David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D as a "risk" board game manager? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=45010]My answer here[/url]... read more | 06/20/2006 (12:10 pm) |
| Seriously ... what can be done without Source ? | Ah, that would make sense. I took it as "np = not possible"... read more | 06/20/2006 (12:05 pm) |
| Seriously ... what can be done without Source ? | What is not possible about making a RPG with the binary release? Is it the resource manipulation for... read more | 06/20/2006 (12:01 pm) |
| Some questiones about Torque game builder | Settlers uses a 3D engine, I believe. In fact, It seems that they licensed the Myth engine, but I ca... read more | 06/20/2006 (11:57 am) |
| TGB online functionality? | If it like Metroid/Abuse, you are looking at a side-scroller, correct? Prototype it as a 2-player fi... read more | 06/20/2006 (11:52 am) |
| Why my CPU usage is always 100%? | It usually maxes out at about 53 but normally wavers between 30 and 39% (which is still interesting)... read more | 06/20/2006 (10:31 am) |
| Considering TGE, need answers | Josh Ritter gave TGE a massive overhaul to make MoM. It wasn't a drop-in solution by any means.... read more | 06/20/2006 (10:25 am) |
| Seriously ... what can be done without Source ? | While Flash was not created as a game engine, there are a number of serious developers using it as j... read more | 06/20/2006 (10:24 am) |
| TGB online functionality? | It depends on how accurate you need your updating to be. IF you need extreme accuracy, I would recom... read more | 06/20/2006 (9:50 am) |
| Why my CPU usage is always 100%? | I haven't seen something like that. Are you using it in fullscreen or in a window? Are you using RC3... read more | 06/20/2006 (8:30 am) |
| Platform Ropes | Yes, it is. But I don't know if it is possible in the way you want it to be. People often want t... read more | 06/20/2006 (8:14 am) |
| Fully customizeable 3d object | Upon re-reading the original post, I would strongly recommend picking up the TGE license and accesin... read more | 06/20/2006 (8:01 am) |
| Physics, MMoKIT , TSE and other questions | You are going to have to make some rather hefty compromises with physics in a networked environment,... read more | 06/20/2006 (7:49 am) |
| Decision making answers needed | Yes and Yes. Once the prices change, 1 will be no and 2 will be "if you purchase the source license"... read more | 06/19/2006 (8:08 pm) |
| What Can an Average Indie Game Dev Expect to Gross | 1. Create it yourself (if you are an artist). 2. Team up with an artist and share the (hopeful) wea... read more | 06/19/2006 (11:08 am) |
| Fully customizeable 3d object | You can select different skins for your models. AFAIK, there is no easy hue variation scheme in plac... read more | 06/19/2006 (9:50 am) |
| No DV file | In Windows Explorer, go to Tools -> File Options on the menu. Click the view tab. Make sure the Hide... read more | 06/19/2006 (9:26 am) |
| Updating Content Packs | No, but there are topics dedicated to updating it to 1.4.... read more | 06/18/2006 (2:26 pm) |
| Now that the awful topic is gone... | I am personally glad that personal arguments are never brought into a serious discussion to invalida... read more | 06/17/2006 (9:18 pm) |
| Any kind of 3d pipeline / workflow?? | It sounds like you won't be happy with most professional engine tools either, unless they happen to ... read more | 06/17/2006 (9:08 pm) |
| Potential Buyer Question | You can definitely make an action-RPG in TGB. I am working on a tutorial (which will not be done any... read more | 06/17/2006 (3:08 pm) |
| Considering TGE, need answers | ODE, Tokamak, Newton, PhysX... Each has its own caveats.... read more | 06/17/2006 (12:00 pm) |
| Considering TGE, need answers | 1. It has basic rigid body physics which are okay for a number of gametypes. They are not, however, ... read more | 06/17/2006 (7:56 am) |
| Some TGB Questions... | Okay, while I have used the 3D objects in-game, I often get confused in exactly how to explain how t... read more | 06/17/2006 (2:12 am) |
| Shader engine mmofps capablility | You would need a team of netcode programmers to modify the engine to do what you are proposing. In f... read more | 06/16/2006 (8:18 pm) |
