Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Revisiting Torque - licence clarification TGE 1.5 has the lighting kit integrated into it, and is OpenGL compatible. If you are not concerned ... read more 04/28/2008 (7:44 am)
Euphoria Pretty cool. Now if games would actually do something with physics to add to gameplay. Penumbra and ... read more 04/28/2008 (7:35 am)
Best modeling program between 100 to say 600 The thing to be aware of is that you will need to get it into Torque using a DTS exporter, which mea... read more 04/28/2008 (7:30 am)
More free stuff As always, very cool!... read more 04/28/2008 (7:28 am)
Utah Indie Games Night - Thurs. Apr 24, at 7pm (Ninjabee) Hopefully I can! I've been trying for the last several of them! But at least my actual classes are o... read more 04/28/2008 (7:13 am)
What game engine/library to use? Jason's definitely right. You mentioned you liked C#, but you'll be doing more than scripting logic ... read more 04/28/2008 (7:11 am)
Do you remember this Torque-based RPG? Deborah beat me to it. I seem to remember this project, though I don't think it was in Torque. I thi... read more 04/28/2008 (7:08 am)
GMAX and torque There is not a DTS exporter for Gmax.... read more 04/28/2008 (7:03 am)
Wont let me purchase RTS Starter Kit Help Now that the kit has been updated to 1.5, we can change the 1.4 dependency. It just hasn't happened ... read more 04/28/2008 (6:31 am)
Newbie question - importing own objects in the TorqueWorldEdito Just thought I'd note: the Houdini exporter is in beta right now, and the XSI one has been in beta f... read more 04/27/2008 (4:12 pm)
Constructor Progress Excellent work as always! I especially love the idea of the LOD loading!... read more 04/27/2008 (1:36 pm)
Alt-Tab Crash Extremely cool and helpful! I'll make sure that people get this to test!... read more 04/27/2008 (11:17 am)
How to group objects? Very cool!... read more 04/25/2008 (1:02 pm)
AFX 1.1.2 Polysoup Zodiac Progress "It shoots through schools" - Johnny Dangerously... read more 04/25/2008 (10:52 am)
Torque Master Server in Python I didn't think that TGEPython included a Master Server.... read more 04/25/2008 (10:25 am)
Console don't work on Vista 64-Bit, some other keys to.. Most likely they've moved the scripts that were needed into an area that didn't destroy functionalit... read more 04/25/2008 (10:20 am)
3d Art Pipeline I haven't used XSI, but I'm not sure how mature the DTS exporter is for it. It was in beta, but I ha... read more 04/25/2008 (10:13 am)
Help with models I like the keyloggers that come with some free versions of Adobe CS3. How else could I remember my o... read more 04/25/2008 (10:11 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen The urine physics definitely put the mass in massive, Ramen. I had to buy a PhysX card just to enabl... read more 04/25/2008 (10:09 am)
Utah Indie Games Night - Thurs. Apr 24, at 7pm (Ninjabee) Hope it went well! I can't wait to read the response blogs!... read more 04/25/2008 (10:05 am)
What game engine/library to use? With XNA, you basically get a code framework similar to TrueVision3D or Irrlicht, except you get a s... read more 04/25/2008 (10:04 am)
TGEA 1.7.0 : Persistent BUG Ah, yep. You're right, Erik. When you mentioned death sequences, it popped back into my mind.... read more 04/24/2008 (2:18 pm)
TGEA 1.7.0 : Persistent BUG I believe it is because the ground transform for the model is lower than the feet. There was a resou... read more 04/24/2008 (1:10 pm)
What game engine/library to use? Alright, I'll try to answer a couple of questions since I have a little time. It takes quite a lot o... read more 04/24/2008 (12:30 pm)
XSI Mod Tool compatability? I don't know if anything is being worked on with it internally on the TX front, but you should be ab... read more 04/24/2008 (11:25 am)
Service Unavailable There's also no reason to be hostile. Usually, there's rarely a reason to get hostile online. People... read more 04/24/2008 (5:09 am)
XBLA Creators Club & T360 That would be correct. You would have to purchase T360 on top of the XDK license once approved by MS... read more 04/24/2008 (5:06 am)
Service Unavailable I understand that you don't care why the problem is happening and want it fixed. I want it more than... read more 04/23/2008 (2:14 pm)
Should I post my Idea? That's a copyright myth that won't hold up in court. Postmarks have always been notoriously easy to ... read more 04/23/2008 (11:10 am)
Service Unavailable That would be an excellent idea if it were the site.... read more 04/23/2008 (11:08 am)
Alpha transparency for DIF's? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648]Here's[/url] the ol... read more 04/23/2008 (7:39 am)
XBLA Creators Club & T360 I had a big, long response with links but then Firefox crashed on me while opening a PDF in another ... read more 04/23/2008 (7:33 am)
Conversion Utility from VB 6.0 to C++? The best would be hiring or working with a programmer who knows both and convert the code. While I'v... read more 04/23/2008 (6:18 am)
Jagged Walls If you're going to turn on polysoup collision, make the models in pieces and only turn it on for the... read more 04/22/2008 (1:59 pm)
Alpha transparency for DIF's? Nice to hear you got it working! The last I saw, there were a couple of kinks to work out. Very cool... read more 04/22/2008 (11:34 am)
Torque Master Server in Python Not that I know of. It seems like there was one in Perl and one in PHP. As well as a couple of C++ o... read more 04/22/2008 (11:31 am)
Tgea+fear Not only that, the licenses are incompatible.... read more 04/22/2008 (11:29 am)
Working starter.fps for TGEA 1.7 Here. Try these as starting points. They're got TGE, so your mileage may vary, but they should at le... read more 04/22/2008 (7:20 am)
Tgea+fear I don't believe there are any resources to implement Fear in TGEA. It would be a very cool project, ... read more 04/22/2008 (6:59 am)
Export Error Make sure that they are structural brushes. Or that at least one of them is.... read more 04/22/2008 (6:29 am)
TGEA Terrain question... Yes, this is true. I was thinking "out of the box". I've been following the ATLAS discussions on cre... read more 04/22/2008 (6:28 am)
New constructor wish list @Woody 3DS, OBJ, FBX, or Collada (if say, pathing enters the mix at some point and animation is nee... read more 04/22/2008 (6:25 am)
TGEA Terrain question... You can in the MegaTerrains, but not the ATLAS terrains.... read more 04/21/2008 (8:10 pm)
Instant Action and Tx I don't believe that information is available yet. I'm not really sure about the ramifications. I kn... read more 04/21/2008 (2:47 pm)
Alpha transparency for DIF's? Transparency in DIF's is not supported out of the box. You can use the method that Morrock mentioned... read more 04/21/2008 (2:34 pm)
Cross Platform Builds Yes. You can install it on as many machines as you like as long as you are the only one using it. It... read more 04/21/2008 (2:29 pm)
Need help implementing PolySoup in TGE Possibly because of occlusion and lighting issues which may or may not be able to be supported in th... read more 04/21/2008 (2:17 pm)
RTS Starter Kit with TGE 1.5.2 The community has provided a code migration to 1.5.2 on the RTS kit forums.... read more 04/21/2008 (2:07 pm)
TGE vs TGEA differences (???) Are the view distance and fog settings the same between the two? If you look at the images, the clou... read more 04/21/2008 (12:40 pm)
What game engine/library to use? The Valve mod community is a great place, as is the Unreal Mod camp. Some of the various Quake mod c... read more 04/21/2008 (12:37 pm)