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David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Mmorpg Nope. It doesn't have the ghosting associated with fast-action TGE/TNL networking. Tom Bampton has c... read more 06/07/2006 (9:49 am)
TGB 1.1's supposed to come out tomorrow. Well, the prices haven't changed yet...so get it while you can! Mwahahaha!... read more 06/07/2006 (8:15 am)
Mmorpg Well, you will need to know quite a lot about database servers and incorporate the resource for real... read more 06/07/2006 (8:05 am)
Dual G5 Graphics Crashes.. Serious problem. I'm leaning towards Brian's assessment since I know that Halo had problems with dual processors when... read more 06/07/2006 (6:55 am)
Im new to TGE.. the source code modifications won't work.. I love Monkey Island!... read more 06/06/2006 (11:39 am)
How to Install DTS Exporter for 3DSMax 7 [url=http://www.garagegames.com/developer/torque/artist/#DTS]Artists page[/url]... read more 06/06/2006 (9:02 am)
Can i create tutorials? I would recommend using free sprite resources versus ripped sprite resources. There are a bunch out ... read more 06/06/2006 (8:57 am)
TSE map editor Do you mean a world editor like TGE or an actual map editor like Constructor?... read more 06/06/2006 (8:56 am)
Anyone know of a tool to convert Poser figures to DTSs? Using poser to render is still the best method if using their models or Daz content. You can inquire... read more 06/06/2006 (7:53 am)
Im new to TGE.. the source code modifications won't work.. [quote]Apparently there were a lot of people doing that on there and he's also been told to do this ... read more 06/06/2006 (7:13 am)
Publishing and Licensing question You're right there are no hidden gotchas. You can publish anywhere or not at all (not preferred, but... read more 06/05/2006 (7:16 pm)
Want to buy today but have a few questions Yes. Yes you would need a source license to add the SQL resources. But if you buy it now, you will g... read more 06/05/2006 (2:34 pm)
Im new to TGE.. the source code modifications won't work.. [url=http://www.unrealtechnology.com/html/homefold/home.shtml]I hear this is a nice, affordable engi... read more 06/05/2006 (9:34 am)
Civilizations Go to the library and pick up the Visual Encyclopedia of Warfare. You should find several visual ref... read more 06/05/2006 (8:49 am)
Gamepads I'll have to go back and look. I believe it was 1.02 of T2D. It may have been the first public beta.... read more 06/05/2006 (8:41 am)
Anyone got alpha3 laying around? Makes perfect sense. I was thinking more of bug testing/fixing than shiny features, but that comes w... read more 06/05/2006 (6:56 am)
Im new to TGE.. the source code modifications won't work.. Then, as I noted before...you can't add source modifications. Scripting modifications, yes. But you ... read more 06/05/2006 (6:49 am)
Im new to TGE.. the source code modifications won't work.. Then, as I noted, use a freely licensed engine. Or Source. It was leaked and you have full Half-Life... read more 06/05/2006 (1:10 am)
Is this the engine for me? TGE/TSE has basic rigid body physics included. If you want more impressive physics (and your game ac... read more 06/04/2006 (6:47 pm)
Is this the engine for me? 1. Are you a programmer? Because you will need to be to gain the same functionality. This goes for e... read more 06/04/2006 (6:32 pm)
Anyone got alpha3 laying around? Why not use RC1? Or at least diff it with your codebase in a best-guess method of tracking known bug... read more 06/04/2006 (6:16 pm)
Gamepads Ah. I've not played with a USB PS2 controller so I can't be of much help there. I got the 360 contro... read more 06/04/2006 (6:05 pm)
Which video codec is most common MPEG1/2 should be good in Linux/Win/Mac. Windows Media Player can play MPEG's natively, as can Quick... read more 06/04/2006 (5:57 pm)
Gamepads Just out of curiosity, you do have a XBox 360 controller to use the resource with, right?... read more 06/04/2006 (11:16 am)
