Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
3DS -> Map Well, there are several problems with moving from polysoup to csg because they are two different par... read more 05/30/2006 (9:08 pm)
3DS -> Map [url=http://www.maple3d.com/]Game Level Builder[/url]... read more 05/30/2006 (8:53 pm)
Vanishing Building - please help I believe that the problem is that you are crossing the centerpoint of the model and the engine sudd... read more 05/30/2006 (8:33 pm)
Some questiones about Torque game builder Get a source license and you can implement a number of resources for network authentication and comm... read more 05/30/2006 (8:30 pm)
Upgrade to commercial license? @Jeff Ah yes, I knew that but stated it badly. The cue was "closest" since there are no royalties, ... read more 05/28/2006 (9:04 pm)
Doors and Lifts yet? (2nd Look @ Torque) 1. Doors as DTs's work very well. Lifts work with the pathed interior resource, though you'll have t... read more 05/28/2006 (8:49 pm)
Poser and Torque Question You can start by reading the [url=http://www.e-frontier.com/article/view/1491/1/635/]Poser EULA[/url... read more 05/28/2006 (8:22 pm)
Since I can't post in the TGE forums... AFAIK, I do not know, but with the pricing shift in TGB and the technology that has gone into TGE si... read more 05/27/2006 (11:35 pm)
Upgrade to commercial license? Um, no. The $250,000 clause simply says that you have to update to the commercial license because yo... read more 05/27/2006 (11:26 pm)
Poser and Torque Question The big thing to remember is that you cannot use Poser, Content Paradise, Daz3D, and many Renderosit... read more 05/27/2006 (11:19 pm)
What 3D Suite would you recommend? Sometimes I wonder if BodyPaint was a purchased asset from the Detailer days simply because Detailer... read more 05/27/2006 (11:15 pm)
Considering switching Your movement in a top-down RPG will be closer to the shooter demo than it will be the remapping nec... read more 05/27/2006 (10:03 am)
Considering switching You want a source license if you want to use TGE resources with TGB. Most things that you would have... read more 05/26/2006 (5:37 pm)
Change to the EULA? 1. Make game engine. 2. Convince people that 4 seconds is too long and that upgrading to a commerci... read more 05/26/2006 (2:21 pm)
Calling out to all Adventure Game/RPG torquers... Yeah. It's hard to explain since I have cherry-picked things that I liked from my prototyping and no... read more 05/26/2006 (2:14 pm)
Calling out to all Adventure Game/RPG torquers... Nope. Didn't miss anything. It's still in existance, but is on hiatus until the show I'm in is up in... read more 05/26/2006 (1:42 pm)
3D world on a PC and MAC Okay, if you are making engine changes, you will need to compile it for the Mac as well as the PC. I... read more 05/26/2006 (1:10 pm)
Calling out to all Adventure Game/RPG torquers... My project is a combination adventure/rpg, but it is in TGB not TGE. The main reason was simplicity.... read more 05/26/2006 (1:05 pm)
Change to the EULA? I remember where my thoughts just came from: [url=http://www.garagegames.com/mg/forums/result.threa... read more 05/26/2006 (7:08 am)
Newsletter & TGB release Your source package should come with a binary version in your games folder...... read more 05/26/2006 (6:46 am)
Change to the EULA? I believe that the time constraints were always there. I recall people asking about pressing a key o... read more 05/26/2006 (6:43 am)
Can anyone tell me if torque networking can use ipv.6 protocol? Search and ye shall find. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25831]Th... read more 05/26/2006 (6:40 am)
How do I create tge.exe. . . TorqueDemo.exe is the one you want. You need to change main.cs to point to the game in newstarter.fp... read more 05/25/2006 (8:41 pm)
Basic idea of client prediction? (re: TGB real-time networking) Well, if you're making a Clue-like, why would you need networking as "accurate" as say a fast-action... read more 05/25/2006 (8:39 pm)
