David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Development Snapshot | It depends on what is in the queue for the most part, I believe. I'm not sure since I'm not in charg... read more | 05/05/2008 (7:06 am) |
| Model help | If you have a large number of collision boxes around the various pieces of your mesh that you want t... read more | 05/05/2008 (7:03 am) |
| TX3D] Import/Load a map into my game | One of the key difficulties with this is that you will have to create the loader for Quake/HL/Unreal... read more | 05/05/2008 (6:54 am) |
| Model help | It will use the mesh for collision rather than a bounding box. It is a more expensive collision call... read more | 05/02/2008 (3:02 pm) |
| Xinput.h no such file | Which Windows SDK are you using?... read more | 05/02/2008 (1:46 pm) |
| Maximum Torque: The Ultimate Guide to Game Scripting | DarkBasic, while not C++ because it is a BASIC derivative, requires you to program the engine from t... read more | 05/02/2008 (1:40 pm) |
| Tgea Vs Leadwerks 2.0 Engine | @Morrie Have you used the engine? Just wondering. I've used the beta and thought it was quite an in... read more | 05/02/2008 (1:10 pm) |
| TDN Access With Creator's Club Membership? | Updates? You mean to the TX sections of TDN? Well, you could post on the TX forums and try to jostle... read more | 05/02/2008 (10:53 am) |
| How to assign material to GUIBitmapStyle | You can use whatever engine you like. I know a lot of people who have left Torque for engines like U... read more | 05/02/2008 (10:49 am) |
| TDN Access With Creator's Club Membership? | Strangely enough, I'm being redirected to the main GG page now when I try to get to TDN. Hrmmm...... read more | 05/02/2008 (10:36 am) |
| TDN Access With Creator's Club Membership? | I believe all areas of TDN in relation or TorqueX are open to the public. You may have to logout and... read more | 05/02/2008 (10:09 am) |
| Creation Help | I should have been as clear as J.P. Berry was. I wasn't trying to discourage you from making a space... read more | 05/02/2008 (10:05 am) |
| TDN Access With Creator's Club Membership? | Nah. I was thinking you should just dig into the demo and find out first hand! Or at least login to ... read more | 05/02/2008 (8:55 am) |
| Euphoria | I certainly hope so. My cynical view of game physics makes me think it will be more of the "watch... read more | 05/02/2008 (8:16 am) |
| TDN Access With Creator's Club Membership? | You should have access to everything TX/TXB-related on TDN. I have found the documentation that ship... read more | 05/02/2008 (7:56 am) |
| Making a game for PC, Mac, & Xbox 360 | I agree about clearing up things. I still get questions periodically about "Puppeteer" because peopl... read more | 05/02/2008 (7:50 am) |
| Torque Game Builder for Iphone? | I would recommend discussing this with licensing at garagegames dot com. Currently, there is not ... read more | 05/02/2008 (7:18 am) |
| Creation Help | Bill Vee has been working on DayOfWar for over a year now (I believe) and has made some extremely co... read more | 05/02/2008 (7:15 am) |
| Making a game for PC, Mac, & Xbox 360 | [quote]If you had to make a 2d multiplayer top-down shooter (up to 8 players online) and run it on P... read more | 05/02/2008 (7:06 am) |
| Refund/Credit? | Ah-ha! Okay, I just refunded the Builder purchase. Check your statement.... read more | 05/01/2008 (6:10 pm) |
| PathedInterior | That I do not know. I don't know if it has been included, but I have seen Matt post about the compat... read more | 05/01/2008 (12:03 pm) |
| How hard would it be? | I don't know. It looks like a humorous game. The only way to know is apply and see what they say. Th... read more | 05/01/2008 (7:36 am) |
| Getting ZBrush objects into tge | It will depend on what app you are using to load your ZBrush export into and which engine you are us... read more | 05/01/2008 (7:27 am) |
