Game Development Community

Tim Newell's Forum Posts

Thread Post Date Posted
Torque 2D for Android Ready @Amjad: What do you mean by remote file? Like on a server? Or do you mean on device outside the a... read more 11/18/2013 (5:25 am)
Torque 2D for Android Ready I've been really busy so I have not had a chance to debug it yet. I do not have a windows machine s... read more 11/11/2013 (3:36 am)
A TorqueScript (pre)compiler - anybody interested? Unless you want to write your own language, you would most likely be better off just using python or... read more 11/10/2013 (7:40 am)
Torque 2D for Android Ready Debugging in eclipse is tricky and doesn't work half the time. I think a main thing you are missing... read more 11/07/2013 (2:49 pm)
Torque 2D for Android Ready Are those apks a custom project or the sandbox? It sounds like you did not follow all of the steps ... read more 11/07/2013 (8:15 am)
Torque 2D for Android Ready Here are the builds, let me know how they go. [url]http://www.playmech.com/t2d/release/Torque2D.a... read more 11/06/2013 (10:26 am)
Torque 2D for Android Ready I believe they were compiling in release mode, but didn't you say release mode takes that long too? ... read more 11/06/2013 (7:32 am)
Torque 2D for Android Ready Yeah I'll upload them when I get a chance today. It is possible its something with your dev environ... read more 11/06/2013 (6:53 am)
Torque 2D for Android Ready @ahsan What device do you have? What version of Android is running on it?... read more 11/06/2013 (3:40 am)
Torque 2D for Android Ready @DieRich I will debug your example when I get a chance to see what is going on. @ahsan That gdb... read more 11/05/2013 (6:16 am)
Torque 2D for Android Ready can you give me an example of what the it reads in versus what it should read in? You don't have to... read more 11/05/2013 (2:51 am)
Torque 2D for Android Ready when you say the read out is different on FileObject, do you mean it cant read the file at all or th... read more 11/04/2013 (10:13 am)
Torque 2D for Android Ready I don't have an old enough device to debug that issue. Can you debug it or anyone else on here who ... read more 11/04/2013 (4:39 am)
Torque 2D for Android Ready Yeah I always use the eclipse packaged with ADT because trying to manually add ADT to eclipse always... read more 11/02/2013 (9:20 am)
Torque 2D for Android Ready That does look to be some weird issue with eclipse not being able to save a file. Does your D drive... read more 11/02/2013 (6:47 am)
Torque 2D for Android Ready Ah. Yeah good idea. A callback is probably more useful. I'll add one when I get a chance.... read more 11/01/2013 (1:05 pm)
Torque 2D for Android Ready @Melv Thanks! @Amjad Orientation is handled through the AndroidManifest.xml on Android so there ... read more 11/01/2013 (5:30 am)
Torque 2D for Android Ready Thanks :) keyboard events work just like windows so they will be dispatched to torque the same wa... read more 10/31/2013 (6:06 pm)
Torque 2D for Android Ready I have updated the repo with some virtual keyboard code. you can call toggleAndroidKeyboard(true) t... read more 10/31/2013 (9:28 am)
Torque 2D for Android Ready No my changes are to fix audio on your device. Have you tried the stock sandbox on your device? Doe... read more 10/31/2013 (4:51 am)
Torque 2D for Android Ready I commited the armeabi version of libopenal.so and I commited the source code for freetype2 that the... read more 10/30/2013 (5:47 pm)
Torque 2D for Android Ready The ones I was referring to are: ShapeVectorToy doesnt work at all on iOS/Android. All you get i... read more 10/30/2013 (5:23 pm)
Torque 2D for Android Ready Does the same code work on iOS? I noticed some of the input examples in the sandbox did not work on... read more 10/30/2013 (9:24 am)
Torque 2D for Android Ready If the splashscreen stays up then that is because you do not have the script function in there to hi... read more 10/30/2013 (7:33 am)
Torque 2D for Android Ready Android emulators are terrible and I do not think they work with NDK. Well they are terrible in gen... read more 10/29/2013 (2:27 pm)
