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Jacob Lynch's Forum Posts

Thread Post Date Posted
Horrible drop in performance with TX CEV 4.0 as compared to CEV 3.1.5 [Xbox 360 mostly] Hoddie, I wasn't sure if this was the same thing or not, thanks. I am using the most recent buil... read more 02/26/2011 (6:42 pm)
TX 3.1.5: SceneContainerBinReference leak (with proposed fix) Thanks, I'll give that a shot. I didn't know a new version had been released!... read more 02/20/2011 (11:05 am)
TX 3.1.5: SceneContainerBinReference leak (with proposed fix) Michael, Glad to have your skills looking into this :) I wanted to set up your test with my co... read more 02/20/2011 (10:28 am)
TX 3.1.5: SceneContainerBinReference leak (with proposed fix) Michael, Hey, I really appreciate you posting this. I had noticed a problem in our game where if... read more 02/20/2011 (9:40 am)
Optimization tips for large number of sprites ? Hey guys, I'm not sure how much this will help, but here's an old thread I made a while back where w... read more 01/25/2011 (5:10 pm)
Optimization tips for large number of sprites ? Hey guys, this topic is also something I'm really interested in. If you have any tips, Pino, I'd lo... read more 12/27/2010 (9:57 pm)
No components in objects cloned from templates with pooled components after reloading a scene? I was running into this problem again, and this time I figured out what caused it. If you clone an ... read more 11/03/2010 (1:43 am)
Dealing with SceneLoader load times Hey Matt, thanks for the reply! I'll have to play around with the async loader to see if I can ge... read more 10/15/2010 (3:52 am)
Dealing with SceneLoader load times Do you mean the asynchronous scene loader? I actually just tried that tonight, and it isn't as smoo... read more 10/15/2010 (3:15 am)
Torque X - 2D Features status and poll Hey Pino, thanks for all the hard work you (and everyone else!) has put it on this! I'd appreciate ... read more 08/18/2010 (3:47 pm)
Replacement SceneLoader/proxy scene objects? Thanks for the tips Duncan! I've read through some of Pino's thread, but I was wondering if that fi... read more 07/21/2010 (1:38 am)
Replacement SceneLoader/proxy scene objects? I think a lot of us have run into this problem. I felt the same way you do: I didn't want to make c... read more 07/16/2010 (3:53 am)
Public List<type> in TorqueComponent causes TXB to crash I ran into a similar problem. It is just with lists of certain items. Most types work fine. Check... read more 02/12/2010 (12:44 am)
New resource: GUIVideo for TX2D 3.0.0.0 Hey guys, I was able to get the GUIVideo control working on the Xbox360 with a couple modifications.... read more 10/06/2009 (11:24 pm)
GuiButton not working on Xbox, weird on PC [Resolved] I added some code found in the following thread, and my GuiButtons show up as filled rectangles now ... read more 10/02/2009 (11:25 pm)
BUG: DrawUtil.RectFill I can confirm this is still a bug. I added the above code to my source, and it fixed the problems I... read more 10/02/2009 (11:24 pm)
Changing Levels Slow Are you including a lot of materials in your levels? The more materials loaded, the longer it will ... read more 09/25/2009 (1:15 am)
Auto adding materials bug? I know this thread is a couple years old, but I just want to say that it was a HUGE help. I have be... read more 09/12/2009 (4:02 pm)
Critical: Dynamicly generating Mounted objects Causes Mounts to stop working That's an idea I hadn't considered, thanks!... read more 09/09/2009 (4:49 am)
Critical: Dynamicly generating Mounted objects Causes Mounts to stop working Just thought I'd add that I'm seeing this bug with regular objects as well. I have some T2DSceneObj... read more 09/09/2009 (1:41 am)
Why the large performance difference between XNA and TorqueX 2D for sprites? How come TX2D switches render states per sprite (and what does it mean to switch render states)? Is... read more 08/06/2009 (9:58 pm)
Why the large performance difference between XNA and TorqueX 2D for sprites? Hey guys, thanks for the responses. I did some more careful testing just now. Previously I had bee... read more 08/05/2009 (6:53 pm)
No components in objects cloned from templates with pooled components after reloading a scene? Thanks for your response! If you do not perform an unload command, then nothing will happen when yo... read more 07/24/2009 (12:09 am)
Reply to Torque X 3.0.0.0 Release Notes - Ran into this problem tonight as well. We don't have the source code though, so we can't fix it.... read more 07/16/2009 (9:36 pm)
List of values in component tab[resolved] Hey guys, sorry for the slow reply. I forgot to check the box to watch this thread. Anyway. Here ... read more 07/14/2009 (10:05 pm)
List of values in component tab[resolved] Any idea why when I try to add a list of animations it crashes TXB? For example, if I do the follow... read more 07/11/2009 (1:52 pm)
Using TXB scene objects in more than one scene Thanks for the feedback! I have some more information on this. I was originally intending to creat... read more 07/07/2009 (5:49 pm)
Using TXB scene objects in more than one scene Alright, for anyone else that comes across this problem, here is what I have decided to do so far. ... read more 06/18/2009 (9:13 pm)
Use objects from one scene in another? After I made this thread I learned the difference between TGB and TXB, so I'm not using any scripts ... read more 06/15/2009 (4:18 pm)
Use objects from one scene in another? Thanks for the response! I can definitely see dynamically creating the player/weapons for each leve... read more 06/13/2009 (2:14 pm)
Using TXB scene objects in more than one scene Thanks for the response. I didn't notice the 'Persistent' checkbox before. I could only find a lit... read more 06/10/2009 (6:05 pm)