David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mmorpg | Nope. It doesn't have the ghosting associated with fast-action TGE/TNL networking. Tom Bampton has c... read more | 06/07/2006 (9:49 am) |
| TGB 1.1's supposed to come out tomorrow. | Well, the prices haven't changed yet...so get it while you can! Mwahahaha!... read more | 06/07/2006 (8:15 am) |
| Mmorpg | Well, you will need to know quite a lot about database servers and incorporate the resource for real... read more | 06/07/2006 (8:05 am) |
| Dual G5 Graphics Crashes.. Serious problem. | I'm leaning towards Brian's assessment since I know that Halo had problems with dual processors when... read more | 06/07/2006 (6:55 am) |
| Im new to TGE.. the source code modifications won't work.. | I love Monkey Island!... read more | 06/06/2006 (11:39 am) |
| How to Install DTS Exporter for 3DSMax 7 | [url=http://www.garagegames.com/developer/torque/artist/#DTS]Artists page[/url]... read more | 06/06/2006 (9:02 am) |
| Can i create tutorials? | I would recommend using free sprite resources versus ripped sprite resources. There are a bunch out ... read more | 06/06/2006 (8:57 am) |
| TSE map editor | Do you mean a world editor like TGE or an actual map editor like Constructor?... read more | 06/06/2006 (8:56 am) |
| Anyone know of a tool to convert Poser figures to DTSs? | Using poser to render is still the best method if using their models or Daz content. You can inquire... read more | 06/06/2006 (7:53 am) |
| Im new to TGE.. the source code modifications won't work.. | [quote]Apparently there were a lot of people doing that on there and he's also been told to do this ... read more | 06/06/2006 (7:13 am) |
| Publishing and Licensing question | You're right there are no hidden gotchas. You can publish anywhere or not at all (not preferred, but... read more | 06/05/2006 (7:16 pm) |
| Want to buy today but have a few questions | Yes. Yes you would need a source license to add the SQL resources. But if you buy it now, you will g... read more | 06/05/2006 (2:34 pm) |
| Im new to TGE.. the source code modifications won't work.. | [url=http://www.unrealtechnology.com/html/homefold/home.shtml]I hear this is a nice, affordable engi... read more | 06/05/2006 (9:34 am) |
| Civilizations | Go to the library and pick up the Visual Encyclopedia of Warfare. You should find several visual ref... read more | 06/05/2006 (8:49 am) |
| Gamepads | I'll have to go back and look. I believe it was 1.02 of T2D. It may have been the first public beta.... read more | 06/05/2006 (8:41 am) |
| Anyone got alpha3 laying around? | Makes perfect sense. I was thinking more of bug testing/fixing than shiny features, but that comes w... read more | 06/05/2006 (6:56 am) |
| Im new to TGE.. the source code modifications won't work.. | Then, as I noted before...you can't add source modifications. Scripting modifications, yes. But you ... read more | 06/05/2006 (6:49 am) |
| Im new to TGE.. the source code modifications won't work.. | Then, as I noted, use a freely licensed engine. Or Source. It was leaked and you have full Half-Life... read more | 06/05/2006 (1:10 am) |
| Is this the engine for me? | TGE/TSE has basic rigid body physics included. If you want more impressive physics (and your game ac... read more | 06/04/2006 (6:47 pm) |
| Is this the engine for me? | 1. Are you a programmer? Because you will need to be to gain the same functionality. This goes for e... read more | 06/04/2006 (6:32 pm) |
| Anyone got alpha3 laying around? | Why not use RC1? Or at least diff it with your codebase in a best-guess method of tracking known bug... read more | 06/04/2006 (6:16 pm) |
| Gamepads | Ah. I've not played with a USB PS2 controller so I can't be of much help there. I got the 360 contro... read more | 06/04/2006 (6:05 pm) |
| Which video codec is most common | MPEG1/2 should be good in Linux/Win/Mac. Windows Media Player can play MPEG's natively, as can Quick... read more | 06/04/2006 (5:57 pm) |
| Gamepads | Just out of curiosity, you do have a XBox 360 controller to use the resource with, right?... read more | 06/04/2006 (11:16 am) |
