John Bura's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A few questions about Torque X and Xbox Indie Games | Hi I was in the same boat as you were about 2 years ago. There are a plethora of C# tutorials online... read more | 02/28/2011 (5:53 am) |
| can i put an offer on TX? | I would just be happy for to pulblish unity games on xblig... read more | 02/26/2011 (11:06 am) |
| can i put an offer on TX? | The CEV is great. Its just that volenteerism can only go so far :) Imagine if there was a team of... read more | 02/24/2011 (7:59 am) |
| can i put an offer on TX? | Hoddie I agree with you completely :). It would just be nice to have a huge company like MS take con... read more | 02/24/2011 (6:19 am) |
| can i put an offer on TX? | I feel that the best situation is that Microsoft would buy it. Imagine somebody working on all of th... read more | 02/23/2011 (8:58 pm) |
| FishCraft in Review | Great game. I loved playing it :)... read more | 02/19/2011 (1:26 pm) |
| So now what? | Thanks so much :) You are so awesome.... read more | 02/17/2011 (12:34 pm) |
| So now what? | Hmm what should the references be for the XBOX 360. If I add the Garagegames.torque.framework.dll... read more | 02/17/2011 (12:06 pm) |
| So now what? | I got it to work on the PC! Thanks a lot :) But the Xbox deployment gives me this message Er... read more | 02/17/2011 (8:44 am) |
| So now what? | I still can't get the Garagegames.torquex.framework to copy over in the build phase. Just to clarify... read more | 02/17/2011 (5:57 am) |
| XNA 4.0 - R.I.P TORQUE X 2D | It's alive, in fact there is a game in playtest with the CEV right now. ... read more | 02/07/2011 (12:18 pm) |
| Windows deployment | Yeah, I might get a mac mini later on this year, but nothing right away. Generally I like to spend a... read more | 02/07/2011 (7:23 am) |
| Windows deployment | Yeah I was thinking about buying a mac mini. Although the people at the mac store say that a mac min... read more | 02/07/2011 (6:32 am) |
| Windows deployment | Yeah, That's what I thought, I wanted to clear that up because in the system requirements it said... read more | 02/07/2011 (6:19 am) |
| FishCraft is in Playtest! | Yeah its just a suggestion. Im sure most people will enjoy the game. Im jealous I didn't think of it... read more | 02/05/2011 (5:11 pm) |
| FishCraft is in Playtest! | Very good :) I'm really impressed :) If there is a possibility where you could zoom out and see the ... read more | 02/03/2011 (7:16 pm) |
| Saving progress in games. | Duncan I have never even thought of auto saving. The way I plan to do it is simple: when the charact... read more | 12/11/2010 (1:02 pm) |
| Torque X - 2D Features status and poll | Im having trouble with this line of code. Do I have to add a reference? [code] SavedHighScore... read more | 12/01/2010 (2:22 pm) |
| Chu's Dynasty In Review! | It happens all the time. In fact I think it will be better for you as your release will be closer to... read more | 12/01/2010 (1:34 pm) |
| Indie titles back in games section of Xbox Live | I think everybody is glad that this happened.... read more | 11/26/2010 (7:10 pm) |
| If you haven't heard... | I hope they don't close the website and the forums don't disappear. There is a lot of information on... read more | 11/14/2010 (1:49 pm) |
| Animation frame not starting on the first frame | Ive tried to put that in where the level is loaded. But no success. [code] T2DAnimatedSprite D... read more | 11/12/2010 (1:38 pm) |
| Animation frame not starting on the first frame | It isn't but for some reason it plays on load. ... read more | 11/12/2010 (3:35 am) |
| R.I.P. Creators Club | If anybody logged on today the indie games are right back beside the arcade. Im glad its there. I gu... read more | 11/10/2010 (3:35 am) |
| Spriteworks distortion in TXB | Thanks Aaron :) I have been trying all of these ideas I have been having some success. I For some... read more | 11/05/2010 (1:36 pm) |
