Game Development Community

Tim Newell's Forum Posts

Thread Post Date Posted
Torque3D OSX Status Performance is not very good. Gonna try some optimization next. on this macbook pro (lowend) from ... read more 02/24/2014 (8:31 am)
T3D DX10 and DX11 What we probably need is a GFX version 3 that is designed for DX11 and Opengl 3.2 Core.... read more 02/24/2014 (8:26 am)
Torque3D OSX Status So as I worked further on opengl 3.2 port, the more and more work it was requiring to do what I want... read more 02/24/2014 (5:02 am)
Torque3D OSX Status I was working on trying to replace the VBO and IBO calls with a BufferManager that would set the VAO... read more 02/23/2014 (5:04 am)
Torque3D Linux Status 1 step was missed when adding my audio fix to the repo. This file is missing from the repo. It n... read more 02/22/2014 (7:48 am)
Torque3D OSX Status So its gonna take a good bit of refactoring of GFX to fix this VAO issue. The problem is the same V... read more 02/20/2014 (4:29 pm)
Torque3D OSX Status I made some progress this morning. Using apple's tool OpenGL Profiler, I was able to find out what ... read more 02/20/2014 (10:33 am)
Torque3D OSX Status Ive done some digging and some work on opengl in mac. It using 2.x so Ive been trying to upgrade it... read more 02/19/2014 (2:49 pm)
Torque3D OSX Status (continuing from linux thread...) @JeffH Which graphics card do you have that you get those weir... read more 02/19/2014 (3:59 am)
Torque3D Linux Status Will do Luis, I actually looked for that thread when I went to add the comments I made about OSX but... read more 02/19/2014 (3:56 am)
Torque3D Linux Status The shot above is advanced lighting. The trees in the level though look crazy like that though. Ma... read more 02/18/2014 (7:19 pm)
Torque3D Linux Status Took a dive into OSX last night. After working out some compiler issues with Mavericks, I got our ga... read more 02/18/2014 (5:47 pm)
Steam Greenlight As far as I know steam is just DRM, I dont see what it would have to do with server/client. Just ru... read more 02/18/2014 (1:03 pm)
Torque3D Linux Status I have ported OpenAL to work on Linux now. I know I should make a pull request but I am working out... read more 02/17/2014 (2:59 pm)
Torque3D Linux Status Also need to add two shaders to common/fixedFunction/gl/ textureV.glsl [code] //---------------... read more 02/16/2014 (10:37 pm)
Torque3D Linux Status I fixed the precipitation bug now that I got a chance to check it. The problem is it calls disableS... read more 02/16/2014 (10:37 pm)
Torque3D Linux Status Found and fixed a shader typo. in common/gl/basicCloudsV.glsl #define IN_uv0 gvTexCoord0 ... read more 02/16/2014 (6:35 pm)
Torque3D Linux Status Has anyone tried Precipitation on linux? Trying to track it down but not sure if its a problem with... read more 02/16/2014 (1:13 pm)
Steam Greenlight I havent done it myself yet, but I was told the SDK comes with a command line tool you have to pass ... read more 02/15/2014 (9:05 am)
Torque3D Linux Status Found another bug. While working on a custom shader I noticed that vBinormal comes out all black so... read more 02/14/2014 (5:58 pm)
Steam Greenlight At minimum all you have to do is use the command line tool to wrap your game and upload it. Its up ... read more 02/14/2014 (4:47 pm)
Steam Greenlight You cant get it integrated until you are greenlit. We have been greenlit for Dark Horizons: Mecha... read more 02/14/2014 (11:24 am)
Torque3D Linux Status @Luis: I was told that the script compilation bug was happening cause the parser was looking for CRL... read more 02/13/2014 (6:26 am)
Torque3D Linux Status Fixed one issue so far. keys like backspace are producing garbage in text edits. I traced it down ... read more 02/09/2014 (11:01 am)
Torque3D Linux Status I got the linux branch integrated into our custom version of T3D 3.5. Still have a lot of errors to... read more 02/08/2014 (8:35 am)
Implementing Mantle That may be the case, I am not up to date on AMD APUs... read more 02/06/2014 (12:03 pm)
