rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disable specific collisions? | ahh right. So I guess it is just a matter of setting the group number then onCollision if(%dstO... read more | 07/12/2011 (9:53 am) |
| Disable specific collisions? | not to jump in here, but what would be the difference (if any) of using a class over a group or vice... read more | 07/12/2011 (9:14 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | I would agree with Pedro regarding the green line. It looks a bit primitive. Also, the drag... read more | 07/12/2011 (9:10 am) |
| Constant Force causing jittery movement. | Perhaps your masses and density's are out of wack. One thing I do not use is "Gravatic"... read more | 07/11/2011 (6:25 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | How did you get the review? Did you just send then a demo/free copy? Do you have to pay a fee?... read more | 07/11/2011 (6:23 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | I never received a review, that I am aware of. I simply posted in their forums promoting the game. H... read more | 07/11/2011 (2:26 pm) |
| Constant Force causing jittery movement. | I am currently using constantForceY to simulate gravity. Mine is set to 300 and works fine. I suppos... read more | 07/11/2011 (3:21 am) |
| How to link directly to an app's Reviews page? | Sweeet. It says the page is currently down though. Will try again later today. Good luck!... read more | 07/11/2011 (3:11 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | ok. so no real loss. ... read more | 07/11/2011 (3:08 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | yups. did not know that one was sent out or that i had to update. do you know when that new contrac... read more | 07/10/2011 (1:05 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard. I had no idea. Thanks. iTunes connect says I have a "Contract Pending" but I c... read more | 07/10/2011 (9:37 am) |
| How to link directly to an app's Reviews page? | Yah, I figured. I was just being or trying to figure out your approach. New profile pic.... read more | 07/10/2011 (9:28 am) |
| How to link directly to an app's Reviews page? | Why do you have so much stuff there? you could in theory just have goToWebPage() right? But also.... read more | 07/09/2011 (6:58 pm) |
| Simulating Hills | good. look forward to hearing about your success. ::))(... read more | 07/09/2011 (5:37 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Bought it last night. Its fun! ... read more | 07/09/2011 (5:18 pm) |
| How to link directly to an app's Reviews page? | so without testing yet, wold you just put that in say an onMouseUp Command? ... read more | 07/09/2011 (5:17 pm) |
| Simulating Hills | well, you can really do whatever works. My suggestion again, without knowing the size of the course ... read more | 07/08/2011 (9:19 pm) |
| Simulating Hills | I think a scroller but be too difficult to use as you would need to use different ones, to simulate ... read more | 07/08/2011 (8:42 am) |
| Health Bar position | so the health bar is to stay stationary relative to the player I gather but it moves off to one side... read more | 07/07/2011 (7:32 pm) |
| Health Bar position | so your camera moves? or the camera is stationary and the health bar moves on the x axis when it sho... read more | 07/07/2011 (2:06 pm) |
| Scroller Loop Question (solved) | ok, the trick seems to be checking off all of the boxes, (or one, not sure which) of the imageMap. S... read more | 07/07/2011 (8:53 am) |
| Scroller Loop Question (solved) | ok, the trick seems to be checking off all of the boxes, (or one, not sure which) of the imageMap. S... read more | 07/07/2011 (8:51 am) |
| Scroller Loop Question (solved) | Hi Rpahut, I checked the filter pad and turned it off. In the editor now, I am getting the desired... read more | 07/07/2011 (6:14 am) |
| Scroller Loop Question (solved) | have you used a scroller before?... read more | 07/06/2011 (8:58 pm) |
