David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB book? | There is not currently a book on TGB. Sorry.... read more | 05/15/2008 (2:05 pm) |
| Service Unavailable - Fail to connect | Thanks! I logged it.... read more | 05/15/2008 (12:57 pm) |
| RPG battle system | I was going back through projects today that I was interested in and wondered the same thing, Jeramy... read more | 05/14/2008 (3:01 pm) |
| Creation Help | You have to make sure your UV map is a power of two (16x16, 8x256, 512x64, 1024x1024, etc).... read more | 05/14/2008 (12:13 pm) |
| Constructor -> Marble Blast | I would recommend saving your .map file and then running it through the map2dif included with Marble... read more | 05/14/2008 (9:46 am) |
| Can i make a game for ps2 pr ps3 using torque | I don't know about the PS2, but it took the Rocketmen team a considerable amount of coding time and ... read more | 05/14/2008 (9:38 am) |
| TGE 1.5.3 | The best place for a snapshot into what is happening at GG is through [url=http://www.garagegames.co... read more | 05/14/2008 (9:06 am) |
| Can i make a game for ps2 pr ps3 using torque | The Rocketmen team created their game for the PS3 with Torque. However, it would require an official... read more | 05/14/2008 (8:23 am) |
| Torque X networking? | You have full access to the XNA 2.0 networking models. You will have to code them according to the X... read more | 05/13/2008 (2:41 pm) |
| Dynamic Mesh Creation | You would have to code such functionality into the engine.... read more | 05/13/2008 (2:26 pm) |
| Snapshot submission in limbo? | I don't deal with snapshots, but we usually let the ones in the queue have approval and sit there fo... read more | 05/13/2008 (2:25 pm) |
| Question for you | Once you purchase the engine, you will find it under your account.... read more | 05/13/2008 (11:21 am) |
| Upgrade to TGEA Question | You will be able to access both.... read more | 05/13/2008 (11:20 am) |
| AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available | You will need to purchase both TGEA and the [url=http://www.garagegames.com/products/275/]AFX TGEA U... read more | 05/13/2008 (9:47 am) |
| Editor like TGB has? | That's exactly my thought as well, Mark, only started much better than I could have.... read more | 05/13/2008 (9:44 am) |
| Will TGEA, next release offer DirectX 10 renderer? | DX10 = $$$ Physics = $$$ You don't actually have to use it as long as it is a bullet-point on yo... read more | 05/13/2008 (9:42 am) |
| This or TGB? | The Reaction Engine is a rather old engine that will require significant programming. It is nicely s... read more | 05/13/2008 (8:53 am) |
| The Cg Tutorial" - Now Readable Online | Very cool. Thanks!... read more | 05/13/2008 (8:45 am) |
| Editor like TGB has? | I think the best way would be a tutorial on creating a player from the ground-up with explanation ra... read more | 05/13/2008 (8:43 am) |
| TGB for Point and Click, Fighting and 2.5D Games | I wouldn't consider RE 2.5d, really. I consider most isometric or "fakey 3D" 2D engines 2.5d. I woul... read more | 05/13/2008 (8:34 am) |
| Can TGEA make game like this ? [Prototype | You can watch the video on the [url=http://www.garagegames.com/products/torque/tgea/]TGEA page[/url]... read more | 05/13/2008 (8:20 am) |
| Fantasy Dragons pack | Most of the 3DRT models are Max compliant. I'm not sure if this pack has FBX or Collada included as ... read more | 05/13/2008 (8:18 am) |
| Expanding the engine? | I don't believe there is any hard-coded max for polies in the engine. However, different exporters m... read more | 05/13/2008 (8:14 am) |
| Nothing, delete this account. | Have you downloaded the newest Blender exporter or asking for assistance on the Blender forums? Clic... read more | 05/13/2008 (8:07 am) |
| Nothing, delete this account. | For future posterity, even though 1 was answered: [quote]1. I have purchased a second hand comput... read more | 05/13/2008 (8:05 am) |
