Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Torque 2D as a "risk" board game manager? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=45010]My answer here[/url]... read more 06/20/2006 (12:10 pm)
Seriously ... what can be done without Source ? Ah, that would make sense. I took it as "np = not possible"... read more 06/20/2006 (12:05 pm)
Seriously ... what can be done without Source ? What is not possible about making a RPG with the binary release? Is it the resource manipulation for... read more 06/20/2006 (12:01 pm)
Some questiones about Torque game builder Settlers uses a 3D engine, I believe. In fact, It seems that they licensed the Myth engine, but I ca... read more 06/20/2006 (11:57 am)
TGB online functionality? If it like Metroid/Abuse, you are looking at a side-scroller, correct? Prototype it as a 2-player fi... read more 06/20/2006 (11:52 am)
Why my CPU usage is always 100%? It usually maxes out at about 53 but normally wavers between 30 and 39% (which is still interesting)... read more 06/20/2006 (10:31 am)
Considering TGE, need answers Josh Ritter gave TGE a massive overhaul to make MoM. It wasn't a drop-in solution by any means.... read more 06/20/2006 (10:25 am)
Seriously ... what can be done without Source ? While Flash was not created as a game engine, there are a number of serious developers using it as j... read more 06/20/2006 (10:24 am)
TGB online functionality? It depends on how accurate you need your updating to be. IF you need extreme accuracy, I would recom... read more 06/20/2006 (9:50 am)
Why my CPU usage is always 100%? I haven't seen something like that. Are you using it in fullscreen or in a window? Are you using RC3... read more 06/20/2006 (8:30 am)
Platform Ropes Yes, it is. But I don't know if it is possible in the way you want it to be. People often want t... read more 06/20/2006 (8:14 am)
Fully customizeable 3d object Upon re-reading the original post, I would strongly recommend picking up the TGE license and accesin... read more 06/20/2006 (8:01 am)
Physics, MMoKIT , TSE and other questions You are going to have to make some rather hefty compromises with physics in a networked environment,... read more 06/20/2006 (7:49 am)
Decision making answers needed Yes and Yes. Once the prices change, 1 will be no and 2 will be "if you purchase the source license"... read more 06/19/2006 (8:08 pm)
What Can an Average Indie Game Dev Expect to Gross 1. Create it yourself (if you are an artist). 2. Team up with an artist and share the (hopeful) wea... read more 06/19/2006 (11:08 am)
Fully customizeable 3d object You can select different skins for your models. AFAIK, there is no easy hue variation scheme in plac... read more 06/19/2006 (9:50 am)
No DV file In Windows Explorer, go to Tools -> File Options on the menu. Click the view tab. Make sure the Hide... read more 06/19/2006 (9:26 am)
Updating Content Packs No, but there are topics dedicated to updating it to 1.4.... read more 06/18/2006 (2:26 pm)
Now that the awful topic is gone... I am personally glad that personal arguments are never brought into a serious discussion to invalida... read more 06/17/2006 (9:18 pm)
Any kind of 3d pipeline / workflow?? It sounds like you won't be happy with most professional engine tools either, unless they happen to ... read more 06/17/2006 (9:08 pm)
Potential Buyer Question You can definitely make an action-RPG in TGB. I am working on a tutorial (which will not be done any... read more 06/17/2006 (3:08 pm)
Considering TGE, need answers ODE, Tokamak, Newton, PhysX... Each has its own caveats.... read more 06/17/2006 (12:00 pm)
Considering TGE, need answers 1. It has basic rigid body physics which are okay for a number of gametypes. They are not, however, ... read more 06/17/2006 (7:56 am)
Some TGB Questions... Okay, while I have used the 3D objects in-game, I often get confused in exactly how to explain how t... read more 06/17/2006 (2:12 am)
Shader engine mmofps capablility You would need a team of netcode programmers to modify the engine to do what you are proposing. In f... read more 06/16/2006 (8:18 pm)
