Tim Newell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Enable networking for iOS devices | If you are comfortable with C++ you could always integrate a library like POCO to do your networking... read more | 03/31/2012 (7:46 am) |
| Gui Blocks Touch | Is your sceneWindow in the gui file set to receive input? The way it works with interaction between... read more | 01/29/2012 (8:52 am) |
| Getting pixel color from a PVR-image at a coordinate during run-time | pvr's are compressed in memory so i am not sure you can. I may be wrong though.... read more | 01/05/2012 (7:16 pm) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | Have you checked to see if touchesCancelled:withEvent: is called? I know in 1.4 i had issues with t... read more | 12/16/2011 (8:02 pm) |
| OpenGL in windows | Sounds like your $400 graphics card needs a driver update from the manufacturer. If you are using t... read more | 10/17/2011 (10:53 am) |
| iT2D 1.5 Preview 1 - Gui Editor not saving - RESOLVED (ITGB-210) | Yeah I wasn't sure if this was in stock or something I did. So if you can copy and paste then Id sa... read more | 08/29/2011 (1:19 pm) |
| iT2D 1.5 Preview 1 - PUAP_SCRIPT_CHANGE breaks script recursion - LOGGED (ITGB-206) | I am pretty sure the issue here is due to the switch of using just 1 dictionary in pushFrame and pop... read more | 07/14/2011 (12:30 pm) |
| iT2D 1.5 Preview 1 - PUAP_SCRIPT_CHANGE breaks script recursion - LOGGED (ITGB-206) | PUAP tag is for iphone optimizations someone made. I don't remember what PUAP stands for but I thin... read more | 07/11/2011 (7:34 am) |
| swapBuffers crash | The problem is apple changed the way the Home Button works in iOS 4. If you compiled your app with ... read more | 12/30/2010 (4:08 pm) |
| Flash vs Torque on iPhone - a comparison | I dug into that link you gave out about the iPhone packager for Air apps, and it looks like it has m... read more | 10/06/2010 (4:48 pm) |
| Flash vs Torque on iPhone - a comparison | Conor: Did you actually get it running natively at 1024x768 on the iPad? We are looking at exporti... read more | 10/05/2010 (4:11 pm) |
| Garage Games | I simply said that IA is more important than Torque 2 because it is to me. You can make games just ... read more | 12/07/2007 (9:22 am) |
| Sun (Lens) Flare Position | Sorry I dont have any good suggestions for you. I havent looked at torque in a long time and dont ... read more | 06/29/2005 (8:42 pm) |
| MS-Linux | I doubt it. Microsoft hates the GPL. It is possible that they make a freeBSD distro (like apple d... read more | 04/29/2004 (9:42 am) |
| Level Editor for Torque | Yeah its so old I dont even agree with myself anymore!!! :P... read more | 04/07/2004 (8:54 pm) |
| Direct3DCreate8 ce.Net 4.0 | Ken, Does that tie in with that new cross platform SDK microsoft is coming out with? to make it eas... read more | 04/06/2004 (8:37 pm) |
| Direct3DCreate8 ce.Net 4.0 | GAPI is free.. it just isnt much to work with. Gapidraw is not free but its not made by microsoft. ... read more | 04/06/2004 (7:48 pm) |
| Direct3DCreate8 ce.Net 4.0 | GAPI is really a bunch of suppose to be standard keys for games (although OEMs dont follow it, so I ... read more | 04/06/2004 (11:44 am) |
| Direct3DCreate8 ce.Net 4.0 | There is no DirectX on the Windows CE platform. You have to use GAPI.... read more | 04/06/2004 (9:45 am) |
| A good easy to use 2d engine | SDL is another choice. Very simply to use and cross platform. You can even do some opengl from wit... read more | 02/11/2004 (10:16 am) |
| This is frustrating | You could implement SMPEG into torque but it would require porting the windows code to SDL like the ... read more | 02/10/2004 (9:38 pm) |
| Iodt queue | If you didn't have very much info in the text that might be why it was refused.. They recommend a co... read more | 12/30/2003 (8:32 am) |
| Starter.fps VS fps | Change the mod line in main.cs... read more | 12/03/2003 (9:22 pm) |
| Considering doing some handheld development | Thanks for answering my questions Randall. We may just not have had the marketting resources or may... read more | 10/21/2003 (8:29 am) |
| Considering doing some handheld development | Don't expect Randall's type of numbers though, he has a real hit on his hands. I wish I could sell ... read more | 10/20/2003 (5:45 pm) |
| Radeon's Catalyst 3.6 problems? | Good to see the antiailising thing is fixed... its the only problem I was having... read more | 10/16/2003 (12:32 am) |
| Lgpl | You only have to apply the LGPL to it all if you dont dynamically link (i.e. dont use a dll)... read more | 08/18/2003 (12:07 am) |
| Tokamak physics engine | BSD license basically says do whatever you want to with the code.. just keep this license intact. I... read more | 08/12/2003 (10:21 am) |
| Latest forum threads | And while we are at it can we get a filter to remove the crap threads where people just fight or pos... read more | 08/12/2003 (10:16 am) |
| Mobile Phone Games | Even if that is true Jarrod, phone games sell the best out of all handheld devices (obviously omitti... read more | 08/08/2003 (10:19 am) |
| Tile Level Editor | Yes, we have two current Titles Jack the Uni-Psychle Second Edition and Decoder for Pocket PC. Both... read more | 08/08/2003 (10:13 am) |
| Tile Level Editor | I chose java because: 1. I dont like MFC 2. I could develop it in Java quickly (took less than a... read more | 08/08/2003 (12:33 am) |
| Tile Level Editor | They can be placed anywhere.. you left click and drag them.. you can right click to edit their prope... read more | 08/07/2003 (10:35 pm) |
| Tile Level Editor | Here is a pic of my level editor I wrote in Java for my PDA games - [url]http://www.discordstudios.c... read more | 08/07/2003 (10:28 pm) |
| GG snapshot? | It's possible your's wasnt accepted. Not all of them are. Was it a model render or something?... read more | 08/03/2003 (2:56 pm) |
| So you want to make a 2d game for the Pocket PC &/| Zaurus? | I havn't had time to work on it with getting our latest game out and working on the major update to ... read more | 07/31/2003 (10:33 am) |
| 3D to 2D image files | Blender I believe will.. www.blender.org... read more | 07/26/2003 (6:29 pm) |
| The last update from GG was 6/13. | I believe QED is what you write at the end of a math proof when you have finished proving it. Its b... read more | 07/23/2003 (3:36 pm) |
| Business Plan | I would say assume about 2 grand +- $2-$300 a month for a good game. Your sales are gonna be a bit ... read more | 07/23/2003 (2:50 pm) |
| Business Plan | My 3 year business plan as an indie: 1. Make a 3 yr business plan. 2. ???? 3. Profit!... read more | 07/23/2003 (12:29 am) |