David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starting game programming | If that's the case, then Ivor Horton's Beginning C++ would be a good start. It is well-laid out for ... read more | 01/07/2008 (6:21 am) |
| Slanted Camera | The AFX camera is different than stock TGE, but I'm not sure exactly how different as I haven't play... read more | 01/06/2008 (5:54 pm) |
| Horses | There is a horse resource and the Dream Games and 3D-Diggers have a horse pack as well. I'm not sure... read more | 01/06/2008 (5:53 pm) |
| Can't open mission | Usually when you get that message it is because one of your textures has gone awry from where it tho... read more | 01/06/2008 (5:49 pm) |
| Import DTS DSQ files to blender | Good call, Ramen-sama. I often forget about Shaper.... read more | 01/06/2008 (5:45 pm) |
| TGB Trial Versions | No. There are no extras like templates or whatnot with the pro version. You're paying for the C++ en... read more | 01/06/2008 (5:43 pm) |
| Behaviors and/or ai | It really depends on if you're doing your AI system as behaviors or not. Either place would be great... read more | 01/06/2008 (5:41 pm) |
| Any new modelers that want to help me? | I can't remember which Sierra game it was (seems like a Leisure Suit Larry or Space Quest) that the ... read more | 01/06/2008 (11:01 am) |
| Import DTS DSQ files to blender | I believe it is possible since Joseph Greenwalt was working on something that did exactly this. I do... read more | 01/06/2008 (10:34 am) |
| Marble Blast Platinum - Mac Installer | Nope. I don't have time for more projects in my life. Between grad school, getting married, a new pu... read more | 01/06/2008 (10:30 am) |
| Run-Time, In-Game Object Manipulation(s) | [quote]It may be a matter of a learning curve, but what if I were to start a 3D-game world from scr... read more | 01/06/2008 (10:25 am) |
| Need fast(!) help: After compiling TGEA 1.0.3 can't find .exe | I'll do one better, I'll teach you how to subscribe to forums since there may be other areas that yo... read more | 01/06/2008 (9:59 am) |
| Tutorial.base multiplayer | Very nice explanation, George! I'm sure it will help people making the leap between tutorial.base an... read more | 01/06/2008 (9:48 am) |
| Texturing objects and interiors | I'm not sure what you mean. You use Max to create detailed objects that have bounding box collision ... read more | 01/06/2008 (9:47 am) |
| Question about constructor and vertex editing | I do not believe it does. I've seen people asking for this feature for a while, and it would be nice... read more | 01/06/2008 (9:42 am) |
| Do individuals that buy my game have to buy the torque engine | Not at all. You distribute your game in the same way Half-Life 2, Unreal Tournament, etc are distrib... read more | 01/06/2008 (9:41 am) |
| Tgb And Tgb Pro | You can create paths in the editor, but they are mostly static (not that you cannot change them dyna... read more | 01/06/2008 (9:40 am) |
| Non linear fps zombie survival game | It was designed especially to mod for half-life without an expensive tool like Max. It was not what ... read more | 01/06/2008 (9:20 am) |
| Any new modelers that want to help me? | Just a bit of a note, Jason did not spam the thread. I guess in a perfectly polite world, he may hav... read more | 01/06/2008 (8:36 am) |
| Quick Question: Constructor | That's an even better solution, Jaimi.... read more | 01/06/2008 (8:25 am) |
| Quick Question: Constructor | You have to create the object first and then edit the vertices.... read more | 01/04/2008 (2:15 pm) |
| Chat lobby | There's also a complete [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 01/04/2008 (1:57 pm) |
| Chat lobby | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4968]Here's[/url] an old... read more | 01/04/2008 (1:50 pm) |
| Quick Question: Constructor | You can edit vertices. Make sure that snap to grid is on, however, so that you don't inadvertently c... read more | 01/04/2008 (1:42 pm) |