Some TGB Questions... Take a 3D object and render it at 2D. That's what it does. That way you can create models with a num... read more 06/16/2006 (8:14 pm)
Got Theora movie support in Torque :) What coded did you use to create the AVI? Try to convert the AVI to an MPEG first. And then to Theor... read more 06/16/2006 (3:32 pm)
Considering TGE, need answers On Lawmaker, it's pricing is yet to be determined. The "Weekend Warrior" licensing will be from $249... read more 06/16/2006 (2:14 pm)
Avi support in T2D Use the Theora control and the Theora movie format. It is also cross-platform. Plus, you will not ha... read more 06/16/2006 (7:23 am)
Poser and Torque Question Yes. It will run. Your game passes the decrpytion key to gain access to the data.... read more 06/16/2006 (7:06 am)
What Can an Average Indie Game Dev Expect to Gross @Kostya Yes, but a calculated lottery. You have to undrstand the flow of the market, how your game ... read more 06/16/2006 (7:03 am)
What Can an Average Indie Game Dev Expect to Gross None or a lot, depending on the market and your game. And that's just a ballpark.... read more 06/15/2006 (2:37 pm)
How can I help to develop the engine ? Do you know the parameters of your project? If so, then I would say that you should look at the curr... read more 06/15/2006 (1:19 pm)
2D Adventure game? It shouldn't be difficult at all for pre-rendered pictures. For video, the theora control using the ... read more 06/14/2006 (8:35 pm)
GG Royalties for publishing an MMORPG As I see it, you are confusing a royalty with a publishing cut. You do not have to pay GG royalties.... read more 06/13/2006 (6:03 pm)
TSE in a usable state right now? 1) You can, but you should look at both TGE and TSE and your gametype to see which one will be bette... read more 06/13/2006 (1:07 pm)
Real-time Networking @Le Roi You will run into a number of problems with combining TNL and TGB. If you search the forums... read more 06/12/2006 (7:01 am)
GameBuilder vs. GameEngine 2D instead of 3D is the key difference between the engines, but as Nick mentioned, the barrier for e... read more 06/12/2006 (6:47 am)
GameBuilder vs. GameEngine TGB is a functional 2D engine. The "game engine" (TGE) is a fully functional 3D engine. Depending on... read more 06/11/2006 (11:27 pm)
Who do I contact for refund of commercial license? The best I cn offer is this: Business Phone: (541) 345-3040 Business FAX: (541) 484-7476... read more 06/11/2006 (4:49 pm)
2D Game Development? Actually, it is representational 3D ala Doom rather than Quake. Just thought I would note that. Game... read more 06/09/2006 (2:26 pm)
TGE requires compiler? GameBlender has some really nice features that have been added to the last several builds, but I hav... read more 06/09/2006 (2:20 pm)
TGE requires compiler? It doesn't need it to [i]run[/i]. It is needed to compile the C++ source code should you modify it.... read more 06/09/2006 (1:54 pm)
New TGB pricing model - upgrade typo? Yep. Your EA is the source license.... read more 06/09/2006 (8:44 am)
Bard's Tale/Wizardry/Devil Whiskey Clone? I don't see why not. For Bard's Tale, the view distance is four spaces, I believe, including the are... read more 06/08/2006 (10:04 pm)
Xbox I Mainly I said 'hacked' because it was hacked together unofficially and cleaned up through use and re... read more 06/08/2006 (5:12 pm)
Xbox I Not without a huge amount of work with non-licensed hack interfaces. The XBox hacking community has ... read more 06/08/2006 (7:08 am)
How powerfule is the engine ? Does your team have several tens to hundreds of thousands of dollars necessary to license the likes ... read more 06/07/2006 (1:10 pm)
How powerfule is the engine ? 1. It depends on your time and programming team. Actually, any engine will be based on that with wha... read more 06/07/2006 (11:52 am)
TGB 1.1's supposed to come out tomorrow. It depends on the license they already have and the price shift.... read more 06/07/2006 (9:57 am)