David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can any1 get Control Pad input to work with latest TGB version? | The only controller I've tested was the XB360 controller, and that was with Beta 3, I think. I have ... read more | 06/29/2006 (9:24 am) |
| CVS Access? | I do not believe there is a public access point in CVS. There is a private subversion repository for... read more | 06/29/2006 (7:23 am) |
| Vote for your 3d package | @Andy I think that might have something to do with it when it comes to new users, but for me, I use... read more | 06/29/2006 (7:12 am) |
| Vote for your 3d package | @Rex I own all of my software, and I own a lot of software. But I usually stick to a single high-pr... read more | 06/28/2006 (4:31 pm) |
| Ex Bioware Artist Looking for Work | EXCELLENT work! I love the pin-ups section! I will definitely be keeping you in mind when I move be... read more | 06/28/2006 (11:48 am) |
| Recommend a good network library? | As LabRat notes, the licenses are not the same even though TNL was abstracted from Torque and reconf... read more | 06/28/2006 (11:42 am) |
| Recommend a good network library? | You could use Torque's (though not TNL unless you release the [i]complete[/i] source code to your ap... read more | 06/28/2006 (6:50 am) |
| Is this the app? | That is the main app. It is what you get when you build the source code. You can mod the source and ... read more | 06/27/2006 (9:10 pm) |
| Recommend a good network library? | As long as you can use GPL source (which you cannot use with most official webcam SDK's), you can us... read more | 06/27/2006 (9:08 pm) |
| Vote for your 3d package | Lightwave, Modo, Carrara for certain low-cost rendering plug-ins in video, Poser for rendered figure... read more | 06/27/2006 (9:07 pm) |
| Creating an .EXE file ? | The [i]engine[/i] is distributed as an EXEcutable file. The script files are .cs or .dso (compiled).... read more | 06/27/2006 (2:51 pm) |
| Company name | You also wouldn't want to end up with a "oh, yeah, here's our temp name" and then get stuck with it ... read more | 06/27/2006 (12:12 pm) |
| Mac Question: Blender Vs Wings 3D | Well, Wings 3D is made to be an easy-to-learn, easy-to-use modeling package. It lacks a lot of the b... read more | 06/27/2006 (9:40 am) |
| Company name | I do not know the laws for local, regional, or international distribution in Belguim. Different area... read more | 06/27/2006 (9:30 am) |
| Newton Game Dynamics SDK | There is a thread about it which (I believe) uses the ODE resources as a base but uses Newton as the... read more | 06/27/2006 (8:26 am) |
| Two Questions... | No confusion intended. I was mixing art tools with engines, which are completely different beasts. ... read more | 06/25/2006 (10:48 pm) |
| Questions about Torque capabilities... | The 460 is the nextgen of the new current gen. Its been in the heads of MS since well before the rel... read more | 06/25/2006 (10:37 pm) |
| Ok any1 who is blender expert please visit now i need help bad | It will take me as long to search and point as it will you to scan the table of contents. The User G... read more | 06/25/2006 (6:49 pm) |
| The | [code]Fox[/code] EDIT: Teh Foiled!... read more | 06/25/2006 (6:45 pm) |
| Ok any1 who is blender expert please visit now i need help bad | There is a modern weapons pack with a MP5. Plus, the Skeleton Pack has an MP5. You seem to need it s... read more | 06/25/2006 (6:03 pm) |
| Questions about Torque capabilities... | Pretty much, yes. 1) make game in XB460 capable engine. 2) make it great. 3) port it.... read more | 06/25/2006 (5:58 pm) |
| Ok any1 who is blender expert please visit now i need help bad | Okay. I'm going to say this gently. [b]READ THE DOCUMENTATION ON THE BLENDER SITE.[/b] It covers add... read more | 06/25/2006 (5:56 pm) |
| The Game Programmers Guide To Torque {Eward F. Maurina 111 | You are single-handedly keeping me from working on the RPG tutorial for TGB on my day-off. FEAR! Oka... read more | 06/25/2006 (5:53 pm) |
| Second thoughts about Torque.. | I hated that part of HL2, though I did the run-and-gun the first time since that's usually how I pla... read more | 06/25/2006 (5:11 pm) |
