Tim Newell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D OSX Status | Performance is not very good. Gonna try some optimization next. on this macbook pro (lowend) from ... read more | 02/24/2014 (8:31 am) |
| T3D DX10 and DX11 | What we probably need is a GFX version 3 that is designed for DX11 and Opengl 3.2 Core.... read more | 02/24/2014 (8:26 am) |
| Torque3D OSX Status | So as I worked further on opengl 3.2 port, the more and more work it was requiring to do what I want... read more | 02/24/2014 (5:02 am) |
| Torque3D OSX Status | I was working on trying to replace the VBO and IBO calls with a BufferManager that would set the VAO... read more | 02/23/2014 (5:04 am) |
| Torque3D Linux Status | 1 step was missed when adding my audio fix to the repo. This file is missing from the repo. It n... read more | 02/22/2014 (7:48 am) |
| Torque3D OSX Status | So its gonna take a good bit of refactoring of GFX to fix this VAO issue. The problem is the same V... read more | 02/20/2014 (4:29 pm) |
| Torque3D OSX Status | I made some progress this morning. Using apple's tool OpenGL Profiler, I was able to find out what ... read more | 02/20/2014 (10:33 am) |
| Torque3D OSX Status | Ive done some digging and some work on opengl in mac. It using 2.x so Ive been trying to upgrade it... read more | 02/19/2014 (2:49 pm) |
| Torque3D OSX Status | (continuing from linux thread...) @JeffH Which graphics card do you have that you get those weir... read more | 02/19/2014 (3:59 am) |
| Torque3D Linux Status | Will do Luis, I actually looked for that thread when I went to add the comments I made about OSX but... read more | 02/19/2014 (3:56 am) |
| Torque3D Linux Status | The shot above is advanced lighting. The trees in the level though look crazy like that though. Ma... read more | 02/18/2014 (7:19 pm) |
| Torque3D Linux Status | Took a dive into OSX last night. After working out some compiler issues with Mavericks, I got our ga... read more | 02/18/2014 (5:47 pm) |
| Steam Greenlight | As far as I know steam is just DRM, I dont see what it would have to do with server/client. Just ru... read more | 02/18/2014 (1:03 pm) |
| Torque3D Linux Status | I have ported OpenAL to work on Linux now. I know I should make a pull request but I am working out... read more | 02/17/2014 (2:59 pm) |
| Torque3D Linux Status | Also need to add two shaders to common/fixedFunction/gl/ textureV.glsl [code] //---------------... read more | 02/16/2014 (10:37 pm) |
| Torque3D Linux Status | I fixed the precipitation bug now that I got a chance to check it. The problem is it calls disableS... read more | 02/16/2014 (10:37 pm) |
| Torque3D Linux Status | Found and fixed a shader typo. in common/gl/basicCloudsV.glsl #define IN_uv0 gvTexCoord0 ... read more | 02/16/2014 (6:35 pm) |
| Torque3D Linux Status | Has anyone tried Precipitation on linux? Trying to track it down but not sure if its a problem with... read more | 02/16/2014 (1:13 pm) |
| Steam Greenlight | I havent done it myself yet, but I was told the SDK comes with a command line tool you have to pass ... read more | 02/15/2014 (9:05 am) |
| Torque3D Linux Status | Found another bug. While working on a custom shader I noticed that vBinormal comes out all black so... read more | 02/14/2014 (5:58 pm) |
| Steam Greenlight | At minimum all you have to do is use the command line tool to wrap your game and upload it. Its up ... read more | 02/14/2014 (4:47 pm) |
| Steam Greenlight | You cant get it integrated until you are greenlit. We have been greenlit for Dark Horizons: Mecha... read more | 02/14/2014 (11:24 am) |
| Torque3D Linux Status | @Luis: I was told that the script compilation bug was happening cause the parser was looking for CRL... read more | 02/13/2014 (6:26 am) |
| Torque3D Linux Status | Fixed one issue so far. keys like backspace are producing garbage in text edits. I traced it down ... read more | 02/09/2014 (11:01 am) |
| Torque3D Linux Status | I got the linux branch integrated into our custom version of T3D 3.5. Still have a lot of errors to... read more | 02/08/2014 (8:35 am) |
| Implementing Mantle | That may be the case, I am not up to date on AMD APUs... read more | 02/06/2014 (12:03 pm) |