| How hard would it be? | We can't really discuss pricing right now since that is still up in the air on a number of sides cur... read more | 05/01/2008 (7:25 am) |
| Diffrence's from TGE and TGEA? | Macs are an EXCELLENT market for indies. Now, if you're vying for shelf-space in Wal-Mart of GameSto... read more | 05/01/2008 (7:12 am) |
| PathedInterior | Those won't help with the pathed interior resource, however. Those are specifically for DTS objects.... read more | 05/01/2008 (6:31 am) |
| Engine Features | Also, TorqueX is closed-source.... read more | 04/30/2008 (12:28 pm) |
| Logo | I would recommend writing to licensing at garagegames.com about the specifics of the logo requiremen... read more | 04/30/2008 (11:43 am) |
| Jerky Motion | I'm not sure. CHUD tools might have something in it to help. I know that I *had* to disable my secon... read more | 04/30/2008 (7:46 am) |
| Alpha and DTS | I believe so. You need to add it to your materials.cs.... read more | 04/29/2008 (2:47 pm) |
| I just played it out its awesome game | Please don't pirate our games.... read more | 04/29/2008 (1:39 pm) |
| Problems with constructor | Thanks. I logged it. Hopefully it'll get taken care of! [url=http://www.garagegames.com/mg/forums... read more | 04/29/2008 (8:33 am) |
| Problems with constructor | Hey, Stephen, could you send me some stats so I can log your problems with our provider? 0) Time ... read more | 04/29/2008 (8:12 am) |
| Jerky Motion | Is your hard drive full? It shouldn't be causing that much of a problem at all unless there's someth... read more | 04/29/2008 (7:53 am) |
| How do you make a profit? | Hopefully it'll be fixed soon.... read more | 04/29/2008 (7:42 am) |
| Wont let me purchase RTS Starter Kit Help | Derek said "let it be done." And, yea, it was DONE!... read more | 04/29/2008 (6:17 am) |
| Created games not showing up in lobby. | What type of router do you have? It could be causing the problem.... read more | 04/28/2008 (10:08 pm) |
| Taking the right approach. Help needed. | Two extremely excellent suggestions. Even though I'm a windbag, I have nothing really to add to this... read more | 04/28/2008 (9:23 pm) |
| Console don't work on Vista 64-Bit, some other keys to.. | This is extremely strange to me. I can't get it to replicate at all.... read more | 04/28/2008 (11:18 am) |
| Do you remember this Torque-based RPG? | That's where I saw it! Too bad it looks like it doesn't exist anymore. Both the images and the proje... read more | 04/28/2008 (8:38 am) |
| Question about TGE | Alright, let's see if I can give it another go! [quote]10) Can I use as many joint and bones as I... read more | 04/28/2008 (8:36 am) |
| Normal on mega terrains | It looks sweet in close-up, but seems to accentuate the tile-ness of the terrain in the distance, at... read more | 04/28/2008 (8:34 am) |
| Import .map files into 3D Studio | I don't think it has been worked on in quite some time.... read more | 04/28/2008 (8:27 am) |
| Jerky Motion | Are you running 10.5? I can't recall.... read more | 04/28/2008 (8:26 am) |
| Console don't work on Vista 64-Bit, some other keys to.. | Do you have a non-English version of Windows?... read more | 04/28/2008 (8:20 am) |
| Models down to earth | No there is not. It just generates the DIF. It loads into the world editor like any other asset. The... read more | 04/28/2008 (8:17 am) |
| Service Unavailable - Fail to connect | Send me the info: 0) Time and time zone it happened (convert to GMT for Akamai) 1) The Akamai erro... read more | 04/28/2008 (8:14 am) |
| Missing Behaviours | Are you sure the files are in the right folder? That's often the issue. I know I've done that more t... read more | 04/28/2008 (8:13 am) |
| AFX 1.1.2 Polysoup Zodiac Progress | Most of the DexSoft stuff is probably a likely candidate. You might contact them to see if you can n... read more | 04/28/2008 (8:12 am) |
| Exporting Static Meshs as TSStatics | It would require adding PHP to the Constructor base.... read more | 04/28/2008 (8:08 am) |