rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounted Objects Disappear.(BUG) | datablocks?... read more | 10/25/2011 (9:37 am) |
| naming a new object via for() | On a side note, I have just started to run a count... so if count == 1, name is blahblahblah. etc...... read more | 10/25/2011 (9:10 am) |
| MultiPlayer Support | Yes. I just remember a huge posting on it, as it was big news for GG. ... read more | 10/24/2011 (2:59 pm) |
| loop causes clumping or unwanted grouping | right. well, here is the actual code. All of my status checks, proj1 ect, come in accurately. I eve... read more | 10/24/2011 (2:23 pm) |
| MultiPlayer Support | oh. that I am not sure on. I was thinking using the same device. preferably on an iPad. Two tops for... read more | 10/24/2011 (12:51 pm) |
| MultiPlayer Support | forgive me if I do not know what I am talking about here, but if you are talking, simple touch based... read more | 10/24/2011 (12:11 pm) |
| iTorque save file help | Yes. As a beginner programmer, like my self (2 years, and only in Torque) I am confused as to what t... read more | 10/22/2011 (8:15 pm) |
| Behavior crashes editor on add (solved) | I found the issue. I had a schedule call val, which I set as a behavior field. I left it blank. t... read more | 10/22/2011 (12:09 pm) |
| [solved] hud screen gui cant loaded on iphone | try this... game/gui/hudScene.gui... read more | 10/22/2011 (11:53 am) |
| 2 Q's: 1.Physics (solved), 2. Engine(still ?) | Ok solved. the answers are. I was setting %this.dir to be 0 at 360, however, it does not answer th... read more | 10/22/2011 (3:34 am) |
| Little quiz for iTorque and T2D users | like.... read more | 10/21/2011 (1:44 pm) |
| Ideas on how to boost Engine Efficiency | @Michael, with out having any idea where to look for those things, where or what type of clue woul... read more | 10/19/2011 (10:10 pm) |
| Ideas on how to boost Engine Efficiency | also, just to add... I just noticed... I removed a second gui (hud) and gained on average 10fps. so... read more | 10/19/2011 (6:11 pm) |
| Ideas on how to boost Engine Efficiency | hmm. well those are the things I noticed that do the most damage. For instance, I am building a larg... read more | 10/19/2011 (3:03 pm) |
| Ideas on how to boost Engine Efficiency | So wait, you currently have 20 sprites that are all using physics (setLinearVelcoity for example) at... read more | 10/19/2011 (2:00 pm) |
| Two Scenegraphs Method -Invalid File... | No worries. :::)((:::... read more | 10/18/2011 (12:46 pm) |
| Two Scenegraphs Method -Invalid File... | I just ran into this problem. With the new 1.5 set up, the directory has changed slightly. scen... read more | 10/18/2011 (8:58 am) |
| Objects in different layers | Swweet. Well, better than a poor man's b!tC||!... read more | 10/13/2011 (5:44 pm) |
| [Solved] add hud scene | Ok. well did you create a second gui? If not just copy your mainScreen.gui and save it as hudScreen.... read more | 10/13/2011 (5:42 pm) |
| Objects in different layers | No worries Joao (is that Spanish?), anyhow, I read your bio and I did the exact same thing. @ 33 (tw... read more | 10/13/2011 (5:34 pm) |
| Objects in different layers | technically no.. but if you set a global that say if you start in the game.cs ( i start it there so ... read more | 10/13/2011 (5:27 pm) |
| Objects in different layers | I would suggest that you install a global var that accounts for the touch number (0 1, 2,...) and th... read more | 10/13/2011 (2:58 pm) |
| Confused about datablocks.cs | Once you add any sprite to a scene, what you will need to do is add its datablock to the level_datab... read more | 10/12/2011 (7:57 pm) |
| iT2D 1.5 - invalid file (levelX) ((solved)) | Thank you. I noticed something, in the directory had changed, and I changed it keeping the same num... read more | 10/12/2011 (2:48 pm) |
| [Solved] add hud scene | yes you can. i am telling you how. either mount the btns to an object which has the camera mounted ... read more | 10/12/2011 (9:43 am) |