| Torque 2D for Android Ready | @Glenn: I would be interested to know if those newer samsung devices handle loading better. My sams... read more | 02/06/2014 (8:00 am) |
| Torque 2D for Android Ready | Yeah eclipse really only handles java. the NDK handles the C/C++ code so you have to update the and... read more | 02/06/2014 (7:37 am) |
| Implementing Mantle | From what I read mantle only really helps if you have a low end CPU as it offloads some CPU work (li... read more | 02/06/2014 (5:04 am) |
| Models - Vertex Painting | No problem. We do something similar (shader wise) to color our mechs in Dark Horizons: Mechanized A... read more | 01/19/2014 (10:22 am) |
| Models - Vertex Painting | As far as the shader goes, the basic idea from what I gathered from the video is you want to look up... read more | 01/19/2014 (7:22 am) |
| Models - Vertex Painting | The videos show how to setup the shader. The big work in putting this into T3D will be creating a v... read more | 01/18/2014 (10:00 am) |
| Models - Vertex Painting | Ive always wanted to give this a try in torque. I wonder how unreal handles saving the information.... read more | 01/18/2014 (7:51 am) |
| Two dedicated server instances, only one shows up | I maybe wrong but I think 28000 is reserved for LAN games. try 2 different numbers above that and s... read more | 01/17/2014 (7:54 am) |
| [Request] SteamOS support for Tourqe 2D | Ok yeah its probably an issue with what you are doing then. The fix i made was a more general thing... read more | 01/02/2014 (1:06 am) |
| [Request] SteamOS support for Tourqe 2D | Do you have the latest development branch? I fixed that unlinkClass error (or at least i think that... read more | 12/31/2013 (7:53 pm) |
| [Request] SteamOS support for Tourqe 2D | i dont know if its been fixed, but 64bit ubuntu had issues with torque because of sdl 1.3. The issu... read more | 12/31/2013 (3:57 pm) |
| [Request] SteamOS support for Tourqe 2D | yeah should just be a name change and should be committed to repo IMO.... read more | 12/31/2013 (5:53 am) |
| Audio sounds not work on iOS7 | I had a few minutes so i debugged the audio. While T2D does use some deprecated audio APIs they are ... read more | 12/18/2013 (11:09 am) |
| Audio sounds not work on iOS7 | T2D is using the latest openal in the iOS 7 SDK. It says it inits successfully so there must be som... read more | 12/18/2013 (9:08 am) |
| File paths in game engine | I posted the solution in the android thread. Files in android are read from a zip file, so you cann... read more | 12/16/2013 (10:40 am) |
| Torque 2D for Android Ready | When I said check the path, I meant case mostly. windows is not case sensitive but android is. But... read more | 12/16/2013 (10:39 am) |
| Torque 2D for Android Ready | @DieRich it supports the same image formats as the other platforms, with that said I dont think t2d ... read more | 12/15/2013 (7:19 am) |
| Torque 2D for Android Ready | There is a class to play mp3s. Take a look at the AndroidStreamSource class. I'm not sure if andro... read more | 12/12/2013 (8:33 am) |
| [Request] SteamOS support for Tourqe 2D | I posted about raising money to port T2D to linux for the upcoming steam OS but there wasnt much res... read more | 12/12/2013 (8:28 am) |
| [iTorque] Noobish Question | .ipa is generated from a distribution profile and the archive option in xcode. You can only compile... read more | 12/08/2013 (7:07 pm) |
| Torque 2D for Android Ready | If your running on x86 emulator then you will need to compile openal lib for x86. There is a binary... read more | 12/06/2013 (7:21 am) |
| Torque 2D for Android Ready | The reason I did the splash screen hiding in script is so the developer can control when the splash ... read more | 12/04/2013 (7:24 am) |
| Torque 2D for Android Ready | Make sure you look at the bottom of the documentation under "Notes on Project Setup for Deployi... read more | 12/03/2013 (10:28 am) |
| Torque 2D for Android Ready | They both work the same was as the other platforms in T2D. You need to preface your path with Platf... read more | 11/18/2013 (6:14 am) |