| MMOWORKSHOP Milkshape181_DTSExporter.zip | I found it in my HDD, thanks. ... read more | 09/21/2009 (5:43 pm) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Hi Jeff, Never found the flag you mentioned but after hacksing the engine for a while I was able to... read more | 09/19/2009 (3:22 am) |
| AFX 1.0.2 TGE - Zodiacs on TSStatic | Hi Faust! Yes, the board is flat. I was wondering if it would be possible to create a transpa... read more | 09/14/2009 (10:56 pm) |
| Massive Gigantic Particles - Are they possible? | Maybe you can decompose a large particle into many small particles.... read more | 08/18/2009 (9:26 pm) |
| Particle Datablocks without mission | Forget it, looks like its more complicated. The particle emitter throws the particles to the mission... read more | 07/07/2009 (3:30 am) |
| Torque3D shadows | Nice!... I just hope you answered some hours before so I had time to get the discount :) Thanks!... read more | 07/01/2009 (5:27 pm) |
| Specific target for a magic missile | Worked just fine. At least for my current needs it did exactly what I wanted. Just replaced the: ... read more | 06/03/2009 (7:21 pm) |
| Specific target for a magic missile | Interesting... never occurred me to do it that way. I think it will work fine. Really thank you ve... read more | 06/02/2009 (4:58 pm) |
| AFX conflict with MACK | MACK uses it to play threads one time (too much obvious hehe :) ). The idea is that they have fight ... read more | 05/12/2009 (5:54 pm) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Hi Donnie, You may play a heartbeat in a channel add keep a thread (a schedule task) running. This ... read more | 04/08/2009 (5:50 am) |
| ActionMaps | You may have a control which is capturing all the message. Check for one control with the property f... read more | 04/05/2009 (6:23 pm) |
| single player vs multi player? what do you think? | Multiplayer but provides a single player mode. ... read more | 03/10/2009 (4:26 pm) |
| create "press any key to continue"? | create a floating GUI control with a button/lablel inside with the required text. PressAKey.gui -... read more | 03/10/2009 (4:01 pm) |
| Animated Terrain Textures? | You may create a flat DTS with an animated texture and lay it on the ground.... read more | 03/10/2009 (3:50 pm) |
| Click and Drag GUI Interface Object | You may start by studying the guiWindow object and go on from there. ... read more | 03/10/2009 (3:49 pm) |
| How do I find the point of a collision? | The collision is done using the collision meshes (box/sphere/etc). If you dont have one maybe you ca... read more | 03/10/2009 (3:46 pm) |
| How do I install particles? | Usually you need to copy the particles images into the /yourgame/data/particles directory. Also you ... read more | 02/26/2009 (7:23 pm) |
| Need a Java based engine | JMonkey or Xith3D.... read more | 02/26/2009 (7:21 pm) |
| are 2D RTS games possible using TGB? | You can certainly do it. TGB will provide graphics, sound, network and input layer but you must hand... read more | 02/26/2009 (7:19 pm) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Yep... thats it. But you should have left the full color value in the console function, that way he ... read more | 02/12/2009 (3:17 am) |
| Torque and GG logos (indie license) | @Davey I understand... no problem. I will keep the startup screens. I dont want to avoid showing th... read more | 02/08/2009 (3:33 am) |
| Torque and GG logos (indie license) | I sent a mail yesterday to licensing at garagegames dot com but got no reply. Do you know who may I ... read more | 02/05/2009 (2:52 pm) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Hi, I wrote this resource some time ago. Its some modifications in the engine in order to allow to ... read more | 02/03/2009 (8:28 pm) |
| Drawing Primitives in the GUI | MMMMMM not exactly what I was looking for... I guess I will need to implement my own... thanks Mick!... read more | 01/13/2009 (2:47 am) |
| Text/Console mode only | Hi Stefan, Very close. Instead of initializing the graphics core or the gui scripts, I forced to in... read more | 12/29/2008 (5:41 am) |
| Text/Console mode only | Hi Brian, Unfortunately I cannot start my server that way because it is a heavily modded script. It... read more | 12/29/2008 (4:42 am) |
| Moving players position in 3rd person | I havent tried the demo you mentioned but when I wanted to force a player to move to a specified pos... read more | 11/17/2008 (8:40 pm) |
| Variable AnimClipData | OOOhhhh... when will 1.2 be ready? Anyway... I can do this with a custom function as you suggeste... read more | 11/17/2008 (5:04 pm) |
| Platform::openWebBrowser | Yeah you are right... dumb me... I was searching in the VS2005 project... I dont know why I thought ... read more | 11/17/2008 (5:01 pm) |
| Terrain Spell Target | Nice suggestions... the idea here is to be able to cast area spells or maybe a summon. In the case o... read more | 11/17/2008 (4:59 pm) |
| Looking for AFX Spell and Effect Designers | It may help if you can be more specific. Do you need the design - art sketch, and effect casting/l... read more | 11/16/2008 (4:45 pm) |
| TGEA: Running on 64 bit OS? | Same here... Ive never had any problems with any Torque product and Vista Ultimate 64bits (that why ... read more | 11/16/2008 (4:35 pm) |
| Moving players position in 3rd person | The AI player tries to move to a specified coordinate. The script you are using is probably trying t... read more | 11/16/2008 (4:28 pm) |
| Warsparow crashing game at high speed. | Long time without reading this... lets see... You should read this. Its a description of the flyi... read more | 11/05/2008 (8:58 pm) |
| DTS - Mysterious Issue | 5500 polygons is not that much... do you have any additional information? Textures? Animations?... read more | 11/04/2008 (9:48 pm) |
| Grid based movement | You may use an AIPlayer instead of a Player and command it to move to a specific position which you ... read more | 11/04/2008 (9:46 pm) |
| Warsparow crashing game at high speed. | I had the same problem. Torque cannot handle extreme speeds... it will crash... you must give a top ... read more | 11/04/2008 (9:42 pm) |