| MasterServer | That's exactly what a Master server does. I would recommend searching for "master server" in the res... read more | 01/04/2008 (12:00 pm) |
| Updater for TGE/TGEA? | You could try something like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 01/04/2008 (11:58 am) |
| Making your own character | You will probably get more response on the [url=http://www.garagegames.com/mg/forums/result.forum.ph... read more | 01/04/2008 (11:55 am) |
| What is up with Microsoft Gaming? | BeOS was a pleasure to use and develop for. I loved that OS.... read more | 01/04/2008 (11:53 am) |
| Marble Blast Platinum - Mac Installer | Very nice. Congratulations on the release!... read more | 01/04/2008 (11:51 am) |
| Upgrade Recommendations? | Most of your questions would be answered by downloading the demos and scanning the documentation. ... read more | 01/04/2008 (8:14 am) |
| Software that can export .Map files into constructor | Most likely the OBJ/3DS files were not built with CSG exporting in mind. Most aren't. The problem wi... read more | 01/04/2008 (8:08 am) |
| 3ds export -> Constructor | Are you using the Static Shape icon to do the import? Do you have at least one brush built beforehan... read more | 01/04/2008 (7:57 am) |
| Basic Platformer Tips? | The team ended up working on another project.... read more | 01/04/2008 (7:48 am) |
| Maya 8 , 8.5 or 2008 to .map exporter ? | You will have to use a .map exporter and change the way you model in Maya to make it CSG compliant. ... read more | 01/04/2008 (7:46 am) |
| Under terrain, Inside DTS/DIF light enitys? | I would expect it to be culled in those instances. That it wasn't in 1.42TLK seems a bit strange to ... read more | 01/04/2008 (7:44 am) |
| Embed video | I do not believe so. I think you have to do it with links. Personally, I like that a lot better than... read more | 01/04/2008 (7:35 am) |
| Non linear fps zombie survival game | I believe Valve is a Max house. Milkshape, as a mod tool, has adapted itself to new engine formats.... read more | 01/04/2008 (7:33 am) |
| Convert .X to .md2 | I believe Milkshape can read and export both.... read more | 01/04/2008 (7:27 am) |
| Creation of 2d tiles and Sprites? | Actually, a more accurate way to do it would be to position the camera to get the exact perspective ... read more | 01/03/2008 (2:06 pm) |
| Something to learn with? | With JIT, Java's not too bad. Managed C++ and Managed C# should run about the same, though straight ... read more | 01/03/2008 (11:37 am) |
| Map Size | The method you are proposing could be "okay" with the opcode resource for polysoup collision, though... read more | 01/03/2008 (11:10 am) |
| Max 9 | I haven't heard anything. The web server that was hosting those links is resolving to Instant Action... read more | 01/02/2008 (2:51 pm) |
| Work with XNA 2.0? | You will need to install the XNA 1.1 Refresh version to work with TorqueX.... read more | 01/02/2008 (9:16 am) |
| Obsolete Marketplace Profiles | That would sadly be a mountain of work with very little give-back. The resources, companies, and pro... read more | 01/02/2008 (9:11 am) |
| Max 9 | Some of the linking is messed up right now.... read more | 01/02/2008 (9:06 am) |
| Can't Export a Static Mesh | I just exported it fine from 1.0.3 (patched) via export to DIF. You need to have at least one brush ... read more | 01/02/2008 (9:06 am) |
| Monitoring resources problem | The resource posting date that you see in the resources section is really the resource approval date... read more | 01/02/2008 (8:53 am) |
| Sound editing | Without adding FMOD and paying a licensing fee, MP3's are not an option. But doing this with OGG's w... read more | 01/02/2008 (8:50 am) |
| Contests | I like the idea of contests. In fact, GG is sponsoring a contest for [url=http://instantaction.typep... read more | 01/02/2008 (8:49 am) |
| Source Code | Hmmm. That might be a good idea. There are tons of code snippets scattered throughout the existing f... read more | 01/02/2008 (8:37 am) |