David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3DS -> Map | Well, there are several problems with moving from polysoup to csg because they are two different par... read more | 05/30/2006 (9:08 pm) |
| 3DS -> Map | [url=http://www.maple3d.com/]Game Level Builder[/url]... read more | 05/30/2006 (8:53 pm) |
| Vanishing Building - please help | I believe that the problem is that you are crossing the centerpoint of the model and the engine sudd... read more | 05/30/2006 (8:33 pm) |
| Some questiones about Torque game builder | Get a source license and you can implement a number of resources for network authentication and comm... read more | 05/30/2006 (8:30 pm) |
| Upgrade to commercial license? | @Jeff Ah yes, I knew that but stated it badly. The cue was "closest" since there are no royalties, ... read more | 05/28/2006 (9:04 pm) |
| Doors and Lifts yet? (2nd Look @ Torque) | 1. Doors as DTs's work very well. Lifts work with the pathed interior resource, though you'll have t... read more | 05/28/2006 (8:49 pm) |
| Poser and Torque Question | You can start by reading the [url=http://www.e-frontier.com/article/view/1491/1/635/]Poser EULA[/url... read more | 05/28/2006 (8:22 pm) |
| Since I can't post in the TGE forums... | AFAIK, I do not know, but with the pricing shift in TGB and the technology that has gone into TGE si... read more | 05/27/2006 (11:35 pm) |
| Upgrade to commercial license? | Um, no. The $250,000 clause simply says that you have to update to the commercial license because yo... read more | 05/27/2006 (11:26 pm) |
| Poser and Torque Question | The big thing to remember is that you cannot use Poser, Content Paradise, Daz3D, and many Renderosit... read more | 05/27/2006 (11:19 pm) |
| What 3D Suite would you recommend? | Sometimes I wonder if BodyPaint was a purchased asset from the Detailer days simply because Detailer... read more | 05/27/2006 (11:15 pm) |
| Considering switching | Your movement in a top-down RPG will be closer to the shooter demo than it will be the remapping nec... read more | 05/27/2006 (10:03 am) |
| Considering switching | You want a source license if you want to use TGE resources with TGB. Most things that you would have... read more | 05/26/2006 (5:37 pm) |
| Change to the EULA? | 1. Make game engine. 2. Convince people that 4 seconds is too long and that upgrading to a commerci... read more | 05/26/2006 (2:21 pm) |
| Calling out to all Adventure Game/RPG torquers... | Yeah. It's hard to explain since I have cherry-picked things that I liked from my prototyping and no... read more | 05/26/2006 (2:14 pm) |
| Calling out to all Adventure Game/RPG torquers... | Nope. Didn't miss anything. It's still in existance, but is on hiatus until the show I'm in is up in... read more | 05/26/2006 (1:42 pm) |
| 3D world on a PC and MAC | Okay, if you are making engine changes, you will need to compile it for the Mac as well as the PC. I... read more | 05/26/2006 (1:10 pm) |
| Calling out to all Adventure Game/RPG torquers... | My project is a combination adventure/rpg, but it is in TGB not TGE. The main reason was simplicity.... read more | 05/26/2006 (1:05 pm) |
| Change to the EULA? | I remember where my thoughts just came from: [url=http://www.garagegames.com/mg/forums/result.threa... read more | 05/26/2006 (7:08 am) |
| Newsletter & TGB release | Your source package should come with a binary version in your games folder...... read more | 05/26/2006 (6:46 am) |
| Change to the EULA? | I believe that the time constraints were always there. I recall people asking about pressing a key o... read more | 05/26/2006 (6:43 am) |
| Can anyone tell me if torque networking can use ipv.6 protocol? | Search and ye shall find. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25831]Th... read more | 05/26/2006 (6:40 am) |
| How do I create tge.exe. . . | TorqueDemo.exe is the one you want. You need to change main.cs to point to the game in newstarter.fp... read more | 05/25/2006 (8:41 pm) |
| Basic idea of client prediction? (re: TGB real-time networking) | Well, if you're making a Clue-like, why would you need networking as "accurate" as say a fast-action... read more | 05/25/2006 (8:39 pm) |
