David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need help implementing PolySoup in TGE | Yeah. You can distribute the binary and torquescript. Just not any source.... read more | 05/09/2008 (10:15 am) |
| TGE 1.5.3 | When I consulted the [url=http://web.ics.purdue.edu/~ssanty/cgi-bin/eightball.cgi]Magic 8 Ball[/url]... read more | 05/09/2008 (10:14 am) |
| Showtool Pro | Yup! Got it!... read more | 05/09/2008 (8:33 am) |
| 4004.door resource | You don't actually have to have the SQL server installed at all. If you installed it, it will give y... read more | 05/09/2008 (8:30 am) |
| Mmokit For Tge/a? | I took the character creation with AFX course and really liked it. It was well worth the money and h... read more | 05/09/2008 (8:18 am) |
| Gamebase.dll (AES/Rijndael) | Many of us are easily broken by cookies. Mmmm. Cookies.... read more | 05/09/2008 (7:36 am) |
| Make parts of a DIF Clickable. | The easiest option would be to create the clickable items as DTS models and perform an action like D... read more | 05/09/2008 (7:30 am) |
| What will cause a texture to start blurring.... | I don't think so. Groups are more for organizing your brushes in Constuctor than they are organizing... read more | 05/08/2008 (2:04 pm) |
| Disable rendering of terrain inside interiors | Can you set the brush size to one and reorient the vertices of the terrain around the entry? I just ... read more | 05/08/2008 (2:01 pm) |
| 4004.door resource | That's for an older version of Torque, so things may be in different places in the current engine. I... read more | 05/08/2008 (1:33 pm) |
| Service Unavailable | I don't know if my sentiment came across correctly. A closer approximation would be: "Dude, I kno... read more | 05/08/2008 (1:25 pm) |
| What will cause a texture to start blurring.... | I believe it is related to mipmapping. Check out [url=http://www.garagegames.com/mg/forums/result... read more | 05/08/2008 (1:18 pm) |
| Service Unavailable | You think it's frustrating for you? I'm a one-sided punching bag on the issue. Users punch me, I pra... read more | 05/08/2008 (12:51 pm) |
| You Need More Payment Options | There used to be a significant rupture between the buyer protection and merchant protection rules on... read more | 05/08/2008 (12:48 pm) |
| Web pages in games | [url=http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser]Integrated browser in TGB[/url] resource fr... read more | 05/08/2008 (10:25 am) |
| 1.5.1 takes forever to start | Also, check the console.log to see if there were any device errors during startup.... read more | 05/08/2008 (9:46 am) |
| Showtool Pro | @AndrewOsborne Yeah. Sadly it's missing from a number of engines as well as TGEA. I think a tool th... read more | 05/08/2008 (8:40 am) |
| Mac OSX version of torque | I would recommend buying a $10 USB mouse for development. I cannot imagine using any of the Pro apps... read more | 05/07/2008 (2:34 pm) |
| TGB on a website? | It would be nice. It would be nice if the YoYo games one worked consistently, too. They're workin... read more | 05/07/2008 (10:07 am) |
| Symbian | I do know that there are plans for mobile development, but I do not know about any of the specifics ... read more | 05/07/2008 (9:50 am) |
| You Need More Payment Options | This has been discussed many times before, and yes, it would definitely be nice to have more options... read more | 05/07/2008 (9:47 am) |
| Constructor 1.04 Mac test | I'm glad that it's working for you. There were some Macs that it wasn't working with. Glad yours was... read more | 05/07/2008 (8:55 am) |
| Showtool Pro | If it were included with TGEA, would you expect it to have shader support? The usual answer to that ... read more | 05/07/2008 (8:54 am) |
| World of troubles | You can definitely do that. Of course, if your interior is huge and has a ton of detailed models wit... read more | 05/07/2008 (8:08 am) |
| World of troubles | If you've ever played Dungeon Siege or Ultima VII or GTA or wandered around the main world in Oblivi... read more | 05/06/2008 (2:29 pm) |
| Great problem tge | We ninja your topic with our parallel posts!... read more | 05/06/2008 (10:10 am) |