| You Need More Payment Options | The proving methods for digital distribution were slanting in the favor of the consumer in the past,... read more | 05/13/2008 (7:54 am) |
| Nothing, delete this account. | You will have to integrate a third-party security solution to do what you want. I'm assuming that... read more | 05/13/2008 (7:47 am) |
| Execute external .exe | You will need to have the pro version and modify the source code to execute external applications.... read more | 05/13/2008 (7:19 am) |
| Editor like TGB has? | The first one is a bit difficult as it creates a proscribed develement organization that may not wor... read more | 05/13/2008 (7:17 am) |
| Tgea Vs Leadwerks 2.0 Engine | Good link, Diesel. I commented in that topic, too, but I thought I would throw my $.02 in here, t... read more | 05/13/2008 (7:05 am) |
| New constructor wish list | @Meyou If BSP generation weren't lossy, it wouldn't be as much of a difficulty. One of the reasons ... read more | 05/12/2008 (1:04 pm) |
| New constructor wish list | I agree on the snaps and alignments as well as the PoT grids. While arbitrary gridlines have their u... read more | 05/12/2008 (1:00 pm) |
| Where is the Torque Editor? | Mine, too.... read more | 05/10/2008 (1:17 pm) |
| Can TGEA make game like this ? [Prototype | Also, the phrasing of the topic is incorrect since TGEA doesn't make your game any more than licensi... read more | 05/10/2008 (1:14 pm) |
| Where is the Torque Editor? | I like Rene's definition better. It's more concise and precise.... read more | 05/10/2008 (11:22 am) |
| Where is the Torque Editor? | Rapid Application Development. Some systems that are oriented to all-in-one authoring suites (for ex... read more | 05/10/2008 (11:21 am) |
| Where is the Torque Editor? | There's a lot of RAD in the world editor, but there's also a lot of programming to get things going.... read more | 05/10/2008 (10:46 am) |
| Need help implementing PolySoup in TGE | Very cool, Mike! Yeah. If you couldn't redist the executable, it would make it kind of hard to re... read more | 05/10/2008 (10:39 am) |
| Someone Please Help | Oh, and I think he meant TBE 0.6.0, which was the old Torque Build Environment that was started befo... read more | 05/10/2008 (10:38 am) |
| TGE Compilation Error | I think you mean TBE 0.6.0 rather than TGE. As noted in your other thread, you should use Visual Stu... read more | 05/10/2008 (10:36 am) |
| TGE Error: [out.GCC3.RELEASE/gui/containers | I think you mean TBE 0.6.0 rather than TGE. As noted in your other thread, you should use Visual Stu... read more | 05/10/2008 (10:35 am) |
| Someone Please Help | There were several posts about MinGW back in the day, but most of them were mowed under by Visual St... read more | 05/10/2008 (10:34 am) |
| How do I compile a script? | On top of what has been said, when you exec a script, it will compile the dso, or the binary of the ... read more | 05/10/2008 (10:32 am) |
| Where is the Torque Editor? | Aside from this riveting discussion on IDE's, did Jaimi's post help solve your problem? Did loading ... read more | 05/10/2008 (10:28 am) |
| New constructor wish list | Would you want to be able to edit the DIF's or just be able to view them?... read more | 05/10/2008 (10:11 am) |
| Bump Mapping | Finding that line is difficult, and usually ignored in most games. Especially so-called photorealist... read more | 05/09/2008 (7:49 pm) |
| Wheres 1.0.3? | I can't make that decision as it is a site-wide thing. If I could do it per-user, I would.... read more | 05/09/2008 (7:29 pm) |
| Someone Please Help | I do not believe there is a tutorial for using MinGW with Torque. The old Torque Build Environment t... read more | 05/09/2008 (7:28 pm) |
| Wheres 1.0.3? | Not sure why older versions were removed. I had someone else ask this as well. We usually keep at le... read more | 05/09/2008 (6:32 pm) |
| Mmokit For Tge/a? | Not again. I'm going to post a lolthulhu to wander away from the MMO topic that keeps popping up ... read more | 05/09/2008 (12:02 pm) |