David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alt-Tab Crash | Just thought I would post the code that helped others with this case from Amanda Fitch's programming... read more | 04/21/2008 (10:43 am) |
| Question about TGE | That I don't know. I'm not sure why it would be loading two meshes when it could instead swap UV mat... read more | 04/21/2008 (9:41 am) |
| Question about sharing TGEA with team. (please check) | This topic seems to have run its negative course with charged language basically calling posters stu... read more | 04/21/2008 (8:29 am) |
| What game engine/library to use? | No engine will match your needs directly, except perhaps modding NeverWinter Nights as a close catch... read more | 04/21/2008 (8:13 am) |
| Interiors won't load up into TGE | This is extremely odd. I've had quite a good run exporting with the default export functions (I only... read more | 04/20/2008 (5:13 pm) |
| Cel-shading outlines: help please | You should be good to go!... read more | 04/19/2008 (11:24 am) |
| Very Annoying: Compiling TGE Errors | We have helped you. There are project dependencies that need to be fixed. We have provided the solut... read more | 04/18/2008 (4:44 pm) |
| Content Pack: "Tim Aste Environment Pack #1" / TGE 1.5 upgrade | He means the assets that are included with 1.5 that overlap with the environment pack, I believe. Wh... read more | 04/18/2008 (4:40 pm) |
| Very Annoying: Compiling TGE Errors | Um. TBE hasn't been updated in years.... read more | 04/18/2008 (2:07 pm) |
| Lost cd pls help | You will need to contact the publisher for a replacement CD.... read more | 04/18/2008 (1:51 pm) |
| Error message - unable to find next winding point | How complex is your map? From a FAQ: [quote]Bad Winding errors occur because of invalid vertex o... read more | 04/18/2008 (1:43 pm) |
| Juggernaut Questions | [code] function selfEsteemBoost(%pseudocode) { while ($Dave <= %pseudocode) { $Dave++ }... read more | 04/18/2008 (12:39 pm) |
| Console don't work on Vista 64-Bit, some other keys to.. | Strange. I can't replicate it. Did you see anything in the console.log?... read more | 04/17/2008 (6:21 pm) |
| Console don't work on Vista 64-Bit, some other keys to.. | They're working fine on my copy of 64b Vista. Are you getting any console errors in your console.log... read more | 04/17/2008 (2:19 pm) |
| Paid Support? | Good catch, Stephen! My statement was for general-level support, not special contracts.... read more | 04/17/2008 (2:15 pm) |
| Service Unavailable - Fail to connect | This is the first I've heard of TDN working for anyone with this problem, hosts file or not.... read more | 04/17/2008 (2:00 pm) |
| 1.7.2 Not reading my PC correctly | They are also not compressed images when loaded into memory. Theora cannot play other formats.... read more | 04/17/2008 (1:58 pm) |
| Shaders? | It is a heavily modified version of Juggernaut, some of which made it into TGEA 1.7. The Legions cod... read more | 04/17/2008 (1:41 pm) |
| General Physics Questions | You're the one who is defining the weapon's behavior; I can't really define it according to the term... read more | 04/17/2008 (1:36 pm) |
| Map exporter? | I believe there is one, though you will have to most likely adjust your workflow in such a way that ... read more | 04/17/2008 (1:31 pm) |
| General Physics Questions | You would have to implement something specific for what you're attempting with that weapon. Perhaps ... read more | 04/17/2008 (10:23 am) |
| TGEA 1.0 or TGEA 1.7.0 | When you buy TGEA, you get up to the most current version.... read more | 04/17/2008 (10:13 am) |
| Registration problems | Follow the instructions in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=71392]this... read more | 04/17/2008 (10:03 am) |
| 1.7.2 Not reading my PC correctly | Are you updating the GUI this way? If so, why not use a Theora control instead?... read more | 04/17/2008 (9:58 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | Are you using the 1.4 version of C'tor? Jaimi has fixed a number of issues with missing faces and co... read more | 04/17/2008 (9:33 am) |