Torque 2D for Android Ready I have fixed the unlink class bug this morning that was causing the assert. It is now commited if y... read more 10/29/2013 (5:52 am)
Torque 2D for Linux Yeah I have said after the last failure I wouldn't do another kickstarter I just wasn't sure if ever... read more 10/27/2013 (5:19 am)
Server doesn't show up on master server. Are you running both on same LAN? does it show up and connect if you do a LAN ping?... read more 10/01/2013 (5:42 am)
Crowd-funding Torque 3D for Linux The problem is it is a lot of work to get Linux up and running due to the lack of opengl support. I... read more 09/25/2013 (7:04 am)
Master Server Take 2 if you query the master from the client, you should get something like this on dedicated server: ... read more 08/22/2013 (8:36 am)
Master Server Take 2 Check console logs on dedicated and client and see if they are pinging the master server correctly. ... read more 08/21/2013 (3:48 am)
How to prevent another instance of game from being created if you have TGE source code you can try copying and pasting it in, but I dont know how much structur... read more 08/20/2013 (4:20 pm)
How to prevent another instance of game from being created I was referring to the article Richard linked. The findwindow stuff is all windows API so no TS fun... read more 08/20/2013 (8:26 am)
How to prevent another instance of game from being created I am pretty sure there is a way to do it in windows via setting the title of the window a certain wa... read more 08/20/2013 (5:56 am)
Master Server Take 2 Is your hosted game on the same machine as the client? Torque wont let you use the master server if... read more 08/20/2013 (5:40 am)
Games on Apple computers ? It takes a bit of work, but you can port the OSX layer from T2D MIT to TGE. I did it a few months b... read more 08/14/2013 (1:55 pm)
Can't use Mouse while Keyboard keys are pressed Are you on a laptop? I had this happen with a laptop because of the touchpad drivers. I had to upg... read more 08/05/2013 (7:45 am)
Any Stumbling Blocks to Improving Torque 2D? I originally hated git having used svn for so long. Then we got a contract where I was forced to use... read more 08/04/2013 (5:17 pm)
Building an installer: What to include; what not to include! I would recommend writing some batch files using the zip utility included with torque to generate yo... read more 07/26/2013 (4:59 pm)
Where the Torque.app goes when building for iOS? You need to sign the app with a distribution provision (set in xcode project settings after you crea... read more 07/23/2013 (8:11 pm)
T2D on Mac OS 10.6.8 [solved] Thanks, I just submitted the pull request.... read more 07/21/2013 (4:07 pm)
T2D on Mac OS 10.6.8 [solved] Ok I think i have all of the changes merged in. This still compiles and works fine on 10.7 so I nee... read more 07/21/2013 (9:29 am)
T2D on Mac OS 10.6.8 [solved] If you want to send me a diff of your changes, I can work up a pull request so we can get 10.6 suppo... read more 07/19/2013 (1:55 pm)
T2D on Mac OS 10.6.8 [solved] No problem. Did that take care of all the 10.6 issues now?... read more 07/18/2013 (10:08 am)
T2D on Mac OS 10.6.8 [solved] The reason it does that is because its spawning the window at position 0 0 and Mac OSX uses opengl s... read more 07/18/2013 (5:32 am)
T2D on Mac OS 10.6.8 [solved] I had the same issue with TGE. Its been long enough I cant remember the fix, its most likely in ano... read more 07/17/2013 (12:22 pm)
T2D on Mac OS 10.6.8 [solved] I think the rest of those warnings should be harmless, but I am not 100% positive.... read more 07/17/2013 (5:34 am)
T2D on Mac OS 10.6.8 [solved] I did have to make some changes that involved removing toggleFullScreen call but I cannot remember i... read more 07/17/2013 (5:33 am)
T2D on Mac OS 10.6.8 [solved] My bad, someone told me it did. I havent tried building it for 10.6 to see what warnings are.... read more 07/16/2013 (11:55 am)
T2D on Mac OS 10.6.8 [solved] No, t2d has a lot of warnings, I dont think you need to worry about that.... read more 07/16/2013 (10:16 am)