Game Development Community

Tim Newell's Forum Posts

Thread Post Date Posted
T2D on Mac OS 10.6.8 [solved] Proper way to do it would be to ifdef the version and choose correct code path. If people are inte... read more 07/16/2013 (8:11 am)
T2D on Mac OS 10.6.8 [solved] I ran into this when porting the mac OSX layer to TGE for an old game. There are some functions tha... read more 07/16/2013 (8:01 am)
Another BeamNG Video using Torque 3D plus soft body physics Looks sweet.... read more 06/23/2013 (8:16 pm)
T2D Android and Ouya kickstarter launched I just posted to ouyaforum.com but it has to be approved before it shows up.... read more 04/23/2013 (11:06 am)
A TorqueScript standard library Has anyone thought about a C++ framework for writing what is currently scripted? It would be a nice... read more 04/08/2013 (12:47 pm)
T2D Android and Ouya kickstarter launched We just posted this Update for a free Linux port. Since we really want this to succeed and get To... read more 04/04/2013 (11:40 am)
T2D Android and Ouya kickstarter launched We just posted this Update for a free Linux port. Since we really want this to succeed and get To... read more 04/04/2013 (11:40 am)
T2D Android and Ouya kickstarter launched its posted on reddit under gamedev and last time i posted on tigsource someone made me not want to g... read more 03/27/2013 (4:55 pm)
iT2D 1.5 Preview 1 - Memory Leak when PUAP_SCRIPT_CHANGE is not defined - LOGGED (ITGB-205) To be honest I cannot remember how I found this because it was so long ago. One simple way to find ... read more 03/22/2013 (4:28 pm)
T2D Android and Ouya kickstarter launched I have posted in ouya forum. I have not tried the others. I wasn't sure Linux communities would be i... read more 03/09/2013 (8:23 am)
T2D Android and Ouya kickstarter launched Thanks Erik!... read more 03/06/2013 (7:19 pm)
T2D Android and Ouya kickstarter launched Thanks, If anyone has any suggestions on places to post the kickstarter link I am all ears. Its be... read more 03/06/2013 (9:28 am)
XCode 4.4 App crash after logo [RESOLVED] This crash is actually a buffer overflow bug that has been in T2D for many versions. My guess is it... read more 03/05/2013 (4:31 pm)
Reduce verts or drawcalls? Yeah I could see that being an issue for your code. There is a simple solution to geometry shader... read more 02/14/2013 (6:55 am)
Reduce verts or drawcalls? From what I have read, you should also use an indexed triangle list instead of a triangle strip. tr... read more 02/13/2013 (2:13 pm)
Community testing of TorqueScript optimisations Here are the github commands I used (I think these are right as i pulled them from my terminal histo... read more 01/11/2013 (2:55 pm)
FOV WTF We saw the same thing Ian. T3D uses completely different math than TGEA to calculate the FOV for so... read more 01/03/2013 (7:56 am)
Torque 3D Versioning Questions I vote for a time stamp. Something as simple as Year and Month would work. Could be Feb 2013 like ... read more 12/20/2012 (8:09 am)
99$ super computer, with the size and power consumption of a RPi You should be able to compile it on the Rasp Pi itself. You'll have to cross compile it on linux (w... read more 12/20/2012 (8:06 am)
99$ super computer, with the size and power consumption of a RPi if a core is 700mhz like the Pi, then most likely it will run similar to running on a Pi without upd... read more 12/19/2012 (12:08 pm)
Rapid fire weapons uneven fire rate In our mech game we have the opposite problem. You are firing so many rounds at the same time that ... read more 12/15/2012 (9:10 am)
OUYA Specific Torque SDK (Possible?) Basically a JNI wrapper has to be written for the torque dynamic library, but you wouldn't need to e... read more 12/09/2012 (9:59 am)
OUYA Specific Torque SDK (Possible?) Even with linux fully working, you would still need an opengl es 2.0 layer outside of the desktop op... read more 12/09/2012 (9:27 am)
Are You Quick Enough? 2 in Top Ten on the App Store. Did you originally release it as free or was it released as a paid app and then switched to free?... read more 12/09/2012 (9:22 am)
Torque3D Destroys Space-Time Continuum Here is the guy who wrote that code explaining it: [url]http://www.youtube.com/watch?v=vY_Ry8J_jdw[/... read more 12/06/2012 (7:48 pm)
[Fixed] Direct3D9 error got me stumped Yeah I would try debugging the C++ function that creates the device and see if why it's being called... read more 12/06/2012 (4:28 pm)
[Fixed] Direct3D9 error got me stumped Are you creating 2 rendering devices on purpose? It sounds like you maybe getting an error because ... read more 12/06/2012 (7:31 am)
IRC offline We have a support ticket in for IRC that i sent to the hosting company this morning. I was hoping i... read more 11/28/2012 (3:36 pm)
zipped folder access If you are worried about someone modifying the assets (as opposed to just accessing them), you could... read more 11/26/2012 (1:57 pm)
zipped folder access Not by default. There was some talk on my resource here in the comments section on adding that but ... read more 11/26/2012 (9:09 am)
Torque3D (client-side) on Linux discussion @David, Yeah it shouldn't be needed. I have been working on our linux dedicated server over the pas... read more 11/26/2012 (8:28 am)
isObject giving false positives This is just a bug in your TS code. Write over the end of an array in C++ and watch all the magical... read more 11/19/2012 (2:40 pm)
Torque3D (client-side) on Linux discussion This probably isnt the best thread for this, but I know some of you are working with linux dedicated... read more 11/13/2012 (7:53 am)
IRC offline Looks like it is back up now.... read more 11/10/2012 (4:48 pm)
IRC offline IRC server is acting up again. We are working on getting it resolved.... read more 11/10/2012 (1:21 pm)
Heap corruption caused by incorrect Torque Script naming. Application Verifier is a microsoft tool and very easy to use. You just point it to your debug exe,... read more 10/11/2012 (7:03 am)
Heap corruption caused by incorrect Torque Script naming. I dont know what causes the heap corruption, but i started to get random issues (weird things happen... read more 10/10/2012 (2:18 pm)
OUYA Specific Torque SDK (Possible?) It is really no different than developing for normal android and targeting a specific device only ex... read more 09/29/2012 (8:59 am)
IRC offline Its back up but we had to change ip addresses so it wont work until dns change makes it to your side... read more 07/01/2012 (3:06 pm)