Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Can any1 get Control Pad input to work with latest TGB version? The only controller I've tested was the XB360 controller, and that was with Beta 3, I think. I have ... read more 06/29/2006 (9:24 am)
CVS Access? I do not believe there is a public access point in CVS. There is a private subversion repository for... read more 06/29/2006 (7:23 am)
Vote for your 3d package @Andy I think that might have something to do with it when it comes to new users, but for me, I use... read more 06/29/2006 (7:12 am)
Vote for your 3d package @Rex I own all of my software, and I own a lot of software. But I usually stick to a single high-pr... read more 06/28/2006 (4:31 pm)
Ex Bioware Artist Looking for Work EXCELLENT work! I love the pin-ups section! I will definitely be keeping you in mind when I move be... read more 06/28/2006 (11:48 am)
Recommend a good network library? As LabRat notes, the licenses are not the same even though TNL was abstracted from Torque and reconf... read more 06/28/2006 (11:42 am)
Recommend a good network library? You could use Torque's (though not TNL unless you release the [i]complete[/i] source code to your ap... read more 06/28/2006 (6:50 am)
Is this the app? That is the main app. It is what you get when you build the source code. You can mod the source and ... read more 06/27/2006 (9:10 pm)
Recommend a good network library? As long as you can use GPL source (which you cannot use with most official webcam SDK's), you can us... read more 06/27/2006 (9:08 pm)
Vote for your 3d package Lightwave, Modo, Carrara for certain low-cost rendering plug-ins in video, Poser for rendered figure... read more 06/27/2006 (9:07 pm)
Creating an .EXE file ? The [i]engine[/i] is distributed as an EXEcutable file. The script files are .cs or .dso (compiled).... read more 06/27/2006 (2:51 pm)
Company name You also wouldn't want to end up with a "oh, yeah, here's our temp name" and then get stuck with it ... read more 06/27/2006 (12:12 pm)
Mac Question: Blender Vs Wings 3D Well, Wings 3D is made to be an easy-to-learn, easy-to-use modeling package. It lacks a lot of the b... read more 06/27/2006 (9:40 am)
Company name I do not know the laws for local, regional, or international distribution in Belguim. Different area... read more 06/27/2006 (9:30 am)
Newton Game Dynamics SDK There is a thread about it which (I believe) uses the ODE resources as a base but uses Newton as the... read more 06/27/2006 (8:26 am)
Two Questions... No confusion intended. I was mixing art tools with engines, which are completely different beasts. ... read more 06/25/2006 (10:48 pm)
Questions about Torque capabilities... The 460 is the nextgen of the new current gen. Its been in the heads of MS since well before the rel... read more 06/25/2006 (10:37 pm)
Ok any1 who is blender expert please visit now i need help bad It will take me as long to search and point as it will you to scan the table of contents. The User G... read more 06/25/2006 (6:49 pm)
The [code]Fox[/code] EDIT: Teh Foiled!... read more 06/25/2006 (6:45 pm)
Ok any1 who is blender expert please visit now i need help bad There is a modern weapons pack with a MP5. Plus, the Skeleton Pack has an MP5. You seem to need it s... read more 06/25/2006 (6:03 pm)
Questions about Torque capabilities... Pretty much, yes. 1) make game in XB460 capable engine. 2) make it great. 3) port it.... read more 06/25/2006 (5:58 pm)
Ok any1 who is blender expert please visit now i need help bad Okay. I'm going to say this gently. [b]READ THE DOCUMENTATION ON THE BLENDER SITE.[/b] It covers add... read more 06/25/2006 (5:56 pm)
The Game Programmers Guide To Torque {Eward F. Maurina 111 You are single-handedly keeping me from working on the RPG tutorial for TGB on my day-off. FEAR! Oka... read more 06/25/2006 (5:53 pm)
Second thoughts about Torque.. I hated that part of HL2, though I did the run-and-gun the first time since that's usually how I pla... read more 06/25/2006 (5:11 pm)