| New constructor wish list | Have you had the missing faces problem when using the arch tool in 1.0.4?... read more | 05/06/2008 (9:58 am) |
| Great problem tge | 1. Because AI is extremely game/genre specific. AI in RTS games is different depending on the specif... read more | 05/06/2008 (9:56 am) |
| World of troubles | Yeah. I meant distribution. If you pre-calculate the lighting, you can save your users from having t... read more | 05/06/2008 (7:27 am) |
| Constructor Exporting Bugfix Test | Are you using 1.0.4? Jaimi has done a number of fixes.... read more | 05/06/2008 (7:27 am) |
| TGE screen res settings | The resolutions that you are seeing are returned by the GL driver on your system, I believe. You can... read more | 05/06/2008 (7:03 am) |
| Can TGEA make game like this ? [Prototype | Prototype's budget is in the millions, and its release date was just moved back. Probably more milli... read more | 05/06/2008 (6:47 am) |
| TXB 2.0 License for XNA Creators Club Premium member | You should be able to download TorqueX 2.0 from your account here and then put in the key listed in ... read more | 05/06/2008 (6:36 am) |
| Torque Builder GUI in Torque Engine??? | You will need to plug the source of TGB into TGE, which used to be a lot easier than it is now. It i... read more | 05/06/2008 (6:28 am) |
| Cracks start forming, possible problem with constructor | Make sure that you have the brush selected and are in brush mode. If you couldn't tell, I'm really g... read more | 05/06/2008 (6:21 am) |
| Xeno Sola: Tile Placement Game | I love the artwork!... read more | 05/05/2008 (2:13 pm) |
| Vista and Unicode support in 1.7.2 | I'm not sure. And the problem wasn't just with Vista, I believe. It think it was a windows API issue... read more | 05/05/2008 (1:56 pm) |
| Vista and Unicode support in 1.7.2 | Your scripts will have to be saved as UTF-8 for Unicode to work. There have been some changes in ... read more | 05/05/2008 (1:43 pm) |
| Model help | I was using the 0.96 version and didn't see the problem. People were joining my game and playing kin... read more | 05/05/2008 (1:35 pm) |
| XBLA Creators Club & T360 | I've been following Koth for a while and love the style and art direction. I would strongly recommen... read more | 05/05/2008 (12:53 pm) |
| XNA 2.0 Platformer Starter Kit | [url=http://tdn.garagegames.com/wiki/TorqueX/Platformer20Update]Here[/url] is Dro's update on the pr... read more | 05/05/2008 (11:52 am) |
| Cracks start forming, possible problem with constructor | You shouldn't have to set everything to detail. Just the things you don't want to break up. Usually ... read more | 05/05/2008 (11:33 am) |
| Cracks start forming, possible problem with constructor | Did you set the frames to detail brushes? Edit: Oops! Sorry, I hadn't refreshed before posting a... read more | 05/05/2008 (11:30 am) |
| Cracks start forming, possible problem with constructor | It is just a guess, but I am thinking that what you are seeing is the geometry being broken up by yo... read more | 05/05/2008 (10:58 am) |
| Is plataformer kit well sized for animations? | Melv is so full of awesome, he does GPU's work for them!... read more | 05/05/2008 (10:53 am) |
| TX3D] Import/Load a map into my game | You should be able to load the .x files as well. FBX and X are the formats that are natively support... read more | 05/05/2008 (10:51 am) |
| World of troubles | First of all, ML files are your mission lighting files. The .MIS files are the mission files. If you... read more | 05/05/2008 (7:42 am) |
| TXB 2.0 License for XNA Creators Club Premium member | You should be able to do it now as long as your download it from this site. I'm not sure when the XN... read more | 05/05/2008 (7:39 am) |
| Is plataformer kit well sized for animations? | You can use non-PoT artwork in TGB, however, most modern graphics cards will convert it up for you i... read more | 05/05/2008 (7:35 am) |
| How to import a 3D object into TGB | Cool. You should post this on [url=tdn.garagegames.com]TDN[/url] in the tutorials section.... read more | 05/05/2008 (7:07 am) |