Game Development Community

Drew -Gaiiden- Sikora's Forum Posts

Thread Post Date Posted
Whoo hoo! Congrats GG on your Front Line Award Np David. And I'll now redirect you all to the [url=http://www.garagegames.com/blogs/71623/15921]rea... read more 01/05/2009 (10:14 pm)
Bullet Physics Engine [url=http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=408620&cmonth=5&cyear=2008&c... read more 06/04/2008 (8:41 pm)
Game Developers Conference 08 I'll be there as always... read more 12/05/2007 (3:40 pm)
Step by Step Guide to deplying a game to XBLA ESRB rating is required, so is localization (E-FIGS + Japanese). MS supplies the localization servic... read more 11/30/2007 (1:19 pm)
New Free Seminar at Game Institute It's not officially scheduled yet, but will be soon for 11/29 @ 7pm EST (-5 GMT)... read more 11/08/2007 (12:54 am)
Game development Skypecast That was.... interesting. Someone was like "Hi?.... Hello?" and another guy in a deep voice was like... read more 10/17/2007 (8:02 pm)
Too many forums? I think that it's hard enough trying to search for a thread on this place, easier to just go to a fo... read more 09/20/2007 (9:11 am)
IndieGamesCon Returns What's the deal with Associates Day? When does that begin on the 9th? I need to know so that I can b... read more 09/07/2007 (10:16 am)
Any East Coast Game Dev Conferences I can't recall a single major east coast conference that has done well, so people just don't have th... read more 09/03/2007 (9:06 pm)
IGC 2007 As of right now I'm planning on attending, both to cover it for GDNet and to see all you guys again ... read more 08/24/2007 (6:36 pm)
1.5 Console opens but doesn't close Does anyone else have trouble using the console again after closing it with Ctrl + ~? If I re-open t... read more 07/20/2007 (10:23 pm)
Smack my B&%*! up Wow. just..... wow :p I'm so proud of my Japanese heritage LOL (seriously)... read more 07/19/2007 (6:01 pm)
Indie Games Con 2007 I'd like to know too... read more 07/17/2007 (6:45 pm)
Where are they now , gamebeavers Oh yea I remember those guys. Hrm yea the URL won't come up. Weird I wonder what happened to them to... read more 06/19/2007 (6:47 pm)
Help with audio timeline Awesome that's a start! thanks. Anything else anyone? UPDATE: got it compiled and working perfect... read more 06/14/2007 (6:41 am)
Help with audio timeline Well if no one has any ideas on how to implement this with TGB as-is, then does anyone have any sugg... read more 06/13/2007 (10:38 pm)
Working with text objects in Editor [quote] Could it be related to the widescreen ratio? [/quote] I don't know what you mean, I run m... read more 03/10/2007 (1:31 am)
TDN T2D SplashScreen Tutorial Make sure you change this line [code] startGame("MyProjectFolder/data/levels/MyLevel.t2d"); [/cod... read more 02/26/2007 (5:20 pm)
Pausing a schedule command I ended up writing a schedule manager myself - I posted the code in my blog [url=http://www.garagega... read more 02/24/2007 (10:04 am)
Frame selection from a multiple cell file Merfy is on the right track. Place a t2DSceneWindow object in your GUI, and then use a t2DStaticSpri... read more 02/23/2007 (3:54 pm)
T2dTextObject @Marc - Look on the thread that Tom linked to. It's not a big deal. It's def not my system specs - a... read more 02/18/2007 (2:06 pm)
T2dTextObject Yea, text still ends up looking funny for me, but I haven't taken the time to seriously look at it. ... read more 02/17/2007 (4:14 pm)
Minute clock text? [code] if (%secondsSurvived > 59) %timeSurvived = 0 @ %secondsSurvived; [/code] There's you're p... read more 01/28/2007 (3:55 pm)
Animation after animation We know you can't be everywhere at once Matt ;)... read more 01/22/2007 (4:42 pm)
Recording TGB to Movie File I second FRAPS... read more 01/22/2007 (4:41 pm)
Animation after animation Use the onAnimationEnd function of the sprite to load the next animation when the first one finishes... read more 01/21/2007 (3:47 pm)
Post an photo of your "office [image]http://members.gamedev.net/gaiiden/images/newcomp/assembly24_small.jpg[/image]... read more 01/21/2007 (3:41 pm)
SetText not updating text field They trick you a bit here - the setText function is for text label objects. For text input objects y... read more 01/16/2007 (7:22 pm)
Help with creating Intro splash Take [url=http://tdn.garagegames.com/wiki/TGB/ScriptTutorials/MusicTutorial]this[/url] tutorial and ... read more 01/16/2007 (11:44 am)
Countdown Clock Here's code I use, coupled with a GUI text object (label) [code] function updateGameTimer() { ... read more 01/15/2007 (8:25 pm)
Load a Animation sprite with script You need to create an animation from an image that you can then assign to the animation sprite via s... read more 01/03/2007 (9:15 pm)
Pausing a schedule command Not to my knowledge, tho it would be nice :)... read more 01/03/2007 (9:13 pm)
Dialog box for entering name? Get "The Game Programmer's Guide to Torque" - it has a nice section dedicated to GUI stuff.... read more 01/03/2007 (9:12 pm)
Pausing a schedule command Unless the setScenePause() function also pauses any scheduled events (it doesn't say in the docs but... read more 01/03/2007 (11:52 am)
Why a working function is anulated when other is called If you really want to use the same function but for different purposes - look up "Packages"... read more 01/02/2007 (5:29 pm)
Set size and collision for a particle effect... [quote] How can I set an staticSprite to detect collision against an AnimatedSprite??? Can't find a... read more 12/31/2006 (12:51 pm)
Enemy.cs No one can help you unless you post some code and further explain your problem... read more 12/31/2006 (12:40 pm)
Is this if statement right? In Torquescript you can dynamically create data fields without having to initialize them. This is co... read more 12/30/2006 (8:23 am)
Set size and collision for a particle effect... I'd recommend playing around with the size of the particle using the particle editor graphs, since s... read more 12/30/2006 (8:17 am)
SceneGraph object ID used for Callback functions You should be doing t2dSceneGraph::onLevelLoaded(). You don't need to specify which scenegraph you a... read more 12/30/2006 (8:15 am)
Get a particle to display Yea that was going to be my next guess as well... read more 12/29/2006 (4:35 pm)
Is this if statement right? Wait, I'm unclear about something - if you revert back to the original onAdd function, are you also ... read more 12/29/2006 (4:33 pm)
Get a particle to display Just to clarify - you [i]did[/i] define playerShip something like this right? [code] new t2dStatic... read more 12/27/2006 (8:45 am)
Load new Levels Yea that's right. Where this goes exactly would depend on the way your game is laid out. But it's pr... read more 12/27/2006 (8:42 am)
Load new Levels Look up endLevel()/loadLevel() in the t2dSceneWindow object... read more 12/25/2006 (11:33 pm)
Sound effects sometimes won't play I have no clue what he meant by timing, and still can't think up a theory on what might be happening... read more 12/22/2006 (10:07 pm)
Load new Levels Well, for starters look up the endLevel() and loadLevel() methods of the t2dSceneWindow object in th... read more 12/22/2006 (10:02 pm)
Sound effects sometimes won't play Offhand, not a clue. Need to see some code... read more 12/22/2006 (12:52 pm)
Load new Levels When the player... ??... read more 12/21/2006 (9:50 pm)
Help with collison code Place an echo("test"); command in your decision statement. It's possible %srcObj.safeDelete(); isn't... read more 12/20/2006 (6:26 pm)
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