Jacob Lynch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] | Hoddie, I wasn't sure if this was the same thing or not, thanks. I am using the most recent buil... read more | 02/26/2011 (6:42 pm) |
| TX 3.1.5: SceneContainerBinReference leak (with proposed fix) | Thanks, I'll give that a shot. I didn't know a new version had been released!... read more | 02/20/2011 (11:05 am) |
| TX 3.1.5: SceneContainerBinReference leak (with proposed fix) | Michael, Glad to have your skills looking into this :) I wanted to set up your test with my co... read more | 02/20/2011 (10:28 am) |
| TX 3.1.5: SceneContainerBinReference leak (with proposed fix) | Michael, Hey, I really appreciate you posting this. I had noticed a problem in our game where if... read more | 02/20/2011 (9:40 am) |
| Optimization tips for large number of sprites ? | Hey guys, I'm not sure how much this will help, but here's an old thread I made a while back where w... read more | 01/25/2011 (5:10 pm) |
| Optimization tips for large number of sprites ? | Hey guys, this topic is also something I'm really interested in. If you have any tips, Pino, I'd lo... read more | 12/27/2010 (9:57 pm) |
| No components in objects cloned from templates with pooled components after reloading a scene? | I was running into this problem again, and this time I figured out what caused it. If you clone an ... read more | 11/03/2010 (1:43 am) |
| Dealing with SceneLoader load times | Hey Matt, thanks for the reply! I'll have to play around with the async loader to see if I can ge... read more | 10/15/2010 (3:52 am) |
| Dealing with SceneLoader load times | Do you mean the asynchronous scene loader? I actually just tried that tonight, and it isn't as smoo... read more | 10/15/2010 (3:15 am) |
| Torque X - 2D Features status and poll | Hey Pino, thanks for all the hard work you (and everyone else!) has put it on this! I'd appreciate ... read more | 08/18/2010 (3:47 pm) |
| Replacement SceneLoader/proxy scene objects? | Thanks for the tips Duncan! I've read through some of Pino's thread, but I was wondering if that fi... read more | 07/21/2010 (1:38 am) |
| Replacement SceneLoader/proxy scene objects? | I think a lot of us have run into this problem. I felt the same way you do: I didn't want to make c... read more | 07/16/2010 (3:53 am) |
| Public List<type> in TorqueComponent causes TXB to crash | I ran into a similar problem. It is just with lists of certain items. Most types work fine. Check... read more | 02/12/2010 (12:44 am) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Hey guys, I was able to get the GUIVideo control working on the Xbox360 with a couple modifications.... read more | 10/06/2009 (11:24 pm) |
| GuiButton not working on Xbox, weird on PC [Resolved] | I added some code found in the following thread, and my GuiButtons show up as filled rectangles now ... read more | 10/02/2009 (11:25 pm) |
| BUG: DrawUtil.RectFill | I can confirm this is still a bug. I added the above code to my source, and it fixed the problems I... read more | 10/02/2009 (11:24 pm) |
| Changing Levels Slow | Are you including a lot of materials in your levels? The more materials loaded, the longer it will ... read more | 09/25/2009 (1:15 am) |
| Auto adding materials bug? | I know this thread is a couple years old, but I just want to say that it was a HUGE help. I have be... read more | 09/12/2009 (4:02 pm) |
| Critical: Dynamicly generating Mounted objects Causes Mounts to stop working | That's an idea I hadn't considered, thanks!... read more | 09/09/2009 (4:49 am) |
| Critical: Dynamicly generating Mounted objects Causes Mounts to stop working | Just thought I'd add that I'm seeing this bug with regular objects as well. I have some T2DSceneObj... read more | 09/09/2009 (1:41 am) |
| Why the large performance difference between XNA and TorqueX 2D for sprites? | How come TX2D switches render states per sprite (and what does it mean to switch render states)? Is... read more | 08/06/2009 (9:58 pm) |
| Why the large performance difference between XNA and TorqueX 2D for sprites? | Hey guys, thanks for the responses. I did some more careful testing just now. Previously I had bee... read more | 08/05/2009 (6:53 pm) |
| No components in objects cloned from templates with pooled components after reloading a scene? | Thanks for your response! If you do not perform an unload command, then nothing will happen when yo... read more | 07/24/2009 (12:09 am) |
| Reply to Torque X 3.0.0.0 Release Notes - | Ran into this problem tonight as well. We don't have the source code though, so we can't fix it.... read more | 07/16/2009 (9:36 pm) |
| List of values in component tab[resolved] | Hey guys, sorry for the slow reply. I forgot to check the box to watch this thread. Anyway. Here ... read more | 07/14/2009 (10:05 pm) |
| List of values in component tab[resolved] | Any idea why when I try to add a list of animations it crashes TXB? For example, if I do the follow... read more | 07/11/2009 (1:52 pm) |
| Using TXB scene objects in more than one scene | Thanks for the feedback! I have some more information on this. I was originally intending to creat... read more | 07/07/2009 (5:49 pm) |
| Using TXB scene objects in more than one scene | Alright, for anyone else that comes across this problem, here is what I have decided to do so far. ... read more | 06/18/2009 (9:13 pm) |
| Use objects from one scene in another? | After I made this thread I learned the difference between TGB and TXB, so I'm not using any scripts ... read more | 06/15/2009 (4:18 pm) |
| Use objects from one scene in another? | Thanks for the response! I can definitely see dynamically creating the player/weapons for each leve... read more | 06/13/2009 (2:14 pm) |
| Using TXB scene objects in more than one scene | Thanks for the response. I didn't notice the 'Persistent' checkbox before. I could only find a lit... read more | 06/10/2009 (6:05 pm) |