| How do I create tge.exe. . . | [quote]tell me what I need to do to compile TGE in Visual Studio.[/quote] A license to the engine t... read more | 05/25/2006 (7:01 pm) |
| How do I create tge.exe. . . | You will need to purchase a license to the engine, pick a compiler, and compile the source code.... read more | 05/25/2006 (6:44 pm) |
| Considering switching | One thing to keep in mind is that if you already have animated DTS files, you can use them in TGB. T... read more | 05/25/2006 (6:01 pm) |
| GG Employee Please Answer | Have you tried following the porting instructions? You should do that rather than waiting around.... read more | 05/24/2006 (8:59 pm) |
| Particles - Maya to Torque | I don't believe so since the two particle systems are completely different. Plus, Maya has a huge nu... read more | 05/24/2006 (5:42 pm) |
| Dunno how | The difference between Milkshape and Max is only $3,470.... read more | 05/24/2006 (2:10 pm) |
| How good actually is this engine? | I thought you probably did in the context of reading it now, but I can see how it could be misconstr... read more | 05/24/2006 (1:46 pm) |
| Needing a little help | Put in the OSX Apps CD that came with your computer and install it. Then update.... read more | 05/24/2006 (12:56 pm) |
| How to integrate the Open Dynamics Engine into Torque? | 1. Search the forums and resources and TDN. 2. Learn from people who have done it. [b]3. DON'T SPA... read more | 05/24/2006 (9:53 am) |
| Troubles with images, etc. | Often the original hosts have gone away.... read more | 05/24/2006 (9:51 am) |
| TSE beauty shots/video | I'm not sure about Parallax, but it does do Normal mapping.... read more | 05/24/2006 (8:05 am) |
| How good actually is this engine? | [quote]"Do what you like as long as you credit us and don't exceed 250,000." [/quote] That's a bit ... read more | 05/24/2006 (7:25 am) |
| Grand Theft Auto? | GTA 1/2 could be done in TGB... Plus, they did a lot of work with Renderware to get it to work co... read more | 05/24/2006 (7:05 am) |
| What texture does a DTS use & mapping materials? | [url=http://www.inversesoftware.com/Shaper]Shaper[/url] Will be $25 for release.... read more | 05/23/2006 (9:04 pm) |
| How to Export Usable DIFs in TSE? | It might seem like a really simple question, but are you using TSE's map2dif or are you using TGE's ... read more | 05/23/2006 (8:58 pm) |
| OSX Bugs...? | Have you tried Beta4? It was just released. I'm not sure if these issues were resolved or not as I h... read more | 05/23/2006 (8:37 pm) |
| Car Pack? | I'm not quite sure where the problem lies. Copy the files into your shapes directory and make the ne... read more | 05/23/2006 (8:25 pm) |
| Tgb And Opentnl? | A license to TGE would cost less and hook more easily than TNL indie, I believe.... read more | 05/23/2006 (8:17 pm) |
| Mac interior/shape editor | I've run both 1.4 and 1.5 without problems (haven't set them up for Torque, though). I created a cou... read more | 05/23/2006 (8:12 pm) |
| How good actually is this engine? | Ah, I missed that clarification. I was still thinking of the original thoughts on it and Robert and ... read more | 05/23/2006 (2:29 pm) |
| How good actually is this engine? | On [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=17088]Machinima[/url]: [quote]Mac... read more | 05/23/2006 (2:06 pm) |
| How good actually is this engine? | @Nicolas I believe the issue came up a short while back (two months, maybe) where commercial entiti... read more | 05/23/2006 (1:42 pm) |
| Awesome free tiles and sprites | This is a great resource for placeholder art!... read more | 05/23/2006 (12:38 pm) |
| TDN doesn't recognize me as a TGE owner?? | You have to own TGE to access the T(orque) G(ame) E(ngine) area of TDN.... read more | 05/23/2006 (10:32 am) |
| How good actually is this engine? | 1. I do not know if the RTS kit has been ported to TSE. It seems like there was a group doing a game... read more | 05/23/2006 (10:31 am) |
| Problem loading maps | The console.log file should be in the example directory where you run the program from.... read more | 05/23/2006 (9:05 am) |