Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Development Snapshot It depends on what is in the queue for the most part, I believe. I'm not sure since I'm not in charg... read more 05/05/2008 (7:06 am)
Model help If you have a large number of collision boxes around the various pieces of your mesh that you want t... read more 05/05/2008 (7:03 am)
TX3D] Import/Load a map into my game One of the key difficulties with this is that you will have to create the loader for Quake/HL/Unreal... read more 05/05/2008 (6:54 am)
Model help It will use the mesh for collision rather than a bounding box. It is a more expensive collision call... read more 05/02/2008 (3:02 pm)
Xinput.h no such file Which Windows SDK are you using?... read more 05/02/2008 (1:46 pm)
Maximum Torque: The Ultimate Guide to Game Scripting DarkBasic, while not C++ because it is a BASIC derivative, requires you to program the engine from t... read more 05/02/2008 (1:40 pm)
Tgea Vs Leadwerks 2.0 Engine @Morrie Have you used the engine? Just wondering. I've used the beta and thought it was quite an in... read more 05/02/2008 (1:10 pm)
TDN Access With Creator's Club Membership? Updates? You mean to the TX sections of TDN? Well, you could post on the TX forums and try to jostle... read more 05/02/2008 (10:53 am)
How to assign material to GUIBitmapStyle You can use whatever engine you like. I know a lot of people who have left Torque for engines like U... read more 05/02/2008 (10:49 am)
TDN Access With Creator's Club Membership? Strangely enough, I'm being redirected to the main GG page now when I try to get to TDN. Hrmmm...... read more 05/02/2008 (10:36 am)
TDN Access With Creator's Club Membership? I believe all areas of TDN in relation or TorqueX are open to the public. You may have to logout and... read more 05/02/2008 (10:09 am)
Creation Help I should have been as clear as J.P. Berry was. I wasn't trying to discourage you from making a space... read more 05/02/2008 (10:05 am)
TDN Access With Creator's Club Membership? Nah. I was thinking you should just dig into the demo and find out first hand! Or at least login to ... read more 05/02/2008 (8:55 am)
Euphoria I certainly hope so. My cynical view of game physics makes me think it will be more of the "watch... read more 05/02/2008 (8:16 am)
TDN Access With Creator's Club Membership? You should have access to everything TX/TXB-related on TDN. I have found the documentation that ship... read more 05/02/2008 (7:56 am)
Making a game for PC, Mac, & Xbox 360 I agree about clearing up things. I still get questions periodically about "Puppeteer" because peopl... read more 05/02/2008 (7:50 am)
Torque Game Builder for Iphone? I would recommend discussing this with licensing at garagegames dot com. Currently, there is not ... read more 05/02/2008 (7:18 am)
Creation Help Bill Vee has been working on DayOfWar for over a year now (I believe) and has made some extremely co... read more 05/02/2008 (7:15 am)
Making a game for PC, Mac, & Xbox 360 [quote]If you had to make a 2d multiplayer top-down shooter (up to 8 players online) and run it on P... read more 05/02/2008 (7:06 am)
Refund/Credit? Ah-ha! Okay, I just refunded the Builder purchase. Check your statement.... read more 05/01/2008 (6:10 pm)
PathedInterior That I do not know. I don't know if it has been included, but I have seen Matt post about the compat... read more 05/01/2008 (12:03 pm)
How hard would it be? I don't know. It looks like a humorous game. The only way to know is apply and see what they say. Th... read more 05/01/2008 (7:36 am)
Getting ZBrush objects into tge It will depend on what app you are using to load your ZBrush export into and which engine you are us... read more 05/01/2008 (7:27 am)
How hard would it be? We can't really discuss pricing right now since that is still up in the air on a number of sides cur... read more 05/01/2008 (7:25 am)
Diffrence's from TGE and TGEA? Macs are an EXCELLENT market for indies. Now, if you're vying for shelf-space in Wal-Mart of GameSto... read more 05/01/2008 (7:12 am)
PathedInterior Those won't help with the pathed interior resource, however. Those are specifically for DTS objects.... read more 05/01/2008 (6:31 am)
Engine Features Also, TorqueX is closed-source.... read more 04/30/2008 (12:28 pm)
Logo I would recommend writing to licensing at garagegames.com about the specifics of the logo requiremen... read more 04/30/2008 (11:43 am)
Jerky Motion I'm not sure. CHUD tools might have something in it to help. I know that I *had* to disable my secon... read more 04/30/2008 (7:46 am)
Alpha and DTS I believe so. You need to add it to your materials.cs.... read more 04/29/2008 (2:47 pm)
I just played it out its awesome game Please don't pirate our games.... read more 04/29/2008 (1:39 pm)
Problems with constructor Thanks. I logged it. Hopefully it'll get taken care of! [url=http://www.garagegames.com/mg/forums... read more 04/29/2008 (8:33 am)
Problems with constructor Hey, Stephen, could you send me some stats so I can log your problems with our provider? 0) Time ... read more 04/29/2008 (8:12 am)
Jerky Motion Is your hard drive full? It shouldn't be causing that much of a problem at all unless there's someth... read more 04/29/2008 (7:53 am)
How do you make a profit? Hopefully it'll be fixed soon.... read more 04/29/2008 (7:42 am)
Wont let me purchase RTS Starter Kit Help Derek said "let it be done." And, yea, it was DONE!... read more 04/29/2008 (6:17 am)
Created games not showing up in lobby. What type of router do you have? It could be causing the problem.... read more 04/28/2008 (10:08 pm)
Taking the right approach. Help needed. Two extremely excellent suggestions. Even though I'm a windbag, I have nothing really to add to this... read more 04/28/2008 (9:23 pm)
Console don't work on Vista 64-Bit, some other keys to.. This is extremely strange to me. I can't get it to replicate at all.... read more 04/28/2008 (11:18 am)
Do you remember this Torque-based RPG? That's where I saw it! Too bad it looks like it doesn't exist anymore. Both the images and the proje... read more 04/28/2008 (8:38 am)
Question about TGE Alright, let's see if I can give it another go! [quote]10) Can I use as many joint and bones as I... read more 04/28/2008 (8:36 am)
Normal on mega terrains It looks sweet in close-up, but seems to accentuate the tile-ness of the terrain in the distance, at... read more 04/28/2008 (8:34 am)
Import .map files into 3D Studio I don't think it has been worked on in quite some time.... read more 04/28/2008 (8:27 am)
Jerky Motion Are you running 10.5? I can't recall.... read more 04/28/2008 (8:26 am)
Console don't work on Vista 64-Bit, some other keys to.. Do you have a non-English version of Windows?... read more 04/28/2008 (8:20 am)
Models down to earth No there is not. It just generates the DIF. It loads into the world editor like any other asset. The... read more 04/28/2008 (8:17 am)
Service Unavailable - Fail to connect Send me the info: 0) Time and time zone it happened (convert to GMT for Akamai) 1) The Akamai erro... read more 04/28/2008 (8:14 am)
Missing Behaviours Are you sure the files are in the right folder? That's often the issue. I know I've done that more t... read more 04/28/2008 (8:13 am)
AFX 1.1.2 Polysoup Zodiac Progress Most of the DexSoft stuff is probably a likely candidate. You might contact them to see if you can n... read more 04/28/2008 (8:12 am)
Exporting Static Meshs as TSStatics It would require adding PHP to the Constructor base.... read more 04/28/2008 (8:08 am)