Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Marble blast Torque X or Torque 360? Marble Blast Ultra on XBLA is using TGEA 360. They then ported it to TorqueX to show the possibil... read more 01/02/2008 (8:25 am)
Scripting Tutorials Then use A7. There's absolutely nothing wrong with it. They've made some great advances with the eng... read more 01/02/2008 (8:18 am)
Help with Mirror Surface I use Constructor and mirror entities, but I did the same thing in Quark. As Eric noted, make sure t... read more 01/02/2008 (7:47 am)
SetHidden of the Player/AIPlayer crash I seem to remember that as well, Ramen-sama, but my mad search skizzilz are on vacation this morning... read more 01/02/2008 (7:40 am)
I Need a Good Modeling Program for Beginners You would have to implement the opcode resource, AFAIK. I do not know how mature the .map exporter i... read more 01/02/2008 (7:13 am)
Run-Time, In-Game Object Manipulation(s) If you click the login at the top right, it should login to your garage games account. Some ares of ... read more 01/02/2008 (7:07 am)
How to pick objects in TGB? You should be able to do it in the demo version. You should try the Torque Game Builder forums. I... read more 01/02/2008 (6:46 am)
Violent Video Games=Serious Public Safety Threat ?? Games don't kill people. People playing games kill people. Wait. Um...... read more 01/02/2008 (6:44 am)
What is up with Microsoft Gaming? My main problem with the PS3 is that there are next to no games that I want to play on it yet. I hav... read more 01/02/2008 (6:43 am)
Upgrade Recommendations? Scripting has a strong place in all of the engines listed. The difference between TGB and TGB Pro is... read more 01/02/2008 (6:34 am)
About Tge Also, the commercial license is for companies that make over $250,000 dollars or if you need per-sea... read more 01/02/2008 (6:25 am)
Turning DTS into DIF You cannot do that, actually, as the types of geometry use different paradigms. Constructor is for m... read more 01/01/2008 (12:58 am)
I fell again, and cannot get up APP files are packages. If you CTRL-Click them (or Right-Click since I use a scroll mouse), you shou... read more 12/31/2007 (8:50 am)
Art Awards Congratulations. I was trying to navigate around the site, but some of the news articles have links ... read more 12/31/2007 (8:45 am)
Game engine as a filmmaking/video production tool If you're looking for more than machima, then a game engine is not for you. Preview in wireframe for... read more 12/31/2007 (8:32 am)
Something to learn with? If starting with 0 knowledge, I would suggest TGB. TorqueScript syntax and usage is much easier to l... read more 12/31/2007 (8:21 am)
Questions for someone new with torque. I would recommend a good book on 1) database programming, 2) C++, 3) Python (if you use the MMOWorks... read more 12/30/2007 (4:58 pm)
Editing / Adding new player races? Are you using the MMOWorkshop addition, because you're definitely using Python. I would suggest aski... read more 12/30/2007 (10:30 am)
Emissive textures on DIFs I don't think there is support for it without a shader. I'm not sure about fullbright. It seems that... read more 12/30/2007 (10:26 am)
I fell again, and cannot get up Not in applications, but inside of the app. CTRL-Click the app, and navigate into it. Then place the... read more 12/30/2007 (10:09 am)
Animation Help I would recommend using Blender (free) and getting the .blend source art for the orange guy (or gree... read more 12/30/2007 (10:06 am)
Question about the script TorqueScript is the same, though the Builder has many different functions as it is oriented towards ... read more 12/30/2007 (9:56 am)
Need a game developed XBox/360 development is expensive if you wish to go the publishing route. You could create a free ga... read more 12/30/2007 (9:54 am)
Help with new projectil class If you are going to show your code for help, the private forums would be the place to do it. They ge... read more 12/30/2007 (9:42 am)