How do I create tge.exe. . . [quote]tell me what I need to do to compile TGE in Visual Studio.[/quote] A license to the engine t... read more 05/25/2006 (7:01 pm)
How do I create tge.exe. . . You will need to purchase a license to the engine, pick a compiler, and compile the source code.... read more 05/25/2006 (6:44 pm)
Considering switching One thing to keep in mind is that if you already have animated DTS files, you can use them in TGB. T... read more 05/25/2006 (6:01 pm)
GG Employee Please Answer Have you tried following the porting instructions? You should do that rather than waiting around.... read more 05/24/2006 (8:59 pm)
Particles - Maya to Torque I don't believe so since the two particle systems are completely different. Plus, Maya has a huge nu... read more 05/24/2006 (5:42 pm)
Dunno how The difference between Milkshape and Max is only $3,470.... read more 05/24/2006 (2:10 pm)
How good actually is this engine? I thought you probably did in the context of reading it now, but I can see how it could be misconstr... read more 05/24/2006 (1:46 pm)
Needing a little help Put in the OSX Apps CD that came with your computer and install it. Then update.... read more 05/24/2006 (12:56 pm)
How to integrate the Open Dynamics Engine into Torque? 1. Search the forums and resources and TDN. 2. Learn from people who have done it. [b]3. DON'T SPA... read more 05/24/2006 (9:53 am)
Troubles with images, etc. Often the original hosts have gone away.... read more 05/24/2006 (9:51 am)
TSE beauty shots/video I'm not sure about Parallax, but it does do Normal mapping.... read more 05/24/2006 (8:05 am)
How good actually is this engine? [quote]"Do what you like as long as you credit us and don't exceed 250,000." [/quote] That's a bit ... read more 05/24/2006 (7:25 am)
Grand Theft Auto? GTA 1/2 could be done in TGB... Plus, they did a lot of work with Renderware to get it to work co... read more 05/24/2006 (7:05 am)
What texture does a DTS use & mapping materials? [url=http://www.inversesoftware.com/Shaper]Shaper[/url] Will be $25 for release.... read more 05/23/2006 (9:04 pm)
How to Export Usable DIFs in TSE? It might seem like a really simple question, but are you using TSE's map2dif or are you using TGE's ... read more 05/23/2006 (8:58 pm)
OSX Bugs...? Have you tried Beta4? It was just released. I'm not sure if these issues were resolved or not as I h... read more 05/23/2006 (8:37 pm)
Car Pack? I'm not quite sure where the problem lies. Copy the files into your shapes directory and make the ne... read more 05/23/2006 (8:25 pm)
Tgb And Opentnl? A license to TGE would cost less and hook more easily than TNL indie, I believe.... read more 05/23/2006 (8:17 pm)
Mac interior/shape editor I've run both 1.4 and 1.5 without problems (haven't set them up for Torque, though). I created a cou... read more 05/23/2006 (8:12 pm)
How good actually is this engine? Ah, I missed that clarification. I was still thinking of the original thoughts on it and Robert and ... read more 05/23/2006 (2:29 pm)
How good actually is this engine? On [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=17088]Machinima[/url]: [quote]Mac... read more 05/23/2006 (2:06 pm)
How good actually is this engine? @Nicolas I believe the issue came up a short while back (two months, maybe) where commercial entiti... read more 05/23/2006 (1:42 pm)
Awesome free tiles and sprites This is a great resource for placeholder art!... read more 05/23/2006 (12:38 pm)
TDN doesn't recognize me as a TGE owner?? You have to own TGE to access the T(orque) G(ame) E(ngine) area of TDN.... read more 05/23/2006 (10:32 am)
How good actually is this engine? 1. I do not know if the RTS kit has been ported to TSE. It seems like there was a group doing a game... read more 05/23/2006 (10:31 am)
Problem loading maps The console.log file should be in the example directory where you run the program from.... read more 05/23/2006 (9:05 am)