Questions about Torque capabilities... You will have to negotiate the price in the changing market depending on whether it be a shelf-copy ... read more 06/25/2006 (4:23 pm)
Second thoughts about Torque.. @Rex Dark Corners of the Earth has some major issues in its action-oriented segments; primarily tha... read more 06/25/2006 (9:22 am)
Publishing TGB script, is it legal now? Read d) e) and f) in the EULA. These have the release restrictions that are most viable (I used the ... read more 06/24/2006 (8:59 am)
Adding attributes to worldspawn in 3DWS I'm assuming that you've asked this on the 3DWS for Torque forum at Leadwerks, but AFAIK, you have t... read more 06/24/2006 (8:56 am)
I've Been Looking At Torque... You will need to make some extremely heavy modifications to the engine for large streaming chunked e... read more 06/24/2006 (8:52 am)
These forums are dead... You are comparing disparate communities. For a better example using a similar community (in some way... read more 06/24/2006 (8:46 am)
Two Questions... There is a tutorial for creating a platformer on the [url=http://tdn.garagegames.com]Torque Develope... read more 06/24/2006 (8:31 am)
Tgb [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=46550]My base answer in your other to... read more 06/23/2006 (9:28 pm)
These forums are dead... I'm here everyday, as are several others. I'm just not as helpful as they are.... read more 06/23/2006 (9:27 pm)
Two Questions... TGPGT will teach you to use TGE specifically but TorqueScript is the same (with additions and certai... read more 06/23/2006 (9:25 pm)
Can you use Rhino to create guns for torque? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7541]OBJ2DTS[/url] It... read more 06/23/2006 (8:10 am)
How do u texture on blender? [url=http://www.blender3d.org/documentation/htmlI/c4607.html]Texturing from the online Blender docs[... read more 06/23/2006 (7:09 am)
TGB v1.1 - Possible to make networked Scorched Earth now? One of the tricks that was often used on older hardware was to compute complex algorithms that took ... read more 06/21/2006 (8:18 pm)
TGB v1.1 - Possible to make networked Scorched Earth now? Match the end-point on all clients and have them all determine the impact using a static table. Tha... read more 06/21/2006 (8:02 pm)
What programs do the pros use Well, many studios use Hammer and Radiant, though there are often internal tool chains.... read more 06/21/2006 (7:58 pm)
Why my CPU usage is always 100%? It ran just fine. It didn't need to take 99% of the processor is all. It hasn't done it on my Tablet... read more 06/21/2006 (11:11 am)
Anyone know where? There used to be a model in the download (or in one of the replies).... read more 06/21/2006 (10:26 am)
Anyone know where? Search the resources for swimming and prone and you should find a model that was released. I think i... read more 06/21/2006 (10:18 am)
In The Beggining, There Was The Word Look at tutorial.base.... read more 06/21/2006 (9:21 am)
Drag n Drop (non-GUI!) Possible, yes. Look at the world editor code. Modify as needed. Is it exactly what you want with... read more 06/21/2006 (7:28 am)
Congratulations GG and Melv Hehe. That does make me laugh a bit. "I hate logos! $1k? I suddenly love logos!"... read more 06/20/2006 (3:12 pm)
Cut scenes / Dialog scenes- how to? IT can get to be nasty, but as long as you get into a habit of only un/loading resources that are ne... read more 06/20/2006 (2:55 pm)
Cut scenes / Dialog scenes- how to? Yup. That's it in terms of simplicity. Now, conversation trees can become much more complex if you m... read more 06/20/2006 (2:10 pm)
Cut scenes / Dialog scenes- how to? Put the shop image in a background layer and the shop-keeper image (depending on the shop) in the fo... read more 06/20/2006 (2:05 pm)
Cut scenes / Dialog scenes- how to? Use your layers accordingly, keeping your game rendering data separate from your informational data.... read more 06/20/2006 (12:34 pm)
Why my CPU usage is always 100%? I have noticed that on 10.3.9 as well.... read more 06/20/2006 (12:25 pm)