Game Development Community

Guimo's Forum Posts

Thread Post Date Posted
Materials explained? Hi Dan, Exactly the problem... how do I set the rendering operations for the second (stage 1) pass?... read more 12/01/2011 (4:34 pm)
Materials explained? Hi Malcolm, My problem is not creating a simple material. I was wondering about the texture opera... read more 11/30/2011 (9:14 pm)
Materials and paths? Ok, I got tired of the limitations so I coded my own GuiWSObjectView and added some additional trick... read more 11/22/2011 (3:23 pm)
Are materials unique? Thanks Fyodor, I think it is completely unintuitive. I agree on the base matching, that is, when th... read more 11/17/2011 (3:00 pm)
Are materials unique? Thanks Fyodor but what I understand after thinkering on this is that I can define materials as. m... read more 11/17/2011 (3:25 am)
Are materials unique? Thanks Fyodor, but that's exactly my problem. I need the same material to be altered. Else I have to... read more 11/17/2011 (2:06 am)
Are materials unique? OOOOOhhhh... I can't believe GG has polished so many things and one of the most basic things is not.... read more 11/16/2011 (5:53 pm)
Where is my TGE download link (2011)? Please I need my TGE, I need to compile my server on Linux but can't find my TGE download. Please... read more 10/16/2011 (6:18 pm)
Torque 3D 1.1 Released -- AFX port progressing So good!!! Go Jeff!!!!... read more 06/05/2011 (7:26 am)
AFX/AFXA License Confirmation AFX TGE Combo AFX T3D... read more 03/06/2011 (10:08 pm)
AFX Survey (Please Respond) Guimo - guimo at spritekin dot com 1. Are you an active AFX user? In other words, up until the re... read more 03/06/2011 (9:15 pm)
Slowing down Torque Just in case someone is interested. Not like something anyone will need anytime but just as a mere c... read more 07/28/2010 (1:43 am)
Contact for PrairieGames yeah... I was relying in those models for my game. I got just to the point where I need all the mode... read more 12/07/2009 (7:59 pm)
MMOWORKSHOP Milkshape181_DTSExporter.zip I found it in my HDD, thanks. ... read more 09/21/2009 (5:43 pm)
AFX 1.0.2 TGE - Zodiacs on TSStatic Hi Jeff, Never found the flag you mentioned but after hacksing the engine for a while I was able to... read more 09/19/2009 (3:22 am)
AFX 1.0.2 TGE - Zodiacs on TSStatic Hi Faust! Yes, the board is flat. I was wondering if it would be possible to create a transpa... read more 09/14/2009 (10:56 pm)
Massive Gigantic Particles - Are they possible? Maybe you can decompose a large particle into many small particles.... read more 08/18/2009 (9:26 pm)
Particle Datablocks without mission Forget it, looks like its more complicated. The particle emitter throws the particles to the mission... read more 07/07/2009 (3:30 am)
Torque3D shadows Nice!... I just hope you answered some hours before so I had time to get the discount :) Thanks!... read more 07/01/2009 (5:27 pm)
Specific target for a magic missile Worked just fine. At least for my current needs it did exactly what I wanted. Just replaced the: ... read more 06/03/2009 (7:21 pm)
Specific target for a magic missile Interesting... never occurred me to do it that way. I think it will work fine. Really thank you ve... read more 06/02/2009 (4:58 pm)
AFX conflict with MACK MACK uses it to play threads one time (too much obvious hehe :) ). The idea is that they have fight ... read more 05/12/2009 (5:54 pm)
Damage Overlay - How Do I Link It To Health? Please Help! Hi Donnie, You may play a heartbeat in a channel add keep a thread (a schedule task) running. This ... read more 04/08/2009 (5:50 am)
ActionMaps You may have a control which is capturing all the message. Check for one control with the property f... read more 04/05/2009 (6:23 pm)
single player vs multi player? what do you think? Multiplayer but provides a single player mode. ... read more 03/10/2009 (4:26 pm)
create "press any key to continue"? create a floating GUI control with a button/lablel inside with the required text. PressAKey.gui -... read more 03/10/2009 (4:01 pm)