| [Solved] add hud scene | My point is that despite many attempts and time I have spent looking into it, I did not find a way t... read more | 10/12/2011 (9:06 am) |
| [Solved] add hud scene | Yes. I recently began using a second gui. This can be done quite easily. However, keep in mind, as... read more | 10/12/2011 (7:14 am) |
| [Solved] add hud scene | I believe so, (tho I am currently having trouble with cameraMount all together. Are you using 1.5? c... read more | 10/11/2011 (3:17 pm) |
| [Solved] help to replace keyboard bind with button touch | you must look up and study mouse events. onMouseUp, acts like a touch down. With in that function, y... read more | 10/08/2011 (7:32 am) |
| Basic Geometry Question | edit: oops. keep you posted. ... read more | 10/07/2011 (8:52 am) |
| Basic Geometry Question | I am not sure. What does this say to you? [code] /////////////////////////////////////// //... read more | 10/06/2011 (7:05 pm) |
| Guide for updating your project to iT2D 1.5 | @Connor. I did, and got 90% of it, semi thoroughly, but after going over it again, I get it 100% t... read more | 10/05/2011 (5:22 am) |
| onTouchEnter()? | Well, one method that have used (they have used two) to create a multiple drag object system.. 1. a... read more | 10/04/2011 (7:17 pm) |
| onTouchEnter()? | @Pedro & @Scott Yes, that would be nice to work across three computers for ease, however, for n... read more | 10/04/2011 (6:04 pm) |
| getting a touch to know an object | edit @staff. have found a work around tho, would still like to know if onTOuchEnter, and onTouchLea... read more | 10/04/2011 (10:02 am) |
| onTouchEnter()? | @staff. No luck on this? I do not know how you would go about making it so, but it does not seem ... read more | 10/04/2011 (8:29 am) |
| onTouchEnter()? | Kinda desperate here. If I can not get the onEnter and leave commands to work. my current control sy... read more | 10/03/2011 (1:26 pm) |
| getting a touch to know an object | Yes.. actually, it just struck me and I am in the process of... replacing all onMouseX with onTouchX... read more | 10/03/2011 (10:08 am) |
| Multitouch, multiple buttons? | edit: @Michael, have found work around tho interested still in if the onTouch commands can handle e... read more | 10/03/2011 (9:56 am) |
| new itgb game released: Are You Quick Enough? | Hmm. well good luck. I was looking at Unity, when I could not get the game i wanted, requiring some ... read more | 10/02/2011 (6:24 pm) |
| new itgb game released: Are You Quick Enough? | So Android? One distinct advantage Unity has, forgetting cross platform abilities is that I belie... read more | 10/02/2011 (6:14 pm) |
| new itgb game released: Are You Quick Enough? | @Johnny, Cool. That is excellent. I love studying the games on the market, and seeing which ones a... read more | 10/02/2011 (2:43 pm) |
| new itgb game released: Are You Quick Enough? | Wow. That is incredible. Congratulations. Well done. So I have a few questions. 1. With mon... read more | 10/02/2011 (8:50 am) |
| 1.5 - 200% increase in OpenGL Rendering ? | Right. Thanks. ... read more | 10/01/2011 (2:15 pm) |
| 1.5 - 200% increase in OpenGL Rendering ? | oh ok, so essentially, i can use blending, if I want a bit of transparency, colors changes etc, and ... read more | 10/01/2011 (11:25 am) |
| 1.5 - 200% increase in OpenGL Rendering ? | But how does this, new feature, the alpha test change the process?... read more | 10/01/2011 (10:08 am) |
| new itgb game released: Are You Quick Enough? | Hi Johnny, I finally got a chance to play it and man is it tough. I am not very quick it seems. An... read more | 10/01/2011 (4:27 am) |
| 1.5 - 200% increase in OpenGL Rendering ? | That brings up a good question I have... so with alpha testing set a default -1, assuming on all obj... read more | 09/30/2011 (1:51 pm) |
| Multitouch, multiple buttons? | Thanks Connor, I will go over this in a bit, currently I have questions but am out the door and una... read more | 09/30/2011 (8:40 am) |
| config datablock : purpose | Right on. Thanks man. ... read more | 09/30/2011 (8:34 am) |