| Some TGB Questions... | Take a 3D object and render it at 2D. That's what it does. That way you can create models with a num... read more | 06/16/2006 (8:14 pm) |
| Got Theora movie support in Torque :) | What coded did you use to create the AVI? Try to convert the AVI to an MPEG first. And then to Theor... read more | 06/16/2006 (3:32 pm) |
| Considering TGE, need answers | On Lawmaker, it's pricing is yet to be determined. The "Weekend Warrior" licensing will be from $249... read more | 06/16/2006 (2:14 pm) |
| Avi support in T2D | Use the Theora control and the Theora movie format. It is also cross-platform. Plus, you will not ha... read more | 06/16/2006 (7:23 am) |
| Poser and Torque Question | Yes. It will run. Your game passes the decrpytion key to gain access to the data.... read more | 06/16/2006 (7:06 am) |
| What Can an Average Indie Game Dev Expect to Gross | @Kostya Yes, but a calculated lottery. You have to undrstand the flow of the market, how your game ... read more | 06/16/2006 (7:03 am) |
| What Can an Average Indie Game Dev Expect to Gross | None or a lot, depending on the market and your game. And that's just a ballpark.... read more | 06/15/2006 (2:37 pm) |
| How can I help to develop the engine ? | Do you know the parameters of your project? If so, then I would say that you should look at the curr... read more | 06/15/2006 (1:19 pm) |
| 2D Adventure game? | It shouldn't be difficult at all for pre-rendered pictures. For video, the theora control using the ... read more | 06/14/2006 (8:35 pm) |
| GG Royalties for publishing an MMORPG | As I see it, you are confusing a royalty with a publishing cut. You do not have to pay GG royalties.... read more | 06/13/2006 (6:03 pm) |
| TSE in a usable state right now? | 1) You can, but you should look at both TGE and TSE and your gametype to see which one will be bette... read more | 06/13/2006 (1:07 pm) |
| Real-time Networking | @Le Roi You will run into a number of problems with combining TNL and TGB. If you search the forums... read more | 06/12/2006 (7:01 am) |
| GameBuilder vs. GameEngine | 2D instead of 3D is the key difference between the engines, but as Nick mentioned, the barrier for e... read more | 06/12/2006 (6:47 am) |
| GameBuilder vs. GameEngine | TGB is a functional 2D engine. The "game engine" (TGE) is a fully functional 3D engine. Depending on... read more | 06/11/2006 (11:27 pm) |
| Who do I contact for refund of commercial license? | The best I cn offer is this: Business Phone: (541) 345-3040 Business FAX: (541) 484-7476... read more | 06/11/2006 (4:49 pm) |
| 2D Game Development? | Actually, it is representational 3D ala Doom rather than Quake. Just thought I would note that. Game... read more | 06/09/2006 (2:26 pm) |
| TGE requires compiler? | GameBlender has some really nice features that have been added to the last several builds, but I hav... read more | 06/09/2006 (2:20 pm) |
| TGE requires compiler? | It doesn't need it to [i]run[/i]. It is needed to compile the C++ source code should you modify it.... read more | 06/09/2006 (1:54 pm) |
| New TGB pricing model - upgrade typo? | Yep. Your EA is the source license.... read more | 06/09/2006 (8:44 am) |
| Bard's Tale/Wizardry/Devil Whiskey Clone? | I don't see why not. For Bard's Tale, the view distance is four spaces, I believe, including the are... read more | 06/08/2006 (10:04 pm) |
| Xbox I | Mainly I said 'hacked' because it was hacked together unofficially and cleaned up through use and re... read more | 06/08/2006 (5:12 pm) |
| Xbox I | Not without a huge amount of work with non-licensed hack interfaces. The XBox hacking community has ... read more | 06/08/2006 (7:08 am) |
| How powerfule is the engine ? | Does your team have several tens to hundreds of thousands of dollars necessary to license the likes ... read more | 06/07/2006 (1:10 pm) |
| How powerfule is the engine ? | 1. It depends on your time and programming team. Actually, any engine will be based on that with wha... read more | 06/07/2006 (11:52 am) |
| TGB 1.1's supposed to come out tomorrow. | It depends on the license they already have and the price shift.... read more | 06/07/2006 (9:57 am) |