| Tim Aste Content packs for TGEA | Yes. They are partials (for example, the castle).... read more | 04/17/2008 (9:32 am) |
| Paid Support? | Support is still relegated to the forums. We try to answer questions, but there are so many, and so ... read more | 04/17/2008 (9:20 am) |
| Collision question | It depends on the exporter. The limit on number of meshes was removed from the engine a while back, ... read more | 04/17/2008 (9:10 am) |
| Day/Night, weather and Time | Note that it will not change lightmap properties on/in DIF's.... read more | 04/17/2008 (8:59 am) |
| Service Unavailable - Fail to connect | Doing what I can, which is basically logging and hoping.... read more | 04/17/2008 (8:50 am) |
| Poly Budget in Engines/Lossless? | Recommended polycount from TDN (TGE): [quote]What is the recommended polygon count for various obje... read more | 04/17/2008 (7:23 am) |
| Day/Night, weather and Time | It depends on the version. You can use the Express versions for free with the engine if your version... read more | 04/16/2008 (7:37 pm) |
| Jagged Walls | Not really with the way you're doing it because you are breaking up the geometry exponentially with ... read more | 04/16/2008 (7:33 pm) |
| Tim Aste Content packs for TGEA | No. Map2DIF only parses .map files into .DIF files. Did you look on the [url=http://www.garagegam... read more | 04/16/2008 (7:31 pm) |
| Day/Night, weather and Time | AFAIK, it would require engine coding, most specifically in terms of the lighting functionality for ... read more | 04/16/2008 (12:41 pm) |
| Selling Pack on GG site | It's a lot less than many other publishing venues and portals, though more than portals that simply ... read more | 04/16/2008 (8:20 am) |
| Day/Night, weather and Time | Nope. It wasnt' added to the engine in your absence. You will either have to add an update on of the... read more | 04/16/2008 (7:34 am) |
| Nothing, delete this account. | [url=http://www.garagegames.com/company/jobs/]These[/url] are the current positions we have open, th... read more | 04/16/2008 (6:23 am) |
| Sharing Engine Code with Mac | I would recommend using subversion to track any changes that you make to the source between *any* ma... read more | 04/15/2008 (12:46 pm) |
| Selling Pack on GG site | You might want to start [url=http://www.garagegames.com/solutions/publishing/tools/]here[/url]... read more | 04/15/2008 (10:21 am) |
| High-End 3D Formats <---> DTS / DIF / DSQ ? | [quote]1. To make a bunch of buildings grouped together / neighborhood / town, to which the player ... read more | 04/15/2008 (9:08 am) |
| Nothing, delete this account. | I'll try and clear it up with a little history lesson: he didn't purchase Torque. He gave someone mo... read more | 04/15/2008 (7:46 am) |
| Nothing, delete this account. | The site, among others, had also been previously reported by our associates. I wish there were some ... read more | 04/15/2008 (7:03 am) |
| Gears of Torque? | I'm not sure, Hokuto. I haven't seen it running in realtime. When I first read this topic, I thou... read more | 04/15/2008 (5:23 am) |
| Visual c++ 2008 Error | The lighting kit is included with Torque. I would recommend that you download the engine from you... read more | 04/14/2008 (5:10 pm) |
| Visual c++ 2008 Error | What resource did you add? Some of the lighting kit stuff has been shuffled and reorganized with 1.5... read more | 04/14/2008 (2:18 pm) |
| Visual c++ 2008 Error | What did you add?... read more | 04/14/2008 (1:36 pm) |
| Getting started with torquex 2.0 | We are still working on the documentation for the 3D portion of the engine. Right now, the help file... read more | 04/14/2008 (12:58 pm) |
| Refund/Credit? | Haven't gotten the message yet. What was the problem, Brian?... read more | 04/14/2008 (12:16 pm) |
| Tge Or Tgea | A large number of people are still working in TGE. For information on the new features, check out... read more | 04/14/2008 (10:27 am) |