| Lagging in Tilemaps on the XBOX 360 | The thing is that the 'rooms' and the 'walls' are all in the tile map. I might just make the rooms a... read more | 11/03/2010 (1:40 am) |
| The New Xbox 360 Dash Update | A lot of people are unhappy about that over at the AH forums. But only time will tell. Radiangames p... read more | 11/02/2010 (6:55 pm) |
| Spriteworks distortion in TXB | 1. 128x128 2. I have scaled the animation down a little bit 3. Default 4. There is a little pixel... read more | 11/02/2010 (6:53 pm) |
| Spriteworks distortion in TXB | http://woollymammothproductions.com/files/distortion test.png As you can see the legs look distorte... read more | 11/01/2010 (6:37 pm) |
| How do you guys keep framerate with 30-50 enemies? | I recommend debugging on the XBOX as much as possible. Building your level then making sure it works... read more | 10/31/2010 (8:41 pm) |
| 2D or 2.5D Tanks and Army Soldiers, Sci-Fi Anime, Fantasy, Monsters (Art) | Very nice :)... read more | 10/31/2010 (8:29 pm) |
| T2D Lighting Component and Tilemaps. | I have a few projects on the go but this one is a Two person top down shooter thriller. :)... read more | 10/27/2010 (6:06 pm) |
| T2D Lighting Component and Tilemaps. | @ Alex It worked! The problem was that it wasn't saving the isEnabled to the XML file. Im not su... read more | 10/27/2010 (1:39 pm) |
| T2D Lighting Component and Tilemaps. | For sure, basically lighting takes a game from looking amateurish to looking fairly professional. Wh... read more | 10/26/2010 (5:03 pm) |
| T2D Lighting Component and Tilemaps. | Right now Im making the lights in Photoshop and putting them in manually. It looks okay but not what... read more | 10/25/2010 (3:20 pm) |
| T2D Lighting Component and Tilemaps. | Sadly I have not. But Ive been trying :P ... read more | 10/25/2010 (12:59 pm) |
| Who here is excited for the windows phone 7 | [code] int Windows = 7; [/code]... read more | 10/23/2010 (4:19 am) |
| Carnage Insurance Policy in PlayTest | Great game. I left my comments in the other forum.... read more | 10/22/2010 (10:13 pm) |
| Xbox 360 Button Pack - Free resource! | Nice job :)... read more | 10/19/2010 (5:17 pm) |
| R.I.P. Creators Club | Henry that is why I choose to deploy to XBLIG. Where else are you going to make money? Another reaso... read more | 10/17/2010 (2:41 pm) |
| Mark The Mechanic is out on XBLIG, :) | Nice Congrats!... read more | 10/17/2010 (2:27 pm) |
| Checking for collision between two scene objects in the code. | It worked just fine. :)... read more | 10/15/2010 (5:22 pm) |
| Checking for collision between two scene objects in the code. | Haha, Maybe I should have paid more attention in English class. What I should have wrote was. I need... read more | 10/15/2010 (5:13 pm) |
| Checking for collision between two scene objects in the code. | What I need to do is differentiate which player collides with the powerup. If it is done this way... read more | 10/15/2010 (5:07 pm) |
| Checking for collision between two scene objects in the code. | Im so close. I can't figure out how to check if there is a collision within the code. I know this is... read more | 10/15/2010 (3:06 pm) |
| Particles aren't being saved in my Project? | I have had this problem but I can't remember how I fixed it. I think the new version (3.1.5) Fixed i... read more | 10/15/2010 (2:48 pm) |
| Checking for collision between two scene objects in the code. | The problem I am having is that I want 1 powerup to power up both players. But you can only put one ... read more | 10/15/2010 (3:21 am) |
| Dealing with SceneLoader load times | There is screen loader in CEV, But I have never used it.... read more | 10/15/2010 (3:12 am) |
| Delegates and T2DTriggerComponent | Wow Great Site Aaron. :)... read more | 10/14/2010 (5:01 pm) |
| Setting up A second player in the game Kit | So I have managed to get this to work however when I play as player 1 it crashes, but when I play a... read more | 10/14/2010 (2:41 pm) |