David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Revisiting Torque - licence clarification | TGE 1.5 has the lighting kit integrated into it, and is OpenGL compatible. If you are not concerned ... read more | 04/28/2008 (7:44 am) |
| Euphoria | Pretty cool. Now if games would actually do something with physics to add to gameplay. Penumbra and ... read more | 04/28/2008 (7:35 am) |
| Best modeling program between 100 to say 600 | The thing to be aware of is that you will need to get it into Torque using a DTS exporter, which mea... read more | 04/28/2008 (7:30 am) |
| More free stuff | As always, very cool!... read more | 04/28/2008 (7:28 am) |
| Utah Indie Games Night - Thurs. Apr 24, at 7pm (Ninjabee) | Hopefully I can! I've been trying for the last several of them! But at least my actual classes are o... read more | 04/28/2008 (7:13 am) |
| What game engine/library to use? | Jason's definitely right. You mentioned you liked C#, but you'll be doing more than scripting logic ... read more | 04/28/2008 (7:11 am) |
| Do you remember this Torque-based RPG? | Deborah beat me to it. I seem to remember this project, though I don't think it was in Torque. I thi... read more | 04/28/2008 (7:08 am) |
| GMAX and torque | There is not a DTS exporter for Gmax.... read more | 04/28/2008 (7:03 am) |
| Wont let me purchase RTS Starter Kit Help | Now that the kit has been updated to 1.5, we can change the 1.4 dependency. It just hasn't happened ... read more | 04/28/2008 (6:31 am) |
| Newbie question - importing own objects in the TorqueWorldEdito | Just thought I'd note: the Houdini exporter is in beta right now, and the XSI one has been in beta f... read more | 04/27/2008 (4:12 pm) |
| Constructor Progress | Excellent work as always! I especially love the idea of the LOD loading!... read more | 04/27/2008 (1:36 pm) |
| Alt-Tab Crash | Extremely cool and helpful! I'll make sure that people get this to test!... read more | 04/27/2008 (11:17 am) |
| How to group objects? | Very cool!... read more | 04/25/2008 (1:02 pm) |
| AFX 1.1.2 Polysoup Zodiac Progress | "It shoots through schools" - Johnny Dangerously... read more | 04/25/2008 (10:52 am) |
| Torque Master Server in Python | I didn't think that TGEPython included a Master Server.... read more | 04/25/2008 (10:25 am) |
| Console don't work on Vista 64-Bit, some other keys to.. | Most likely they've moved the scripts that were needed into an area that didn't destroy functionalit... read more | 04/25/2008 (10:20 am) |
| 3d Art Pipeline | I haven't used XSI, but I'm not sure how mature the DTS exporter is for it. It was in beta, but I ha... read more | 04/25/2008 (10:13 am) |
| Help with models | I like the keyloggers that come with some free versions of Adobe CS3. How else could I remember my o... read more | 04/25/2008 (10:11 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | The urine physics definitely put the mass in massive, Ramen. I had to buy a PhysX card just to enabl... read more | 04/25/2008 (10:09 am) |
| Utah Indie Games Night - Thurs. Apr 24, at 7pm (Ninjabee) | Hope it went well! I can't wait to read the response blogs!... read more | 04/25/2008 (10:05 am) |
| What game engine/library to use? | With XNA, you basically get a code framework similar to TrueVision3D or Irrlicht, except you get a s... read more | 04/25/2008 (10:04 am) |
| TGEA 1.7.0 : Persistent BUG | Ah, yep. You're right, Erik. When you mentioned death sequences, it popped back into my mind.... read more | 04/24/2008 (2:18 pm) |
| TGEA 1.7.0 : Persistent BUG | I believe it is because the ground transform for the model is lower than the feet. There was a resou... read more | 04/24/2008 (1:10 pm) |
| What game engine/library to use? | Alright, I'll try to answer a couple of questions since I have a little time. It takes quite a lot o... read more | 04/24/2008 (12:30 pm) |
| XSI Mod Tool compatability? | I don't know if anything is being worked on with it internally on the TX front, but you should be ab... read more | 04/24/2008 (11:25 am) |
