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David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Crashing??? Did you put them in the same directory as the DIF (or the one above)?... read more 05/22/2006 (9:38 pm)
Problem loading maps It crashes when loading the mission, or a specific file in the mission? The reason the console.lo... read more 05/22/2006 (1:21 pm)
Problem loading maps What did you use to create the map? What does your console.log say?... read more 05/22/2006 (11:29 am)
Bad adapter type? Is it an FX series? Does it have pixel shader 1.1 support?... read more 05/22/2006 (7:13 am)
Is this posible? Well, you can also look at the source code for the world editor as it allows you to place objects. N... read more 05/22/2006 (6:56 am)
How I can play a role on mouse event Object selection, click 'n pick, and advanced camera resources are your friends.... read more 05/22/2006 (6:55 am)
Crashing??? Okay, datablocks would be necessary if you wanted your model to [i]do[/i] anything, but aren't neces... read more 05/22/2006 (6:53 am)
Animated gif in TGB? The [url=http://www.gimp.org]GiMP[/url] has an animation package that you can download and use which... read more 05/21/2006 (8:17 pm)
Using 3D shapes in TGB Yes. That's just what I meant. I just wasn't articulate about it. :)... read more 05/21/2006 (10:02 am)
New to torque should i get it Actually, I don't know of a game engine that has a make game button that required no work on your pa... read more 05/21/2006 (9:42 am)
Developing a Soccer Game and Physics Implementing an outside physics package is not an easy process. There are a lot of considerations (e... read more 05/19/2006 (1:03 pm)
Using 3D shapes in TGB Well, the lighting wasn't on the 3D support plate in the beginning (no clue if it has been added). I... read more 05/19/2006 (11:38 am)
Do any websites exist with free pre-made interiors/maps? That is because much of the map tradition and the sites that support it are mod-based. I believe ... read more 05/19/2006 (9:19 am)
Buildings - 3Ds Max That would probably go a long way to having someone knowledgable with GLB and how it makes maps help... read more 05/19/2006 (9:08 am)
Buildings - 3Ds Max I don't have MSN (i generally avoid chat clients after writing FAQs for GameFAQs and people wanting ... read more 05/19/2006 (8:30 am)
TGE - Dynamic lighting and light detection? You can put out lights with TLK. You can adjust dynamic lighting. You would, however, have to roll y... read more 05/19/2006 (8:23 am)
Buildings - 3Ds Max Also, you might have to tweak some of the settings in GLB to make sure that the geometry created doe... read more 05/19/2006 (8:16 am)
Game controller Have you done anything special to the handling of it for your platform? I know that when I was playi... read more 05/19/2006 (8:10 am)
Buildings - 3Ds Max It should be dif, not fif. EDIT: Also make sure your textures are in the directory as well. I do... read more 05/19/2006 (8:05 am)
Torque Game Engine Demo Problems I'll have to play when I get home. I haven't been using terrains, so it could be something with that... read more 05/19/2006 (7:26 am)
Game controller What type of controller are you using?... read more 05/19/2006 (7:24 am)
Torque Game Engine Demo Problems Hmmm...Strange. I use my mini and my G5 without these problems. What does your console.log spit out ... read more 05/19/2006 (7:02 am)
A little more on the "Tunneling" problem This would be good fodder for the bug forum.... read more 05/18/2006 (7:54 pm)
Buildings - 3Ds Max Check your console to see if there was an error loading it.... read more 05/18/2006 (12:11 pm)
Buildings - 3Ds Max Is it below the terrain?... read more 05/18/2006 (8:34 am)
Buildings - 3Ds Max I believe that if you just typed map2dif without any parameters, it would have given you the instruc... read more 05/18/2006 (6:51 am)
Copyright of assets created in 3d program UV export of materials into a texture is fine. Now, copying the shaders materials out and distributi... read more 05/18/2006 (6:49 am)
Hello some one pointed me here Well, unless you go through the proper legal channels and are willing to pay someone who is legally ... read more 05/18/2006 (6:45 am)
Buildings - 3Ds Max It should be in the current directory.... read more 05/17/2006 (2:48 pm)
Buildings - 3Ds Max Map2dif_plus Then make a totally_sweet_level directory under sta... read more 05/17/2006 (12:00 pm)
Buildings - 3Ds Max You will need to open a command console window and navigate to the folder. Then map2dif the .map fil... read more 05/17/2006 (10:53 am)
To nigel symes I'm not sure if Nigel takes requests. You could use his other tutorials and access the documentat... read more 05/17/2006 (9:44 am)
Insert a model in torque from 3d studio [url=http://www.garagegames.com/developer/torque/artist/#DTS]The Artists Page[/url]... read more 05/17/2006 (9:14 am)
Need Help Swords of the Lost Era: A Dark & Bloody Death... read more 05/17/2006 (9:13 am)
Content Packs It depends on what you're doing. Look in the example folder under fps.starter and then data. From th... read more 05/17/2006 (7:56 am)
Arrow keys not used? It's definitely possible, but that doesn't mean that the developers wanted to do it. That was a choi... read more 05/16/2006 (2:47 pm)
Arrow keys not used? 4. Tribal roots, actually. You can rebind the keys.... read more 05/16/2006 (2:41 pm)
I need a mac interior/shape maker You can try Quiver (do a search as I cannot remember the site which still has a copy of it). I don't... read more 05/16/2006 (12:57 pm)
One big world to explore It is a [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=34068]bi-linear filtering[/ur... read more 05/16/2006 (12:31 pm)
Buildings - 3Ds Max [url=http://www.garagegames.com/developer/torque/artist/]Artists' Page[/url]... read more 05/16/2006 (12:11 pm)
Buildings - 3Ds Max I believe you use the standard tools, but I don't use Max (and as a consequince do not use Game Leve... read more 05/16/2006 (8:31 am)
Buildings - 3Ds Max You will need to model according to their guidelines or risk losing geometry on export.... read more 05/16/2006 (8:16 am)
Destructable walls You can use map23ds (search here on GG) to convert the map file to a dts shape. I can't remember if ... read more 05/16/2006 (8:04 am)
One big world to explore Research the way that Ultima 7 handled maps and map changes with chunks. That would be the best solu... read more 05/16/2006 (6:51 am)
Buildings - 3Ds Max What compiler are you using?... read more 05/16/2006 (6:45 am)
Carrara / Hexagon w/Torque There are no exporters for either Carrara or Hexagon. You could export to OBJ and use obj2dts for st... read more 05/16/2006 (6:43 am)
TGB Resources? Editor? TGB/T2D started as a pet project and the particle code was part of that. It has evolved into a fu... read more 05/15/2006 (8:57 pm)
Heres a fun project I'm working on lately(UPDATED) Ooooooooohhhhhhh! Pretty shoooooooooter.......(!!!)... read more 05/15/2006 (6:30 pm)
Buildings - 3Ds Max I'd forgotten about that. That is a cool resource. I believe there are problems with lighting and sh... read more 05/15/2006 (2:35 pm)
TGB Resources? Editor? Module Torque is TGE 1.4 (and perhaps a bleeding-edge patch or two).... read more 05/15/2006 (1:58 pm)