Which video codec is most common MPEGs can be viewed on all three platforms and don't involve being codec wrappers such as MOV or AVI... read more 06/04/2006 (11:15 am)
Im new to TGE.. the source code modifications won't work.. If you're using the demo, you will need to purchase the SDK to make the requisite changes to the sou... read more 06/04/2006 (11:12 am)
No coding in C++?? Yeah, Irrlicht has a rather small community in comparison to some, but they've always been great to ... read more 06/04/2006 (7:57 am)
Im new to TGE.. the source code modifications won't work.. The solution was to buy the engine, right? I have not used either of those resources and have no ... read more 06/04/2006 (7:38 am)
No coding in C++?? Torque is a C++ engine. TorqueScript is a scripting language to work your logic without a recompile.... read more 06/03/2006 (9:29 pm)
Who's actually making RPGs??? Yup. Rubes is right. I'm working (well, I will be once things slow down again and I get a moment nea... read more 06/03/2006 (6:54 am)
TGB 1.1 RC1 is live ...Or Mac Help or man pages for TGB Linux... The PDFs under References are a nice place to start ... read more 06/02/2006 (3:01 pm)
TGB Plug-in architecture needed I like the idea of a script-wrapper for the resource rather than a platform-specific implementation.... read more 06/02/2006 (11:46 am)
Ai [url=http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands]TDN Article on ... read more 06/02/2006 (9:38 am)
3ds max 4 - how much is it? I don't believe you can legally pick up an older version without AutoDesk's approval for a license t... read more 06/02/2006 (9:31 am)
Nested zones and interiors I believe that one of the main problems with large DTS's is that they are unportalled. You can set t... read more 06/02/2006 (8:36 am)
Stealth-based game (How hard would it be?) To prototype, you could use an old-throw-back for stealthgames: triggers. If you do not have dynamic... read more 06/02/2006 (7:01 am)
Questions before buying 1. I'm not sure. I am going to be looking at this further in the future to page in level data for hu... read more 06/01/2006 (9:23 pm)
Painter IX.5 I just picked it up a little while ago but haven't worked with it extensively. My use will be more f... read more 06/01/2006 (9:17 pm)
Question Well, since it is not released yet, 1. Be a professional funded developer. 2. Contact Nintendo's... read more 06/01/2006 (11:59 am)
TGB 1.1 RC1 is live Oops! Obviously my eyes are as clumbsy as my feet!... read more 06/01/2006 (8:01 am)
TGB 1.1 RC1 is live @Alex You can download the OSX version of RC1. It's gzip'd tarball.... read more 06/01/2006 (7:50 am)
TGB online functionality? Actually, you could make a RTS with the current setup. I think a big mistake was calling it "turn-ba... read more 05/31/2006 (9:50 pm)
Poser and Torque Question Congratulations. It's good that they're letting you use them. It doesn't give everyone carte blanche... read more 05/31/2006 (12:09 pm)
Replacing DIF ? You will still have to modify your Max workflow to be conscious of how GBL creates valid geometry.... read more 05/31/2006 (8:02 am)
C++ STL doesn't work with a TGE Visual Studio Project File Do a search for STL and you'll find a couple of helpful resources for using it in TGE.... read more 05/31/2006 (8:01 am)
Replacing DIF ? Well, you can implement the shape3DS resource, but you will need to add in your own portaling and cu... read more 05/31/2006 (6:39 am)
Some questiones about Torque game builder [url=http://www.garagegames.com/mg/forums/subscriptions.php]Edit Forum Subscriptions[/url] You sh... read more 05/31/2006 (6:34 am)
3DS -> Map I hear that! I have almost inadvertantly gotten my Masters by taking classes that I thought were "fu... read more 05/30/2006 (9:46 pm)
3DS -> Map I thought you did since I've been tracking you for a while (Big Bro Mode ENGAGE). Haven't seen much ... read more 05/30/2006 (9:26 pm)
RPG starter kit? Well, I'm writing a TGB tutorial for a specific kind of RPG (hopefully done in August, life willing)... read more 05/30/2006 (9:22 pm)