Torque 2D for Android Ready @Glenn: I would be interested to know if those newer samsung devices handle loading better. My sams... read more 02/06/2014 (8:00 am)
Torque 2D for Android Ready Yeah eclipse really only handles java. the NDK handles the C/C++ code so you have to update the and... read more 02/06/2014 (7:37 am)
Implementing Mantle From what I read mantle only really helps if you have a low end CPU as it offloads some CPU work (li... read more 02/06/2014 (5:04 am)
Models - Vertex Painting No problem. We do something similar (shader wise) to color our mechs in Dark Horizons: Mechanized A... read more 01/19/2014 (10:22 am)
Models - Vertex Painting As far as the shader goes, the basic idea from what I gathered from the video is you want to look up... read more 01/19/2014 (7:22 am)
Models - Vertex Painting The videos show how to setup the shader. The big work in putting this into T3D will be creating a v... read more 01/18/2014 (10:00 am)
Models - Vertex Painting Ive always wanted to give this a try in torque. I wonder how unreal handles saving the information.... read more 01/18/2014 (7:51 am)
Two dedicated server instances, only one shows up I maybe wrong but I think 28000 is reserved for LAN games. try 2 different numbers above that and s... read more 01/17/2014 (7:54 am)
[Request] SteamOS support for Tourqe 2D Ok yeah its probably an issue with what you are doing then. The fix i made was a more general thing... read more 01/02/2014 (1:06 am)
[Request] SteamOS support for Tourqe 2D Do you have the latest development branch? I fixed that unlinkClass error (or at least i think that... read more 12/31/2013 (7:53 pm)
[Request] SteamOS support for Tourqe 2D i dont know if its been fixed, but 64bit ubuntu had issues with torque because of sdl 1.3. The issu... read more 12/31/2013 (3:57 pm)
[Request] SteamOS support for Tourqe 2D yeah should just be a name change and should be committed to repo IMO.... read more 12/31/2013 (5:53 am)
Audio sounds not work on iOS7 I had a few minutes so i debugged the audio. While T2D does use some deprecated audio APIs they are ... read more 12/18/2013 (11:09 am)
Audio sounds not work on iOS7 T2D is using the latest openal in the iOS 7 SDK. It says it inits successfully so there must be som... read more 12/18/2013 (9:08 am)
File paths in game engine I posted the solution in the android thread. Files in android are read from a zip file, so you cann... read more 12/16/2013 (10:40 am)
Torque 2D for Android Ready When I said check the path, I meant case mostly. windows is not case sensitive but android is. But... read more 12/16/2013 (10:39 am)
Torque 2D for Android Ready @DieRich it supports the same image formats as the other platforms, with that said I dont think t2d ... read more 12/15/2013 (7:19 am)
Torque 2D for Android Ready There is a class to play mp3s. Take a look at the AndroidStreamSource class. I'm not sure if andro... read more 12/12/2013 (8:33 am)
[Request] SteamOS support for Tourqe 2D I posted about raising money to port T2D to linux for the upcoming steam OS but there wasnt much res... read more 12/12/2013 (8:28 am)
[iTorque] Noobish Question .ipa is generated from a distribution profile and the archive option in xcode. You can only compile... read more 12/08/2013 (7:07 pm)
Torque 2D for Android Ready If your running on x86 emulator then you will need to compile openal lib for x86. There is a binary... read more 12/06/2013 (7:21 am)
Torque 2D for Android Ready The reason I did the splash screen hiding in script is so the developer can control when the splash ... read more 12/04/2013 (7:24 am)
Torque 2D for Android Ready Make sure you look at the bottom of the documentation under "Notes on Project Setup for Deployi... read more 12/03/2013 (10:28 am)
Torque 2D for Android Ready They both work the same was as the other platforms in T2D. You need to preface your path with Platf... read more 11/18/2013 (6:14 am)