Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Alt-Tab Crash Just thought I would post the code that helped others with this case from Amanda Fitch's programming... read more 04/21/2008 (10:43 am)
Question about TGE That I don't know. I'm not sure why it would be loading two meshes when it could instead swap UV mat... read more 04/21/2008 (9:41 am)
Question about sharing TGEA with team. (please check) This topic seems to have run its negative course with charged language basically calling posters stu... read more 04/21/2008 (8:29 am)
What game engine/library to use? No engine will match your needs directly, except perhaps modding NeverWinter Nights as a close catch... read more 04/21/2008 (8:13 am)
Interiors won't load up into TGE This is extremely odd. I've had quite a good run exporting with the default export functions (I only... read more 04/20/2008 (5:13 pm)
Cel-shading outlines: help please You should be good to go!... read more 04/19/2008 (11:24 am)
Very Annoying: Compiling TGE Errors We have helped you. There are project dependencies that need to be fixed. We have provided the solut... read more 04/18/2008 (4:44 pm)
Content Pack: "Tim Aste Environment Pack #1" / TGE 1.5 upgrade He means the assets that are included with 1.5 that overlap with the environment pack, I believe. Wh... read more 04/18/2008 (4:40 pm)
Very Annoying: Compiling TGE Errors Um. TBE hasn't been updated in years.... read more 04/18/2008 (2:07 pm)
Lost cd pls help You will need to contact the publisher for a replacement CD.... read more 04/18/2008 (1:51 pm)
Error message - unable to find next winding point How complex is your map? From a FAQ: [quote]Bad Winding errors occur because of invalid vertex o... read more 04/18/2008 (1:43 pm)
Juggernaut Questions [code] function selfEsteemBoost(%pseudocode) { while ($Dave <= %pseudocode) { $Dave++ }... read more 04/18/2008 (12:39 pm)
Console don't work on Vista 64-Bit, some other keys to.. Strange. I can't replicate it. Did you see anything in the console.log?... read more 04/17/2008 (6:21 pm)
Console don't work on Vista 64-Bit, some other keys to.. They're working fine on my copy of 64b Vista. Are you getting any console errors in your console.log... read more 04/17/2008 (2:19 pm)
Paid Support? Good catch, Stephen! My statement was for general-level support, not special contracts.... read more 04/17/2008 (2:15 pm)
Service Unavailable - Fail to connect This is the first I've heard of TDN working for anyone with this problem, hosts file or not.... read more 04/17/2008 (2:00 pm)
1.7.2 Not reading my PC correctly They are also not compressed images when loaded into memory. Theora cannot play other formats.... read more 04/17/2008 (1:58 pm)
Shaders? It is a heavily modified version of Juggernaut, some of which made it into TGEA 1.7. The Legions cod... read more 04/17/2008 (1:41 pm)
General Physics Questions You're the one who is defining the weapon's behavior; I can't really define it according to the term... read more 04/17/2008 (1:36 pm)
Map exporter? I believe there is one, though you will have to most likely adjust your workflow in such a way that ... read more 04/17/2008 (1:31 pm)
General Physics Questions You would have to implement something specific for what you're attempting with that weapon. Perhaps ... read more 04/17/2008 (10:23 am)
TGEA 1.0 or TGEA 1.7.0 When you buy TGEA, you get up to the most current version.... read more 04/17/2008 (10:13 am)
Registration problems Follow the instructions in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=71392]this... read more 04/17/2008 (10:03 am)
1.7.2 Not reading my PC correctly Are you updating the GUI this way? If so, why not use a Theora control instead?... read more 04/17/2008 (9:58 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions Are you using the 1.4 version of C'tor? Jaimi has fixed a number of issues with missing faces and co... read more 04/17/2008 (9:33 am)
Tim Aste Content packs for TGEA Yes. They are partials (for example, the castle).... read more 04/17/2008 (9:32 am)
Paid Support? Support is still relegated to the forums. We try to answer questions, but there are so many, and so ... read more 04/17/2008 (9:20 am)
Collision question It depends on the exporter. The limit on number of meshes was removed from the engine a while back, ... read more 04/17/2008 (9:10 am)
Day/Night, weather and Time Note that it will not change lightmap properties on/in DIF's.... read more 04/17/2008 (8:59 am)
Service Unavailable - Fail to connect Doing what I can, which is basically logging and hoping.... read more 04/17/2008 (8:50 am)
Poly Budget in Engines/Lossless? Recommended polycount from TDN (TGE): [quote]What is the recommended polygon count for various obje... read more 04/17/2008 (7:23 am)
Day/Night, weather and Time It depends on the version. You can use the Express versions for free with the engine if your version... read more 04/16/2008 (7:37 pm)
Jagged Walls Not really with the way you're doing it because you are breaking up the geometry exponentially with ... read more 04/16/2008 (7:33 pm)
Tim Aste Content packs for TGEA No. Map2DIF only parses .map files into .DIF files. Did you look on the [url=http://www.garagegam... read more 04/16/2008 (7:31 pm)
Day/Night, weather and Time AFAIK, it would require engine coding, most specifically in terms of the lighting functionality for ... read more 04/16/2008 (12:41 pm)
Selling Pack on GG site It's a lot less than many other publishing venues and portals, though more than portals that simply ... read more 04/16/2008 (8:20 am)
Day/Night, weather and Time Nope. It wasnt' added to the engine in your absence. You will either have to add an update on of the... read more 04/16/2008 (7:34 am)
Nothing, delete this account. [url=http://www.garagegames.com/company/jobs/]These[/url] are the current positions we have open, th... read more 04/16/2008 (6:23 am)
Sharing Engine Code with Mac I would recommend using subversion to track any changes that you make to the source between *any* ma... read more 04/15/2008 (12:46 pm)
Selling Pack on GG site You might want to start [url=http://www.garagegames.com/solutions/publishing/tools/]here[/url]... read more 04/15/2008 (10:21 am)
High-End 3D Formats <---> DTS / DIF / DSQ ? [quote]1. To make a bunch of buildings grouped together / neighborhood / town, to which the player ... read more 04/15/2008 (9:08 am)
Nothing, delete this account. I'll try and clear it up with a little history lesson: he didn't purchase Torque. He gave someone mo... read more 04/15/2008 (7:46 am)
Nothing, delete this account. The site, among others, had also been previously reported by our associates. I wish there were some ... read more 04/15/2008 (7:03 am)
Gears of Torque? I'm not sure, Hokuto. I haven't seen it running in realtime. When I first read this topic, I thou... read more 04/15/2008 (5:23 am)
Visual c++ 2008 Error The lighting kit is included with Torque. I would recommend that you download the engine from you... read more 04/14/2008 (5:10 pm)
Visual c++ 2008 Error What resource did you add? Some of the lighting kit stuff has been shuffled and reorganized with 1.5... read more 04/14/2008 (2:18 pm)
Visual c++ 2008 Error What did you add?... read more 04/14/2008 (1:36 pm)
Getting started with torquex 2.0 We are still working on the documentation for the 3D portion of the engine. Right now, the help file... read more 04/14/2008 (12:58 pm)
Refund/Credit? Haven't gotten the message yet. What was the problem, Brian?... read more 04/14/2008 (12:16 pm)
Tge Or Tgea A large number of people are still working in TGE. For information on the new features, check out... read more 04/14/2008 (10:27 am)