Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
TGB book? There is not currently a book on TGB. Sorry.... read more 05/15/2008 (2:05 pm)
Service Unavailable - Fail to connect Thanks! I logged it.... read more 05/15/2008 (12:57 pm)
RPG battle system I was going back through projects today that I was interested in and wondered the same thing, Jeramy... read more 05/14/2008 (3:01 pm)
Creation Help You have to make sure your UV map is a power of two (16x16, 8x256, 512x64, 1024x1024, etc).... read more 05/14/2008 (12:13 pm)
Constructor -> Marble Blast I would recommend saving your .map file and then running it through the map2dif included with Marble... read more 05/14/2008 (9:46 am)
Can i make a game for ps2 pr ps3 using torque I don't know about the PS2, but it took the Rocketmen team a considerable amount of coding time and ... read more 05/14/2008 (9:38 am)
TGE 1.5.3 The best place for a snapshot into what is happening at GG is through [url=http://www.garagegames.co... read more 05/14/2008 (9:06 am)
Can i make a game for ps2 pr ps3 using torque The Rocketmen team created their game for the PS3 with Torque. However, it would require an official... read more 05/14/2008 (8:23 am)
Torque X networking? You have full access to the XNA 2.0 networking models. You will have to code them according to the X... read more 05/13/2008 (2:41 pm)
Dynamic Mesh Creation You would have to code such functionality into the engine.... read more 05/13/2008 (2:26 pm)
Snapshot submission in limbo? I don't deal with snapshots, but we usually let the ones in the queue have approval and sit there fo... read more 05/13/2008 (2:25 pm)
Question for you Once you purchase the engine, you will find it under your account.... read more 05/13/2008 (11:21 am)
Upgrade to TGEA Question You will be able to access both.... read more 05/13/2008 (11:20 am)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available You will need to purchase both TGEA and the [url=http://www.garagegames.com/products/275/]AFX TGEA U... read more 05/13/2008 (9:47 am)
Editor like TGB has? That's exactly my thought as well, Mark, only started much better than I could have.... read more 05/13/2008 (9:44 am)
Will TGEA, next release offer DirectX 10 renderer? DX10 = $$$ Physics = $$$ You don't actually have to use it as long as it is a bullet-point on yo... read more 05/13/2008 (9:42 am)
This or TGB? The Reaction Engine is a rather old engine that will require significant programming. It is nicely s... read more 05/13/2008 (8:53 am)
The Cg Tutorial" - Now Readable Online Very cool. Thanks!... read more 05/13/2008 (8:45 am)
Editor like TGB has? I think the best way would be a tutorial on creating a player from the ground-up with explanation ra... read more 05/13/2008 (8:43 am)
TGB for Point and Click, Fighting and 2.5D Games I wouldn't consider RE 2.5d, really. I consider most isometric or "fakey 3D" 2D engines 2.5d. I woul... read more 05/13/2008 (8:34 am)
Can TGEA make game like this ? [Prototype You can watch the video on the [url=http://www.garagegames.com/products/torque/tgea/]TGEA page[/url]... read more 05/13/2008 (8:20 am)
Fantasy Dragons pack Most of the 3DRT models are Max compliant. I'm not sure if this pack has FBX or Collada included as ... read more 05/13/2008 (8:18 am)
Expanding the engine? I don't believe there is any hard-coded max for polies in the engine. However, different exporters m... read more 05/13/2008 (8:14 am)
Nothing, delete this account. Have you downloaded the newest Blender exporter or asking for assistance on the Blender forums? Clic... read more 05/13/2008 (8:07 am)
Nothing, delete this account. For future posterity, even though 1 was answered: [quote]1. I have purchased a second hand comput... read more 05/13/2008 (8:05 am)
You Need More Payment Options The proving methods for digital distribution were slanting in the favor of the consumer in the past,... read more 05/13/2008 (7:54 am)
Nothing, delete this account. You will have to integrate a third-party security solution to do what you want. I'm assuming that... read more 05/13/2008 (7:47 am)
Execute external .exe You will need to have the pro version and modify the source code to execute external applications.... read more 05/13/2008 (7:19 am)
Editor like TGB has? The first one is a bit difficult as it creates a proscribed develement organization that may not wor... read more 05/13/2008 (7:17 am)
Tgea Vs Leadwerks 2.0 Engine Good link, Diesel. I commented in that topic, too, but I thought I would throw my $.02 in here, t... read more 05/13/2008 (7:05 am)
New constructor wish list @Meyou If BSP generation weren't lossy, it wouldn't be as much of a difficulty. One of the reasons ... read more 05/12/2008 (1:04 pm)
New constructor wish list I agree on the snaps and alignments as well as the PoT grids. While arbitrary gridlines have their u... read more 05/12/2008 (1:00 pm)
Where is the Torque Editor? Mine, too.... read more 05/10/2008 (1:17 pm)
Can TGEA make game like this ? [Prototype Also, the phrasing of the topic is incorrect since TGEA doesn't make your game any more than licensi... read more 05/10/2008 (1:14 pm)
Where is the Torque Editor? I like Rene's definition better. It's more concise and precise.... read more 05/10/2008 (11:22 am)
Where is the Torque Editor? Rapid Application Development. Some systems that are oriented to all-in-one authoring suites (for ex... read more 05/10/2008 (11:21 am)
Where is the Torque Editor? There's a lot of RAD in the world editor, but there's also a lot of programming to get things going.... read more 05/10/2008 (10:46 am)
Need help implementing PolySoup in TGE Very cool, Mike! Yeah. If you couldn't redist the executable, it would make it kind of hard to re... read more 05/10/2008 (10:39 am)
Someone Please Help Oh, and I think he meant TBE 0.6.0, which was the old Torque Build Environment that was started befo... read more 05/10/2008 (10:38 am)
TGE Compilation Error I think you mean TBE 0.6.0 rather than TGE. As noted in your other thread, you should use Visual Stu... read more 05/10/2008 (10:36 am)
TGE Error: [out.GCC3.RELEASE/gui/containers I think you mean TBE 0.6.0 rather than TGE. As noted in your other thread, you should use Visual Stu... read more 05/10/2008 (10:35 am)
Someone Please Help There were several posts about MinGW back in the day, but most of them were mowed under by Visual St... read more 05/10/2008 (10:34 am)
How do I compile a script? On top of what has been said, when you exec a script, it will compile the dso, or the binary of the ... read more 05/10/2008 (10:32 am)
Where is the Torque Editor? Aside from this riveting discussion on IDE's, did Jaimi's post help solve your problem? Did loading ... read more 05/10/2008 (10:28 am)
New constructor wish list Would you want to be able to edit the DIF's or just be able to view them?... read more 05/10/2008 (10:11 am)
Bump Mapping Finding that line is difficult, and usually ignored in most games. Especially so-called photorealist... read more 05/09/2008 (7:49 pm)
Wheres 1.0.3? I can't make that decision as it is a site-wide thing. If I could do it per-user, I would.... read more 05/09/2008 (7:29 pm)
Someone Please Help I do not believe there is a tutorial for using MinGW with Torque. The old Torque Build Environment t... read more 05/09/2008 (7:28 pm)
Wheres 1.0.3? Not sure why older versions were removed. I had someone else ask this as well. We usually keep at le... read more 05/09/2008 (6:32 pm)
Mmokit For Tge/a? Not again. I'm going to post a lolthulhu to wander away from the MMO topic that keeps popping up ... read more 05/09/2008 (12:02 pm)