| Questions about Torque capabilities... | You will have to negotiate the price in the changing market depending on whether it be a shelf-copy ... read more | 06/25/2006 (4:23 pm) |
| Second thoughts about Torque.. | @Rex Dark Corners of the Earth has some major issues in its action-oriented segments; primarily tha... read more | 06/25/2006 (9:22 am) |
| Publishing TGB script, is it legal now? | Read d) e) and f) in the EULA. These have the release restrictions that are most viable (I used the ... read more | 06/24/2006 (8:59 am) |
| Adding attributes to worldspawn in 3DWS | I'm assuming that you've asked this on the 3DWS for Torque forum at Leadwerks, but AFAIK, you have t... read more | 06/24/2006 (8:56 am) |
| I've Been Looking At Torque... | You will need to make some extremely heavy modifications to the engine for large streaming chunked e... read more | 06/24/2006 (8:52 am) |
| These forums are dead... | You are comparing disparate communities. For a better example using a similar community (in some way... read more | 06/24/2006 (8:46 am) |
| Two Questions... | There is a tutorial for creating a platformer on the [url=http://tdn.garagegames.com]Torque Develope... read more | 06/24/2006 (8:31 am) |
| Tgb | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=46550]My base answer in your other to... read more | 06/23/2006 (9:28 pm) |
| These forums are dead... | I'm here everyday, as are several others. I'm just not as helpful as they are.... read more | 06/23/2006 (9:27 pm) |
| Two Questions... | TGPGT will teach you to use TGE specifically but TorqueScript is the same (with additions and certai... read more | 06/23/2006 (9:25 pm) |
| Can you use Rhino to create guns for torque? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7541]OBJ2DTS[/url] It... read more | 06/23/2006 (8:10 am) |
| How do u texture on blender? | [url=http://www.blender3d.org/documentation/htmlI/c4607.html]Texturing from the online Blender docs[... read more | 06/23/2006 (7:09 am) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | One of the tricks that was often used on older hardware was to compute complex algorithms that took ... read more | 06/21/2006 (8:18 pm) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | Match the end-point on all clients and have them all determine the impact using a static table. Tha... read more | 06/21/2006 (8:02 pm) |
| What programs do the pros use | Well, many studios use Hammer and Radiant, though there are often internal tool chains.... read more | 06/21/2006 (7:58 pm) |
| Why my CPU usage is always 100%? | It ran just fine. It didn't need to take 99% of the processor is all. It hasn't done it on my Tablet... read more | 06/21/2006 (11:11 am) |
| Anyone know where? | There used to be a model in the download (or in one of the replies).... read more | 06/21/2006 (10:26 am) |
| Anyone know where? | Search the resources for swimming and prone and you should find a model that was released. I think i... read more | 06/21/2006 (10:18 am) |
| In The Beggining, There Was The Word | Look at tutorial.base.... read more | 06/21/2006 (9:21 am) |
| Drag n Drop (non-GUI!) | Possible, yes. Look at the world editor code. Modify as needed. Is it exactly what you want with... read more | 06/21/2006 (7:28 am) |
| Congratulations GG and Melv | Hehe. That does make me laugh a bit. "I hate logos! $1k? I suddenly love logos!"... read more | 06/20/2006 (3:12 pm) |
| Cut scenes / Dialog scenes- how to? | IT can get to be nasty, but as long as you get into a habit of only un/loading resources that are ne... read more | 06/20/2006 (2:55 pm) |
| Cut scenes / Dialog scenes- how to? | Yup. That's it in terms of simplicity. Now, conversation trees can become much more complex if you m... read more | 06/20/2006 (2:10 pm) |
| Cut scenes / Dialog scenes- how to? | Put the shop image in a background layer and the shop-keeper image (depending on the shop) in the fo... read more | 06/20/2006 (2:05 pm) |
| Cut scenes / Dialog scenes- how to? | Use your layers accordingly, keeping your game rendering data separate from your informational data.... read more | 06/20/2006 (12:34 pm) |
| Why my CPU usage is always 100%? | I have noticed that on 10.3.9 as well.... read more | 06/20/2006 (12:25 pm) |