Game engine as a filmmaking/video production tool 1. Torque can be used for Machima, though you will have to talk to GG about the licensing. 2. You c... read more 12/30/2007 (9:38 am)
Cross-Platform and Shaders TGEA is currently using DirectX as its render pipe, so it is not cross-platform. TGE does not suppor... read more 12/29/2007 (8:29 pm)
Gish Key gift? I would recommend contacting [url=http://www.chroniclogic.com/index.htm?gish.htm]Chronic Logic[/url]... read more 12/29/2007 (4:49 pm)
Forum searching angina You could use -tgb as one of your search terms to cull anything with tgb in it (though it may cull r... read more 12/29/2007 (4:46 pm)
Map Size Yes. The terrains in TGE are constrained by mission size, though they wrap to seem infinite. ATLAS t... read more 12/29/2007 (4:42 pm)
Multiple Worlds You will have to write a streaming mechanism, which is a huge order. If you are more than competent ... read more 12/29/2007 (4:40 pm)
Converting purchased assets to work in Torque If you will need collision in the building, you will need to implement the polysoup/opcode resource ... read more 12/29/2007 (7:31 am)
Dead company and Obtaining licence? Most likely not. Usually in such cases, the right transfer back to the original grantor unless they ... read more 12/28/2007 (6:37 am)
Dead company and Obtaining licence? It only puts it back on the market if their parent company (or the company itself) sells off the rig... read more 12/28/2007 (6:17 am)
Mmo Crap, sorry Josh. I got confused as to which one it was that you had. .com and .net. Thanks.... read more 12/28/2007 (5:46 am)
I fell again, and cannot get up I don't have my G5 hooked up, but I believe if you navigate into your APP archive, it goes into the ... read more 12/28/2007 (5:36 am)
Logger.agent.ajy Spyware Part of the problem is that the engine includes NASM, an assembler, which spyware and viruses often ... read more 12/28/2007 (5:32 am)
Everyone makes the same games. NEW IDEAS So it would be like Second Life? I find the concepts behind Spore interesting, but wonder if it w... read more 12/28/2007 (5:26 am)
Mark Holcomb's AIGuard Questions It's not a trial. It's a full compiler/IDE suite. It lacks some of the extremely nifty features of t... read more 12/28/2007 (5:20 am)
Mmo I would suggest also looking at [url=http://www.mmoworkshop.com]MMOWorkshop[/url]. It requires TGE a... read more 12/28/2007 (5:17 am)
I fell again, and cannot get up [url=http://www.garagegames.com/ignition/]Here[/url] are the instructions of offline key generation.... read more 12/27/2007 (7:58 pm)
Light entity problems Instead of using a light entity, use an omni_light. That should lightmap correctly.... read more 12/27/2007 (7:57 pm)
DSQ Animations You can only apply DSQ's to animations using the same skeleton with the same nodes and root poses.... read more 12/27/2007 (7:27 pm)
Need Help I'd recommend finding a team and partnering with programmers. They're always looking for quality art... read more 12/27/2007 (7:25 pm)
Mario Galaxy About the only thing that I didn't enjoy were the star slinging areas. I don't like those that much.... read more 12/27/2007 (7:21 pm)
Can I get Torque Game Engine 1.5 in CD form? There is not an option for shipping it on CD currently. If you are in a country where ISP's have con... read more 12/26/2007 (9:23 pm)
Upgrade from TGB to TGE? Sorry to say, there is currently no upgrade pricing from TGB to TGE or TGEA.... read more 12/26/2007 (9:21 pm)
All I can import are blank, white GFX. That's very strange. How are you adding it? It should work well with JPG and PNG images. Are you usi... read more 12/26/2007 (10:01 am)
3D Brush Looks nice.... read more 12/26/2007 (9:25 am)
TGEA concerns 1. Yes. TGEA is shader-driven. TGE uses older, fixed-function device targets. 2. TGEA is quite st... read more 12/26/2007 (9:05 am)
Adding texture problem It shouldn't have to be square, but it does have to be a power of 2 (8x256, 16x16, etc)... read more 12/26/2007 (8:48 am)