David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crashing??? | Did you put them in the same directory as the DIF (or the one above)?... read more | 05/22/2006 (9:38 pm) |
| Problem loading maps | It crashes when loading the mission, or a specific file in the mission? The reason the console.lo... read more | 05/22/2006 (1:21 pm) |
| Problem loading maps | What did you use to create the map? What does your console.log say?... read more | 05/22/2006 (11:29 am) |
| Bad adapter type? | Is it an FX series? Does it have pixel shader 1.1 support?... read more | 05/22/2006 (7:13 am) |
| Is this posible? | Well, you can also look at the source code for the world editor as it allows you to place objects. N... read more | 05/22/2006 (6:56 am) |
| How I can play a role on mouse event | Object selection, click 'n pick, and advanced camera resources are your friends.... read more | 05/22/2006 (6:55 am) |
| Crashing??? | Okay, datablocks would be necessary if you wanted your model to [i]do[/i] anything, but aren't neces... read more | 05/22/2006 (6:53 am) |
| Animated gif in TGB? | The [url=http://www.gimp.org]GiMP[/url] has an animation package that you can download and use which... read more | 05/21/2006 (8:17 pm) |
| Using 3D shapes in TGB | Yes. That's just what I meant. I just wasn't articulate about it. :)... read more | 05/21/2006 (10:02 am) |
| New to torque should i get it | Actually, I don't know of a game engine that has a make game button that required no work on your pa... read more | 05/21/2006 (9:42 am) |
| Developing a Soccer Game and Physics | Implementing an outside physics package is not an easy process. There are a lot of considerations (e... read more | 05/19/2006 (1:03 pm) |
| Using 3D shapes in TGB | Well, the lighting wasn't on the 3D support plate in the beginning (no clue if it has been added). I... read more | 05/19/2006 (11:38 am) |
| Do any websites exist with free pre-made interiors/maps? | That is because much of the map tradition and the sites that support it are mod-based. I believe ... read more | 05/19/2006 (9:19 am) |
| Buildings - 3Ds Max | That would probably go a long way to having someone knowledgable with GLB and how it makes maps help... read more | 05/19/2006 (9:08 am) |
| Buildings - 3Ds Max | I don't have MSN (i generally avoid chat clients after writing FAQs for GameFAQs and people wanting ... read more | 05/19/2006 (8:30 am) |
| TGE - Dynamic lighting and light detection? | You can put out lights with TLK. You can adjust dynamic lighting. You would, however, have to roll y... read more | 05/19/2006 (8:23 am) |
| Buildings - 3Ds Max | Also, you might have to tweak some of the settings in GLB to make sure that the geometry created doe... read more | 05/19/2006 (8:16 am) |
| Game controller | Have you done anything special to the handling of it for your platform? I know that when I was playi... read more | 05/19/2006 (8:10 am) |
| Buildings - 3Ds Max | It should be dif, not fif. EDIT: Also make sure your textures are in the directory as well. I do... read more | 05/19/2006 (8:05 am) |
| Torque Game Engine Demo Problems | I'll have to play when I get home. I haven't been using terrains, so it could be something with that... read more | 05/19/2006 (7:26 am) |
| Game controller | What type of controller are you using?... read more | 05/19/2006 (7:24 am) |
| Torque Game Engine Demo Problems | Hmmm...Strange. I use my mini and my G5 without these problems. What does your console.log spit out ... read more | 05/19/2006 (7:02 am) |
| A little more on the "Tunneling" problem | This would be good fodder for the bug forum.... read more | 05/18/2006 (7:54 pm) |
| Buildings - 3Ds Max | Check your console to see if there was an error loading it.... read more | 05/18/2006 (12:11 pm) |
| Buildings - 3Ds Max | Is it below the terrain?... read more | 05/18/2006 (8:34 am) |
| Buildings - 3Ds Max | I believe that if you just typed map2dif without any parameters, it would have given you the instruc... read more | 05/18/2006 (6:51 am) |
| Copyright of assets created in 3d program | UV export of materials into a texture is fine. Now, copying the shaders materials out and distributi... read more | 05/18/2006 (6:49 am) |
| Hello some one pointed me here | Well, unless you go through the proper legal channels and are willing to pay someone who is legally ... read more | 05/18/2006 (6:45 am) |
| Buildings - 3Ds Max | It should be in the current directory.... read more | 05/17/2006 (2:48 pm) |
| Buildings - 3Ds Max |
Map2dif_plus |
05/17/2006 (12:00 pm) |
| Buildings - 3Ds Max | You will need to open a command console window and navigate to the folder. Then map2dif the .map fil... read more | 05/17/2006 (10:53 am) |
| To nigel symes | I'm not sure if Nigel takes requests. You could use his other tutorials and access the documentat... read more | 05/17/2006 (9:44 am) |
| Insert a model in torque from 3d studio | [url=http://www.garagegames.com/developer/torque/artist/#DTS]The Artists Page[/url]... read more | 05/17/2006 (9:14 am) |
| Need Help | Swords of the Lost Era: A Dark & Bloody Death... read more | 05/17/2006 (9:13 am) |
| Content Packs | It depends on what you're doing. Look in the example folder under fps.starter and then data. From th... read more | 05/17/2006 (7:56 am) |
| Arrow keys not used? | It's definitely possible, but that doesn't mean that the developers wanted to do it. That was a choi... read more | 05/16/2006 (2:47 pm) |
| Arrow keys not used? | 4. Tribal roots, actually. You can rebind the keys.... read more | 05/16/2006 (2:41 pm) |
| I need a mac interior/shape maker | You can try Quiver (do a search as I cannot remember the site which still has a copy of it). I don't... read more | 05/16/2006 (12:57 pm) |
| One big world to explore | It is a [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=34068]bi-linear filtering[/ur... read more | 05/16/2006 (12:31 pm) |
| Buildings - 3Ds Max | [url=http://www.garagegames.com/developer/torque/artist/]Artists' Page[/url]... read more | 05/16/2006 (12:11 pm) |
| Buildings - 3Ds Max | I believe you use the standard tools, but I don't use Max (and as a consequince do not use Game Leve... read more | 05/16/2006 (8:31 am) |
| Buildings - 3Ds Max | You will need to model according to their guidelines or risk losing geometry on export.... read more | 05/16/2006 (8:16 am) |
| Destructable walls | You can use map23ds (search here on GG) to convert the map file to a dts shape. I can't remember if ... read more | 05/16/2006 (8:04 am) |
| One big world to explore | Research the way that Ultima 7 handled maps and map changes with chunks. That would be the best solu... read more | 05/16/2006 (6:51 am) |
| Buildings - 3Ds Max | What compiler are you using?... read more | 05/16/2006 (6:45 am) |
| Carrara / Hexagon w/Torque | There are no exporters for either Carrara or Hexagon. You could export to OBJ and use obj2dts for st... read more | 05/16/2006 (6:43 am) |
| TGB Resources? Editor? | TGB/T2D started as a pet project and the particle code was part of that. It has evolved into a fu... read more | 05/15/2006 (8:57 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Ooooooooohhhhhhh! Pretty shoooooooooter.......(!!!)... read more | 05/15/2006 (6:30 pm) |
| Buildings - 3Ds Max | I'd forgotten about that. That is a cool resource. I believe there are problems with lighting and sh... read more | 05/15/2006 (2:35 pm) |
| TGB Resources? Editor? | Module Torque is TGE 1.4 (and perhaps a bleeding-edge patch or two).... read more | 05/15/2006 (1:58 pm) |