| Which video codec is most common | MPEGs can be viewed on all three platforms and don't involve being codec wrappers such as MOV or AVI... read more | 06/04/2006 (11:15 am) |
| Im new to TGE.. the source code modifications won't work.. | If you're using the demo, you will need to purchase the SDK to make the requisite changes to the sou... read more | 06/04/2006 (11:12 am) |
| No coding in C++?? | Yeah, Irrlicht has a rather small community in comparison to some, but they've always been great to ... read more | 06/04/2006 (7:57 am) |
| Im new to TGE.. the source code modifications won't work.. | The solution was to buy the engine, right? I have not used either of those resources and have no ... read more | 06/04/2006 (7:38 am) |
| No coding in C++?? | Torque is a C++ engine. TorqueScript is a scripting language to work your logic without a recompile.... read more | 06/03/2006 (9:29 pm) |
| Who's actually making RPGs??? | Yup. Rubes is right. I'm working (well, I will be once things slow down again and I get a moment nea... read more | 06/03/2006 (6:54 am) |
| TGB 1.1 RC1 is live | ...Or Mac Help or man pages for TGB Linux... The PDFs under References are a nice place to start ... read more | 06/02/2006 (3:01 pm) |
| TGB Plug-in architecture needed | I like the idea of a script-wrapper for the resource rather than a platform-specific implementation.... read more | 06/02/2006 (11:46 am) |
| Ai | [url=http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands]TDN Article on ... read more | 06/02/2006 (9:38 am) |
| 3ds max 4 - how much is it? | I don't believe you can legally pick up an older version without AutoDesk's approval for a license t... read more | 06/02/2006 (9:31 am) |
| Nested zones and interiors | I believe that one of the main problems with large DTS's is that they are unportalled. You can set t... read more | 06/02/2006 (8:36 am) |
| Stealth-based game (How hard would it be?) | To prototype, you could use an old-throw-back for stealthgames: triggers. If you do not have dynamic... read more | 06/02/2006 (7:01 am) |
| Questions before buying | 1. I'm not sure. I am going to be looking at this further in the future to page in level data for hu... read more | 06/01/2006 (9:23 pm) |
| Painter IX.5 | I just picked it up a little while ago but haven't worked with it extensively. My use will be more f... read more | 06/01/2006 (9:17 pm) |
| Question | Well, since it is not released yet, 1. Be a professional funded developer. 2. Contact Nintendo's... read more | 06/01/2006 (11:59 am) |
| TGB 1.1 RC1 is live | Oops! Obviously my eyes are as clumbsy as my feet!... read more | 06/01/2006 (8:01 am) |
| TGB 1.1 RC1 is live | @Alex You can download the OSX version of RC1. It's gzip'd tarball.... read more | 06/01/2006 (7:50 am) |
| TGB online functionality? | Actually, you could make a RTS with the current setup. I think a big mistake was calling it "turn-ba... read more | 05/31/2006 (9:50 pm) |
| Poser and Torque Question | Congratulations. It's good that they're letting you use them. It doesn't give everyone carte blanche... read more | 05/31/2006 (12:09 pm) |
| Replacing DIF ? | You will still have to modify your Max workflow to be conscious of how GBL creates valid geometry.... read more | 05/31/2006 (8:02 am) |
| C++ STL doesn't work with a TGE Visual Studio Project File | Do a search for STL and you'll find a couple of helpful resources for using it in TGE.... read more | 05/31/2006 (8:01 am) |
| Replacing DIF ? | Well, you can implement the shape3DS resource, but you will need to add in your own portaling and cu... read more | 05/31/2006 (6:39 am) |
| Some questiones about Torque game builder | [url=http://www.garagegames.com/mg/forums/subscriptions.php]Edit Forum Subscriptions[/url] You sh... read more | 05/31/2006 (6:34 am) |
| 3DS -> Map | I hear that! I have almost inadvertantly gotten my Masters by taking classes that I thought were "fu... read more | 05/30/2006 (9:46 pm) |
| 3DS -> Map | I thought you did since I've been tracking you for a while (Big Bro Mode ENGAGE). Haven't seen much ... read more | 05/30/2006 (9:26 pm) |
| RPG starter kit? | Well, I'm writing a TGB tutorial for a specific kind of RPG (hopefully done in August, life willing)... read more | 05/30/2006 (9:22 pm) |