Animated Terrain Textures? You may create a flat DTS with an animated texture and lay it on the ground.... read more 03/10/2009 (3:50 pm)
Click and Drag GUI Interface Object You may start by studying the guiWindow object and go on from there. ... read more 03/10/2009 (3:49 pm)
How do I find the point of a collision? The collision is done using the collision meshes (box/sphere/etc). If you dont have one maybe you ca... read more 03/10/2009 (3:46 pm)
How do I install particles? Usually you need to copy the particles images into the /yourgame/data/particles directory. Also you ... read more 02/26/2009 (7:23 pm)
Need a Java based engine JMonkey or Xith3D.... read more 02/26/2009 (7:21 pm)
are 2D RTS games possible using TGB? You can certainly do it. TGB will provide graphics, sound, network and input layer but you must hand... read more 02/26/2009 (7:19 pm)
Damage Overlay - How Do I Link It To Health? Please Help! Yep... thats it. But you should have left the full color value in the console function, that way he ... read more 02/12/2009 (3:17 am)
Torque and GG logos (indie license) @Davey I understand... no problem. I will keep the startup screens. I dont want to avoid showing th... read more 02/08/2009 (3:33 am)
Torque and GG logos (indie license) I sent a mail yesterday to licensing at garagegames dot com but got no reply. Do you know who may I ... read more 02/05/2009 (2:52 pm)
Damage Overlay - How Do I Link It To Health? Please Help! Hi, I wrote this resource some time ago. Its some modifications in the engine in order to allow to ... read more 02/03/2009 (8:28 pm)
Drawing Primitives in the GUI MMMMMM not exactly what I was looking for... I guess I will need to implement my own... thanks Mick!... read more 01/13/2009 (2:47 am)
Text/Console mode only Hi Stefan, Very close. Instead of initializing the graphics core or the gui scripts, I forced to in... read more 12/29/2008 (5:41 am)
Text/Console mode only Hi Brian, Unfortunately I cannot start my server that way because it is a heavily modded script. It... read more 12/29/2008 (4:42 am)
Moving players position in 3rd person I havent tried the demo you mentioned but when I wanted to force a player to move to a specified pos... read more 11/17/2008 (8:40 pm)
Variable AnimClipData OOOhhhh... when will 1.2 be ready? Anyway... I can do this with a custom function as you suggeste... read more 11/17/2008 (5:04 pm)
Platform::openWebBrowser Yeah you are right... dumb me... I was searching in the VS2005 project... I dont know why I thought ... read more 11/17/2008 (5:01 pm)
Terrain Spell Target Nice suggestions... the idea here is to be able to cast area spells or maybe a summon. In the case o... read more 11/17/2008 (4:59 pm)
Looking for AFX Spell and Effect Designers It may help if you can be more specific. Do you need the design - art sketch, and effect casting/l... read more 11/16/2008 (4:45 pm)
TGEA: Running on 64 bit OS? Same here... Ive never had any problems with any Torque product and Vista Ultimate 64bits (that why ... read more 11/16/2008 (4:35 pm)
Moving players position in 3rd person The AI player tries to move to a specified coordinate. The script you are using is probably trying t... read more 11/16/2008 (4:28 pm)
Warsparow crashing game at high speed. Long time without reading this... lets see... You should read this. Its a description of the flyi... read more 11/05/2008 (8:58 pm)
DTS - Mysterious Issue 5500 polygons is not that much... do you have any additional information? Textures? Animations?... read more 11/04/2008 (9:48 pm)
Grid based movement You may use an AIPlayer instead of a Player and command it to move to a specific position which you ... read more 11/04/2008 (9:46 pm)
Warsparow crashing game at high speed. I had the same problem. Torque cannot handle extreme speeds... it will crash... you must give a top ... read more 11/04/2008 (9:42 pm)
Page «Previous 1 2 3 4 5 Last »