| Scroller Loop Question (solved) | I am not sure what you mean. The image IS imported at 512x512 yes.... read more | 07/06/2011 (7:40 pm) |
| Scroller Loop Question (solved) | This datablock does not show size. ?? new t2dImageMapDatablock(endRoundScreen3ImageMap) { ... read more | 07/06/2011 (7:37 pm) |
| Scroller Loop Question (solved) | new t2dScroller() { imageMap = "endRoundScreen3ImageMap"; scrollY = "... read more | 07/06/2011 (6:49 pm) |
| Scroller Loop Question (solved) | It is. That is not the issue. ... read more | 07/06/2011 (4:18 pm) |
| Physic not work? | re: collisions. Make sure your collisionCallback is set to true. As far as gravity, not s... read more | 07/06/2011 (8:15 am) |
| animated sprite not showing up | nice. ::)(... read more | 07/05/2011 (10:38 am) |
| this and a twitter link would be great. !!!... read more | 07/03/2011 (6:56 pm) | |
| how to render light knife just like fruit ninja? | yah I was thinking, some type of object that would trail your finger movement. It would have to have... read more | 07/03/2011 (8:36 am) |
| iTGB caching old files? | Something similar happened to me a while ago when I was porting to XCode. XCode was calling old beha... read more | 07/02/2011 (10:16 am) |
| animated sprite not showing up | also, make sure that the imageCell datablock is placed in the level datablock before the animation d... read more | 07/01/2011 (10:33 am) |
| gui profile blues | No. I am not sure you understand. What I would like... 1.sceneWindow2D() with drag object capa... read more | 06/30/2011 (10:44 am) |
| gui profile blues | Oh. Well, the idea is, that I wanted to create a HUD. The HUD, sits on top of a scene which uses iPh... read more | 06/30/2011 (9:09 am) |
| gui profile blues | Hi Scott, thanks. I tried that but no dice. My hudScreenGui is called by... Canvas.pushDialog(hud... read more | 06/30/2011 (7:28 am) |
| animated sprite not showing up | how is your object defined? is it a behaviorField? Not sure that matters, but my main concern is tha... read more | 06/29/2011 (7:55 am) |
| Box2d/Chipmunk/etc physics? | oh. My mistake. It is just that all of mine, in two years have been. My apologies. Any foreseeable p... read more | 06/29/2011 (7:52 am) |
| gui profile blues | Thanks Scott. I adjusted and no more errors, still tho, my new guiControl will not allow mouseEvents... read more | 06/29/2011 (7:13 am) |
| second window prevents mouse events in first | Thats not a bad idea Connor. One I never thought of, but, with a system using drag, I guess you jus... read more | 06/29/2011 (6:20 am) |
| Box2d/Chipmunk/etc physics? | Box2D is currently not integrated, but I do believe it is on the staffs agenda to do so. Doing so wo... read more | 06/28/2011 (7:54 pm) |
| animated sprite not showing up | Do you have the static sprite in the levelBuilder then call it to playAnimation()? If so, no can do.... read more | 06/28/2011 (7:50 pm) |
| guiBitMapCtrl Commands | ////update to all who may be able to help. Cheers and thank you. //// HI there, I am trying to ... read more | 06/27/2011 (9:47 am) |
| dodge mechanic (while loop) | %this.object.setLinearVelocity() I think is what you want, where object is the character, of the cha... read more | 06/27/2011 (9:43 am) |
| guiBitMapCtrl Commands | This is weird. I tried that, it worked! Switched my image, to the one I wanted (the one I had been u... read more | 06/26/2011 (2:06 pm) |
| guiBitMapCtrl Commands | Simply put I have don this. onLevelLoad() Canvas.pushDialog(hudWindow2D); [code] //--- OBJEC... read more | 06/26/2011 (11:14 am) |
| Retina Display Questions | I believe you have to prioritize what images need rd. If you make all rd sensitive then yes, but I t... read more | 06/26/2011 (10:38 am) |
| guiBitMapCtrl Commands | So I have done some tests, via... Canvas.pushDialog(hudScreenGui); I am calling my hud into pl... read more | 06/26/2011 (9:36 am) |
| guiBitMapCtrl Commands | thanks smally. To tell you the truth, the animation is ixneh, as in I am not going to use it. I... read more | 06/25/2011 (7:00 pm) |