| Service Unavailable | There's also no reason to be hostile. Usually, there's rarely a reason to get hostile online. People... read more | 04/24/2008 (5:09 am) |
| XBLA Creators Club & T360 | That would be correct. You would have to purchase T360 on top of the XDK license once approved by MS... read more | 04/24/2008 (5:06 am) |
| Service Unavailable | I understand that you don't care why the problem is happening and want it fixed. I want it more than... read more | 04/23/2008 (2:14 pm) |
| Should I post my Idea? | That's a copyright myth that won't hold up in court. Postmarks have always been notoriously easy to ... read more | 04/23/2008 (11:10 am) |
| Service Unavailable | That would be an excellent idea if it were the site.... read more | 04/23/2008 (11:08 am) |
| Alpha transparency for DIF's? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648]Here's[/url] the ol... read more | 04/23/2008 (7:39 am) |
| XBLA Creators Club & T360 | I had a big, long response with links but then Firefox crashed on me while opening a PDF in another ... read more | 04/23/2008 (7:33 am) |
| Conversion Utility from VB 6.0 to C++? | The best would be hiring or working with a programmer who knows both and convert the code. While I'v... read more | 04/23/2008 (6:18 am) |
| Jagged Walls | If you're going to turn on polysoup collision, make the models in pieces and only turn it on for the... read more | 04/22/2008 (1:59 pm) |
| Alpha transparency for DIF's? | Nice to hear you got it working! The last I saw, there were a couple of kinks to work out. Very cool... read more | 04/22/2008 (11:34 am) |
| Torque Master Server in Python | Not that I know of. It seems like there was one in Perl and one in PHP. As well as a couple of C++ o... read more | 04/22/2008 (11:31 am) |
| Tgea+fear | Not only that, the licenses are incompatible.... read more | 04/22/2008 (11:29 am) |
| Working starter.fps for TGEA 1.7 | Here. Try these as starting points. They're got TGE, so your mileage may vary, but they should at le... read more | 04/22/2008 (7:20 am) |
| Tgea+fear | I don't believe there are any resources to implement Fear in TGEA. It would be a very cool project, ... read more | 04/22/2008 (6:59 am) |
| Export Error | Make sure that they are structural brushes. Or that at least one of them is.... read more | 04/22/2008 (6:29 am) |
| TGEA Terrain question... | Yes, this is true. I was thinking "out of the box". I've been following the ATLAS discussions on cre... read more | 04/22/2008 (6:28 am) |
| New constructor wish list | @Woody 3DS, OBJ, FBX, or Collada (if say, pathing enters the mix at some point and animation is nee... read more | 04/22/2008 (6:25 am) |
| TGEA Terrain question... | You can in the MegaTerrains, but not the ATLAS terrains.... read more | 04/21/2008 (8:10 pm) |
| Instant Action and Tx | I don't believe that information is available yet. I'm not really sure about the ramifications. I kn... read more | 04/21/2008 (2:47 pm) |
| Alpha transparency for DIF's? | Transparency in DIF's is not supported out of the box. You can use the method that Morrock mentioned... read more | 04/21/2008 (2:34 pm) |
| Cross Platform Builds | Yes. You can install it on as many machines as you like as long as you are the only one using it. It... read more | 04/21/2008 (2:29 pm) |
| Need help implementing PolySoup in TGE | Possibly because of occlusion and lighting issues which may or may not be able to be supported in th... read more | 04/21/2008 (2:17 pm) |
| RTS Starter Kit with TGE 1.5.2 | The community has provided a code migration to 1.5.2 on the RTS kit forums.... read more | 04/21/2008 (2:07 pm) |
| TGE vs TGEA differences (???) | Are the view distance and fog settings the same between the two? If you look at the images, the clou... read more | 04/21/2008 (12:40 pm) |
| What game engine/library to use? | The Valve mod community is a great place, as is the Unreal Mod camp. Some of the various Quake mod c... read more | 04/21/2008 (12:37 pm) |