Game Development Community

John Bura's Forum Posts

Thread Post Date Posted
A few questions about Torque X and Xbox Indie Games Hi I was in the same boat as you were about 2 years ago. There are a plethora of C# tutorials online... read more 02/28/2011 (5:53 am)
can i put an offer on TX? I would just be happy for to pulblish unity games on xblig... read more 02/26/2011 (11:06 am)
can i put an offer on TX? The CEV is great. Its just that volenteerism can only go so far :) Imagine if there was a team of... read more 02/24/2011 (7:59 am)
can i put an offer on TX? Hoddie I agree with you completely :). It would just be nice to have a huge company like MS take con... read more 02/24/2011 (6:19 am)
can i put an offer on TX? I feel that the best situation is that Microsoft would buy it. Imagine somebody working on all of th... read more 02/23/2011 (8:58 pm)
FishCraft in Review Great game. I loved playing it :)... read more 02/19/2011 (1:26 pm)
So now what? Thanks so much :) You are so awesome.... read more 02/17/2011 (12:34 pm)
So now what? Hmm what should the references be for the XBOX 360. If I add the Garagegames.torque.framework.dll... read more 02/17/2011 (12:06 pm)
So now what? I got it to work on the PC! Thanks a lot :) But the Xbox deployment gives me this message Er... read more 02/17/2011 (8:44 am)
So now what? I still can't get the Garagegames.torquex.framework to copy over in the build phase. Just to clarify... read more 02/17/2011 (5:57 am)
XNA 4.0 - R.I.P TORQUE X 2D It's alive, in fact there is a game in playtest with the CEV right now. ... read more 02/07/2011 (12:18 pm)
Windows deployment Yeah, I might get a mac mini later on this year, but nothing right away. Generally I like to spend a... read more 02/07/2011 (7:23 am)
Windows deployment Yeah I was thinking about buying a mac mini. Although the people at the mac store say that a mac min... read more 02/07/2011 (6:32 am)
Windows deployment Yeah, That's what I thought, I wanted to clear that up because in the system requirements it said... read more 02/07/2011 (6:19 am)
FishCraft is in Playtest! Yeah its just a suggestion. Im sure most people will enjoy the game. Im jealous I didn't think of it... read more 02/05/2011 (5:11 pm)
FishCraft is in Playtest! Very good :) I'm really impressed :) If there is a possibility where you could zoom out and see the ... read more 02/03/2011 (7:16 pm)
Saving progress in games. Duncan I have never even thought of auto saving. The way I plan to do it is simple: when the charact... read more 12/11/2010 (1:02 pm)
Torque X - 2D Features status and poll Im having trouble with this line of code. Do I have to add a reference? [code] SavedHighScore... read more 12/01/2010 (2:22 pm)
Chu's Dynasty In Review! It happens all the time. In fact I think it will be better for you as your release will be closer to... read more 12/01/2010 (1:34 pm)
Indie titles back in games section of Xbox Live I think everybody is glad that this happened.... read more 11/26/2010 (7:10 pm)
If you haven't heard... I hope they don't close the website and the forums don't disappear. There is a lot of information on... read more 11/14/2010 (1:49 pm)
Animation frame not starting on the first frame Ive tried to put that in where the level is loaded. But no success. [code] T2DAnimatedSprite D... read more 11/12/2010 (1:38 pm)
Animation frame not starting on the first frame It isn't but for some reason it plays on load. ... read more 11/12/2010 (3:35 am)
R.I.P. Creators Club If anybody logged on today the indie games are right back beside the arcade. Im glad its there. I gu... read more 11/10/2010 (3:35 am)
Spriteworks distortion in TXB Thanks Aaron :) I have been trying all of these ideas I have been having some success. I For some... read more 11/05/2010 (1:36 pm)
Lagging in Tilemaps on the XBOX 360 The thing is that the 'rooms' and the 'walls' are all in the tile map. I might just make the rooms a... read more 11/03/2010 (1:40 am)
The New Xbox 360 Dash Update A lot of people are unhappy about that over at the AH forums. But only time will tell. Radiangames p... read more 11/02/2010 (6:55 pm)
Spriteworks distortion in TXB 1. 128x128 2. I have scaled the animation down a little bit 3. Default 4. There is a little pixel... read more 11/02/2010 (6:53 pm)
Spriteworks distortion in TXB http://woollymammothproductions.com/files/distortion test.png As you can see the legs look distorte... read more 11/01/2010 (6:37 pm)
How do you guys keep framerate with 30-50 enemies? I recommend debugging on the XBOX as much as possible. Building your level then making sure it works... read more 10/31/2010 (8:41 pm)
2D or 2.5D Tanks and Army Soldiers, Sci-Fi Anime, Fantasy, Monsters (Art) Very nice :)... read more 10/31/2010 (8:29 pm)
T2D Lighting Component and Tilemaps. I have a few projects on the go but this one is a Two person top down shooter thriller. :)... read more 10/27/2010 (6:06 pm)
T2D Lighting Component and Tilemaps. @ Alex It worked! The problem was that it wasn't saving the isEnabled to the XML file. Im not su... read more 10/27/2010 (1:39 pm)
T2D Lighting Component and Tilemaps. For sure, basically lighting takes a game from looking amateurish to looking fairly professional. Wh... read more 10/26/2010 (5:03 pm)
T2D Lighting Component and Tilemaps. Right now Im making the lights in Photoshop and putting them in manually. It looks okay but not what... read more 10/25/2010 (3:20 pm)
T2D Lighting Component and Tilemaps. Sadly I have not. But Ive been trying :P ... read more 10/25/2010 (12:59 pm)
Who here is excited for the windows phone 7 [code] int Windows = 7; [/code]... read more 10/23/2010 (4:19 am)
Carnage Insurance Policy in PlayTest Great game. I left my comments in the other forum.... read more 10/22/2010 (10:13 pm)
Xbox 360 Button Pack - Free resource! Nice job :)... read more 10/19/2010 (5:17 pm)
R.I.P. Creators Club Henry that is why I choose to deploy to XBLIG. Where else are you going to make money? Another reaso... read more 10/17/2010 (2:41 pm)
Mark The Mechanic is out on XBLIG, :) Nice Congrats!... read more 10/17/2010 (2:27 pm)
Checking for collision between two scene objects in the code. It worked just fine. :)... read more 10/15/2010 (5:22 pm)
Checking for collision between two scene objects in the code. Haha, Maybe I should have paid more attention in English class. What I should have wrote was. I need... read more 10/15/2010 (5:13 pm)
Checking for collision between two scene objects in the code. What I need to do is differentiate which player collides with the powerup. If it is done this way... read more 10/15/2010 (5:07 pm)
Checking for collision between two scene objects in the code. Im so close. I can't figure out how to check if there is a collision within the code. I know this is... read more 10/15/2010 (3:06 pm)
Particles aren't being saved in my Project? I have had this problem but I can't remember how I fixed it. I think the new version (3.1.5) Fixed i... read more 10/15/2010 (2:48 pm)
Checking for collision between two scene objects in the code. The problem I am having is that I want 1 powerup to power up both players. But you can only put one ... read more 10/15/2010 (3:21 am)
Dealing with SceneLoader load times There is screen loader in CEV, But I have never used it.... read more 10/15/2010 (3:12 am)
Delegates and T2DTriggerComponent Wow Great Site Aaron. :)... read more 10/14/2010 (5:01 pm)
Setting up A second player in the game Kit So I have managed to get this to work however when I play as player 1 it crashes, but when I play a... read more 10/14/2010 (2:41 pm)
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