Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Need help implementing PolySoup in TGE Yeah. You can distribute the binary and torquescript. Just not any source.... read more 05/09/2008 (10:15 am)
TGE 1.5.3 When I consulted the [url=http://web.ics.purdue.edu/~ssanty/cgi-bin/eightball.cgi]Magic 8 Ball[/url]... read more 05/09/2008 (10:14 am)
Showtool Pro Yup! Got it!... read more 05/09/2008 (8:33 am)
4004.door resource You don't actually have to have the SQL server installed at all. If you installed it, it will give y... read more 05/09/2008 (8:30 am)
Mmokit For Tge/a? I took the character creation with AFX course and really liked it. It was well worth the money and h... read more 05/09/2008 (8:18 am)
Gamebase.dll (AES/Rijndael) Many of us are easily broken by cookies. Mmmm. Cookies.... read more 05/09/2008 (7:36 am)
Make parts of a DIF Clickable. The easiest option would be to create the clickable items as DTS models and perform an action like D... read more 05/09/2008 (7:30 am)
What will cause a texture to start blurring.... I don't think so. Groups are more for organizing your brushes in Constuctor than they are organizing... read more 05/08/2008 (2:04 pm)
Disable rendering of terrain inside interiors Can you set the brush size to one and reorient the vertices of the terrain around the entry? I just ... read more 05/08/2008 (2:01 pm)
4004.door resource That's for an older version of Torque, so things may be in different places in the current engine. I... read more 05/08/2008 (1:33 pm)
Service Unavailable I don't know if my sentiment came across correctly. A closer approximation would be: "Dude, I kno... read more 05/08/2008 (1:25 pm)
What will cause a texture to start blurring.... I believe it is related to mipmapping. Check out [url=http://www.garagegames.com/mg/forums/result... read more 05/08/2008 (1:18 pm)
Service Unavailable You think it's frustrating for you? I'm a one-sided punching bag on the issue. Users punch me, I pra... read more 05/08/2008 (12:51 pm)
You Need More Payment Options There used to be a significant rupture between the buyer protection and merchant protection rules on... read more 05/08/2008 (12:48 pm)
Web pages in games [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]Integrated browser in TGB[/url] resource fr... read more 05/08/2008 (10:25 am)
1.5.1 takes forever to start Also, check the console.log to see if there were any device errors during startup.... read more 05/08/2008 (9:46 am)
Showtool Pro @AndrewOsborne Yeah. Sadly it's missing from a number of engines as well as TGEA. I think a tool th... read more 05/08/2008 (8:40 am)
Mac OSX version of torque I would recommend buying a $10 USB mouse for development. I cannot imagine using any of the Pro apps... read more 05/07/2008 (2:34 pm)
TGB on a website? It would be nice. It would be nice if the YoYo games one worked consistently, too. They're workin... read more 05/07/2008 (10:07 am)
Symbian I do know that there are plans for mobile development, but I do not know about any of the specifics ... read more 05/07/2008 (9:50 am)
You Need More Payment Options This has been discussed many times before, and yes, it would definitely be nice to have more options... read more 05/07/2008 (9:47 am)
Constructor 1.04 Mac test I'm glad that it's working for you. There were some Macs that it wasn't working with. Glad yours was... read more 05/07/2008 (8:55 am)
Showtool Pro If it were included with TGEA, would you expect it to have shader support? The usual answer to that ... read more 05/07/2008 (8:54 am)
World of troubles You can definitely do that. Of course, if your interior is huge and has a ton of detailed models wit... read more 05/07/2008 (8:08 am)
World of troubles If you've ever played Dungeon Siege or Ultima VII or GTA or wandered around the main world in Oblivi... read more 05/06/2008 (2:29 pm)
Great problem tge We ninja your topic with our parallel posts!... read more 05/06/2008 (10:10 am)
New constructor wish list Have you had the missing faces problem when using the arch tool in 1.0.4?... read more 05/06/2008 (9:58 am)
Great problem tge 1. Because AI is extremely game/genre specific. AI in RTS games is different depending on the specif... read more 05/06/2008 (9:56 am)
World of troubles Yeah. I meant distribution. If you pre-calculate the lighting, you can save your users from having t... read more 05/06/2008 (7:27 am)
Constructor Exporting Bugfix Test Are you using 1.0.4? Jaimi has done a number of fixes.... read more 05/06/2008 (7:27 am)
TGE screen res settings The resolutions that you are seeing are returned by the GL driver on your system, I believe. You can... read more 05/06/2008 (7:03 am)
Can TGEA make game like this ? [Prototype Prototype's budget is in the millions, and its release date was just moved back. Probably more milli... read more 05/06/2008 (6:47 am)
TXB 2.0 License for XNA Creators Club Premium member You should be able to download TorqueX 2.0 from your account here and then put in the key listed in ... read more 05/06/2008 (6:36 am)
Torque Builder GUI in Torque Engine??? You will need to plug the source of TGB into TGE, which used to be a lot easier than it is now. It i... read more 05/06/2008 (6:28 am)
Cracks start forming, possible problem with constructor Make sure that you have the brush selected and are in brush mode. If you couldn't tell, I'm really g... read more 05/06/2008 (6:21 am)
Xeno Sola: Tile Placement Game I love the artwork!... read more 05/05/2008 (2:13 pm)
Vista and Unicode support in 1.7.2 I'm not sure. And the problem wasn't just with Vista, I believe. It think it was a windows API issue... read more 05/05/2008 (1:56 pm)
Vista and Unicode support in 1.7.2 Your scripts will have to be saved as UTF-8 for Unicode to work. There have been some changes in ... read more 05/05/2008 (1:43 pm)
Model help I was using the 0.96 version and didn't see the problem. People were joining my game and playing kin... read more 05/05/2008 (1:35 pm)
XBLA Creators Club & T360 I've been following Koth for a while and love the style and art direction. I would strongly recommen... read more 05/05/2008 (12:53 pm)
XNA 2.0 Platformer Starter Kit [url=http://tdn.garagegames.com/wiki/TorqueX/Platformer20Update]Here[/url] is Dro's update on the pr... read more 05/05/2008 (11:52 am)
Cracks start forming, possible problem with constructor You shouldn't have to set everything to detail. Just the things you don't want to break up. Usually ... read more 05/05/2008 (11:33 am)
Cracks start forming, possible problem with constructor Did you set the frames to detail brushes? Edit: Oops! Sorry, I hadn't refreshed before posting a... read more 05/05/2008 (11:30 am)
Cracks start forming, possible problem with constructor It is just a guess, but I am thinking that what you are seeing is the geometry being broken up by yo... read more 05/05/2008 (10:58 am)
Is plataformer kit well sized for animations? Melv is so full of awesome, he does GPU's work for them!... read more 05/05/2008 (10:53 am)
TX3D] Import/Load a map into my game You should be able to load the .x files as well. FBX and X are the formats that are natively support... read more 05/05/2008 (10:51 am)
World of troubles First of all, ML files are your mission lighting files. The .MIS files are the mission files. If you... read more 05/05/2008 (7:42 am)
TXB 2.0 License for XNA Creators Club Premium member You should be able to do it now as long as your download it from this site. I'm not sure when the XN... read more 05/05/2008 (7:39 am)
Is plataformer kit well sized for animations? You can use non-PoT artwork in TGB, however, most modern graphics cards will convert it up for you i... read more 05/05/2008 (7:35 am)
How to import a 3D object into TGB Cool. You should post this on [url=tdn.garagegames.com]TDN[/url] in the tutorials section.... read more 05/05/2008 (7:07 am)